A survey on network simulators, emulators, and testbeds used for research and education
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Electrical power production from geothermal energy has a solid record of success for permeable reservoirs such as The Geysers in northern California and geothermal systems in Iceland and New Zealand, among other places. Such permeable reservoirs, however, represent only a small fraction of the available heat energy in the earth’s shallow crust. Most of the available energy resides in rocks with insufficient permeability and storage to produce commercial volumes of heated fluids.
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Experimental circuits faster than simulation programs run on digital computers. Serial shift register routes clock pulses C1 to neurons in sequence. Clock pulses C2 interrogate neurons. Neuron interconnection information stored in simulated synapses. Can be expanded to greater complexity.
An electromagnetic propagation prediction tool was used to predict electromagnetic field strength inside airplane cabins. A commercial software package, Wireless Insite, was used to predict power levels inside aircraft cabins and the data was compared with previously collected experimental data. It was concluded that the software could qualitatively predict electromagnetic propagation inside the aircraft cabin environment.
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Simulation Tool for ASCTA Microsensor Network Architecture (STAMiNA) ["ASCTA" denotes the Advanced Sensors Collaborative Technology Alliance.] is a computer program for evaluating conceptual sensor networks deployed over terrain to provide military situational awareness. This or a similar program is needed because of the complexity of interactions among such diverse phenomena as sensing and communication portions of a network, deployment of sensor nodes, effects of terrain, data-fusion algorithms, and threat characteristics. STAMiNA is built upon a commercial network-simulator engine, with extensions to include both sensing and communication models in a discrete-event simulation environment. Users can define (1) a mission environment, including terrain features; (2) objects to be sensed; (3) placements and modalities of sensors, abilities of sensors to sense objects of various types, and sensor false alarm rates; (4) trajectories of threatening objects; (5) means of dissemination and fusion of data; and (6) various network configurations. By use of STAMiNA, one can simulate detection of targets through sensing, dissemination of information by various wireless communication subsystems under various scenarios, and fusion of information, incorporating such metrics as target-detection probabilities, false-alarm rates, and communication loads, and capturing effects of terrain and threat.
Quantum network simulators offer the opportunity to cost-efficiently investigate potential avenues for building networks that scale with the number of users, communication distance, and application demands by simulating alternative hardware designs and control protocols. Several quantum network simulators have been recently developed with these goals in mind. As the size of the simulated networks increases, however, sequential execution becomes time-consuming. Parallel execution presents a suitable method for scalable simulations of large-scale quantum networks, but the unique attributes of quantum information create unexpected challenges. In this work, we identify requirements for parallel simulation of quantum networks and develop the first parallel discrete-event quantum network simulator by modifying the existing serial simulator SeQUeNCe. Our contributions include the design and development of a quantum state manager (QSM) that maintains shared quantum information distributed across multiple processes. We also optimize our parallel code by minimizing the overhead of the QSM and decreasing the amount of synchronization needed among processes. Using these techniques, we observe a speedup of 2 to 25 times when simulating a 1,024-node linear network topology using 2 to 128 processes. We also observe an efficiency greater than 0.5 for up to 32 processes in a linear network topology of the same size and with the same workload. We repeat this evaluation with a randomized workload on a caveman network. We also introduce several methods for partitioning networks by mapping them to different parallel simulation processes. We have released the parallel SeQUeNCe simulator as an open source tool alongside the existing sequential version.
Simulations of high speed network protocols are very CPU intensive operations requiring very long run times. Very high speed network protocols (Gigabit/sec rates) require longer simulation runs in order to reach a steady state, while at the same time requiring additional CPU processing for each unit of time because of the data rates for the traffic being simulated. As protocol development proceeds and simulations provide insights into any problems associated with the protocol, the simulation model often must be changed to generate additional or finer statistical performance information. Iterating on this process is very time consuming due to the required run times for the simulation models. The results of the efforts to distribute a high speed ring network protocol, Carrier Sensed Multiple Access/Ring Network (CSMA/RN), are presented.