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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 739 records · Page 41

Using Virtual Reality to Envision Deployment of Spacesuit-Compatible Augmented Reality Displays for Lunar Surface Operations

The National Aeronautics and Space Administration (NASA) aims to land crew on the lunar surface to establish a sustainable presence and develop operational concepts for future long-duration missions. New technologies will be necessary to extend planning and execution capabilities for lunar surface activities. NASA’s Joint Augmented Reality Visual Informatics System (Joint AR) is one such technology. Joint AR is a suit-mounted augmented reality (AR) display and computes system which facilitates unprecedented information exchange and data visualization capabilities between mission support operators and suited crew. This paper describes challenges associated with developing AR technology for an envisioned work domain by applying a sociotechnical lens to the iterative testing and development of novel AR technology through virtual reality (VR). A VR testbed was established to simulate a representative lunar surface environment, enabling a series of three human-in-the-loop (HITL) tests evaluating AR navigation interfaces for exploration extravehicular activity (xEVA). Our findings identify several considerations for future Joint AR design and testing efforts, including challenges with data overload, attentional demands, and environment-related perceptual challenges. Trade-offs and potential approaches are discussed to mitigate these challenges and improve future Joint AR testing fidelity.

Jacob Keller↗

Using Virtual Reality to Envision Deployment of Spacesuit-Compatible Augmented Reality Displays for Lunar Surface Operations

The National Aeronautics and Space Administration (NASA) aims to land crew on the lunar surface to establish a sustainable presence and develop operational concepts for future long-duration missions. New technologies will be necessary to extend planning and execution capabilities for lunar surface activities. NASA’s Joint Augmented Reality Visual Informatics System (Joint AR) is one such technology. Joint AR is a suit-mounted augmented reality (AR) display and computes system which facilitates unprecedented information exchange and data visualization capabilities between mission support operators and suited crew. This paper describes challenges associated with developing AR technology for an envisioned work domain by applying a sociotechnical lens to the iterative testing and development of novel AR technology through virtual reality (VR). A VR testbed was established to simulate a representative lunar surface environment, enabling a series of three human-in-the-loop (HITL) tests evaluating AR navigation interfaces for exploration extravehicular activity (xEVA). Our findings identify several considerations for future Joint AR design and testing efforts, including challenges with data overload, attentional demands, and environment-related perceptual challenges. Trade-offs and potential approaches are discussed to mitigate these challenges and improve future Joint AR testing fidelity.

Matthew Miller↗

Assessment of Alternative Interfaces for Manual Commanding of Spacecraft Systems: Compatibility with Flexible Allocation Policies

Astronauts will be responsible for executing a much larger body of procedures as human exploration moves further from Earth and Mission Control. Efficient, reliable methods for executing these procedures, including manual, automated, and mixed execution will be important. Our interface integrates step-by-step instruction with the means for execution. The research reported here compared manual execution using the new system to a system analogous to the manual-only system currently in use on the International Space Station, to assess whether user performance in manual operations would be as good or better with the new than with the legacy system. The system used also allows flexible automated execution. The system and our data lay the foundation for integrating automated execution into the flow of procedures designed for humans. In our formative study, we found speed and accuracy of manual procedure execution was better using the new, integrated interface over the legacy design.

HCI↗

Comparison of Human Modeling Tools for Efficiency of Prediction of EVA Tasks

Design of ExtraVehicular Activity (EVA) interfaces for International Space Station is important to successful assembly. This is highlighted by the recent rise in the estimate of time required for EVA during the assembly to 900 hours. The traditional method of evaluating EVA design is examination of mockups in neutral buoyancy testing. While effective, this is costly. Any tools for streamlining this process have positive cost and schedule implications for Station design. The human modelling software package Jack has been shown to be a useful tool in computer-aided design of space hardware requiring actuation in EVA. The package has been used to aid in the design of flight hardware for a Station Assembly Mission; evaluation was based on comparison of the computer simulations with neutral buoyancy simulations. When used to predict the feasibility of tasks, the software was found to be effective for reach and visibility evaluation. Some limitations have been encountered in prediction of work clearances. Another human simulator is currently being evaluated using the same hardware and comparisons to the same Neutral Buoyancy simulations. Preliminary results for ERGO, which is derived from robotics software, indicate similar strengths and weaknesses.

Dischinger, H. Charles, Jr.↗

Future Operations

The principles and reasons for employing Human Autonomy Teaming is discussed. Application of these techniques to multi-vehicle control is described. In several operational environments from small drone delivery to air taxi to autonomous cargo, many companies will need technologies that will allow for the operation of an unmanned aircraft (UAS or eVTOL) by a small crew of individuals that are located in a remote network operations center. That is, Multiple operators supervising an increasing Number of vehicles (M:N). This will require a new control/supervisory paradigm where the supervisors team with automation to achieve their joint tasks; Human Autonomy Teaming (HAT). This task will follow the HAT philosophy and tenants (e.g., trust, bi-directional communication, pilot directed interfaces). It will also develop and employ specific HAT tools (e.g., playbook, working agreements, predictive timeline displays, transparent interfaces to build trust). This presentation discusses the future of GCS control stations and need for Human Systems Integration.

multi-vehicle control↗

An ultrasonic technique to measure the depth of burn wounds in humans

Whenever ultrasound encounters discontinuity in its medium of propagation, some energy is reflected from the interface. Such reflections or echoes occur when incident energy encounters the front skin, viable/necrotic, and dermis/fat skin tissue interfaces. It was shown that the most probable cause of the viable/necrotic interface is the uncoiling of collagen in the necrotic tissue, which can cause a reflection at the viable/necrotic interface of approximately 10 percent of the wave amplitude, and is approximately the same as that from the other two interfaces noted. The instrument, still in the prototype stage, was designed to detect the various reflections from within the skin layer. It is shown that, by studying the timing between the various echoes, one can use ultrasound as an aid in diagnosing the depth of burned skin tissue in humans. The instrument is a 60-MHz A-scan unit, modified to more easily identify the echoes occurring within the short time interval during which the reflections are received from the skin layers. A high frequency unit was selected so that various transducers could be utilized to optimize the system. Signal conditioning circuits were modified and added to provide an adequate display of the principle reflections expected. The unit was successful in studying burned tissue in pigs and was recently used to study burn wounds in humans. Measurement techniques and preliminary results are presented.

Yost, William T.↗

Fusion of Test and Analysis: Artemis I Booster to Mobile Launcher Interface Validation

NASA is in the midst of bold and exciting next steps in human exploration and spaceflight. The designs of the new Space Launch System (SLS), the Orion spacecraft and the Exploration Ground Systems (EGS) for vehicle processing and launch are essentially complete and there has been significant progress in manufacturing and assembly of specific hardware for the Artemis I and Artemis II missions. Equally as important, the program level and integrated system level testing and analyses are also well underway to support integrated verification, validation, and Certificate of Flight Readiness (CoFR) for Artemis I. Testing and analysis are key to addressing technical challenges faced by the Artemis missions. Building block approaches are required that provide the right balance between component, element, and/or system level testing that satisfies verification and validation objectives where uncertainties are quantified and minimized. Artemis I is a system of systems that requires a fusion of test and analysis that adeptly characterizes critical interfaces between major program elements. An example of this fusion involves characterizing the interface between the SLS booster and the Mobile Launcher (ML) Vertical Support Post (VSP) interfaces. Proper characterization of this interface represents a number of challenges beginning with the fact that it is a mating of ground support structure in the form of a civil structure to flight hardware. Both sides of the interface are built to different construction standards, but are governed by interface requirements to ensure compatibility when mated. From past program experience, the flexibility at the booster to ML interface is critical in developing accurate prelaunch stacking and cryogenic preloads, squat loads, and pad separation release of preloads and squat loads. This same premise holds for Artemis I. To characterize the asymmetric characteristics at this interface, careful consideration of static forces due to gravity loading with the commensurate effects due to leveling during booster stacking (i.e., spacing and shimming) and nonlinear geometric forces are necessary for inclusion in pre-test assessments. This paper will look at these issues for the upcoming Booster Pull Test in which two boosters will be installed on the ML and one of these boosters will undergo static lateral loading followed afterwards with dynamic excitation into resonance and free-decay. This paper evaluates the booster to ML interface characteristics by characterizing the interface flexibility between the booster aft skirt and the ML VSP interfaces. Furthermore, this paper methodically evaluates the effect of the following on the test outcome: gravitational effects on the booster and ML, the effects of VSP leveling, spacing, and shimming under gravitational loading during booster stacking, the effect of geometric nonlinear follower force due to cg offset as booster is laterally displaced, and the system coupling between the booster under test, ML, and the second booster. Simulated results for a static load pull and dynamic excitation provide insight into the differences in measurement responses when boundary conditions and geometric conditions are included and not included.

Joel W Sills Jr.↗

NASA HAT Lab Activities

The principles and reasons for employing Human Autonomy Teaming is discussed. Application of these techniques to multi-vehicle control is described. In several operational environments from small drone delivery to air taxi to autonomous cargo, many companies will need technologies that will allow for the operation of an unmanned aircraft (UAS or eVTOL) by a small crew of individuals that are located in a remote network operations center. That is, Multiple operators supervising an increasing Number of vehicles (M:N). This will require a new control/supervisory paradigm where the supervisors team with automation to achieve their joint tasks; Human Autonomy Teaming (HAT). This task will follow the HAT philosophy and tenants (e.g., trust, bi-directional communication, pilot directed interfaces). It will also develop and employ specific HAT tools (e.g., playbook, working agreements, predictive timeline displays, transparent interfaces to build trust).

multi-vehicle control↗

CisLunar Habitat Internal Architecture Design Criteria

BACKGROUND: In preparation for human exploration to Mars, there is a need to define the development and test program that will validate deep space operations and systems. In that context, a Proving Grounds CisLunar habitat spacecraft is being defined as the next step towards this goal. This spacecraft will operate differently from the ISS or other spacecraft in human history. The performance envelope of this spacecraft (mass, volume, power, specifications, etc.) is being defined by the Future Capabilities Study Team. This team has recognized the need for a human-centered approach for the internal architecture of this spacecraft and has commissioned a CisLunar Phase-1 Habitat Internal Architecture Study Team to develop a NASA reference configuration, providing the Agency with a "smart buyer" approach for future acquisition. THE CISLUNAR HABITAT INTERNAL ARCHITECTURE STUDY: Overall, the CisLunar Habitat Internal Architecture study will address the most significant questions and risks in the current CisLunar architecture, habitation, and operations concept development. This effort is achieved through definition of design criteria, evaluation criteria and process, design of the CisLunar Habitat Phase-1 internal architecture, and the development and fabrication of internal architecture concepts combined with rigorous and methodical Human-in-the-Loop (HITL) evaluations and testing of the conceptual innovations in a controlled test environment. The vision of the CisLunar Habitat Internal Architecture Study is to design, build, and test a CisLunar Phase-1 Habitat Internal Architecture that will be used for habitation (e.g. habitability and human factors) evaluations. The evaluations will mature CisLunar habitat evaluation tools, guidelines, and standards, and will interface with other projects such as the Advanced Exploration Systems (AES) Program integrated Power, Avionics, Software (iPAS), and Logistics for integrated human-in-the-loop testing. The mission of the CisLunar Habitat Internal Architecture Study is to become a forcing function to establish a common understanding of CisLunar Phase-1 Habitation Internal Architecture design criteria, processes, and tools. The scope of the CisLunar Habitat Internal Architecture study is to design, develop, demonstrate, and evaluate a Phase-1 CisLunar Habitat common module internal architecture based on design criteria agreed to by NASA, the International Partners, and Commercial Exploration teams. This task is to define the CisLunar Phase-1 Internal Architecture Government Reference Design, assist NASA in becoming a "smart buyer" for Phase-1 Habitat Concepts, and ultimately to derive standards and requirements from the Internal Architecture Design Process. The first step was to define a Habitat Internal Architecture Design Criteria and create a structured philosophy to be used by design teams as a filter by which critical aspects of consideration would be identified for the purpose of organizing and utilizing interior spaces. With design criteria in place, the team will develop a series of iterative internal architecture concept designs which will be assessed by means of an evaluation criteria and process. These assessments will successively drive and refine the design, leading to the combination and down-selection of design concepts. A single refined reference design configuration will be developed into in a medium-to-high fidelity mockup. A multi-day human-in-the-loop mission test will fully evaluate the reference design and validate its configuration. Lessons learned from the design and evaluation will enable the team to identify appropriate standards for Phase-1 CisLunar Habitat Internal Architecture and will enable NASA to develop derived requirements in support of maturing CisLunar Habitation capabilities. This paper will describe the criteria definition process, workshop event, and resulting CisLunar Phase-1 Habitat Internal Architecture Design Criteria.

Jones, R.↗

RAPID and HTML5's potential

Just as important as the engineering that goes into building a robot is the method of interaction, or how human users will use the machine. As part of the Human-System Interactions group (Conductor) at JPL, I explored using a web interface to interact with ATHLETE, a prototype lunar rover. I investigated the usefulness of HTML 5 and Javascript as a telemetry viewer as well as the feasibility of having a rover communicate with a web server. To test my ideas I built a mobile-compatible website and designed primarily for an Android tablet. The website took input from ATHLETE engineers, and upon its completion I conducted a user test to assess its effectiveness.

All-Terrain Hex-Limbed Extra-Terrestrial Explorer ↗

Evolution of the Next Exploration Toilet through Human-in-the-Loop (HITL) Testing

Human waste collection in space is a unique and necessary function that all crewmembers must perform. The variability in how each crewmember uses the toilet to urinate and defecate introduces complexities and challenges with regards to overall hardware design. Because of this variability, it is important to consider crew inputs in all aspects of a toilet design especially with regards to crew interfaces that could impact overall waste collection. Access to crew feedback is essential to the design process and should be considered early and often through the various design phases. In 2020, NASA started a project for the Human Landing System (HLS) program to develop a Government Furnished Equipment (GFE) toilet option. The project is known as the Lavatory On-Orbit (LOO). During the early development of the LOO, the project team conducted several crew evaluations to collect and summarize valuable crew feedback on system design, function, and overall usability to influence the next design iteration. Because every person could use the system differently in space, it was extremely important to collect and analyze the data in a very methodical manner to appropriately influence the design based on the evaluation results. Establishing a standard process ensures consistent data collection from one evaluation to another, helps to maintain privacy for each test subject’s inputs and removes any potential bias from test subject to test subject. To date, the team has completed four crew evaluations on prototypes for the different LOO hardware. This paper will summarize the methodology used to conduct the evaluations as well as how data was collected and analyzed. The paper will also provide details on each of the evaluations and how the design was updated based on the results.

toilet↗

Evolution of the Next Exploration Toilet Through Human-in-the-Loop (HITL) Testing

Human waste collection in space is a unique and necessary function that all crewmembers must perform. The variability in how each crewmember uses the toilet to urinate and defecate introduces complexities and challenges with regards to overall hardware design. Because of this variability, it is important to consider crew inputs in all aspects of a toilet design especially with regards to crew interfaces that could impact overall waste collection. Access to crew feedback is essential to the design process and should be considered early and often through the various design phases. In 2020, NASA started a project for the Human Landing System (HLS) program to develop a Government Furnished Equipment (GFE) toilet option. The project is known as the Lavatory On-Orbit (LOO). During the early development of the LOO, the project team conducted several crew evaluations to collect and summarize valuable crew feedback on system design, function, and overall usability to influence the next design iteration. Because every person could use the system differently in space, it was extremely important to collect and analyze the data in a very methodical manner to appropriately influence the design based on the evaluation results. Establishing a standard process ensures consistent data collection from one evaluation to another, helps to maintain privacy for each test subject’s inputs and removes any potential bias from test subject to test subject. To date, the team has completed four crew evaluations on prototypes for the different LOO hardware. This paper will summarize the methodology used to conduct the evaluations as well as how data was collected and analyzed. The paper will also provide details on each of the evaluations and how the design was updated based on the results.

toilet↗

Evolution of the Next Exploration Toilet Through Human-in-the-Loop (HITL) Testing

Human waste collection in space is a unique and necessary function that all crewmembers must perform. The variability in how each crewmember uses the toilet to urinate and defecate introduces complexities and challenges with regards to overall hardware design. Because of this variability, it is important to consider crew inputs in all aspects of a toilet design especially with regards to crew interfaces that could impact overall waste collection. Access to crew feedback is essential to the design process and should be considered early and often through the various design phases. In 2020, NASA started a project for the Human Landing System (HLS) program to develop a Government Furnished Equipment (GFE) toilet option. The project is known as the Lavatory On-Orbit (LOO). During the early development of the LOO, the project team conducted several crew evaluations to collect and summarize valuable crew feedback on system design, function, and overall usability to influence the next design iteration. Because every person could use the system differently in space, it was extremely important to collect and analyze the data in a very methodical manner to appropriately influence the design based on the evaluation results. Establishing a standard process ensures consistent data collection from one evaluation to another, helps to maintain privacy for each test subject’s inputs and removes any potential bias from test subject to test subject. To date, the team has completed four rounds of crew evaluations with multiple crewmembers on prototypes for the different LOO subsystems. This paper will summarize the methodology used to conduct the evaluations as well as how data was collected and analyzed. The paper will also provide details on each of the evaluations and how the design was updated based on the results.

toilet↗

Evolution of the Next Exploration Toilet Through Human-in-the-Loop (HITL) Testing

Human waste collection in space is a unique and necessary function that all crewmembers must perform. The variability in how each crewmember uses the toilet to urinate and defecate introduces complexities and challenges with regards to overall hardware design. Because of this variability, it is important to consider crew inputs in all aspects of a toilet design especially with regards to crew interfaces that could impact overall waste collection. Access to crew feedback is essential to the design process and should be considered early and often through the various design phases. In 2020, NASA started a project for the Human Landing System (HLS) program to develop a Government Furnished Equipment (GFE) toilet option. The project is known as the Lavatory On-Orbit (LOO). During the early development of the LOO, the project team conducted several crew evaluations to collect and summarize valuable crew feedback on system design, function, and overall usability to influence the next design iteration. Because every person could use the system differently in space, it was extremely important to collect and analyze the data in a very methodical manner to appropriately influence the design based on the evaluation results. Establishing a standard process ensures consistent data collection from one evaluation to another, helps to maintain privacy for each test subject’s inputs and removes any potential bias from test subject to test subject. To date, the team has completed four rounds of crew evaluations with multiple crewmembers on prototypes for the different LOO subsystems. This paper will summarize the methodology used to conduct the evaluations as well as how data was collected and analyzed. The paper will also provide details on each of the evaluations and how the design was updated based on the results.

toilet↗

Human-centered automation and AI - Ideas, insights, and issues from the Intelligent Cockpit Aids research effort

A development status evaluation is presented for the NASA-Langley Intelligent Cockpit Aids research program, which encompasses AI, human/machine interfaces, and conventional automation. Attention is being given to decision-aiding concepts for human-centered automation, with emphasis on inflight subsystem fault management, inflight mission replanning, and communications management. The cockpit envisioned is for advanced commercial transport aircraft.

Abbott, Kathy H.↗

Integrating Human Factors into Crew Exploration Vehicle (CEV) Design

The purpose of this design process is to apply Human Engineering (HE) requirements and guidelines to hardware/software and to provide HE design, analysis and evaluation of crew interfaces. The topics include: 1) Background/Purpose; 2) HE Activities; 3) CASE STUDY: Net Habitable Volume (NHV) Study; 4) CASE STUDY: Human Modeling Approach; 5) CASE STUDY: Human Modeling Results; 6) CASE STUDY: Human Modeling Conclusions; 7) CASE STUDY: Human-in-the-Loop Evaluation Approach; 8) CASE STUDY: Unsuited Evaluation Results; 9) CASE STUDY: Suited Evaluation Results; 10) CASE STUDY: Human-in-the-Loop Evaluation Conclusions; 11) Near-Term Plan; and 12) In Conclusion

Mihriban Whitmore↗

Influence of Combined Whole-Body Vibration Plus G-Loading on Visual Performance

Recent engineering analyses of the integrated Ares-Orion stack show that vibration levels for Orion crews have the potential to be much higher than those experienced in Gemini, Apollo, and Shuttle vehicles. Of particular concern to the Constellation Program (CxP) is the 12 Hz thrust oscillation (TO) that the Ares-I rocket develops during the final ~20 seconds preceding first-stage separation, at maximum G-loading. While the structural-dynamic mitigations being considered can assure that vibration due to TO is reduced to below the CxP crew health limit, it remains to be determined how far below this limit vibration must be reduced to enable effective crew performance during launch. Moreover, this "performance" vibration limit will inform the operations concepts (and crew-system interface designs) for this critical phase of flight. While Gemini and Apollo studies provide preliminary guidance, the data supporting the historical limits were obtained using less advanced interface technologies and very different operations concepts. In this study, supported by the Exploration Systems Mission Directorate (ESMD) Human Research Program, we investigated display readability-a fundamental prerequisite for any interaction with electronic crew-vehicle interfaces-while observers were subjected to 12 Hz vibration superimposed on the 3.8 G loading expected for the TO period of ascent. Two age-matched groups of participants (16 general population and 13 Crew Office) performed a numerical display reading task while undergoing sustained 3.8 G loading and whole-body vibration at 0, 0.15, 0.3, 0.5, and 0.7 g in the eyeballs in/out (x-axis) direction. The time-constrained reading task used an Orion-like display with 10- and 14-pt non-proportional sans-serif fonts, and was designed to emulate the visual acquisition and processing essential for crew system monitoring. Compared to the no-vibration baseline, we found no significant effect of vibration at 0.15 and 0.3 g on task error rates (ER) or response times (RT). Significant degradations in both ER and RT, however, were observed at 0.5 and 0.7 g for 10-pt, and at 0.7 g for 14-pt font displays. These objective performance measures were mirrored by participants' subjective ratings. Interestingly, we found that the impact of vibration on ER increased with distance from the center of the display, but only for vertical displacements. Furthermore, no significant ER or RT aftereffects were detected immediately following vibration, regardless of amplitude. Lastly, given that our reading task required no specialized spaceflight expertise, our finding that effects were not statistically distinct between our two groups is not surprising. The results from this empirical study provide initial guidance for evaluating the display readability trade-space between text-font size and vibration amplitude. However, the outcome of this work should be considered preliminary in nature for a number of reasons: 1. The single 12 Hz x-axis vibration employed was based on earlier load-cycle models of the induced TO environment at the end of Ares-I first stage flight. Recent analyses of TO mitigation designs suggest that significant concurrent off-axis vibration may also occur. 2. The shirtsleeve environment in which we tested fails to capture the full kinematic and dynamic complexity of the physical interface between crewmember and the still-to-bematured helmet-suit-seat designs, and the impact these will have for vibration transmission and consequent performance. 3. By examining performance in this reading and number processing task, we are only assessing readability, a first and necessary step that in itself does not directly address the performance of more sophisticated operational tasks such as vehicle-health monitoring or manual control of the vehicle.

readability↗