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Is Structured Agile an Oxymoron? Tales from Implementing and Executing Agile in a US Government Environment

To paraphrase a famous quote, "No plan survives contact with the reality." Software (SW) development is often a classic example of this: whatever the plan was for a particular development, it often does not survive contact with technical realities, budget realities, program realities and schedule realities. Traditionally, SW development has followed a waterfall methodology with requirements being rigorously specified before the design, which was completed before the coding and unit testing started, which were in turn finished before validation and verification started. This model of SW engineering derives much from the HW engineering of large systems, and has been the standard methodology used in US government software acquisitions and systems for decades, with highly variable results. US Government SW requirements are built around Waterfall concepts, which assume that the plan will survive contact with reality, or at least that modifications to the plan are relatively small, and relatively few.Because of the inefficiencies and difficulties inherent in Waterfall, the commercial SW world started using a different SW development methodology called Agile more than 20 years ago. Agile believes that a plan should evolve and learn rapidly in response to the realities encountered. At its core, there are a few key elements of Agile:- A small team of people which is highly flexible and adaptive. The team collaborates and interoperates through sophisticated development architectures and release environments- An iterative, incremental development and release approach which is based upon the concept that knowledge comes from experience within the team, and that the team makes decisions based upon what it knows- A team culture which prizes transparency, inspection and adaptation. These values are necessary so that the team experience and decision making is transparent and responsive to the realities encountered during development and testingSo, how to use Agile in a US Government environment? GMSEC (Goddard Mission Services Evolution Center) develops satellite ground system software for NASA and other US Government agencies. The SW developed by the team contains a large code base of many applications used within satellite mission operations centers. It spans the full gamut of SW development types: from SW which is in a classic maintenance and sustainment mode, to new developments with a fairly well understood scope and approach, to new developments whose scope and approach are quite unclear and which require significant research and prototyping. Team members move between all of these different types of SW development. Waterfall was inadequate to the programmatic and technical needs of the team, as well as the various types of SW development being done. The software plan was not surviving contact with the technical and programmatic realities experienced by the team. To address this, the team started a small pilot project in 2016 to test the use of Agile within a small subset of the team for a new web services application. In early 2018, the use of Agile was expanded to the whole team and all the software, but we had to fulfill the NASA SW development requirements. And we needed to do this while still remaining true to the key Agile elements of transparency, inspection and adaption. In order to do this, the team worked very closely with the Software Process Improvement (SPI) team at NASA Goddard, as well as NASA engineering manageme

Beech, Theresa W.

Team Training and Retention of Skills Acquired Above Real Time Training on a Flight Simulator

Above Real-Time Training (ARTT) is the training acquired on a real time simulator when it is modified to present events at a faster pace than normal. The experiments related to training of pilots performed by NASA engineers (Kolf in 1973, Hoey in 1976) and others (Guckenberger, Crane and their associates in the nineties) have shown that in comparison with the real time training (RTT), ARTT provides the following benefits: increased rate of skill acquisition, reduced simulator and aircraft training time, and more effective training for emergency procedures. Two sets of experiments have been performed; they are reported in professional conferences and the respective papers are included in this report. The retention of effects of ARTT has been studied in the first set of experiments and the use of ARTT as top-off training has been examined in the second set of experiments. In ARTT, the pace of events was 1.5 times the pace in RTT. In both sets of experiments, university students were trained to perform an aerial gunnery task. The training unit was equipped with a joystick and a throttle. The student acted as a nose gunner in a hypothetical two place attack aircraft. The flight simulation software was installed on a Universal Distributed Interactive Simulator platform supplied by ECC International of Orlando, Florida. In the first set of experiments, two training programs RTT or ART7 were used. Students were then tested in real time on more demanding scenarios: either immediately after training or two days later. The effects of ARTT did not decrease over a two day retention interval and ARTT was more time efficient than real time training. Therefore, equal test performance could be achieved with less clock-time spent in the simulator. In the second set of experiments three training programs RTT or ARTT or RARTT, were used. In RTT, students received 36 minutes of real time training. In ARTT, students received 36 minutes of above real time training. In RARTT, students received 18 minutes of real time training and 18 minutes of above real time training as top-off training. Students were then tested in real time on more demanding scenarios. The use of ARTT as top-off training after RTT offered better training than RTT alone or ARTT alone. It is, however, suggested that a similar experiment be conducted on a relatively more complex task with a larger sample of participants. Within the proposed duration of the research effort, the setting up of experiments and trial runs on using ARTT for team training were also scheduled but they could not be accomplished due to extra ordinary challenges faced in developing the required software configuration. Team training is, however, scheduled in a future study sponsored by NASA at Tuskegee University.

Ali, Syed Friasat

NASA's Software Safety Standard

NASA relies more and more on software to control, monitor, and verify its safety critical systems, facilities and operations. Since the 1960's there has hardly been a spacecraft launched that does not have a computer on board that will provide command and control services. There have been recent incidents where software has played a role in high-profile mission failures and hazardous incidents. For example, the Mars Orbiter, Mars Polar Lander, the DART (Demonstration of Autonomous Rendezvous Technology), and MER (Mars Exploration Rover) Spirit anomalies were all caused or contributed to by software. The Mission Control Centers for the Shuttle, ISS, and unmanned programs are highly dependant on software for data displays, analysis, and mission planning. Despite this growing dependence on software control and monitoring, there has been little to no consistent application of software safety practices and methodology to NASA's projects with safety critical software. Meanwhile, academia and private industry have been stepping forward with procedures and standards for safety critical systems and software, for example Dr. Nancy Leveson's book Safeware: System Safety and Computers. The NASA Software Safety Standard, originally published in 1997, was widely ignored due to its complexity and poor organization. It also focused on concepts rather than definite procedural requirements organized around a software project lifecycle. Led by NASA Headquarters Office of Safety and Mission Assurance, the NASA Software Safety Standard has recently undergone a significant update. This new standard provides the procedures and guidelines for evaluating a project for safety criticality and then lays out the minimum project lifecycle requirements to assure the software is created, operated, and maintained in the safest possible manner. This update of the standard clearly delineates the minimum set of software safety requirements for a project without detailing the implementation for those requirements. This allows the projects leeway to meet these requirements in many forms that best suit a particular project's needs and safety risk. In other words, it tells the project what to do, not how to do it. This update also incorporated advances in the state of the practice of software safety from academia and private industry. It addresses some of the more common issues now facing software developers in the NASA environment such as the use of Commercial-Off-the-Shelf Software (COTS), Modified OTS (MOTS), Government OTS (GOTS), and reused software. A team from across NASA developed the update and it has had both NASA-wide internal reviews by software engineering, quality, safety, and project management. It has also had expert external review. This presentation and paper will discuss the new NASA Software Safety Standard, its organization, and key features. It will start with a brief discussion of some NASA mission failures and incidents that had software as one of their root causes. It will then give a brief overview of the NASA Software Safety Process. This will include an overview of the key personnel responsibilities and functions that must be performed for safety-critical software.

Ramsay, Christopher M.

The Winter 2010 and 2011 FRONT/NIRSS In-Flight Icing Hazard Detection Project

The NASA Icing Remote Sensing System (NIRSS) deploys a vertically-pointing K-band radar, a lidar ceiliometer, and a profiling microwave radiometer to obtain measurements for diagnosing local inflight icing conditions. RAL is working with NASA GRC to develop algorithms and data ingest and display software for the system. NASA has an ongoing activity to develop remote sensing technologies for the detection and measurement of icing conditions aloft. As part of that effort NASA teamed with NCAR to develop software that fuses data from multiple instruments into a single detected icing condition product. The multiple instrument approach, which is the current emphasis of this activity, utilizes a K-band vertical staring radar, a microwave radiometer that detects twelve frequencies between 22 and 59 GHz, and a lidar ceilometer. The radar data determine cloud boundaries, the radiometer determines the sub-freezing temperature heights and total liquid water content, and the ceilometer refines the lower cloud boundary. Data is post-processed in C++ program with a Java-based web display of resultant supercooled LWC profile and aircraft hazard identification. In 2010, a multi-channel scanning radiometer, designed and built by Radiometrics, Inc. under a SBIR grant,,was added to the system to assess its utility in improving icing diagnoses.

Serke, David

Web Design for Space Operations: An Overview of the Challenges and New Technologies Used in Developing and Operating Web-Based Applications in Real-Time Operational Support Onboard the International Space Station, in Astronaut Mission Planning and Mission Control Operations

The International Space Station (ISS) Operations Planning Team, Mission Control Centre and Mission Automation Support Network (MAS) have all evolved over the years to use commercial web-based technologies to create a configurable electronic infrastructure to manage the complex network of real-time planning, crew scheduling, resource and activity management as well as onboard document and procedure management required to co-ordinate ISS assembly, daily operations and mission support. While these Web technologies are classified as non-critical in nature, their use is part of an essential backbone of daily operations on the ISS and allows the crew to operate the ISS as a functioning science laboratory. The rapid evolution of the internet from 1998 (when ISS assembly began) to today, along with the nature of continuous manned operations in space, have presented a unique challenge in terms of software engineering and system development. In addition, the use of a wide array of competing internet technologies (including commercial technologies such as .NET and JAVA ) and the special requirements of having to support this network, both nationally among various control centres for International Partners (IPs), as well as onboard the station itself, have created special challenges for the MCC Web Tools Development Team, software engineers and flight controllers, who implement and maintain this system. This paper presents an overview of some of these operational challenges, and the evolving nature of the solutions and the future use of COTS based rich internet technologies in manned space flight operations. In particular this paper will focus on the use of Microsoft.s .NET API to develop Web-Based Operational tools, the use of XML based service oriented architectures (SOA) that needed to be customized to support Mission operations, the maintenance of a Microsoft IIS web server onboard the ISS, The OpsLan, functional-oriented Web Design with AJAX

Khan, Ahmed

HYPERS Software Development

Providing software support for HYPERS and creating internal tools. NASA has a long and decorated history of spaceflight innovation and achievements. The next great endeavor is NASA’s Journey to Mars, which will be achieved with the Space Launch System (SLS) and Orion capsule. Developing and testing these systems is no easy feat. Commercial-off-the-shelf (COTS) tools do not always provide enough functionality for engineers to do their job efficiently, making internal custom-made tools is necessary to meet the expected launch date. The purpose of this internship was to provide software support to the Storable Propellants and Hydraulic Systems Branch, specifically the Hypergolics Software (HYPERS) team. This included developing tools to parse unique measurements from the vehicle into the format specified by the HYPERS team. Displays were also created per requirements. Another major component of this internship was to create an intuitive interactive offline graphing application. The current tool for plotting vehicle data does not have all the functionality and features that HYPERS would like. By inputting a vehicle data file, the application plots the data based on the time range and components the user would like to view. After the graph is generated, the user is able to zoom in, pan horizontally, add comments, hover over data points, and take a snapshot of the current state of the graph. These additional features will help engineers quickly investigate the relationship between vehicle components through data visualization.

Internal Tools

Improving AIRS NRT Imagery for the Enhancement of Visualization Services in LANCE

The NASA Goddard Earth Sciences Data and Information Services Center (GES DISC) has been the home of processing, archiving, and distribution services for data from the Atmospheric Infrared Sounder (AIRS) mission since its launch in 2002. AIRS provides data enabling global observations of the atmospheric state. The GES DISC provides service to both AIRS standard products and Near Real-time (NRT) products. The AIRS NRT product is one important element in the Land, Atmosphere Near real-time Capability for EOS (LANCE). The LANCE processing of the AIRS NRT product and the generation of the imagery are performed at the GES DISC. The AIRS NRT imagery are generated by mosaicking and mapping the available AIRS 6-minute retrieval granules to a global cylindrical projection. The images are constantly refreshed when new granules are produced. The AIRS NRT Viewer and LANCE Worldview provide visualization services to online users for AIRS NRT imagery. The imagery include atmospheric temperature, humidity, precipitation, Dust Score, CO, and SO2. The AIRS Applications Development Team at NASA JPL developed a new orbit-based algorithm and software to improve the AIRS NRT imagery. The GES DISC is collaborating with the AIRS Applications Development Team for the implementation of the new algorithm and software. The improvements include image quality, new color palettes, and variable changes. In this presentation, we will detail the improvements and demonstrate visualization of the new imagery.

Ding, Feng

A software defect detection methodology

This paper identifies baseline procedures for verifying software for individual, small team, and large team development efforts for mission-critical and non-mission-critical software.

software engineering software verification validat

Software Development and Testing Support for the Avionics Systems Telemetry Tool Suite

The Customer Avionics Interface Development and Analysis (CAIDA) team provides modeling and simulation software for the verification of the Launch Control System (LCS). In late 2015, CAIDA began development of the Data Exchange Message (DEM) Generator (DEMGen) and development of the DEM Modifier (DEMMod) in early 2017. DEMGen is able to mimic the telemetry streams normally sent by different simulators allowing increased user control and more telemetry instances. DEMMod takes in a telemetry stream and allows the modification of entire packets or simple measurement values. Together, these tools provide the capabilities to simulate and test complex launch scenarios to ensure LCS is fully prepared for any anomalous behavior during an actual launch. In early 2018, CAIDA began a new project called the CAIDA Advanced Telemetry Tool (CATT), which combined the code and documentation of DEMGen and DEMMod. CATT now allows the integration of new tools into a singular program providing compact and easy access. In the fall of 2018, the author worked with another intern, Antonio Negron, to develop several new CATT features along with proper documentation and unit testing. In the following spring, the author continued that work by integrating the features into CATT, solidifying the documentation, and expanding the testing to cover more cases. The outcome of both semesters includes an inspection engine for automated packet analysis, a packet-masking feature, and a multi-measurement sequencing feature.

Thomas, Taylor Walter

Ada training evaluation and recommendation

This paper documents the Ada training experiences and recommendations of the Gamma Ray Observatory dynamics simulator Ada development team. A two month Ada training program for software developers is recommended which stresses the importance of teaching design methodologies early, as well as the use of certain training aids such as videotaped lectures and computer-aided instruction. Furthermore, a separate training program for managers is recommended, so that they may gain a better understanding of modified review products and resource allocation associated with Ada projects.

Murphy, Robert

SPIKE: Application for ASTRO-D mission planning

SPIKE is a mission planning software system developed by a team of programmers at the STScI for use with the Hubble Space Telescope (HST). SPIKE has been developed for the purpose of automating observatory scheduling to increase the effective utilization and ultimately, scientific return from orbiting telescopes. High-level scheduling strategies using both rule-based and neural network approaches have been incorporated. Graphical displays of activities, constraints, and schedules are an important feature of the system. Although SPIKE was originally developed for the HST, it can be used for other astronomy missions including ground-based observatories. One of the missions that has decided to use SPIKE is ASTRO-D, a Japanese X-ray satellite for which the U.S. is providing a part of the scientific payload. Scheduled to fly in Feb. 1993, its four telescopes will focus X-rays over a wide energy range onto CCD's and imaging gas proportional counters. ASTRO-D will be the first X-ray imaging mission operating over the 0.5-12 keV band with high energy resolution. This combination of capabilities will enable a varied and exciting program of astronomical research to be carried out. ASTRO-D is expected to observe 5 to 20 objects per day and a total of several thousands per year. This requires the implementation of an efficient planning and scheduling system which SPIKE can provide. Although the version of SPIKE that will be used for ASTRO-D mission is almost identical to that used for the HST, there are a few differences. For example, ASTRO-D will use two ground stations for data downlinks, instead of the TDRSS system for data transmission. As a consequence ASTRO-D is constrained by limited on-board data storage capacity to schedule high data-rate observations during periods of frequent high bit rate observations accordingly. We will demonstrate the ASTRO-D version of SPIKE to show what SPIKE can provide and how efficiently it creates an observational schedule.

Isobe, T.

Progress in the Development of Practical Remote Detection of Icing Conditions

The NASA Icing Remote Sensing System (NIRSS) has been under definition and development at NASA Glenn Research Center since 1997. The goal of this development activity is to produce and demonstrate the required sensing and data processing technologies required to accurately remotely detect and measure icing conditions aloft. As part of that effort NASA has teamed with NCAR to develop software to fuse data from multiple instruments into a single detected icing condition product. The multiple instrument approach utilizes a X-band vertical staring radar, a multifrequency microwave, and a lidar ceilometer. The radar data determine cloud boundaries, the radiometer determines the sub-freezing temperature heights and total liquid water content, and the ceilometer refines the lower cloud boundary. Data is post-processed with a LabVIEW program with a resultant supercooled liquid water profile and aircraft hazard depiction. Ground-based, remotely-sensed measurements and in-situ measurements from research aircraft were gathered during the international 2003-2004 Alliance Icing Research Study (AIRS II). Comparisons between the remote sensing system s fused icing product and the aircraft measurements are reviewed here. While there are areas where improvement can be made, the cases examined suggest that the fused sensor remote sensing technique appears to be a valid approach.

Reehorst, Andrew

The K9 On-Board Rover Architecture

This paper describes the software architecture of NASA Ames Research Center s K9 rover. The goal of the onboard software architecture team was to develop a modular, flexible framework that would allow both high- and low-level control of the K9 hardware. Examples of low-level control are the simple drive or pan/tilt commands which are handled by the resource managers, and examples of high-level control are the command sequences which are handled by the conditional executive. In between these two control levels are complex behavioral commands which are handled by the pilot, such as drive to goal with obstacle avoidance or visually servo to a target. This paper presents the design of the architecture as of Fall 2000. We describe the state of the architecture implementation as well as its current evolution. An early version of the architecture was used for K9 operations during a dual-rover field experiment conducted by NASA Ames Research Center (ARC) and the Jet Propulsion Laboratory (JPL) from May 14 to May 16, 2000.

Bresina, John L.

Open Source Principles Utilized by the CERES Edition 5 Level-3 Framework

The Clouds and the Earth’s Radiant Energy System (CERES) Science Team integrates and fuses observations from six CERES instruments aboard the Terra, Aqua, S-NPP, and NOAA-20 missions with data from twenty-five geostationary imagers, in creating a nearly 25-year, ongoing record of the Earth’s radiation budget. In preparation for the next version of CERES data products, the team has been exploring software development methods leveraging open-source principles and software to streamline data product configuration and algorithm implementation. This effort will provide robust software for production while maintaining greater flexibility for the algorithm developers to explore new science.

T. Nelson Hillyer

Open Source Principles Utilized by the CERES Edition 5 Level-3 Framework

The Clouds and the Earth’s Radiant Energy System (CERES) Science Team integrates and fuses observations from six CERES instruments aboard the Terra, Aqua, S-NPP, and NOAA-20 missions with data from twenty-five geostationary imagers, in creating a nearly 25-year, ongoing record of the Earth’s radiation budget. In preparation for the next version of CERES data products, the team has been exploring software development methods leveraging open-source principles and software to streamline data product configuration and algorithm implementation. This effort will provide robust software for production while maintaining greater flexibility for the algorithm developers to explore new science.

Thomas N Hillyer

Flight Software for the LADEE Mission

The Lunar Atmosphere and Dust Environment Explorer (LADEE) spacecraft was launched on September 6, 2013, and completed its mission on April 17, 2014 with a directed impact to the Lunar Surface. Its primary goals were to examine the lunar atmosphere, measure lunar dust, and to demonstrate high rate laser communications. The LADEE mission was a resounding success, achieving all mission objectives, much of which can be attributed to careful planning and preparation. This paper discusses some of the highlights from the mission, and then discusses the techniques used for developing the onboard Flight Software. A large emphasis for the Flight Software was to develop it within tight schedule and cost constraints. To accomplish this, the Flight Software team leveraged heritage software, used model based development techniques, and utilized an automated test infrastructure. This resulted in the software being delivered on time and within budget. The resulting software was able to meet all system requirements, and had very problems in flight.

LADEE

Application of Agile for Systems Engineering, Project Management and Modeling and Lessons Learned

The Systems Engineering team within the Human Research Program (HRP) Exploration Medical Capability (ExMC) Element has been transforming its development processes to be more efficient, robust,and responsive to change and to its stakeholders. To these ends, the Systems Engineering team trialed the integration of agile development techniques into existing and new processes. Agile development methods are well understood within the software development community. Outside ofsoftware development, however, how non-software project management (PM) and systems engineering (SE) teams implement agile development techniques is less well understood. In its transformation efforts, the ExMC SE team focused on three main areas: Improving the project communications among subsystem teams and stakeholders by adopting a scrum-like process, Changing the status and reporting mechanisms to improve schedule coordination between the subsystem team, SE leadership, and ExMC Element leadership, and Unifying the model-based SE workflow to improve understanding of Concepts of Operations across projects.This presentation highlights several of these transformations and what the SE team learned while undergoing the transformation.

S Lumpkins

Multidisciplinary Concurrent Design Optimization via the Internet

A methodology is presented which uses commercial design and analysis software and the Internet to perform concurrent multidisciplinary optimization. The methodology provides a means to develop multidisciplinary designs without requiring that all software be accessible from the same local network. The procedures are amenable to design and development teams whose members, expertise and respective software are not geographically located together. This methodology facilitates multidisciplinary teams working concurrently on a design problem of common interest. Partition of design software to different machines allows each constituent software to be used on the machine that provides the most economy and efficiency. The methodology is demonstrated on the concurrent design of a spacecraft structure and attitude control system. Results are compared to those derived from performing the design with an autonomous FORTRAN program.

Woodard, Stanley E.