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Results for “GPU (graphic processing unit)”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 73 records · Page 4

Towards Efficient Alternating Current Optimal Power Flow Analysis on Graphical Processing Units

We present a solution of sparse ACOPF analysis on GPU. In particular, we discuss the performance bottlenecks and detail our efforts to accelerate the linear solver, a core component of ACOPF that dominates the computational time. ACOPF solutions of two large-scale systems, synthetic Northeast (25,000 buses) and Eastern (70,000 buses) \cite{birchfield2017tamu-cases} on GPU show promising speed-up compared to CPU based solution using a state-of-the-art solver. To our knowledge, this is the first result demonstrating acceleration of sparse ACOPF on GPUs.

Power grid analysis, GPU↗

A 5G Enabled Adaptive Computing Workflow for Greener Power Grid

5G wireless technology can deliver higher data speeds, ultra low latency, more reliability, massive network capacity, increased availability, and a more uniform user experience to users. It brings additional power to help address the challenges brought by renewable integration and decarbonization. In this paper, a 5G enabled adaptive computing workflow tool has been presented that consists of various computing resources, such as 5G equipment, edge computing, cluster, Graphics processing unit (GPU) and cloud computing, with two examples showing technical feasibility for edge-grid-cloud interaction for real-time monitoring, security assessment, and forecasting. Benefiting from the high data transmission speed and massive connection capability of 5G, the workflow shows its potential to seamlessly integrate various applications at distributed and/or centralized locations to build more complex and powerful functions, with better flexibility.

5G technology, computational workflow, edge comput↗

Scalable Deep Learning-Based Microarchitecture Simulation on GPUs

Cycle-accurate microarchitecture simulators are essential tools for designers to architect, estimate, optimize, and manufacture new processors that meet specific design expectations. However, conventional simulators based on discrete-event methods often require an exceedingly long time-to-solution for the simulation of applications and architectures at full complexity and scale. Given the excitement around wielding the machine learning (ML) hammer to tackle various architecture problems, there have been attempts to employ ML to perform architecture simulations, such as Ithemal and SimNet. However, the direct application of existing ML approaches to architecture simulation may be even slower due to overwhelming memory traffic and stringent sequential computation logic. This work proposes the first graphics processing unit (GPU)-based microarchitecture simulator that fully unleashes the potential of GPUs to accelerate state-of-the-art ML-based simulators. First, considering the application traces are loaded from central processing unit (CPU) to GPU for simulation, we introduce various designs to reduce the data movement cost between CPUs and GPUs. Second, we propose a parallel simulation paradigm that partitions the application trace into sub-traces to simulate them in parallel with rigorous error analysis and effective error correction mechanisms. Combined, this scalable GPU-based simulator outperforms by orders of magnitude the traditional CPU-based simulators and the state-of-the-art ML-based simulators, i.e., SimNet and Ithemal.

97 MATHEMATICS AND COMPUTING↗

Propagation Pattern for Moment Representation of the Lattice Boltzmann Method

A propagation pattern for the moment representation of the regularized lattice Boltzmann method (LBM) in three dimensions is presented. Using effectively lossless compression, the simulation state is stored as a set of moments of the lattice Boltzmann distribution function, instead of the distribution function itself. An efficient cache-aware propagation pattern for this moment representation has the effect of substantially reducing both the storage and memory bandwidth required for LBM simulations. This article extends recent work with the moment representation by expanding the performance analysis on central processing unit (CPU) architectures, considering how boundary conditions are implemented, and demonstrating the effectiveness of the moment representation on a graphics processing unit (GPU) architecture.

42 ENGINEERING↗

Physical vapor deposition simulator by graphical processor unit ray casting

This paper presents fast, accurate software for modeling physical vapor deposition systems over irregular surfaces. The model is implemented using graphics processing unit (GPU) ray casting. Applied models are viewed as a cross section of the area of interest. Given evaporation rate, time, and angular profiles in a vacuum system, an iterative time-step approach for calculating deposition profiles is calculated in the GPU architecture following a ballistic modeling approach. Thin-film technologies for the electronics industry will require evaporations on complex surfaces. Depending on the nature of the surface, a uniform thin film across the topology is wanted for various device parameters. The ray casting method is tested against various profiles. The code is freely distributed on GitHub (see https://github.com/adam-r-thomas/PVDS).

Engineering↗

VTK-m: Visualization for the Exascale Era and Beyond

A recent trend in modern high-performance computing is the increasing use of hybrid architectures, where the vast majority of performance comes from accelerators. Modern accelerators are based on Graphics Processing Units (GPU) that contain many low power cores that in their aggregate provides an extremely high computation rate. Current and future CPU processors are requiring more explicit parallelism as each successive version of the hardware packs in more cores, and technologies like hyperthreading and vector operations require even more parallel processing to leverage each core’s full potential. As an example, the Frontier supercomputer installed at Oak Ridge National Laboratories recently hit a record breaking 1.1 exaflops1 on the LINPACK HPC benchmark [Shoemaker 2022]. The system contains 37632 AMD MI250x GPUs which requires more than half a billion threads to keep the system fully utilized [Khizeran 2022].VTK-m is a toolkit of scientific visualization algorithms for these emerging processor architectures. VTK-m supports the fine-grained concurrency for data analysis and visualization algorithms required to drive extreme scale computing by providing abstract models for data and execution that can be applied to a variety of algorithms across many different processor architectures.

Bolstad, Mark↗

High Performance Computing Peak Shaving for Microreactor Operation

There are multiple nuclear microreactors currently under development that are designed to provide autonomous power for as many as ten or more years without refueling and are designed to power high performance computing (HPC) datacenters. But the load-follow speeds for a nuclear microreactor will be much slower than grid power and slower than the power variance typical of a HPC system. HPC datacenters experience peak power load variance driven by several factors ranging from the operation of cooling systems to remove heat from the servers to supporting a wide range of user application workflows and architectures each with different power signatures. One mechanism to support the limited load-follow of a microreactor is peak shaving where an energy storage mechanism is used to shed peak load and reduce significant power variance. This work explores peak electrical load shaving using uninterruptible power supply (UPS) systems designed for HPC support in the context of peak shaving when operating using a nuclear microreactor with a load-follow limited to 10% of load per minute. Using a self contained HPC datacenter complete with stand-alone cooling system and provisioned with an x86 cluster, an ARM cluster, and a graphics processing unit (GPU) cluster, peak shaving for microreactor operation using the UPS battery backup is explored while running two classes of typical HPC user applications. HPC architecture suitability for microreactor operation under this type of peak shaving is examined.

97 MATHEMATICS AND COMPUTING↗

HiPACE++ v0.1

Hipace++ is the new implementation of the DESY-LBNL code Hipace (not distributed nor licensed) for plasma acceleration, relying on the quasi-static particle-in-cell (PIC) method, enabling fast and accurate simulations of plasma accelerators for problems satisfying the quasi-static approximation. Plasma acceleration is a priority in the ATAP division, and such problems represent a wide range of parameters. Hipace++ is an HPC (high-performance computing) code running on supercomputers and it provides the first efficient implementation of the quasi-static PIC method on Graphic Processing Units (GPU), showing 10x speedup and using much less resources than CPU implementations for production simulations. It currently runs on Nvidia GPUs and will ultimately be portable to more accelerated HPC platforms. The porting strategy is novel, and can be adapted to other flavors of quasi-static PIC. Besides, Hipace++ aims at using mesh refinement for higher efficiency, thus enabling simulations unfeasible today. For this purpose, Hipace++ depends on the open-source library AMReX (Adaptive Mesh Refinement at EXascale) developed at LBNL.

Vay, Jean-Luc↗

mesoflow [SWR-22-56]

Mesoflow is a continuum scale simulation tool developed specifically for modeling transport and chemistry at the mesoscale. Our solver utilizes Cartesian block-structured adaptive mesh refinement to resolve complex surface morphologies (of catalysts/biomass particles among others) directly obtained from X-ray tomography data. An immersed boundary based formulation enables rapid representation of complex geometries prevalent in most mesoporous interfaces. The solver is developed on top of open-source performance portable library, AMReX, providing parallel execution capabilities on current and upcoming high-performance-computing (HPC) architectures. Our flexible software framework enables integration of complex chemical mechanisms at heterogenous interfaces and time-split algorithms for circumventing highly disparate reaction and flow time-scales. Our current studies indicate a ten-fold performance gain by using graphics-processing-units (GPU) compared to a single processor for representative problem sizes (2 million cell mesh).

Sitaraman, Hariswaran↗

Inference-Engine v0.1.0

Given a pre-trained neural network, Inference-Engine performs maps network inputs to outputs by executing the forward pass through the provided network. Although the predominant programming language for machine-learning is Python, most high-performance computing (HPC) applications are written in Fortran, C, or C++. Inference-Engine aims to support HPC programs and is written in Fortran, a language with a large feature set supporting interoperability with C. This software exposes concurrency in a portable way by using standard language features that some modern Fortran compilers can exploit with various optimizations, including offloading computation to a Graphics Processing Unit (GPU). In particular, this software makes extensive use of Fortran's "do concurrent" parallel loop construct, implicitly parallel array statements, and pure procedures that can be invoked inside "do concurrent" blocks. Inference-Engine also supports dynamic choice of inference methods at runtime. Two current options include one method that uses Fortran's "dot_product" intrinsic function inside "do concurrent" blocks and another method that instead uses Fortran' "matmul" array intrinsic function. We plan to investigate automatic compiler offloading of "do concurrent" calculations to GPUs and compile-time substitution of optimized libraries such as the Basic Linear Algebra Library (BLAS) for "matmul" invocations. We also envision the potential for the choice of which method to use could happen at program launch based on in situ performance measurements on any given platform.

Rouson, Damian↗

Caffeine v0.1.0

Caffeine is the CoArray Fortran Framework of Efficient Interfaces to Network Environments. Caffeine aims to produce a parallel runtime library that will support Fortran compilers with a programming-model-agnostic application binary interface (ABI) to various lower-level communication libraries. The current version of Caffeine uses the GASNet-EX networking middleware, also developed at Berkeley Lab. On many combinations of applications and platforms, GASNet-EX outperforms the widely used Message Passing Interface (MPI). Through GASNet-EX's support for communicating between graphics processing units (GPU), GASNet-EX has features that specifically target the emerging, leading-edge exascale computing platforms.

Rouson, Damian↗

SPADES (Scalable Parallel Discrete Events Simulation) [SWR-24-99]

SPADES (Solver for PArallel Discrete Event Simulation) is an open-source parallel discrete event simulation (PDES) package built on the AMReX library. Targeted at solving discrete event systems in parallel, this software package aims to be performance portable and scalable on heterogeneous computing architectures, e.g., graphic processing units (GPU). SPADES implements optimistic synchronization with rollback through an implementation of the Time Warp algorithm. An alternative conservative synchronization approach is also implemented using the Lower Bound on Incoming Time Stamp. In our implementation, logical processes are represented as cells in a grid and event messages are represented as particles. SPADES supports various parallel decomposition strategies, including the use of the Message Passing Interface (MPI) and OpenMP threading. All major GPU architectures (e.g., Intel, AMD, NVIDIA) are supported through the use of performance portability functionalities implemented in AMReX. The SPADES software is released in NREL Software Record SWR-24-99 “SPADES (Scalable Parallel Discrete Events Simulation)”.

Henry de Frahan, Marc [National Renewable Energy L↗

An open-access simulated earthquake ground-motion database for an M7 Hayward Fault earthquake in the San Francisco Bay Region

Comprehensive understanding of earthquake ground motions, particularly in the near-fault region of large-magnitude events, is limited by gaps in strong-motion data. This challenge is prominent in areas with high seismic hazard but infrequent large earthquakes where data is sparse and difficult to interpret. These data limitations lead to uncertainties in the development of site-specific ground motions, which are crucial for engineering risk assessments. To address these challenges, physics-based regional-scale ground-motion simulations have been developed. With the emergence of exaflop-scale computing ecosystems, it is now possible to simulate regional earthquake processes at unprecedented fidelity and generate the large number of fault rupture realizations necessary to characterize both intra- and inter-event ground-motion variability. This article introduces a new database of simulated earthquake ground motions, created for applications in earthquake engineering, earthquake planning, and emergency response. The inaugural version of the database features simulated ground motions for a magnitude 7 Hayward Fault earthquake in the San Francisco Bay Region (SFBR), using the EarthQuake SIMulation (EQSIM) simulation framework and the Graves–Pitarka kinematic rupture model. The aim is to provide high-fidelity, spatially dense, three-component motions generated on the Department of Energy’s (DOE) newest generation of graphics processing unit (GPU)-accelerated supercomputers. These motions are being made openly available to the engineering, scientific, and disaster planning communities. In addition, this work develops protocols for the efficient dissemination of these large data sets and emphasizes community engagement to build confidence in their application. This article discusses the methodology behind the data, underlying software verification and validation, scalable data management, and a user interface for data access. The goal is to facilitate widespread use and elicit expert feedback to maximize the utility and exploitation of simulated motions. While the initial focus is on the San Francisco Region, simulations for additional regions will be added as the DOE program progresses.

Simulated ground-motion database↗

High-Resolution Simulations of Geological CO 2 Injection: Application to the SPE11 Benchmark

Geological carbon sequestration (GCS) will play a critical role in decarbonization and in facilitating the transition to clean energy systems. Because CO 2 is highly mobile, ensuring its safe and permanent injection into subsurface geological formations involves monitoring over larger spatial domains and longer time periods than is typical for hydrocarbon reservoirs. This can benefit from simulation tools capable of modeling key CO 2 trapping mechanisms, particularly those optimized for speed and scalability on high-performance computing systems. Using isothermal versions of the SPE11B and SPE11C benchmark cases, we conduct a mesh refinement study simulating CO 2 injection into kilometer-scale rock formations at centimeter resolution with the GEOS open-source simulation framework. We focus on how mesh refinement improves the accuracy of convective mixing in both 2D and 3D simulations. The computational costs associated with achieving a converged solution highlight the need for predictive upscaling techniques. A systematic performance scaling analysis—including both central processing unit (CPU) and graphics processing unit (GPU) architectures—complements the “Results” section.

Geosciences↗

Analysis of the performance of a hybrid CPU/GPU 1D2D coupled model for real flood cases

Coupled 1D2D models emerged as an efficient solution for a two-dimensional (2D) representation of the floodplain combined with a fast one-dimensional (1D) schematization of the main channel. At the same time, high-performance computing (HPC) has appeared as an efficient tool for model acceleration. In this work, a previously validated 1D2D Central Processing Unit (CPU) model is combined with an HPC technique for fast and accurate flood simulation. Due to the speed of 1D schemes, a hybrid CPU/GPU model that runs the 1D main channel on CPU and accelerates the 2D floodplain with a Graphics Processing Unit (GPU) is presented. Since the data transfer between sub-domains and devices (CPU/GPU) may be the main potential drawback of this architecture, the test cases are selected to carry out a careful time analysis. Here, the results reveal the speed-up dependency on the 2D mesh, the event to be solved and the 1D discretization of the main channel. Additionally, special attention must be paid to the time step size computation shared between sub-models. In spite of the use of a hybrid CPU/GPU implementation, high speed-ups are accomplished in some cases.

54 ENVIRONMENTAL SCIENCES↗

Improving the performance of medical imaging applications using SYCL

As opposed to the Open Computing Language (OpenCL) programming model, in which host and device codes are generally written in different programming languages, SYCL can combine host and device codes for an application in a type-safe way to improve development productivity and performance portability. Hence, this report shows the experimental results of applying the SYCL programming model to medical imaging applications for a study on performance portability and programming productivity between OpenCL and SYCL. Rodinia is a widely used open-source benchmark suite for heterogeneous computing. We choose two medical imaging applications (Heart Wall and Particle Filter) in the benchmark suite, migrate the OpenCL implementations of the applications to the SYCL implementations, and evaluate their performance and productivity on Intel® microprocessors that contain a central processing unit (CPU) and an integrated graphics processing unit (GPU). The maturing SYCL compilers, which are based on a conformant implementation of the SYCL 1.2.1 Khronos specification, have been actively optimized for Intel® computing platforms. The experimental results are promising in terms of the raw performance and productivity. Although the SYCL implementation of the Heart Wall application does not execute successfully on a CPU, the SYCL implementations of the application can achieve comparable or better performance than the OpenCL implementation on Intel® integrated GPUs. For the Particle Filter application, the performance difference between the SYCL and OpenCL implementations is comparable on the GPUs for most cases, but the SYCL implementations are on average 4X faster than the OpenCL implementations on Intel® Xeon® CPUs. For programming productivity, we arguably use lines of code as a way to measure programming productivity in software. The SYCL programs reduce the lines of code of the OpenCL programs by 52% and 38% for the Heart Wall and Particle Filter, respectively. The results indicate that SYCL is a promising programming model for heterogeneous computing with the maturing compilers. We organize the remainder of the report as follows. Section II introduces the SYCL programming model, compares the major differences between an OpenCL program and a SYCL program, and describes the characteristics of the two applications. Section III describes the SYCL programming model in more details, and shows the SYCL implementation of a kernel function in the Particle Filter application as an example. In Section IV, we evaluate the performance of the applications on the CPUs and GPUs. Section V concludes the report.

59 BASIC BIOLOGICAL SCIENCES↗

FY20 ASC IC L2 Milestone 7180: Performance Portability of SIERRA Mechanics Applications to ATS-1 and ATS-2. Executive Summary

The overall goal of this work was to accelerate simulations supporting the nuclear deterrence (ND) mission through improved performance of key algorithms in the ASC IC Sierra multi-physics application suite. This work focused on porting and optimizing algorithms for the graphics processing units (GPU) on the second ASC advanced technology system (ATS-2), while maintaining or improving performance on commodity technology systems (CTS) and ATS-1. Furthermore, these algorithmic developments used the ASC developed Kokkos performance portability abstraction library to maintain high performance across platforms using identical code, and enable sustainable reduced-cost migration and performance optimization to emerging hardware.

97 MATHEMATICS AND COMPUTING↗

Collaborative Research: Improved Efficiency and Coupling of the Radiation Code in the ACME Earth System Model. Final Report

This final report details all work performed on the project by both project partners. This project provided support to properly couple RTE+RRTMGP, a high-performance broadband radiation code, within DOE’s Energy Exascale Earth System Model (E3SM). RTE+RRTMGP is a successor to the RRTMG radiation code, which has been widely accepted for its speed and accuracy by the global modeling community, and has been in use in the NCAR CESM for many years and was implemented in the initial version of E3SM. However, the computational cost of RRTMG remains high relative to other components in part due to its complexity and to its inefficient use of modern optimization strategies, issues that were rectified by the development of RTE+RRTMGP. Many of the accomplishment in this project necessitated significant collaboration with the E3SM development team. One focus of the project was to enhance the code’s optimization on the limited number of emerging computing systems on which the model is expected be used, including Many Integrated Core (MIC) architectures and Graphics Processing Unit (GPU) hardware. We also developed additional capabilities for RTE+RRTMGP that E3SM scientists identified as important for the planned applications of the model. The result of our project was optimization of a key physical component (radiative transfer calculations) of E3SM, directly supporting E3SM’s overarching global modeling objectives. More broadly, this project provided overall advancements in the use of radiative transfer calculations in atmospheric modeling and simulation, particularly for climate.

54 ENVIRONMENTAL SCIENCES↗