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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 73 records · Page 4

Empirical comparison of a linear and a nonlinear washout for motion simulators

The subjective opinions gathered from seven pilots in the process of comparing a linear and a nonlinear washout for motion simulators reveal an important advance in motion cue presentation. The advance is not in the increased cue provided by the nonlinear filter over a linear filter for the same amount of motion base travel, but rather in the elimination of false rotational rate cues presented by linear filters.

Parrish, R. V.↗

Refinements to the Graves and Pitarka (2010) Broadband Ground-Motion Simulation Method

This brief article describes refinements to the Graves and Pitarka (2010) broadband ground-motion simulation methodology (GP2010 hereafter) that have been implemented in version 14.3 of the Southern California Earthquake Center (SCEC) Broadband Platform (BBP). The updated version of our method on the current SCEC BBP is referred to as GP14.3. Here, our simulation technique is a hybrid approach that combines low- and high-frequency motions computed with different methods into a single broadband response.

58 GEOSCIENCES↗

Transfer of Training on the Vertical Motion Simulator

This paper describes a transfer-of-training study in the NASA Ames Vertical Motion Simulator (VMS). Sixty-one general aviation pilots, divided in four groups, trained on four challenging commercial transport tasks with four motion conditions: no motion, small hexapod, large hexapod, and VMS motion. Then, every pilot repeated the tasks with VMS motion to determine if training with different motion conditions had an effect. New objective motion criteria guided the selection of the motion parameters for the small and large hexapod conditions. Considering results that were statistically significant, or marginally, the motion condition used in training affected 1) longitudinal and lateral touchdown location; 2) the number of secondary stall warnings in a stall recovery; 3) pilot ratings of motion utility and maximum load factor obtained in an overbanked upset recovery; and 4) pilot ratings of motion utility and pedal input reaction time in the engine-out-on-takeoff task. Since the motion condition revealed statistical differences on objective measures in all the tasks, even with some in the direction not predicted, trainers should be cautious not to oversimplify the effects of platform motion. Evidence suggests that the new objective motion criteria may offer valid standardization benefits, as instances arose when the higher-fidelity hexapod motion, as predicted by the criteria, provided better cues in training than the lower-fidelity hexapod motion.

Zaal, Peter M. T.↗

Motion Simulator

MOOG, Inc. supplies hydraulic actuators for the Space Shuttle. When MOOG learned NASA was interested in electric actuators for possible future use, the company designed them with assistance from Marshall Space Flight Center. They also decided to pursue the system's commercial potential. This led to partnership with InterActive Simulation, Inc. for production of cabin flight simulators for museums, expositions, etc. The resulting products, the Magic Motion Simulator 30 Series, are the first electric powered simulators. Movements are computer-guided, including free fall to heighten the sense of moving through space. A projection system provides visual effects, and the 11 speakers of a digital laser based sound system add to the realism. The electric actuators are easier to install, have lower operating costs, noise, heat and staff requirements. The U.S. Space & Rocket Center and several other organizations have purchased the simulators.

Source record↗

Multi Segment Fault Rupture Modeling and Strong Ground Motion Simulation Using Irikura, Japan Recipe: Implementation in the in SCEC BB Platform

The project had two main objectives. The first objective was to complete the implementation of an earthquake rupture generator based on the method proposed by Irikura and Miyake, also known as Irikura recipe (IM2011 method hereafter), in the BBP by extending its formulation to multi-segment rupture, and developing the software infrastructure. The second objective was to investigate the possibility of using the earthquake rupture generator as a standalone BBP rupture module that can be attached to other strong ground motion simulation methods already in use in the BBP. We successfully tested and validated the IM2011 multi-segment rupture generator in conjunction with Graves and Pitarka method (GP, hereafter) one of the BBP methods, and performed simulations of the M7.0 2016 Kumamoto, Japan earthquake. IM2011 is the most popular method in Japan that is used to simulate strong ground motion from Japanese crustal earthquakes. In response to technical requirements of the BBP, we made Irikura’s rupture generator procedure compatible with multi-segment rupture modeling approach, currently being adopted by BBP. The recipe is now fully functional on the BBP. This project benefited from the collaboration of the PI with professor Kojiro Irikura of Aichi Institute of Technology, Japan, assistant professor Hiroe Miyake of University of Tokyo, head of the Japanese side of collaboration with SCEC, and Dr.Iwaki and Dr. Morikawa, researchers at NIED, during which we identified rupture parameters that needed to be adjusted and investigated.

58 GEOSCIENCES↗

A VTOL translational rate control system study on a six degrees-of-freedom motion simulator

A linearized translational rate system for near hover flight was optimized on a large motion simulator under the constraints of no disturbances and limited control power. Both lateral and longitudinal modes were considered with the primary variables of investigation being control sensitivity and response stiffness and secondarily system damping. Yaw and height control characteristics were represented by an angular rate and acceleration system, respectively. General regions of desired sensitivity and stiffness for the longitudinal and lateral modes were determined under VFR conditions for both the rapid maneuver task and the station keeping/mild maneuver task.

Corliss, L. D.↗

Vertical Motion Simulator -- A Unique Facility for Piloted GNC Research

This material is for presentation at the annual meeting of the NASA Engineering and Safety Center (NESC) Guidance, Navigation, and Control (GNC) Technical Discipline Team (TDT), on 22 July 2020. The briefing is entitled “Vertical Motion Simulator – A Unique Facility for Piloted GNC Research.” It provides a technical description of key VMS features and a high-level overview of some large bodies of work conducted in the VMS over the past 40 years.

Vertical Motion Simulator↗

Kinematic Ground-Motion Simulations on Rough Faults Including Effects of 3D Stochastic Velocity Perturbations

Here, we describe a methodology for generating kinematic earthquake ruptures for use in 3D ground–motion simulations over the 0–5 Hz frequency band. Our approach begins by specifying a spatially random slip distribution that has a roughly wavenumber–squared fall–off. Given a hypocenter, the rupture speed is specified to average about 75%–80% of the local shear wavespeed and the prescribed slip–rate function has a Kostrov–like shape with a fault–averaged rise time that scales self–similarly with the seismic moment. Both the rupture time and rise time include significant local perturbations across the fault surface specified by spatially random fields that are partially correlated with the underlying slip distribution. We represent velocity–strengthening fault zones in the shallow (<5 km) and deep (>15 km) crust by decreasing rupture speed and increasing rise time in these regions. Additional refinements to this approach include the incorporation of geometric perturbations to the fault surface, 3D stochastic correlated perturbations to the P– and S–wave velocity structure, and a damage zone surrounding the shallow fault surface characterized by a 30% reduction in seismic velocity. We demonstrate the approach using a suite of simulations for a hypothetical Mw 6.45 strike–slip earthquake embedded in a generalized hard–rock velocity structure. The simulation results are compared with the median predictions from the 2014 Next Generation Attenuation–West2 Project ground–motion prediction equations and show very good agreement over the frequency band 0.1–5 Hz for distances out to 25 km from the fault. Additionally, the newly added features act to reduce the coherency of the radiated higher frequency (f>1 Hz) ground motions, and homogenize radiation–pattern effects in this same bandwidth, which move the simulations closer to the statistical characteristics of observed motions as illustrated by comparison with recordings from the 1979 Imperial Valley earthquake.

58 GEOSCIENCES↗

Investigation of nonlinear motion simulator washout schemes

An overview is presented of some of the promising washout schemes which have been devised. The four schemes presented fall into two basic configurations; crossfeed and crossproduct. Various nonlinear modifications further differentiate the four schemes. One nonlinear scheme is discussed in detail. This washout scheme takes advantage of subliminal motions to speed up simulator cab centering. It exploits so-called perceptual indifference thresholds to center the simulator cab at a faster rate whenever the input to the simulator is below the perceptual indifference level. The effect is to reduce the angular and translational simulation motion by comparison with that for the linear washout case. Finally, the conclusions and implications for further research in the area of nonlinear washout filters are presented.

Riedel, S. A.↗

A fast band–Krylov eigensolver for macromolecular functional motion simulation on multicore architectures and graphics processors

We introduce a new iterative Krylov subspace-based eigensolver for the simulation of macromolecular motions on desktop multithreaded platforms equipped with multicore processors and, possibly, a graphics accelerator (GPU). The method consists of two stages, with the original problem first reduced into a simpler band-structured form by means of a high-performance compute-intensive procedure. This is followed by a memory-intensive but low-cost Krylov iteration, which is off-loaded to be computed on the GPU by means of an efficient data-parallel kernel. The experimental results reveal the performance of the new eigensolver. Concretely, when applied to the simulation of macromolecules with a few thousands degrees of freedom and the number of eigenpairs to be computed is small to moderate, the new solver outperforms other methods implemented as part of high-performance numerical linear algebra packages for multithreaded architectures.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

Rotorcraft Research at the NASA Vertical Motion Simulator

In the 1970 s the role of the military helicopter evolved to encompass more demanding missions including low-level nap-of-the-earth flight and operation in severely degraded visual environments. The Vertical Motion Simulator (VMS) at the NASA Ames Research Center was built to provide a high-fidelity simulation capability to research new rotorcraft concepts and technologies that could satisfy these mission requirements. The VMS combines a high-fidelity large amplitude motion system with an adaptable simulation environment including interchangeable and configurable cockpits. In almost 30 years of operation, rotorcraft research on the VMS has contributed significantly to the knowledge-base on rotorcraft performance, handling qualities, flight control, and guidance and displays. These contributions have directly benefited current rotorcraft programs and flight safety. The high fidelity motion system in the VMS was also used to research simulation fidelity. This research provided a fundamental understanding of pilot cueing modalities and their effect on simulation fidelity.

Aponso, Bimal Lalith↗

Determination of the implementation of the 3-axis attitude motion simulator digital position controller

The digital position controller implemented in the control computer of the 3-axis attitude motion simulator is mathematically reconstructed and documented, since the information supplied with the executable code of this controller was insufficient to make substantial modifications to it. Also developed were methodologies to introduce changes in the controller which do not require rewriting the software. Finally, recommendations are made on possible improvement to the control system performance.

Magana, Mario E.↗

Mechanical design of NASA Ames Research Center vertical motion simulator

NASA has designed and is constructing a new flight simulator with large vertical travel. Several aspects of the mechanical design of this Vertical Motion Simulator (VMS) are discussed, including the multiple rack and pinion vertical drive, a pneumatic equilibration system, and the friction-damped rigid link catenaries used as cable supports.

Engelbert, D. F.↗

Effects of visual and motion simulation cueing systems on pilot performance during takeoffs with engine failures

Data are presented that show the effects of visual and motion during cueing on pilot performance during takeoffs with engine failures. Four groups of USAF pilots flew a simulated KC-135 using four different cueing systems. The most basic of these systems was of the instrument-only type. Visual scene simulation and/or motion simulation was added to produce the other systems. Learning curves, mean performance, and subjective data are examined. The results show that the addition of visual cueing results in significant improvement in pilot performance, but the combined use of visual and motion cueing results in far better performance.

Parris, B. L.↗

Helicopter Pilot Evaluations of the Airborne Collision Avoidance System Xr in a High-Fidelity Motion Simulation

New aircraft and aerial Urban Air Mobility operations require updated technologies to maintain vehicle separation during flight. Specifically, higher-density airspace will need more than traditional air traffic control to keep vehicles well clear of each other and avoid Near Midair Collisions. In response, the Federal Aviation Administration is currently developing the Airborne Collision Avoidance System X (ACAS X) for next-generation air traffic deconfliction, which provides caution-level and warning-level alerts in response to multiple aircraft types. This study recruited six helicopter pilots to fly an electric vertical takeoff and landing vehicle model in simulated operations under Visual Flight Rules (VFR). Flights were accomplished using the high-fidelity Vertical Motion Simulator at the NASA Ames Research Center. Participants controlled the vehicle using two side inceptors and foot rudders. The rotorcraft variant of ACAS X (ACAS Xr) was provided for alerting and guidance during traffic conflicts. Pilots used this system while giving feedback to the researchers through questionnaires, debriefs, and other discussions. Variables of interest to the study were phases of flight (i.e., Cruise, Hover, and Approach) and ACAS Xr configurations: The Collision Avoidance System configuration behaves similarly to current commercial traffic systems used for tactical deconfliction in crewed vehicles, and the Detect and Avoid configuration was developed to provide extra, corrective-level guidance for unmanned aircraft systems. Results showed that pilots found the alerting and guidance from ACAS Xr useful, effective, and acceptable for VFR operations. Certain elements, like speed guidance and text banners, were found to be of no use to the pilots. Hover and Approach scenarios were considered the most difficult for ACAS Xr alerting. Reasons for this difficulty were partially due to learning interference (i.e., overcoming previously learned behavior) and partially due to the vehicle model (i.e., NASA’s Lift Plus Cruise design). Still, alerting-based confounds reveal the need for more development for ACAS Xr during these Hover and Approach flight phases. Study caveats and future projects are discussed.

air taxis↗