Computational Modeling Repository (CMR): User Experience-Designed Web App for HRP Computational Models
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Idaho National Laboratory (INL) is preparing to host several microreactor experiments through 2030 and beyond. Two new test beds currently under development will operate as microreactor or nuclear system experiment user facilities. Test bed experiments will be performed in series, with each nuclear experiment installed, operated, and removed before installation of the subsequent experiment. The necessarily brief transition period between experiments introduces unique equipment removal and radioactive waste disposal challenges. This paper evaluates equipment removal and radioactive waste management topics associated with tight sequencing of nuclear experiments and presents some of the solutions and approaches currently planned to meet these special considerations for one such experiment, the Molten Chloride Reactor Experiment (MCRE), slated for operation at INL’s Laboratory for Operation and Testing in the United States (LOTUS). The MCRE project is a collaboration between Southern Company Services, TerraPower, and INL, among others, to provide integral nuclear data that will advance molten salt fast reactor technology. MCRE will be the first critical fast-spectrum circulating fuel system ever operated and the first experiment operated in the LOTUS test bed. The experiment will nominally operate at zero power with planned low power excursions as part of operational planning for MCRE has been to minimize at-power operations to limit fission product formation while still achieving experimental objectives. After the experiment is complete, MCRE will be allowed to radioactively decay for a short period (nominally 90 days) prior to system defueling, flushing, removal, and disposal of all MCRE equipment, readying the test bed for the next nuclear experiment. Equipment removal and radioactive waste disposal have been integral to MCRE project planning since the Cooperative Research and Development Agreement was formalized in 2021. Due to requirements for future use of the test bed, the MCRE system, of necessity, must be removed in a much shorter time frame than typical for historic reactor decommissioning projects at INL. This results in minimal time for radioactive decay, resulting in not only elevated radiation dose rates but also the presence of short-to-medium-lived isotopes not typically encountered in the reactor decommissioning and radioactive waste management space. Additional unique constraints placed on the project include lack of intrinsic remote-operations capabilities in the test bed, space constraints in the test bed once MCRE has been installed, and contamination minimization requirements to return the test bed to as-found conditions to enable future use. This paper discusses planned solutions to these challenges. Approaches for implementing remote or semi-remote technologies in a non-hot cell environment with limited space availability are discussed. The paper also summarizes the systems engineering approach for concept development and design of equipment removal systems, which are being implemented concurrent with the MCRE design phase, providing feedback to system designers to incorporate features enabling efficient and safe equipment removal approaches. The timing of this paper at a relatively early phase of the project is meant to highlight the importance of early planning for nuclear system decommissioning while reactor design is ongoing to allow design feedback on componentry driven from decommissioning system needs. As new, innovative nuclear reactor technologies enter the nuclear market sector, reactor experiments are crucial for providing new integral nuclear data that establish safe operational margins for technology advancement. Microreactor experiments at INL will require safe, effective, and timely decommissioning approaches, which in turn require nuclear systems designed to expedite decommissioning. In addition to the advancement of nuclear reactor technologies, these nuclear experiments provide an opportunity to demonstrate, deploy, and test new removal and disposal capabilities to support the next generation of nuclear reactor technology.
This work introduces the concept of seamless retry in the electric vehicle (EV) charging domain. Its primary aim is to enhance the reliability and user experience of EV charging by reducing the frequency of user-required interventions in EV charging. This is achieved through an automated retry mechanism that activates upon encountering errors during the EV charging process.
A plan for the design and analysis of a multistation control room is reviewed. It is found that acceptance of the computer based information system by the uses in the control room is mandatory for mission and system success. Criteria to improve computer/user interface include: match of system input/output with user; reliability, compatibility and maintainability; easy to learn and little training needed; self descriptive system; system under user control; transparent language, format and organization; corresponds to user expectations; adaptable to user experience level; fault tolerant; dialog capability user communications needs reflected in flexibility, complexity, power and information load; integrated system; and documentation.
The Molten Salt Reactor (MSR) represents a significant innovation in nuclear technology, offering several operational and safety benefits over traditional solid-fuel reactors. However, MSRs face uncertainties in waste management due to their flexible designs and variable waste compositions. To address these challenges, we propose a visualization platform that illustrates solutions and performance predictions for various waste management strategies, enhancing user experience and improving strategy and communication. Immersive visualizations are widely used in the nuclear industry for training, simulation, and safety enhancement. Our project aims to develop a visualization platform incorporating virtual reality (VR) technologies to illustrate MSR characteristics immediately following reactor shutdown. This immersive simulation will allow users to interact, explore, and understand different waste management strategies. The platform will display MSR reactor characterizations, including nuclide decay, salt solidification, and corrosion, which are crucial for assessing and selecting backend management strategies. Using the Meta Quest 3 VR headset with Unity software, our platform will provide real-scale visualizations, enabling users to experience and evaluate designs and plans as if they were physically present. This user-friendly interface will make complex data accessible and understandable for non-domain experts, aiding in decision-making for MSR waste management. Our proposed visualization workflow can be applied to other nuclear reactors, assisting in the design and planning of waste management strategies.
EOSDIS has a services metadata model that is growing too complex and trying to serve multiple use cases. A potential solution being explored is to break out the model for front-end and back-end use cases. This talk will discuss how best to accommodate web user interfaces and downloadable tools in NASA's Common Metadata Repository (CMR) and how to model this information for improved discovery centered around the user experience (UI/UX) approach. The challenges and strategy for addressing the evolution of the model will be discussed along with a proposed path forward for implementation.
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Each exercise device on the International Space Station (ISS) has a unique, customized software system interface with unique layouts / hierarchy, and operational principles that require significant crew training. Furthermore, the software programs are not adaptable and provide no real-time feedback or motivation to enhance the exercise experience and/or prevent injuries. Additionally, the graphical user interfaces (GUI) of these systems present information through multiple layers resulting in difficulty navigating to the desired screens and functions. These limitations of current exercise device GUI's lead to increased crew time spent on initiating, loading, performing exercises, logging data and exiting the system. To address these limitations a Next Generation One Portal (NextGen One Portal) Crew Countermeasure System (CMS) was developed, which utilizes the latest industry guidelines in GUI designs to provide an intuitive ease of use approach (i.e., 80% of the functionality gained within 5-10 minutes of initial use without/limited formal training required). This is accomplished by providing a consistent interface using common software to reduce crew training, increase efficiency & user satisfaction while also reducing development & maintenance costs. Results from the usability evaluations showed the NextGen One Portal UI having greater efficiency, learnability, memorability, usability and overall user experience than the current Advanced Resistive Exercise Device (ARED) UI used by astronauts on ISS. Specifically, the design of the One-Portal UI as an app interface similar to those found on the Apple and Google's App Store, assisted many of the participants in grasping the concepts of the interface with minimum training. Although the NextGen One-Portal UI was shown to be an overall better interface, observations by the test facilitators noted specific exercise tasks appeared to have a significant impact on the NextGen One-Portal UI efficiency. Future updates to the NextGen One Portal UI will address these inefficiencies.
With the adoption of drtsans as the data reduction software for the GP-SANS, Bio-SANS and EQ-SANS instruments at ORNL, tools for data visualization and analysis that can be integrated into drtsans scripts are needed to further improve the user experience. New tools that do not need to be incorporated directly into data reduction scripts can also positively impact users during their experiments. In this report, a new set of tools is presented that complements the previous set released. The set includes tools for both fitting data and for visualizing data.
Organized and funded in 2018 through the US Department of Energy, Office of Fusion Energy Sciences (FES), LaserNetUS was created to provide vastly improved access to unique lasers for researchers. LaserNetUS is a network of ten high-power laser facilities, both academic and national laboratories, across the United States and Canada. These labs operate many of the premier mid- to large-scale high-intensity laser facilities in the US and Canada that are designed to be used in pioneering experimental studies in high energy density plasma and high field optical science. The network’s principal goal is to provide access to these state-of-the-art laser facilities to a broad range of researchers in the US and abroad. In its over four years of operation, LaserNetUS has awarded beamtime for over 60 user experiments to researchers from 25 different institutions. Over 400 user scientists, many of whom are students and post-docs, have participated in experiments at LaserNetUS facilities so far. The network now has over 1250 members. The LaserNetUS institutions are Colorado State University, Lawrence Berkeley National Lab, Lawrence Livermore National Lab, SLAC National Lab, The Ohio State University, University of Michigan, University of Nebraska-Lincoln, Institut National de la Recherche Scientifique, University of Rochester, and University of Texas at Austin. LaserNetUS hosted its first in-person Annual Users’ Meeting at Colorado State University in Fort Collins, CO, Aug 16-18, 2022. The meeting had 158 attendees, including 39 sponsored students and post-docs whose attendance and travel to the meeting were covered by DOE funds. Attendees included the 2018 Nobel Laureate in Physics, Donna Strickland. The program consisted of 5 plenary talks and several invited and contributed talks, a user community forum, a poster session, and built-in time for networking. The event focused on students and early career professionals. The poster session was held in combination with a reception to facilitate discussions and maximize interactions between the participants. The 39 sponsored students each presented a poster at the poster session, giving them valuable practice in sharing their research with others in the field. Many students and postdocs also gave talks during the main programming. Lunch and coffee breaks were provided for attendees for the duration of the conference on CSU’s campus. This allowed for networking among all participants. The building used to host the conference also had plenty of seating outside the auditorium, which was conducive to smaller one-on-one meetings and discussions between participants. There was also a lab tour of CSU’s Advanced Beam Laboratory. The day before and after the conference also included satellite meetings for the lab PIs and the Scientific Advisory Board. DOE support was used for rental of the auditorium and supporting rooms, student participation, 50% of the food costs, and transportation to the Advanced Beam Lab.
User experience (UX) design is the process of enhancing user satisfaction by improving various aspects of the user's interaction with an application or website. One aspect of UX design is usability, or the extent to which an application can be used to to accomplish tasks efficiently, effectively, and with satisfaction. NASA's Earthdata Search Client recently underwent a focused usability testing project to measure usability and gain valuable user feedback and insights to increase usability for its end-users. This presentation focuses on the process by which the usability tests were administered and the lessons learned throughout the process.
Visualization of scientific data is crucial for scientific discovery to gain insight into the results of simulations and experiments. Remote visualization is of crucial importance to access infrastructure, data and computational resources and, to avoid data movement from where data is produced and to where data will be analyzed. Remote visualization enables geographically diverse collaboration and enhances user experience through graphical user interfaces. This paper presents two approaches deployed by two different HPC centers: The SC3 - Supercomputación y Cálculo Científico Center in Colombia and the Oak Ridge Leadership Computing Facility in USA. We overview our remote visualization experiences, adopted technologies, use cases, and challenges encountered. Our contribution is to signal the commonality between approaches in terms of the end goal, showing their fitness for their contexts, while not focusing only on attempting to provide a general picture of remote visualization, given the differences between centers in terms of purposes, needs, resources, and national impact.
Our technology leverages artificial intelligence (AI) to enhance the user experience in High Performance Computing (HPC) environments. By analyzing user behavior and providing personalized recommendations, our AI system helps HPC users optimize their workflows and improve productivity. Additionally, we offer an advanced image similarity search feature, which utilizes AI algorithms to identify and retrieve visually similar images, saving users valuable time and effort in their research and analysis.
Distributed Array Processors (DAP) have been in day to day use for ten years and a large amount of user experience has been gained. The profile of user applications is similar to that of the Massively Parallel Processor (MPP) working group. Experience has shown that contrary to expectations, highly parallel systems provide excellent performance on so-called dirty problems such as the physics part of meteorological codes. The reasons for this observation are discussed. The arguments against replacing bit processors with floating point processors are also discussed.
The analysis of vast amounts of data and the processing of complex computational jobs have traditionally relied upon high performance computing (HPC) systems, which offer reliable and efficient management of large-scale computational and data resources. Understanding these analyses’ needs is paramount for designing solutions that can lead to better science, and similarly, understanding the characteristics of the user behavior on those systems is important for improving user experiences on HPC systems. A common approach to gathering data about user behavior is to extract workload characteristics from system log data available only to system administrators. Recently at Oak Ridge Leadership Computing Facility (OLCF), however, we unveiled user behavior about the Summit supercomputer by collecting data from a user’s point of view with ordinary Unix commands.In this paper, we discuss the process, challenges, and lessons learned while preparing this dataset for publication and submission to an open data challenge. The original dataset contains personal identifiable information (PII) about the users of OLCF which needed be masked prior to publication, and we determined that anonymization, which scrubs PII completely, destroyed too much of the structure of the data to be interesting for the data challenge. We instead chose to pseudonymize the dataset, which reduced the linkability of the dataset to the users’ identities. Pseudonymization is significantly more computationally expensive than anonymization, and the size of our dataset, which is approximately 175 million lines of raw text, necessitated the development of a parallelized workflow that could be reused on different HPC machines. We demonstrate the scaling behavior of the workflow on two leadership class HPC systems at OLCF, and we show that we were able to bring the overall makespan time from an impractical 20+ hours on a single node down to around 2 hours. As a result of this work, we release the entire pseudonymized dataset and make the workflows and source code publicly available.
Conference proceedings are represented in graphic visual-aid form. Presentation and panel discussion topics include user experiences with C++ and Ada; the design and interaction of the user interface; the history and goals of TAE; commercialization and testing of TAE Plus; Computer-Human Interaction Models (CHIMES); data driven objects; item-to-item connections and object dependencies; and integration with other software. There follows a list of conference attendees.
The purpose of Vertiport Automation Software Architecture and Requirements was developed to mature the Vertiport Automation System (VAS) described in the High-Density Automated Vertiport ConOps, into a set of artifacts that enable the development of a VAS prototype. The scope of document was to develop: (1) A VAS Software Architecture diagram that logically organizes VAS functionality into specific software components; (2) VAS Software Trade Study identifying existing commercial products and NASA research that can be used in part or with modifications to fulfill VAS functionality. (3) A set of VAS Functional Requirements which decompose the VAS concept into software functionality, including any interfaces and data flows needed; (4) A set of VAS Test Approaches describing a methodology for verification of the VAS Functional Requirements; and (5) An application user experience (UX) design study describing the general features needed in a VAS user interface.