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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 73 records · Page 4

Establishment of noise acceptance criteria for wind turbines

A program is being conducted to develop noise criteria for wind turbines which minimize annoyance and which can be used in design specifications for future machines. The approach consists of presenting wind turbine noise stimuli to test subjects in a laboratory listening chamber. The responses of the subjects are recorded for a range of stimuli which encompass the designs, operating conditions, and ambient noise levels of current and future installations. Results to date have established the threshold of detectability for a range of impulsive stimuli of the type associated with blade/tower-wake interactions. The status of the ongoing psychoacoustic tests, the subjective data, and the approach to the development of noise acceptance criteria are described.

Stephens, D. G.↗

Perceived magnitude of two-tone-noise complexes - Loudness, annoyance, and noisiness

An investigation of the perceived effects of tonal components was undertaken to establish a broader data base for quantification and prediction of annoyance of sounds containing added tones. The current study was concerned with two-tone-noise complexes. The stimuli were tone pairs added to a low-pass noise that was attenuated by 5 dB/oct above 600 Hz. Overall perceived magnitude is shown to be a function of the frequency separation (Delta F) between the tonal components, tone-to-noise ratio, and the overall SPL of the noise-tone complex. Results obtained with two tones are compared to those obtained in an earlier study by Hellman (1984) with single tones. The observed effects appear relevant to the rules governing loudness summation across frequency, to measurements of psychoacoustic consonance and roughness, and to the issue of mutual masking among the component stimuli. The implications of the findings in relation to proposed tone-correction procedures are also discussed.

Hellman, R. P.↗

A new version of the helicopter aural detection program, ICHIN

NASA Langley Research Center personnel have conducted an evaluation of the helicopter aural detection program I Can Hear It Now (ICHIN version-5). This was accomplished using flight noise data of five helicopters, obtained from a joint NASA and U.S. Army acoustics measurement program. The evaluation consisted of presenting the noise data to a jury of 20 subjects and to the ICHIN-5 program. A comparative study was then made of the detection distances determined by the jury and predicted by ICHIN-5. This report presents the changes made in the ICHIN-5 program as a result of this comparative study. The changes represent current psychoacoustics and propagation knowledge.

Mueller, A. W.↗

Advanced turboprop aircraft noise annoyance - A review of recent NASA research

Passenger and community response to advanced turboprop aircraft noise are studied. Four experiments were conducted utilizing an aircraft noise synthesis system, an exterior effects room, an anechoic listening room, and a Space Station/aircraft acoustic apparatus; the experimental conditions and procedures for the psychoacoustic studies are described. The community noise studies involved evaluating the effects of various tonal characteristics on annoyance. It was observed that the frequency envelope shape did not effect annoyance; however, the interaction of the fundamental frequency with tone-to-broadband noise ratio did have a large effect on annoyance. The effects of low frequency tones, turbulent boundary layer noise, and tonal beats on passenger annoyance are investigated. The data reveal that passenger annoyance is greater for a given level of boundary layer noise when tones are at levels sufficient to increase the overall sound pressure level within the cabin. The annoyance response of an advanced turboprop and a conventional aircraft are compared. It is determined that the flyover noise level for the turboprop aircraft is not more annoying than that of a conventional aircraft.

Mccurdy, D. A.↗

Challenges to the successful implementation of 3-D sound

The major challenges for the successful implementation of 3-D audio systems involve minimizing reversals, intracranially heard sound, and localization error for listeners. Designers of 3-D audio systems are faced with additional challenges in data reduction and low-frequency response characteristics. The relationship of the head-related transfer function (HRTF) to these challenges is shown, along with some preliminary psychoacoustic results gathered at NASA-Ames.

Begault, Durand R.↗

Comparison of the Performance of Noise Metrics as Predictions of the Annoyance of Stage 2 and Stage 3 Aircraft Overflights

Thirty audiometrically screened test participants judged the relative annoyance of two comparison (variable level) and thirty-four standard (fixed level) signals in an adaptive paired comparison psychoacoustic study. The signal ensemble included both FAR Part 36 Stage 2 and 3 aircraft overflights, as well as synthesized aircraft noise signatures and other non-aircraft signals. All test signals were presented for judgment as heard indoors, in the presence of continuous background noise, under free-field listening conditions in an anechoic chamber. Analyses of the performance of 30 noise metrics as predictors of these annoyance judgments confirmed that the more complex metrics were generally more accurate and precise predictors than the simpler methods. EPNL was somewhat less accurate and precise as a predictor of the annoyance judgments than a duration-adjusted variant of Zwicker's Loudness Level.

Pearsons, Karl S.↗

An Introduction to 3-D Sound

This talk will overview the basic technologies related to the creation of virtual acoustic images, and the potential of including spatial auditory displays in human-machine interfaces. Research into the perceptual error inherent in both natural and virtual spatial hearing is reviewed, since the formation of improved technologies is tied to psychoacoustic research. This includes a discussion of Head Related Transfer Function (HRTF) measurement techniques (the HRTF provides important perceptual cues within a virtual acoustic display). Many commercial applications of virtual acoustics have so far focused on games and entertainment ; in this review, other types of applications are examined, including aeronautic safety, voice communications, virtual reality, and room acoustic simulation. In particular, the notion that realistic simulation is optimized within a virtual acoustic display when head motion and reverberation cues are included within a perceptual model.

Begault, Durand R.↗

What Perception Implies about Implementation of Interactive Acoustic Environments

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular positions in three-dimensional space. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source. This paper briefly reviews these techniques as well as the results of a number of psychoacoustical studies designed to validate the synthesis. In particular, the relationship between the results of recent perceptual studies on the role of head motion to the implementation of interactive spatial audio systems is addressed.

Wenzel, Elizabeth M.↗

Challenges Facing 3-D Audio Display Design for Multimedia

The challenges facing successful multimedia presentation depend largely on the expectations of the designer and end user for a given application. Perceptual limitations in distance, elevation and azimuth sound source simulation differ significantly between headphone and cross-talk cancellation loudspeaker listening and therefore must be considered. Simulation of an environmental context is desirable but the quality depends on processing resources and lack of interaction with the host acoustical environment. While techniques such as data reduction of head-related transfer functions have been used widely to improve simulation fidelity, another approach involves determining thresholds for environmental acoustic events. Psychoacoustic studies relevant to this approach are reviewed in consideration of multimedia applications

Begault, Durand R.↗

A Three-Dimensional Virtual Simulator for Aircraft Flyover Presentation

This paper presents a system developed at NASA Langley Research Center to render aircraft flyovers in a virtual reality environment. The present system uses monaural recordings of actual aircraft flyover noise and presents these binaurally using head tracking information. The three-dimensional audio is simultaneously rendered with a visual presentation using a head-mounted display (HMD). The final system will use flyover noise synthesized using data from various analytical and empirical modeling systems. This will permit presentation of flyover noise from candidate low-noise flight operations to subjects for psychoacoustical evaluation.

Rizzi, Stephen A.↗

Sonic Boom Modeling Technical Challenge

This viewgraph presentation reviews the technical challenges in modeling sonic booms. The goal of this program is to develop knowledge, capabilities and technologies to enable overland supersonic flight. The specific objectives of the modeling are: (1) Develop and validate sonic boom propagation model through realistic atmospheres, including effects of turbulence (2) Develop methods enabling prediction of response of and acoustic transmission into structures impacted by sonic booms (3) Develop and validate psychoacoustic model of human response to sonic booms under both indoor and outdoor listening conditions, using simulators.

Sullivan, Brenda M.↗

Caution and Warning Alarm Design and Evaluation for NASA CEV Auditory Displays: SHFE Information Presentation Directed Research Project (DRPP) report 12.07

The design of caution-warning signals for NASA s Crew Exploration Vehicle (CEV) and other future spacecraft will be based on both best practices based on current research and evaluation of current alarms. A design approach is presented based upon cross-disciplinary examination of psychoacoustic research, human factors experience, aerospace practices, and acoustical engineering requirements. A listening test with thirteen participants was performed involving ranking and grading of current and newly developed caution-warning stimuli under three conditions: (1) alarm levels adjusted for compliance with ISO 7731, "Danger signals for work places - Auditory Danger Signals", (2) alarm levels adjusted to an overall 15 dBA s/n ratio and (3) simulated codec low-pass filtering. Questionnaire data yielded useful insights regarding cognitive associations with the sounds.

Durand R Begault↗

Research at NASA on Human Response to Sonic Booms

NASA used its sonic boom simulator to study human response to shaped sonic booms and concluded that a loudness metric, such as Perceived Level, predicts human reaction to outdoor booms more accurately than overpressure. To investigate the importance of indoor phenomena (rattle, reverberation) under controlled laboratory conditions, NASA is building an "indoor sonic boom simulator." The intention is to develop a psychoacoustic model that describes human response as a function of boom shape (spectrum), boom intensity, reverberation, and varying rattle characteristics.

Sullivan, Brenda M.↗

Acoustic Calibration of the Exterior Effects Room at the NASA Langley Research Center

The Exterior Effects Room (EER) at the NASA Langley Research Center is a 39-seat auditorium built for psychoacoustic studies of aircraft community noise. The original reproduction system employed monaural playback and hence lacked sound localization capability. In an effort to more closely recreate field test conditions, a significant upgrade was undertaken to allow simulation of a three-dimensional audio and visual environment. The 3D audio system consists of 27 mid and high frequency satellite speakers and 4 subwoofers, driven by a real-time audio server running an implementation of Vector Base Amplitude Panning. The audio server is part of a larger simulation system, which controls the audio and visual presentation of recorded and synthesized aircraft flyovers. The focus of this work is on the calibration of the 3D audio system, including gains used in the amplitude panning algorithm, speaker equalization, and absolute gain control. Because the speakers are installed in an irregularly shaped room, the speaker equalization includes time delay and gain compensation due to different mounting distances from the focal point, filtering for color compensation due to different installations (half space, corner, baffled/unbaffled), and cross-over filtering.

Faller, Kenneth J., II↗

A Study in a New Test Facility on Indoor Annoyance Caused by Sonic Booms

A sonic-boom simulator at NASA Langley Research Center has been constructed to research the indoor human response to low-amplitude sonic booms. The research goal is the development of a psychoacoustic model for individual sonic booms to be validated by future community studies. The study in this report assessed the suitability of existing noise metrics for predicting indoor human annoyance. The test signals included a wide range of synthesized and recorded sonic-boom waveforms. Results indicated that no noise metric predicts indoor annoyance to sonic-boom sounds better than Perceived Level, PL. During the study it became apparent that structural vibrations induced by the test signals were contributing to annoyance, so the relationship between sound and vibration at levels of equivalent annoyance has been quantified.

Rathsam, Jonathan↗

Overview of an Indoor Sonic Boom Simulator at NASA Langley Research Center

A facility has been constructed at NASA Langley Research Center to simulate the soundscape inside residential houses that are exposed to environmental noise from aircraft. This controllable indoor listening environment, the Interior Effects Room, enables systematic study of parameters that affect psychoacoustic response. The single-room facility, built using typical residential construction methods and materials, is surrounded on adjacent sides by two arrays of loudspeakers in close proximity to the exterior walls. The arrays, containing 52 subwoofers and 52 mid-range speakers, have a usable bandwidth of 3 Hz to 5 kHz and sufficient output to allow study of sonic boom noise. In addition to these exterior arrays, satellite speakers placed inside the room are used to augment the transmitted sound with rattle and other audible contact ]induced noise that can result from low frequency excitation of a residential house. The layout of the facility, operational characteristics, acoustic characteristics and equalization approaches are summarized.

Klos, Jacob↗

Biomedical Simulation Models of Human Auditory Processes

Detailed acoustic engineering models that explore noise propagation mechanisms associated with noise attenuation and transmission paths created when using hearing protectors such as earplugs and headsets in high noise environments. Biomedical finite element (FE) models are developed based on volume Computed Tomography scan data which provides explicit external ear, ear canal, middle ear ossicular bones and cochlea geometry. Results from these studies have enabled a greater understanding of hearing protector to flesh dynamics as well as prioritizing noise propagation mechanisms. Prioritization of noise mechanisms can form an essential framework for exploration of new design principles and methods in both earplug and earcup applications. These models are currently being used in development of a novel hearing protection evaluation system that can provide experimentally correlated psychoacoustic noise attenuation. Moreover, these FE models can be used to simulate the effects of blast related impulse noise on human auditory mechanisms and brain tissue.

Bicak, Mehmet M. A.↗

Laboratory Headphone Studies of Human Response to Low-Amplitude Sonic Booms and Rattle Heard Indoors

Human response to sonic booms heard indoors is affected by the generation of contact-induced rattle noise. The annoyance caused by sonic boom-induced rattle noise was studied in a series of psychoacoustics tests. Stimuli were divided into three categories and presented in three different studies: isolated rattles at the same calculated Perceived Level (PL), sonic booms combined with rattles with the mixed sound at a single PL, and sonic booms combined with rattles with the mixed sound at three different PL. Subjects listened to sounds over headphones and were asked to report their annoyance. Annoyance to different rattles was shown to vary significantly according to rattle object size. In addition, the combination of low-amplitude sonic booms and rattles can be more annoying than the sonic boom alone. Correlations and regression analyses for the combined sonic boom and rattle sounds identified the Moore and Glasberg Stationary Loudness (MGSL) metric as a primary predictor of annoyance for the tested sounds. Multiple linear regression models were developed to describe annoyance to the tested sounds, and simplifications for applicability to a wider range of sounds are presented.

Loubeau, Alexandra↗