Search NASA⌕ Search

SEARCH · Search NASA

Results for “train simulation”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 721 records · Page 40

Guidelines for line-oriented flight training, volume 2

Current approaches to line-oriented flight training used by six American airlines are described. This recurrent training methodology makes use of a full-crew and full-mission simulation to teach and assess resource management skills, but does not necessarily fulfill requirements for the training and manipulation of all skills.

Lauber, J. K.↗

Countermeasures for Maintenance of Cardiovascular and Muscle Function in Space Flight

In this session, Session FA2, the discussion focuses on the following topics: Effects of Repeated Long Duration +2Gz Load on Man's Cardiovascular Function; Certain Approaches to the Development of On-Board Automated Training System; Cardiac, Arterial, and Venous Adaptation to Og during 6 Month MIR-Spaceflights with and without "Thigh Cuffs" (93-95); Space Cycle(TM) Induced Physiologic Responses; Muscular Deconditioning During Long-term Spaceflight Exercise Recommendations to Optimize Crew Performance; Structure And Function of Knee Extensors After Long-Duration Spaceflight in Man, Effects of Countermeasure Exercise Training; Force and power characteristics of an exercise ergometer designed for use in space; and The simulating of overgravity conditions for astronauts' motor apparatus at the conditions of the training for orbital flights.

Source record↗

Improving Realism in Reduced Gravity Simulators

Since man was first determined to walk on the moon, simulating the lunar environment became a priority. Providing an accurate reduced gravity environment is crucial for astronaut training and hardware testing. This presentation will follow the development of reduced gravity simulators to a final comparison of environments between the currently used systems. During the Apollo program era, multiple systems were built and tested, with several NASA centers having their own unique device. These systems ranged from marionette-like suspension devices where the subject laid on his side, to pneumatically driven offloading harnesses, to parabolic flights. However, only token comparisons, if any, were made between systems. Parabolic flight allows the entire body to fall at the same rate, giving an excellent simulation of reduced gravity as far as the biomechanics and physical perceptions are concerned. While the effects are accurate, there is limited workspace, limited time, and high cost associated with these tests. With all mechanical offload systems only the parts of the body that are actively offloaded feel any reduced gravity effects. The rest of the body still feels the full effect of gravity. The Partial Gravity System (Pogo) is the current ground-based offload system used to training and testing at the NASA Johnson Space Center. The Pogo is a pneumatic type system that allows for offloaded motion in the z-axis and free movement in the x-axis, but has limited motion in the y-axis. The pneumatic system itself is limited by cylinder stroke length and response time. The Active Response Gravity Offload System (ARGOS) is a next generation groundbased offload system, currently in development, that is based on modern robotic manufacturing lines. This system is projected to provide more z-axis travel and full freedom in both the x and y-axes. Current characterization tests are underway to determine how the ground-based offloading systems perform, how they compare to parabolic flights, and which of the systems is preferable for specific uses. These tests were conducted with six degree of freedom robots and manual inputs. Initial results show a definitive difference in abilities of the two offload systems.

Cowley, Matthew↗

Eye-Tracking Analysis from a Flight-Director-Use and Pilot-Monitoring Study

Eye tracking may be a useful tool to investigate pilot monitoring and develop and conduct training. There is increased interest from airlines to use eye-tracking technologies in flight simulators. However, much is still unknown about how to best utilize eye-tracking data in pilot training. This paper presents eye-tracking results from a pilot-monitoring training study with 19 pilots. All pilots completed 15 monitoring challenges across four operational scenarios in a B737-700 full flight simulator. In addition, the study investigated the impact of having the flight director engaged or disengaged on the pilot monitoring side in the final approach. It was hypothesized that pilots would focus less on the primary flight display with the flight director off and look more around in the cockpit. To assess this, pilots performed half of the scenarios with the flight director on and half with the flight director off. However, pilots monitoring tended to look less at the primary flight display with the flight director on as indicated by lower Proportion Dwell Times, contrary to the hypothesis. Next, eye-tracking data were analyzed from two monitoring challenges involving waypoint restrictions and two involving extending the flaps at appropriate airspeeds. Pilots that successfully completed the challenges appeared to focus more on areas of interest that contained the most relevant information to successfully complete the challenge. In addition, successful pilots seemed to adapt their monitoring strategy more to the challenge at hand as observed by a distinct shift in focus on either the primary flight display or the navigation display depending on the challenge. Our findings suggest the importance of flexible gaze allocation across specific situations and raise the question whether and to what degree prespecified patterns of eye fixation can be identified and trained.

eye tracking↗

Eye-Tracking Analysis from a Flight-Director-Use and Pilot-Monitoring Study

Eye tracking may be a useful tool to investigate pilot monitoring and develop and conduct training. There is increased interest from airlines to use eye-tracking technologies in flight simulators. However, much is still unknown about how to best utilize eye-tracking data in pilot training. This paper presents eye-tracking results from a pilot-monitoring training study with 19 pilots. All pilots completed 15 monitoring challenges across four operational scenarios in a B737-700 full flight simulator. In addition, the study investigated the impact of having the flight director engaged or disengaged on the pilot monitoring side in the final approach. It was hypothesized that pilots would focus less on the primary flight display with the flight director off and look more around in the cockpit. To assess this, pilots performed half of the scenarios with the flight director on and half with the flight director off. However, pilots monitoring tended to look less at the primary flight display with the flight director on as indicated by lower Proportion Dwell Times, contrary to the hypothesis. Next, eye-tracking data were analyzed from two monitoring challenges involving waypoint restrictions and two involving extending the flaps at appropriate airspeeds. Pilots that successfully completed the challenges appeared to focus more on areas of interest that contained the most relevant information to successfully complete the challenge. In addition, successful pilots seemed to adapt their monitoring strategy more to the challenge at hand as observed by a distinct shift in focus on either the primary flight display or the navigation display depending on the challenge. Our findings suggest the importance of flexible gaze allocation across specific situations and raise the question whether and to what degree prespecified patterns of eye fixation can be identified and trained.

eye tracking↗

Using Open Standards and NASA Open Source Simulation Tools to Model Artemis Base Camp Mission Timelines

The United States’ National Aeronautics and Space Administration (NASA) has announced that the Artemis Program will return humans to the Moon, establishing a persistent presence with the Artemis Base Camp (ABC), and extend human exploration to Mars. The NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center is using internationally developed simulation interoperability standards and NASA open source simulation tools to support Artemis concept, analysis, designs, development, training, and ultimately operations. The NExSyS team has been tasked to support early ABC architecture and mission analysis using mission time lines developed by the crew operations mission planning team. The NExSyS team is developing a distributed simulation framework with initial Artemis element implementations to model the ABC mission timelines using the international simulation interoperability standard High Level Architecture (HLA), the Simulation Interoperability Standards Organization’s Space Reference Federation Object Model (SpaceFOM), the NASA open source Trick Simulation Environment, and another NASA open source interface package called TrickHLA. The ABC architecture is composed of a number of key surface elements and resources. Some examples of modeled elements (also known as entities) are landers, habitats, rovers, logistics carriers, and astronauts. Some examples of modeled transferable and consumable resources are power, water, oxygen, nitrogen, scientific samples, and food. These entities and resources are modeled in a collection of individual simulations called Federates. A coordinated collection of interoperable federates is called a Federation and when these federates are tied together in a coordinated simulation run, it is referred to as a Federation Execution. The federates communicate through HLA using data exchange formats defined by a collection of machine readable files called Federation Object Models (FOMs). These FOM files are based on extensions to the SpaceFOM. This enables the instantiation and sharing of objects and interactions between federates in the federation. These provide for entity and resource tracking, object transfer, and data collection. Federate interactions are used to trigger events and notify federates of entity or resource transfers. For the initial implementation, the constituent federates are Trick-based simulations that use TrickHLA to provide the required HLA-base interoperability. These Trick-based simulations provide the required modeling for the individual Artemis elements along with the associated element resources. These federates provide a means to explore traverses between surface elements and exploration sites as scheduled in a mission timeline and explore the affects traverse times have on the overall mission timeline. The mission time lines are modeled using a Trick input file event handling capabilities. Each timeline operation is handled as individual simulation events, and triggered based on previous event status, time of operation, and simulated task completions. In addition, the ABC Federation can be used to perform Monte Carlo analysis. The Monte Carlo tool can vary the inputs, timings, and malfunctions to show how various contingencies in the mission can affect the mission timeline.

Keaton Craig Dodd↗

Seamless Integration of Multibody and Orbital Dynamics to Support Human Spaceflight Simulations

At the NASA Johnson Space Center (JSC), modeling capability requirements are often driven by the need to simulate upcoming mission scenarios for analysis, procedures development, and training. In preparation for free-flyer vehicle capture, maneuvers, and release, it was determined that the multibody dynamics capabilities provided by MBDyn and the orbital dynamics capabilities supplied by JEOD needed to be merged to properly simulate the dynamic behaviors expected on-orbit. After initial attempts to combine the two packages proved cumbersome, it was decided that a more refined solution was required to facilitate the interface between these two packages. The resulting interface software package was named MBJEOD. The primary design goals for this new package were to leave MBDyn and JEOD untouched, to simplify and clarify simulation initialization for users, and to support any topology or on-orbit operational scenario that future missions might require. This paper provides a detailed overview of MBJEOD and the approach taken to seamlessly integrate the multibody dynamics of MBDyn with the orbital dynamics of JEOD. Additional attention is given to the numerical considerations required for MBJEOD and the simplifying assumptions leveraged to provide for real-time simulation needs. Verification and validation are addressed and current MBJEOD applications at the NASA JSC are discussed.

modeling↗

Seamless Integration of Multibody and Orbital Dynamics to Support Human Spaceflight Simulations

At the NASA Johnson Space Center (JSC), modeling capability requirements are often driven by the need to simulate upcoming mission scenarios for analysis, procedures development, and training. In preparation for free-flyer vehicle capture, maneuvers, and release, it was determined that the multibody dynamics capabilities provided by MBDyn and the orbital dynamics capabilities supplied by JEOD needed to be merged to properly simulate the dynamic behaviors expected on-orbit. After initial attempts to combine the two packages proved cumbersome, it was decided that a more refined solution was required to facilitate the interface between these two packages. The resulting interface software package was named MBJEOD. The primary design goals for this new package were to leave MBDyn and JEOD untouched, to simplify and clarify simulation initialization for users, and to support any topology or on-orbit operational scenario that future missions might require. This paper provides a detailed overview of MBJEOD and the approach taken to seamlessly integrate the multibody dynamics of MBDyn with the orbital dynamics of JEOD. Additional attention is given to the numerical considerations required for MBJEOD and the simplifying assumptions leveraged to provide for real-time simulation needs. Verification and validation are addressed and current MBJEOD applications at the NASA JSC are discussed.

modeling↗

Lunar Rover Motion-Based Simulation System

Our team developed a motion-based simulation system for lunar terrain vehicles which resides at Johnson Space Center’s Systems Engineering Simulator (SES) facility. This activity integrates existing fixed base simulation capabilities with a newly procured motion base platform for the design, development, evaluation, and training associated with lunar terrain vehicles. This incorporates a South Pole Lunar virtual reality simulation, combined with a pair of VR headsets, integrated within a rover cockpit on a motion platform for evaluating human performance and vehicle handling qualities for concept roving vehicle designs for surface mobility operations.

Motion-Based↗

Development and evaluation of a prototype in-flight instrument flight rules (IFR) procedures trainer

An in-flight instrument flight rules (IFR) procedures trainer capable of providing simulated indications of instrument flight in a typical general aviation aircraft independent of ground based navigation aids was developed. The IFR navaid related instruments and circuits from an ATC 610J table top simulator were installed in a Cessna 172 aircraft and connected to its electrical power and pitot static systems. The benefits expected from this hybridization concept include increased safety by reducing the number of general aviation aircraft conducting IFR training flights in congested terminal areas, and reduced fuel use and instruction costs by lessening the need to fly to and from navaid equipped airports and by increased efficiency of the required in-flight training. Technical feasibility was demonstrated and the operational feasibility of the concept was evaluated. Results indicated that the in-flight simulator is an effective training device for teaching IFR procedural skills.

Aaron, J. B., Jr.↗

Pilot Biofeedback Training in the Cognitive Awareness Training Study (CATS)

One of the ongoing problems that pilots face today is a diminished state of awareness such as boredom, sleepiness, or fatigue during cruise conditions that could result in various pilot errors. This study utilized a cognitive training exercise to sharpen the pilot's awareness during simulated flight thereby providing them with a means to overcome these diminished states of awareness. This study utilizes psychophysiological methods in an attempt to assess a pilot's state of awareness more directly. In turn, the pilots will be able to train themselves to recognize these states of awareness and be more mentally sharp during mundane tasks such as those experienced in cruise conditions. The use of these measurement tools may be beneficial for researchers working within the NASA Aviation Safety Program. This paper will provide the reader with some background information concerning the motivation for the study, a brief description of the experimental setup and design matrix, the dependent and independent variables that were employed, and some preliminary findings based on some of the subjective and objective data that was collected. These preliminary findings are of part of an ongoing study being conducted at the NASA Langley Research Center in Hampton, Virginia.

Uenking, M.↗

An Investigation of the Impact of Aerodynamic Model Fidelity on Close-In Combat Effectiveness Prediction in Piloted Simulation

Several aircraft airframe modeling approaches are currently being used in the DoD community for acquisition, threat evaluation, training, and other purposes. To date there has been no clear empirical study of the impact of airframe simulation fidelity on piloted real-time aircraft simulation study results, or when use of a particular level of fidelity is indicated. This paper documents a series of piloted simulation studies using three different levels of airframe model fidelity. This study was conducted using the NASA Langley Differential Maneuvering Simulator. Evaluations were conducted with three pilots for scenarios requiring extensive maneuvering of the airplanes during air combat. In many cases, a low-fidelity modified point-mass model may be sufficient to evaluate the combat effectiveness of the aircraft. However, in cases where high angle-of-attack flying qualities and aerodynamic performance are a factor or when precision tracking ability of the aircraft must be represented, use of high-fidelity models is indicated.

Persing, T. Ray↗

Attention theory and training research

This study used elements of attention theory as a methodological basis to decompose a complex training task in order to improve training efficiency. The complex task was a microcomputer flight simulation where subjects were required to control the stability of their own helicopter while acquiring and engaging enemy helicopers in a threat enviroment. Subjects were divided into whole-task, part-task, and part/open loop adaptive task groups in a transfer of training paradigm. The effect of reducing mental workload at the early stages of learning was examined with respect to the degree that subordinate elements of the complex task could be automated through practice of consistent, learnable stimulus-response relationships. Results revealed trends suggesting the benefit of isolating consistently mapped sub-tasks for part-task training and the presence of a time-sharing skill over and above the skill required for the separate subtasks.

Connelly, James G., Jr.↗

Sea ice classification using fast learning neural networks

A first learning neural network approach to the classification of sea ice is presented. The fast learning (FL) neural network and a multilayer perceptron (MLP) trained with backpropagation learning (BP network) were tested on simulated data sets based on the known dominant scattering characteristics of the target class. Four classes were used in the data simulation: open water, thick lossy saline ice, thin saline ice, and multiyear ice. The BP network was unable to consistently converge to less than 25 percent error while the FL method yielded an average error of approximately 1 percent on the first iteration of training. The fast learning method presented can significantly reduce the CPU time necessary to train a neural network as well as consistently yield higher classification accuracy than BP networks.

Dawson, M. S.↗

3D Stereo Immersive Environment Utilizing Mobile Devices / Peripherals

This project expands upon some of the FY23 IRAD funded "Full Lunar Surface Simulation Platform" (FLS-SP) derived technologies. The results have demonstrated a low-cost, compact, immersive technology that supports training, interaction, mission planning, and other man-in-loop activities in simulated environments called “3D Stereo Immersion Environment Utilizing Mobile Devices” (3D SIEUMD). These activities will become crucial for safety and mission, planning, and assurance in the Artemis program, as well as future commercial crew programs. The FLS-SP enabled the visualization of simulated lunar surface operations for rovers, landers, habitation, and EVA. The 3D SIEUMD technology allows for NASA S&MA experts, tasked with defining safety protocols and procedures, to interact in an immersive environment without expensive immersion gear. Reduction of the overall safety risk by immersing safety concepts into the design and engineering phase for very small cost is accomplished even before hardware is deployed to the lunar surface.

Scott Johnson↗

Balloon Borne Arc-Second Pointer Feasibility Study

For many years scientists have been utilizing stratospheric balloons as low-cost platforms on which to conduct space science experiments. A major hurdle in extending the range of experiments for which these vehicles are useful has been the imposition of the gondola dynamics on the accuracy with which an instrument can be kept pointed at a celestial target. A significant number of scientists have sought the ability to point their instruments with jitter in the arc-second range. This paper presents the design and analysis of a stratospheric balloon borne pointing system that is able to meet this requirement. The foundation for a high fidelity controller simulation is presented. The flexibility of the flight train is represented through generalized modal analysis. A multiple controller scheme is introduced for coarse and fine pointing. Coarse azimuth pointing is accomplished by an established pointing system, with extensive flight history, residing above the gondola structure. A pitch-yaw gimbal mount is used for fine pointing, providing orthogonal axes when nominally on target. Fine pointing actuation is from direct drive dc motors, eliminating backlash problems. An analysis of friction nonlinearities and a demonstration of the necessity in eliminating static fiction are provided. A unique bearing hub design is introduced that eliminates static fiction from the system dynamics. A control scheme involving linear accelerometers for enhanced disturbance rejection is also presented. Results from a linear analysis of the total system and the high fidelity simulation are given. This paper establishes that the proposed control strategy can be made robustly stable with significant design margins. Also demonstrated is the efficacy of the proposed system in rejecting disturbances larger than those considered realistic. Finally, we see that sub arc-second pointing stability can be achieved for a large instrument pointing at an inertial target.

Ward, Philip R.↗

Large-Eddy / Reynolds-Averaged Navier-Stokes Simulations of a Dual-Mode Scramjet Combustor

Numerical simulations of reacting and non-reacting flows within a scramjet combustor configuration experimentally mapped at the University of Virginia s Scramjet Combustion Facility (operating with Configuration A ) are described in this paper. Reynolds-Averaged Navier-Stokes (RANS) and hybrid Large Eddy Simulation / Reynolds-Averaged Navier-Stokes (LES / RANS) methods are utilized, with the intent of comparing essentially blind predictions with results from non-intrusive flow-field measurement methods including coherent anti-Stokes Raman spectroscopy (CARS), hydroxyl radical planar laser-induced fluorescence (OH-PLIF), stereoscopic particle image velocimetry (SPIV), wavelength modulation spectroscopy (WMS), and focusing Schlieren. NC State's REACTMB solver was used both for RANS and LES / RANS, along with a 9-species, 19- reaction H2-air kinetics mechanism by Jachimowski. Inviscid fluxes were evaluated using Edwards LDFSS flux-splitting scheme, and the Menter BSL turbulence model was utilized in both full-domain RANS simulations and as the unsteady RANS portion of the LES / RANS closure. Simulations were executed and compared with experiment at two equivalence ratios, PHI = 0.17 and PHI = 0.34. Results show that the PHI = 0.17 flame is hotter near the injector while the PHI = 0.34 flame is displaced further downstream in the combustor, though it is still anchored to the injector. Reactant mixing was predicted to be much better at the lower equivalence ratio. The LES / RANS model appears to predict lower overall heat release compared to RANS (at least for PHI = 0.17), and its capability to capture the direct effects of larger turbulent eddies leads to much better predictions of reactant mixing and combustion in the flame stabilization region downstream of the fuel injector. Numerical results from the LES/RANS model also show very good agreement with OH-PLIF and SPIV measurements. An un-damped long-wave oscillation of the pre-combustion shock train, which caused convergence problems in some RANS simulations, was also captured in LES / RANS simulations, which were able to accommodate its effects accurately.

Fulton, Jesse A.↗

Aiding Vertical Guidance Understanding

A two-part study was conducted to evaluate modern flight deck automation and interfaces. In the first part, a survey was performed to validate the existence of automation surprises with current pilots. Results indicated that pilots were often surprised by the behavior of the automation. There were several surprises that were reported more frequently than others. An experimental study was then performed to evaluate (1) the reduction of automation surprises through training specifically for the vertical guidance logic, and (2) a new display that describes the flight guidance in terms of aircraft behaviors instead of control modes. The study was performed in a simulator that was used to run a complete flight with actual airline pilots. Three groups were used to evaluate the guidance display and training. In the training, condition, participants went through a training program for vertical guidance before flying the simulation. In the display condition, participants ran through the same training program and then flew the experimental scenario with the new Guidance-Flight Mode Annunciator (G-FMA). Results showed improved pilot performance when given training specifically for the vertical guidance logic and greater improvements when given the training and the new G-FMA. Using actual behavior of the avionics to design pilot training and FMA is feasible, and when the automated vertical guidance mode of the Flight Management System is engaged, the display of the guidance mode and targets yields improved pilot performance.

Feary, Michael↗