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Numerical Propulsion System Simulation Architecture

The Numerical Propulsion System Simulation (NPSS) is a framework for performing analysis of complex systems. Because the NPSS was developed using the object-oriented paradigm, the resulting architecture is an extensible and flexible framework that is currently being used by a diverse set of participants in government, academia, and the aerospace industry. NPSS is being used by over 15 different institutions to support rockets, hypersonics, power and propulsion, fuel cells, ground based power, and aerospace. Full system-level simulations as well as subsystems may be modeled using NPSS. The NPSS architecture enables the coupling of analyses at various levels of detail, which is called numerical zooming. The middleware used to enable zooming and distributed simulations is the Common Object Request Broker Architecture (CORBA). The NPSS Developer's Kit offers tools for the developer to generate CORBA-based components and wrap codes. The Developer's Kit enables distributed multi-fidelity and multi-discipline simulations, preserves proprietary and legacy codes, and facilitates addition of customized codes. The platforms supported are PC, Linux, HP, Sun, and SGI.

Naiman, Cynthia G.

Status of the NASA GMAO Observing System Simulation Experiment

An Observing System Simulation Experiment (OSSE) is a pure modeling study used when actual observations are too expensive or difficult to obtain. OSSEs are valuable tools for determining the potential impact of new observing systems on numerical weather forecasts and for evaluation of data assimilation systems (DAS). An OSSE has been developed at the NASA Global Modeling and Assimilation Office (GMAO, Errico et al 2013). The GMAO OSSE uses a 13-month integration of the European Centre for Medium- Range Weather Forecasts 2005 operational model at T511/L91 resolution for the Nature Run (NR). Synthetic observations have been updated so that they are based on real observations during the summer of 2013. The emulated observation types include AMSU-A, MHS, IASI, AIRS, and HIRS4 radiance data, GPS-RO, and conventional types including aircraft, rawinsonde, profiler, surface, and satellite winds. The synthetic satellite wind observations are colocated with the NR cloud fields, and the rawinsondes are advected during ascent using the NR wind fields. Data counts for the synthetic observations are matched as closely as possible to real data counts, as shown in Figure 2. Errors are added to the synthetic observations to emulate representativeness and instrument errors. The synthetic errors are calibrated so that the statistics of observation innovation and analysis increments in the OSSE are similar to the same statistics for assimilation of real observations, in an iterative method described by Errico et al (2013). The standard deviations of observation minus forecast (xo-H(xb)) are compared for the OSSE and real data in Figure 3. The synthetic errors include both random, uncorrelated errors, and an additional correlated error component for some observational types. Vertically correlated errors are included for conventional sounding data and GPS-RO, and channel correlated errors are introduced to AIRS and IASI (Figure 4). HIRS, AMSU-A, and MHS have a component of horizontally correlated error. The forecast model used by the GMAO OSSE is the Goddard Earth Observing System Model, Version 5 (GEOS-5) with Gridpoint Statistical Interpolation (GSI) DAS. The model version has been updated to v. 5.13.3, corresponding to the current operational model. Forecasts are run on a cube-sphere grid with 180 points along each edge of the cube (approximately 0.5 degree horizontal resolution) with 72 vertical levels. The DAS is cycled at 6-hour intervals, with 240 hour forecasts launched daily at 0000 UTC. Evaluation of the forecasting skill for July and August is currently underway. Prior versions of the GMAO OSSE have been found to have greater forecasting skill than real world forecasts. It is anticipated that similar forecast skill will be found in the updated OSSE.

OSSE

Synchronous Parallel Emulation and Discrete Event Simulation System with Self-Contained Simulation Objects and Active Event Objects

The present invention is embodied in a method of performing object-oriented simulation and a system having inter-connected processor nodes operating in parallel to simulate mutual interactions of a set of discrete simulation objects distributed among the nodes as a sequence of discrete events changing state variables of respective simulation objects so as to generate new event-defining messages addressed to respective ones of the nodes. The object-oriented simulation is performed at each one of the nodes by assigning passive self-contained simulation objects to each one of the nodes, responding to messages received at one node by generating corresponding active event objects having user-defined inherent capabilities and individual time stamps and corresponding to respective events affecting one of the passive self-contained simulation objects of the one node, restricting the respective passive self-contained simulation objects to only providing and receiving information from die respective active event objects, requesting information and changing variables within a passive self-contained simulation object by the active event object, and producing corresponding messages specifying events resulting therefrom by the active event objects.

Steinman, Jeffrey S.

System Simulation by Recursive Feedback: Coupling a Set of Stand-Alone Subsystem Simulations

Conventional construction of digital dynamic system simulations often involves collecting differential equations that model each subsystem, arran g them to a standard form, and obtaining their numerical gin solution as a single coupled, total-system simultaneous set. Simulation by numerical coupling of independent stand-alone subsimulations is a fundamentally different approach that is attractive because, among other things, the architecture naturally facilitates high fidelity, broad scope, and discipline independence. Recursive feedback is defined and discussed as a candidate approach to multidiscipline dynamic system simulation by numerical coupling of self-contained, single-discipline subsystem simulations. A satellite motion example containing three subsystems (orbit dynamics, attitude dynamics, and aerodynamics) has been defined and constructed using this approach. Conventional solution methods are used in the subsystem simulations. Distributed and centralized implementations of coupling have been considered. Numerical results are evaluated by direct comparison with a standard total-system, simultaneous-solution approach.

Nixon, D. D.

Simulation System Optimization for Rotorcraft Research on the Vertical Motion Simulator

A handling qualities experiment was run on the Vertical Motion Simulator using the GenHel math model configured for a UH60A Blackhawk helicopter. In order to obtain valid handling qualities ratings, the simulation system including the math model were optimized to provide realistic cues. The aircraft math model was adjusted to account for the simulator motion system delays and the motion systems gains and washouts were tuned for the bob-up, precision hover and sidestep tasks. The handling qualities ratings from this experiment showed good correlation to flight ratings.

Beard, Steven D.

Numerical Propulsion System Simulation for Space Transportation

Current system simulations are mature, difficult to modify, and poorly documented. Probabilistic life prediction techniques for space applications are in their early application stage. Many parts of the full system, variable fidelity simulation, have been demonstrated individually or technology is available from aeronautical applications. A 20% reduction in time to design with improvements in performance and risk reduction is anticipated. GRC software development will proceed with similar development efforts in aeronautical simulations. Where appropriate, parallel efforts will be encouraged/tracked in high risk areas until success is assured.

Owen, Karl

System-Level Reuse of Space Systems Simulations

One of the best ways to enhance space systems simulation fidelity is to leverage off of (reuse) existing high-fidelity simulations. But what happens when the model you would like to reuse is in a different coding language or other barriers arise that make one want to just start over with a clean sheet of paper? Three diverse system-level simulation reuse case studies are described based on experience to date in the development of NASA's Space Station Training Facility (SSTF) at the Johnson Space Center in Houston, Texas. Case studies include (a) the Boeing/Rocketdyne-provided Electrical Power Simulation (EPSIM), (b) the NASA Automation and Robotics Division-provided TRICK robotics systems model, and (c) the Russian Space Agency- provided Russian Segment Trainer. In each case, there was an initial tendency to dismiss simulation reuse candidates based on an apparent lack of suitability. A more careful examination based on a more structured assessment of architectural and requirements-oriented representations of the reuse candidates revealed significant reuse potential. Specific steps used to conduct the detailed assessments are discussed. The steps include the following: 1) Identifying reuse candidates; 2) Requirements compatibility assessment; 3) Maturity assessment; 4) Life-cycle cost determination; and 5) Risk assessment. Observations and conclusions are presented related to the real cost of system-level simulation component reuse. Finally, lessons learned that relate to maximizing the benefits of space systems simulation reuse are shared. These concepts should be directly applicable for use in the development of space systems simulations in the future.

Hazen, Michael R.

Lunar Rover Motion-Based Simulation System

Our team developed a motion-based simulation system for lunar terrain vehicles which resides at Johnson Space Center’s Systems Engineering Simulator (SES) facility. This activity integrates existing fixed base simulation capabilities with a newly procured motion base platform for the design, development, evaluation, and training associated with lunar terrain vehicles. This incorporates a South Pole Lunar virtual reality simulation, combined with a pair of VR headsets, integrated within a rover cockpit on a motion platform for evaluating human performance and vehicle handling qualities for concept roving vehicle designs for surface mobility operations.

Motion-Based

An application of the Multi-Purpose System Simulation /MPSS/ model to the Monitor and Control Display System /MACDS/ at the National Aeronautics and Space Administration /NASA/ Goddard Space Flight Center /GSFC/

The Multi-Purpose System Simulator (MPSS) model was used to investigate the current and projected performance of the Monitor and Control Display System (MACDS) at the Goddard Space Flight Center in processing and displaying launch data adequately. MACDS consists of two interconnected mini-computers with associated terminal input and display output equipment and a disk-stored data base. Three configurations of MACDS were evaluated via MPSS and their performances ascertained. First, the current version of MACDS was found inadequate to handle projected launch data loads because of unacceptable data backlogging. Second, the current MACDS hardware with enhanced software was capable of handling two times the anticipated data loads. Third, an up-graded hardware ensemble combined with the enhanced software was capable of handling four times the anticipated data loads.

Mill, F. W.

Advection of Microphysical Scalars in Terminal Area Simulation System (TASS)

The Terminal Area Simulation System (TASS) is a large eddy scale atmospheric flow model with extensive turbulence and microphysics packages. It has been applied successfully in the past to a diverse set of problems ranging from prediction of severe convective events (Proctor et al. 2002), tracking storms and for simulating weapons effects such as the dispersion and fallout of fission debris (Bacon and Sarma 1991), etc. More recently, TASS has been used for predicting the transport and decay of wake vortices behind aircraft (Proctor 2009). An essential part of the TASS model is its comprehensive microphysics package, which relies on the accurate computation of microphysical scalar transport. This paper describes an evaluation of the Leonard scheme implemented in the TASS model for transporting microphysical scalars. The scheme is validated against benchmark cases with exact solutions and compared with two other schemes - a Monotone Upstream-centered Scheme for Conservation Laws (MUSCL)-type scheme after van Leer and LeVeque's high-resolution wave propagation method. Finally, a comparison between the schemes is made against an incident of severe tornadic super-cell convection near Del City, Oklahoma.

Ahmad, Nashat N.

Adjoint Estimation of Observation Impact Explored with an Observing System Simulation Experiment

In an Observing System Simulation Experiment, the full, true state of the simulated atmosphere is known. This knowledge allows the direct calculation of analysis and forecast errors, and also may be used in conjunction with an adjoint tool to calculate metrics that are unachievable in the real world. For example, the errors that result from the use of the analysis state as verification when running adjoint calculations of observation impact on a forecast can be quantified. The adjoint itself can also be used to operate on the analysis state rather than on the forecast state. Results from these and other adjoint experiments using the NASA/GMAO OSSE framework will be presented.

Prive, Nikki

Parallel Signal Processing and System Simulation using aCe

Recently, networked and cluster computation have become very popular for both signal processing and system simulation. A new language is ideally suited for parallel signal processing applications and system simulation since it allows the programmer to explicitly express the computations that can be performed concurrently. In addition, the new C based parallel language (ace C) for architecture-adaptive programming allows programmers to implement algorithms and system simulation applications on parallel architectures by providing them with the assurance that future parallel architectures will be able to run their applications with a minimum of modification. In this paper, we will focus on some fundamental features of ace C and present a signal processing application (FFT).

Dorband, John E.

Application of control theory to dynamic systems simulation

The application of control theory is applied to dynamic systems simulation. Theory and methodology applicable to controlled ecological life support systems are considered. Spatial effects on system stability, design of control systems with uncertain parameters, and an interactive computing language (PARASOL-II) designed for dynamic system simulation, report quality graphics, data acquisition, and simple real time control are discussed.

Auslander, D. M.

Pseudo Aircraft Systems - A multi-aircraft simulation system for air traffic control research

Pseudo Aircraft Systems (PAS) is a computerized flight dynamics and piloting system designed to provide a high fidelity multi-aircraft real-time simulation environment to support Air Traffic Control research. PAS is composed of three major software components that run on a network of computer workstations. Functionality is distributed among these components to allow the system to execute fast enough to support real-time operation. PAS workstations are linked by an Ethernet Local Area Network, and standard UNIX socket protocol is used for data transfer. Each component of PAS is controlled and operated using a custom designed Graphical User Interface. Each of these is composed of multiple windows, and many of the windows and sub-windows are used in several of the components. Aircraft models and piloting logic are sophisticated and realistic and provide complex maneuvering and navigational capabilities. PAS will continually be enhanced with new features and improved capabilities to support ongoing and future Air Traffic Control system development.

Weske, Reid A.

The Numerical Propulsion System Simulation: An Overview

Advances in computational technology and in physics-based modeling are making large-scale, detailed simulations of complex systems possible within the design environment. For example, the integration of computing, communications, and aerodynamics has reduced the time required to analyze major propulsion system components from days and weeks to minutes and hours. This breakthrough has enabled the detailed simulation of major propulsion system components to become a routine part of designing systems, providing the designer with critical information about the components early in the design process. This paper describes the development of the numerical propulsion system simulation (NPSS), a modular and extensible framework for the integration of multicomponent and multidisciplinary analysis tools using geographically distributed resources such as computing platforms, data bases, and people. The analysis is currently focused on large-scale modeling of complete aircraft engines. This will provide the product developer with a "virtual wind tunnel" that will reduce the number of hardware builds and tests required during the development of advanced aerospace propulsion systems.

Lytle, John K.