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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 73 records · Page 4

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembled engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

A performance comparison of integration algorithms in simulating flexible structures

Asymptotic formulas for the characteristic root errors as well as transfer function gain and phase errors are presented for a number of traditional and new integration methods. Normalized stability regions in the lambda h plane are compared for the various methods. In particular, it is shown that a modified form of Euler integration with root matching is an especially efficient method for simulating lightly-damped structural modes. The method has been used successfully for structural bending modes in the real-time simulation of missiles. Performance of this algorithm is compared with other special algorithms, including the state-transition method. A predictor-corrector version of the modified Euler algorithm permits it to be extended to the simulation of nonlinear models of the type likely to be obtained when using the discretized structure approach. Performance of the different integration methods is also compared for integration step sizes larger than those for which the asymptotic formulas are valid. It is concluded that many traditional integration methods, such as RD-4, are not competitive in the simulation of lightly damped structures.

Howe, R. M.↗

Heat dissipation in controlled environment enclosures through the application of water screens

The use of plate glass-water thermal barriers in controlled environment facilities effectively reduces the thermal load within the plant growth chamber. This allows high PPFs to be provided for plant growth and development studies, adequate simulation of daily light integrals, and simulation of peak PPF's. Further, substantial amounts of incandescent lamp supplementation can be used to achieve simulation of daylight R:FR ratios which are needed to ensure adequate stem development in some species. While the focus in this paper is on the use of entire thermal barriers which separate the lighting enclosure from the plant growth chamber, the same principles apply to the use of water jackets for cooling individual lamps (such as can occur with xenon-arc lamps). In this instance, the barrier separating the lamps from the plant chamber can be much simpler (e.g., plexiglass) as the main function of the barrier is to separate the air ventilation of the lamp enclosure from the air system within the plant growth chamber. The main advantage of water as a thermal barrier is the negligible absorption of radiation in the photosynthetically-active and near infrared wavebands. Consequently, plate glass-water barriers typically allow transmission of approximately 90% of radiation in these regions. While ventilated double and triple glazing systems appear to be attractive alternative to water barriers from an operating standpoint, their significant absorption in the biologically-important wavebands (7 - 12%) with each glass layer and longer-wave cut-offs (typically 2500 - 4000 nm) makes them a much less attractive alternative. The data presented here demonstrate clearly that measurement of PPF alone is not an adequate representation of the radiation environment being used in a controlled environment study. The amounts and proportions of long-wave and short-wave radiation in a plant growth chamber are dependent on lamp type, lamp combination, presence of a thermal barrier, the type of thermal barrier between the lamps and the plant growing area and the overall construction and design of the chamber. It is important, therefore, in reporting results of controlled environment studies, to adequately describe both the details of the lighting system used and the characteristics of the radiation produced by that system, so results of different studies can be adequately evaluated and compared.

Warrington, I. J.↗

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their solar absorptivity and thermal emissivity values determined experimentally. The three simulants included JSC 1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that alpha/epsilon varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be significantly lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the moon will be strongly dependent on the and of the dust in the specific locality.

Gaier, James R.↗

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their integrated solar absorptance ( ) and thermal emittance ( ) values determined experimentally. The three simulants included JSC-1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that / varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the Moon will be strongly dependent on the and of the dust in the specific locality

Gaier, James R.↗

An analysis of scattered light in low dispersion IUE spectra

A detailed numerical simulation of light scattering from the low-resolution grating in the short wavelength spectrograph of the IUE Observatory was developed, in order to quantitatively analyze the effects of scattering on both continuum and line emission spectra. It is found that: (1) the redistribution of light by grating scattering did not appreciably alter either the shape or the absolute flux level of continuum spectra for A-F stars; (2) late-type stellar continua showed a tendency to flatten when observed in scattered light toward the shorter wavelengths; and (3) the effect of grating scattering on emission lines is to decrease measured line intensities by an increasing percentage toward the shorter wavelengths. The spectra obtained from scattering experiments for solar-type and late type stars are reproduced in graphic form.

Basri, G.↗

Directional and Spectral Irradiance in Ocean Models: Effects on Simulated Global Phytoplankton, Nutrients, and Primary Production

The importance of including directional and spectral light in simulations of ocean radiative transfer was investigated using a coupled biogeochemical-circulation-radiative model of the global oceans. The effort focused on phytoplankton abundances, nutrient concentrations and vertically-integrated net primary production. The importance was approached by sequentially removing directional (i.e., direct vs. diffuse) and spectral irradiance and comparing results of the above variables to a fully directionally and spectrally-resolved model. In each case the total irradiance was kept constant; it was only the pathways and spectral nature that were changed. Assuming all irradiance was diffuse had negligible effect on global ocean primary production. Global nitrate and total chlorophyll concentrations declined by about 20% each. The largest changes occurred in the tropics and sub-tropics rather than the high latitudes, where most of the irradiance is already diffuse. Disregarding spectral irradiance had effects that depended upon the choice of attenuation wavelength. The wavelength closest to the spectrally-resolved model, 500 nm, produced lower nitrate (19%) and chlorophyll (8%) and higher primary production (2%) than the spectral model. Phytoplankton relative abundances were very sensitive to the choice of non-spectral wavelength transmittance. The combined effects of neglecting both directional and spectral irradiance exacerbated the differences, despite using attenuation at 500 nm. Global nitrate decreased 33% and chlorophyll decreased 24%. Changes in phytoplankton community structure were considerable, representing a change from chlorophytes to cyanobacteria and coccolithophores. This suggested a shift in community function, from light-limitation to nutrient limitation: lower demands for nutrients from cyanobacteria and coccolithophores favored them over the more nutrient-demanding chlorophytes. Although diatoms have the highest nutrient demands in the model, their relative abundances were generally unaffected because they only prosper in nutrient-rich regions, such as the high latitudes and upwelling regions, which showed the fewest effects from the changes in radiative simulations. The results showed that including directional and spectral irradiance when simulating the ocean light field can be important for ocean biology, but the magnitude varies with variables and regions. The quantitative results are intended to assist ocean modelers when considering improved irradiance representations relative to other processes or variables associated with the issues of interest.

Phytoplankton↗

Force Measurements to Excavate Lightly Compacted Granular Lunar Soil Simulant GRC-3B

The Advanced Planetary Excavator (APEX) was used to measure the forces to dig in lightly compacted granular lunar soil simulant GRC-3B with a 21.6-cm wide bucket which has a 30° leading edge. Long linear digs at 10-cm depth and variable rake angle were conducted to determine the reproducibility of the soil preparation. Cone penetrometer tests measured the soil condition prior to each test. Linear trajectories at 10-cm depth with rake angles of 10, 20, and 30 degrees show horizontal force increased and vertical force decreased as rake angle increased. NASA Glenn’s excavation laboratory and the APEX provide the capability of repeatable excavation trajectories and consistent soil preparation. The APEX can provide both linear and arc trajectories to measure excavation forces required for a small rover pushing a blade or a bucket on the lunar surface. To determine scaling effects, the forces to excavate with different sized implements can be measured directly

Margaret P Proctor↗

Experimental investigation to simulate propellant heating in the nuclear light bulb engine.

Experiments to heat a simulated propellant to high bulk temperatures by the absorption of thermal radiation are discussed. Argon seeded with micron-sized carbon particles was used as the simulated propellant; a 500 kw d-c arc was used as the radiant energy source. Bulk temperatures up to 3860 K were obtained with greater than 95% of the incident radiation absorbed. The arc radiation source, seed dispersal equipment, techniques used to prevent transparent wall coating by the seeds, and calorimetric measurement of bulk temperature are also discussed.

Klein, J. F.↗

Use of rotating pinholes and reticles for calibration of cloud droplet instrumentation

Calibration devices for the Forward Scattering Spectrometer Probe (FSSP) and the Optical Array Probe (OAP) were developed. The device used with the FSSP is a rotating pinhole calibrator. It utilizes light diffracted by a pinhole of a known diameter to simulate scattered light from a water droplet. This device can be used to calibrate the FSSP, measure the FSSP's optical collection angles and for instrument alignment and troubleshooting. The device used with the OAP is a rotating reticle calibrator. Chrome disks of a known diameter on the reticle are used for calibration of the OAP and for determining the OAP's response to out-of-focus particles in the probe volume.

Hovenac, Edward A.↗

Light Curve Observations of Upper Stages in the Low Earth Orbit Environment

Active debris removal (ADR) is a potential means to remediate the orbital debris environment in low Earth orbit (LEO). Massive intact objects, including spent upper stages and retired payloads, with high collision probabilities have been suggested as potential targets for ADR. The challenges to remove such objects on a routine basis are truly monumental. A key piece of information needed for any ADR operations is the tumble motion of the targets. Rapid tumble motion (in excess of one degree per second) of a multiple-ton intact object could be a major problem for proximity and docking operations. Therefore, there is a need to characterize the general tumble motion of the potential ADR targets for future ADR planning. The NASA Orbital Debris Program Office has initiated an effort to identify the global tumble behavior of potential ADR targets in LEO. The activities include optical light curve observations, imaging radar data collection, and laboratory light curve simulations and modeling. This paper provides a preliminary summary of light curve data of more than 100 upper stages collected by two telescope facilities in Colorado and New Mexico between 2011 and 2012. Analyses of the data and implications for the tumble motions of the objects are also discussed in the paper.

Liou, J.-C.↗

Terrestrial Planet Finder, Planet Detection Test-Bed: Latest Results of Planet Light Detection in the Presence of Starlight

The Terrestrial Planet Finder, Planet Detection Test-bed is a lab based simulation of the optics and control systems for the Terrestrial Planet Finder Interferometer mission. The test-bed supports starlight nulling at 10um infrared wavelengths, with fringe tracking at 2um wavelengths and angle and shear tracking at visible wavelengths. It further allows injection of simulated planet light in the presence of the nulled star light, to allow testing of planet detection methods. We will describe the detailed construction and operation of the test-bed from an optical and control system perspective. We will also report the latest results for narrow band nulls, and the detection of broad band planet light in the presence of nulled starlight.

Interferometry↗

Digital Lunar Exploration Sites (DLES) Terrain Crafting

Humans will soon be returning to the surface of the Moon with NASA’s Artemis program. The Artemis program is an international collaboration that will consist of a complex series of space systems and missions to explore the lunar surface and pave the way for the future exploration of Mars. NASA and its partners rely heavily on simulation for lighting and navigation studies as well as training astronauts, flight controllers, and mission support staff. The NASA Exploration Systems Simulations (NExSyS) team in the Simulation and Graphics Branch (ER7) in the Engineering Directorate at NASA’s Johnson Space Center has built up many simulation products to support this effort, one of which is the Digital Lunar Exploration Sites (DLES). DLES is a collection of products used to simulate and render the lunar surface in a digital environment. We discussed and presented an overview of the DLES products at the 2022 IEEE Aerospace Conference in Big Sky, MT with a paper titled "Digital Lunar Exploration Sites". This “DLES Terrain Crafting” paper will expand on the information previously provided in “DLES” paper and dive deeper into the details of the terrain crafting process and the toolsets used to support this task. The best digital data currently available of the lunar surface is provided by the Lunar Reconnaissance Orbiter (LRO). Its Lunar Orbiter Laser Altimeter (LOLA) achieves an impressive resolution of 5m per pixel at the Lunar South Pole (LSP) and can generate datasets covering a large continuous region near the LSP. There are a few additional methods, such as Shape from Shading which can infer higher resolution data (up to 1m per pixel) from the LRO Narrow Angle Camera (NAC) images. However, surface-based simulations require higher-resolution data, and this paper will discuss the process of enhancing the terrain to meet that need. The process begins with capturing statistical data of craters in the regions of interest using images provided by the LRO NAC. This data is then used to scatter artificial features which are not captured in the truth data, resulting in an enhanced DEM with a much higher resolution of 20cm per pixel. Many tools were built up to assist in the creation of these artificial Digital Elevation Models (DEM), which this paper will discuss in detail. DEMs themselves are a very powerful representation of a planetary surface, and many operations and tools can utilize the data they contain. This paper includes a description of the rendering of the lunar surface in a graphics engine, generation of contact patches to simulate tire to ground interaction, and ray tracing utilities to model Line of Sight (LOS) interactions with the terrain. This paper will also explore some new tool sets currently under development which aim to utilize Machine Learning (ML) to assist in the identification of craters from LRO NAC imagery. While this is not a novel idea, the NExSyS team is developing a unique approach which may result in more robust identification of crater characteristics.

Artemis↗

Enhancement of Aircraft Ground Handling Simulation Capability

This report is a guide to methods of representing in a flight simulator, the stability and control of an aircraft on the ground. It updates an earlier publication, AGARDograph 285, in the light of simulation technology improvements over a ten year period. Emphasis is placed on the modeling of the vehicle dynamics, and on the modeling of the tire forces generated by the runway surface. Areas are identified where some current simulators are deficient. The different needs of pilot-in-the-loop and non-real-time simulations are discussed, and topics for further research are identified.

Barnes, A. G.↗