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At least 721 records · Page 40

Automated analysis of video data

A software/hardware system designed and developed to perform automated video imagery analysis is described. Major elements included in the analysis system are: (1) sampling oscilloscope; (2) programmable trigger unit; (3) central computer; and (4) software processing library. The function of the scope and trigger unit, in conjunction with the control computer, is to digitize the selected portion of the video image and store as amplitude and time data in computer memory. Evaluation of the video data, analogus to interpretation of a visual image, is accomplished by the processing software. It is indicated that this technique of video image analysis is applicable to a wide variety of nonaerospace applications involving video data and image analysis.

Hafner, D. J.↗

Remote sensing techniques for the detection of soil erosion and the identification of soil conservation practices

The following paper is a summary of a number of techniques initiated under the AgRISTARS (Agriculture and Resources Inventory Surveys Through Aerospace Remote Sensing) project for the detection of soil degradation caused by water erosion and the identification of soil conservation practices for resource inventories. Discussed are methods to utilize a geographic information system to determine potential soil erosion through a USLE (Universal Soil Loss Equation) model; application of the Kauth-Thomas Transform to detect present erosional status; and the identification of conservation practices through visual interpretation and a variety of enhancement procedures applied to digital remotely sensed data.

Pelletier, R. E.↗

Helmet-mounted display systems for flight simulation

Simulation scientists are continually improving simulation technology with the goal of more closely replicating the physical environment of the real world. The presentation or display of visual information is one area in which recent technical improvements have been made that are fundamental to conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for nap-of-the-earth helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper describes visually coupled wide field of view helmet-mounted display (WFOVHMD) system technology as a viable visual presentation system for helicopter simulation. Tradeoffs associated with this mode of presentation as well as research and training applications are discussed.

Haworth, Loren A.↗

Design considerations for parallel graphics libraries

Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems.

Crockett, Thomas W.↗

Tutorial on the Psychophysics and Technology of Virtual Acoustic Displays

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular locations in three-dimensional space. Although loudspeaker systems are being developed, most of the recent work focuses on using headphones for playback and is the outgrowth of earlier analog techniques. For example, in binaural recording, the sound of an orchestra playing classical music is recorded through small mics in the two "ear canals" of an anthropomorphic artificial or "dummy" head placed in the audience of a concert hall. When the recorded piece is played back over headphones, the listener passively experiences the illusion of hearing the violins on the left and the cellos on the right, along with all the associated echoes, resonances, and ambience of the original environment. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source in space. Thus, they provide the flexibility of a kind of digital dummy head, allowing a more active experience in which a listener can both design and move around or interact with a simulated acoustic environment in real time. Such simulations are being developed for a variety of application areas including architectural acoustics, advanced human-computer interfaces, telepresence and virtual reality, navigation aids for the visually-impaired, and as a test bed for psychoacoustical investigations of complex spatial cues. The tutorial will review the basic psychoacoustical cues that determine human sound localization and the techniques used to measure these cues as Head-Related Transfer Functions (HRTFs) for the purpose of synthesizing virtual acoustic environments. The only conclusive test of the adequacy of such simulations is an operational one in which the localization of real and synthesized stimuli are directly compared in psychophysical studies. To this end, the results of psychophysical experiments examining the perceptual validity of the synthesis technique will be reviewed and factors that can enhance perceptual accuracy and realism will be discussed. Of particular interest is the relationship between individual differences in HRTFs and in behavior, the role of reverberant cues in reducing the perceptual errors observed with virtual sound sources, and the importance of developing perceptually valid methods of simplifying the synthesis technique. Recent attempts to implement the synthesis technique in real time systems will also be discussed and an attempt made to interpret their quoted system specifications in terms of perceptual performance. Finally, some critical research and technology development issues for the future will be outlined.

Wenzel, Elizabeth M.↗

Exploring Space on the Computer

For the past year Dennis Stocker has been in the process of developing pencil and paper games, which are fun, challenging, and educational for middle school and high school students. The latest version of these pencil and paper games is Spaceship Commander. The objective of the game is to earn points by plotting the flight path of a spaceship so astronauts can perform microgravity experiments, and make short-range measurements of other planets. During my ten weeks here at the GRC my goal is to create a computer based version of Spaceship commander. During the development of this game the primary focus has been on making it as educational and fun for the student as possible. The main educational objective of this game is to give students an understanding of forces and motion, including gravity. This is done by incorporating Newton's laws into the game. For example a spacecraft in the video game experiences a gravitational force applied to it by planets. The software I am using to create this game is a freeware application called Game Maker. Game Maker allows novice computer programmers like me to create arcade style games using a visual drag and drop interface. By using functions provided by Game Maker and a few I have written myself, I have been able to create a few simple computer games. Currently the computer game allows the student to navigate a space ship around planets, and asteroids by using the arrow keys on the numeric keypad. Each time an arrow key is pressed by the student the corresponding acceleration of the space ship is seen on the screen. Points are earned by navigating the space ship close enough to planets to gather scientific data. However the game encourages the student to plan his or her course carefully, because if the student gets too close to a planet they may not be able to escape the planet s gravity, and crash into the planet. The next step in the game development is to include a launch sequence which allows the student to launch from their home planet at a speed and direction determined by the student. Additional information is included in the original extended abstract.

Bozym, Patrick↗

Evaluation of the Surface PM2.5 in Version 1 of the NASA MERRA Aerosol Reanalysis over the United States

We use surface fine particulate matter (PM2.5) measurements collected by the United States Environmental Protection Agency (US EPA) and the Interagency Monitoring of Protected Visual Environments (IMPROVE) networks as independent validation for Version 1 of the Modern Era Retrospective analysis for Research and Applications Aerosol Reanalysis (MERRAero) developed by the Global Modeling Assimilation Office (GMAO). MERRAero is based on a version of the GEOS-5 model that is radiatively coupled to the Goddard Chemistry, Aerosol, Radiation, and Transport (GOCART) aerosol module and includes assimilation of bias corrected Aerosol Optical Depth (AOD) from Moderate Resolution Imaging Spectroradiometer (MODIS) sensors on both Terra and Aqua satellites. By combining the spatial and temporal coverage of GEOS-5 with observational constraints on AOD, MERRAero has the potential to provide improved estimates of PM2.5 compared to the model alone and with greater coverage than available observations.Importantly, assimilation of AOD data constrains the total column aerosol mass in MERRAero subject to assumptions about optical properties for each of the species represented in GOGART. However, single visible wavelength AOD data does not contain sufficient information content to correct errors in either aerosol vertical placement or composition, critical elements for a proper characterization of surface PM2.5. Despite this, we find that the data-assimilation equipped version of GEOS-5 better represents observed PM2.5 between 2003 and 2012 compared to the same version of the model without AOD assimilation. Compared to measurements from the EPA-AQS network, MERRAero shows better PM2.5 agreement with the IMPROVE network measurements, which are composed essentially of rural stations. Regardless the data network, MERRAero PM2.5 are closer to observation values during the summer while larger discrepancies are observed during the winter. Comparing MERRAero to PM2.5 data collected by the Chemical Speciation Network (CSN) offers greater insight on the species MERRAero predicts well and those for which there are biases relative to the EPA observations. Analysis of this speciated data indicates that the lack of nitrate emissions in MERRAero and an underestimation of carbonaceous emissions in the Western US explains much of the reanalysis bias during the winter. To further understand discrepancies between the reanalysis and observations, we use complimentary data to assess two important aspects of MERRAero that are of relevance to the diagnosis of PM2.5, in particular AOD and vertical structure

Air Pollution↗

Digital Human Modeling

The development of models to represent human characteristics and behaviors in human factors is broad and general. The term "model" can refer to any metaphor to represent any aspect of the human; it is generally used in research to mean a mathematical tool for the simulation (often in software, which makes the simulation digital) of some aspect of human performance and for the prediction of future outcomes. This section is restricted to the application of human models in physical design, e.g., in human factors engineering. This design effort is typically human interface design, and the digital models used are anthropometric. That is, they are visual models that are the physical shape of humans and that have the capabilities and constraints of humans of a selected population. They are distinct from the avatars used in the entertainment industry (movies, video games, and the like) in precisely that regard: as models, they are created through the application of data on humans, and they are used to predict human response; body stresses workspaces. DHM enable iterative evaluation of a large number of concepts and support rapid analysis, as compared with use of physical mockups. They can be used to evaluate feasibility of escape of a suited astronaut from a damaged vehicle, before launch or after an abort (England, et al., 2012). Throughout most of human spaceflight, little attention has been paid to worksite design for ground workers. As a result of repeated damage to the Space Shuttle which adversely affected flight safety, DHM analyses of ground assembly and maintenance have been developed over the last five years for the design of new flight systems (Stambolian, 2012, Dischinger and Dunn Jackson, 2014). The intent of these analyses is to assure the design supports the work of the ground crew personnel and thereby protect the launch vehicle. They help the analyst address basic human factors engineering questions: can a worker reach the task site from the work platform provided; can she or he see the task site; can she or he control tools, which, if dropped, might damage the system? Figure 7.3.1 provides an example of such analysis for a future NASA launch vehicle. [figure 7.3.1 here] In-space systems for operation by astronauts have long been targets for DHM analysis, given the focus on mission success and concerns for astronaut safety. Figure 7.3.2 illustrates the analysis of the design to support astronaut tasks for an International Space Station glovebox. [Figure 7.3.2 here] Use by

Dischinger, H. Charles, Jr.↗

SimGraph: A Flight Simulation Data Visualization Workstation

Today's modern flight simulation research produces vast amounts of time sensitive data, making a qualitative analysis of the data difficult while it remains in a numerical representation. Therefore, a method of merging related data together and presenting it to the user in a more comprehensible format is necessary. Simulation Graphics (SimGraph) is an object-oriented data visualization software package that presents simulation data in animated graphical displays for easy interpretation. Data produced from a flight simulation is presented by SimGraph in several different formats, including: 3-Dimensional Views, Cockpit Control Views, Heads-Up Displays, Strip Charts, and Status Indicators. SimGraph can accommodate the addition of new graphical displays to allow the software to be customized to each user s particular environment. A new display can be developed and added to SimGraph without having to design a new application, allowing the graphics programmer to focus on the development of the graphical display. The SimGraph framework can be reused for a wide variety of visualization tasks. Although it was created for the flight simulation facilities at NASA Langley Research Center, SimGraph can be reconfigured to almost any data visualization environment. This paper describes the capabilities and operations of SimGraph.

Kaplan, Joseph A.↗

A New Approach to Measure Contact Angle and Evaporation Rate with Flow Visualization in a Sessile Drop

The contact angle and the spreading process of sessile droplet are very crucial in many technological processes, such as painting and coating, material processing, film-cooling applications, lubrication, and boiling. Additionally, as it is well known that the surface free energy of polymers cannot be directly, measured for their elastic and viscous restraints. The measurements of liquid contact angle on the polymer surfaces become extremely important to evaluate the surface free energy of polymers through indirect methods linked with the contact angle data. Due to the occurrence of liquid evaporation is inevitable, the effects of evaporation on the contact angle and the spreading become very important for more complete understanding of these processes. It is of interest to note that evaporation can induce Marangoni-Benard convection in sessile drops. However, the impacts of the inside convection on the wetting and spreading processes are not clear. The experimental methods used by previous investigators cannot simultaneously measure the spreading process and visualize the convection inside. Based on the laser shadowgraphic system used by the present author, a very simple optical procedure has been developed to measure the contact angle, the spreading speed, the evaporation rate, and to visualize inside convection of a sessile drop simultaneously. Two CCD cameras were used to synchronously record the real-time diameter of the sessile drop, which is essential for determination of both spreading speed and evaporation rate, and the shadowgraphic image magnified by the sessile drop acting as a thin plano-convex lens. From the shadowgraph, the inside convection of the drop can be observed if any and the image outer diameter, which linked to the drop profile, can be measured. Simple equations have been derived to calculate the drop profile, including the instantaneous contact angle, height, and volume of the sessile drop, as well as the evaporation rate. The influence of the inside convection on the wetting and spreading processes can be figured out through comparison of the drop profiles with and without inside convection when the sessile drop is placed at different evaporation conditions.

Zhang, Nengli↗

Characterize Aerosols from MODIS MISR OMI MERRA-2: Dynamic Image Browse Perspective

Among the known atmospheric constituents, aerosols still represent the greatest uncertainty in climate research. To understand the uncertainty is to bring altogether of observational (in-situ and remote sensing) and modeling datasets and inter-compare them synergistically for a wide variety of applications that can bring far-reaching benefits to the science community and the broader society. These benefits can best be achieved if these earth science data (satellite and modeling) are well utilized and interpreted. Unfortunately, this is not always the case, despite the abundance and relative maturity of numerous satellite-borne sensors routinely measure aerosols. There is often disagreement between similar aerosol parameters retrieved from different sensors, leaving users confused as to which sensors to trust for answering important science questions about the distribution, properties, and impacts of aerosols. NASA Goddard Earth Sciences Data and Information Services Center (GES DISC) have developed a new visualization service (NASA Level 2 Data Quality Visualization, DQViz)supporting various visualization and data accessing capabilities from satellite Level 2(MODISMISROMI) and long term assimilated aerosols from NASA Modern-Era Retrospective analysis for Research and Applications, Version 2 (MERRA-2 displaying at their own native physical-retrieved spatial resolution. Functionality will include selecting data sources (e.g., multiple parameters under the same measurement), defining area-of-interest and temporal extents, zooming, panning, overlaying, sliding, and data subsetting and reformatting.

data quality↗

Multiplane binocular visual display system

Electro-optic system is interfaced with digital computer in flight simulator to generate simultaneous multiple-image planes in real time. System may have applications with other display and remote-control systems.

Chase, W. D.↗

Skylab/EREP application to ecological, geological, and oceanographic investigations of Delaware Bay

The author has identified the following significant results. Skylab/EREP S190A and S190B film products were optically enhanced and visually interpreted to extract data suitable for mapping coastal land use; inventorying wetlands vegetation; monitoring tidal conditions; observing suspended sediment patterns; charting surface currents; locating coastal fronts and water mass boundaries; monitoring industrial and municipal waste dumps in the ocean; and determining the size and flow direction of river, bay, and man-made discharge plumes. Film products were visually analyzed to identify and map ten land use and vegetation categories at a scale of 1:125,000. Thematic maps were compared with CARETS land use maps, resulting in classification accuracies of 50 to 98%. Digital tapes from S192 were used to prepare thematic land use maps. The resolutions of the S190A, S190B, and S192 systems were 20-40m, 10-20m, and 70-100m, respectively.

Klemas, V.↗

Fusion interfaces for tactical environments: An application of virtual reality technology

The term Fusion Interface is defined as a class of interface which integrally incorporates both virtual and nonvirtual concepts and devices across the visual, auditory, and haptic sensory modalities. A fusion interface is a multisensory virtually-augmented synthetic environment. A new facility has been developed within the Human Engineering Division of the Armstrong Laboratory dedicated to exploratory development of fusion interface concepts. This new facility, the Fusion Interfaces for Tactical Environments (FITE) Facility is a specialized flight simulator enabling efficient concept development through rapid prototyping and direct experience of new fusion concepts. The FITE Facility also supports evaluation of fusion concepts by operation fighter pilots in an air combat environment. The facility is utilized by a multidisciplinary design team composed of human factors engineers, electronics engineers, computer scientists, experimental psychologists, and oeprational pilots. The FITE computational architecture is composed of twenty-five 80486-based microcomputers operating in real-time. The microcomputers generate out-the-window visuals, in-cockpit and head-mounted visuals, localized auditory presentations, haptic displays on the stick and rudder pedals, as well as executing weapons models, aerodynamic models, and threat models.

Haas, Michael W.↗

Development of a multicomponent force and moment balance for water tunnel applications, volume 1

The principal objective of this research effort was to develop a multicomponent strain gauge balance to measure forces and moments on models tested in flow visualization water tunnels. An internal balance was designed that allows measuring normal and side forces, and pitching, yawing and rolling moments (no axial force). The five-components to applied loads, low interactions between the sections and no hysteresis. Static experiments (which are discussed in this Volume) were conducted in the Eidetics water tunnel with delta wings and a model of the F/A-18. Experiments with the F/A-18 model included a thorough baseline study and investigations of the effect of control surface deflections and of several Forebody Vortex Control (FVC) techniques. Results were compared to wind tunnel data and, in general, the agreement is very satisfactory. The results of the static tests provide confidence that loads can be measured accurately in the water tunnel with a relatively simple multicomponent internal balance. Dynamic experiments were also performed using the balance, and the results are discussed in detail in Volume 2 of this report.

Suarez, Carlos J.↗

Development of a multicomponent force and moment balance for water tunnel applications, volume 2

The principal objective of this research effort was to develop a multicomponent strain gauge balance to measure forces and moments on models tested in flow visualization water tunnels. Static experiments (which are discussed in Volume 1 of this report) were conducted, and the results showed good agreement with wind tunnel data on similar configurations. Dynamic experiments, which are the main topic of this Volume, were also performed using the balance. Delta wing models and two F/A-18 models were utilized in a variety of dynamic tests. This investigation showed that, as expected, the values of the inertial tares are very small due to the low rotating rates required in a low-speed water tunnel and can, therefore, be ignored. Oscillations in pitch, yaw and roll showed hysteresis loops that compared favorably to data from dynamic wind tunnel experiments. Pitch-up and hold maneuvers revealed the long persistence, or time-lags, of some of the force components in response to the motion. Rotary-balance experiments were also successfully performed. The good results obtained in these dynamic experiments bring a whole new dimension to water tunnel testing and emphasize the importance of having the capability to perform simultaneous flow visualization and force/moment measurements during dynamic situations.

Suarez, Carlos J.↗

Man-Machine Integration Design and Analysis System (MIDAS) v5: Augmentations, Motivations, and Directions for Aeronautics Applications

As automation and advanced technologies are introduced into transport systems ranging from the Next Generation Air Transportation System termed NextGen, to the advanced surface transportation systems as exemplified by the Intelligent Transportations Systems, to future systems designed for space exploration, there is an increased need to validly predict how the future systems will be vulnerable to error given the demands imposed by the assistive technologies. One formalized approach to study the impact of assistive technologies on the human operator in a safe and non-obtrusive manner is through the use of human performance models (HPMs). HPMs play an integral role when complex human-system designs are proposed, developed, and tested. One HPM tool termed the Man-machine Integration Design and Analysis System (MIDAS) is a NASA Ames Research Center HPM software tool that has been applied to predict human-system performance in various domains since 1986. MIDAS is a dynamic, integrated HPM and simulation environment that facilitates the design, visualization, and computational evaluation of complex man-machine system concepts in simulated operational environments. The paper will discuss a range of aviation specific applications including an approach used to model human error for NASA s Aviation Safety Program, and what-if analyses to evaluate flight deck technologies for NextGen operations. This chapter will culminate by raising two challenges for the field of predictive HPMs for complex human-system designs that evaluate assistive technologies: that of (1) model transparency and (2) model validation.

Gore, Brian F.↗

Image wavelet decomposition and applications

The general problem of computer vision has been investigated for more that 20 years and is still one of the most challenging fields in artificial intelligence. Indeed, taking a look at the human visual system can give us an idea of the complexity of any solution to the problem of visual recognition. This general task can be decomposed into a whole hierarchy of problems ranging from pixel processing to high level segmentation and complex objects recognition. Contrasting an image at different representations provides useful information such as edges. An example of low level signal and image processing using the theory of wavelets is introduced which provides the basis for multiresolution representation. Like the human brain, we use a multiorientation process which detects features independently in different orientation sectors. So, images of the same orientation but of different resolutions are contrasted to gather information about an image. An interesting image representation using energy zero crossings is developed. This representation is shown to be experimentally complete and leads to some higher level applications such as edge and corner finding, which in turn provides two basic steps to image segmentation. The possibilities of feedback between different levels of processing are also discussed.

Treil, N.↗