Direct Visualization of Arsenic Binding on Green Rust Sulfate
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This paper introduces a simulation-based workflow to assess annual circadian lighting performance, glare risk and energy demand for an array of seated view positions under operated shading and electric lighting conditions. This workflow uses a combination of 9-band and 81-band simulations to represent daylight and electric lighting respectively. Annual daylight-driven calculations rely on a python-based code provided in the LARK simulation engine which was used to run 180-degree high dynamic range (HDR) renderings with 9-bands of spectral resolution. The results reveal the impact of shading systems on equivalent melanopic lux (EML) and daylight glare probability (DGP) over time and the energy demand (kWh) from electric lighting systems to supplement eye-level recommendations from the WELL v2 Building Standard.
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The experimental demonstration of a reversal of the circularvection (CV) phenomenon is reported. After one to three hours of active movement while wearing vision-reversing goggles, 9 of 12 stationary human subjects viewing a moving stripe display experienced a self-rotation illusion in the same direction as the seen stripe motion. In addition, the subjects showed a 17% reduction in vestibulo-ocular reflex slow phase gain over their brief exposure period. It is noted that whether a subject demonstrated reversed CV within the allowed exposure period appeared to be correlated with CV strength produced with a narrow field stimulus.
A large number of roll rate stimuli, covering rates from zero to plus or minus 25 deg/sec, were presented to subjects in random order at 2 sec intervals. Subjects were to make estimates of magnitude of perceived roll rate stimuli presented on either a central display, on displays in the peripheral ield of vision, or on all displays simultaneously. Response was by way of a digital keyboard device, stimulus exposition times were varied. The present experiment differs from earlier perception tasks by the same authors in that mean rate perception error (and standard deviation) was obtained as a function of rate stimulus magnitude, whereas the earlier experiments only yielded mean absolute error magnitude. Moreover, in the present experiment, all stimulus rates had an equal probability of occurrence, whereas the earlier tests featured a Gaussian stimulus probability density function. Results yield a ood illustration of the nonlinear functions relating rate presented to rate perceived by human observers or operators.
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