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At least 739 records · Page 41

The Dark Energy Survey Supernova Programme: Modelling Selection Efficiency and Observed Core-collapse Supernova Contamination

The analysis of current and future cosmological surveys of Type Ia supernovae (SNe Ia) at high redshift depends on the accuratephotometric classification of the SN events detected. Generating realistic simulations of photometric SN surveys constitutes anessential step for training and testing photometric classification algorithms, and for correcting biases introduced by selectioneffects and contamination arising from core-collapse SNe in the photometric SN Ia samples. We use published SN time-seriesspectrophotometric templates, rates, luminosity functions, and empirical relationships between SNe and their host galaxies toconstruct a framework for simulating photometric SN surveys. We present this framework in the context of the Dark EnergySurvey (DES) 5-yr photometric SN sample, comparing our simulations of DES with the observed DES transient populations.We demonstrate excellent agreement in many distributions, including Hubble residuals, between our simulations and data.We estimate the core collapse fraction expected in the DES SN sample after selection requirements are applied and beforephotometric classification. After testing different modelling choices and astrophysical assumptions underlying our simulation,we find that the predicted contamination varies from 7.2 to 11.7 per cent, with an average of 8.8 per cent and an r.m.s. of 1.1 percent. Our simulations are the first to reproduce the observed photometric SN and host galaxy properties in high-redshift surveyswithout fine-tuning the input parameters. The simulation methods presented here will be a critical component of the cosmologyanalysis of the DES photometric SN Ia sample: correcting for biases arising from contamination, and evaluating the associatedsystematic uncertainty.

M Vincenzi↗

Artemis Lunar Surface VR/ARGOS Trainer

This proposal aims to provide insight by identifying potential risks and unknowns of lander egress and surface operations through a Mixed Reality (MR) planning, training, and analysis capability that integrates Virtual Reality (VR) simulations and the Active Response Gravity Offload System (ARGOS) in support of Artemis missions to the moon. The VR simulation will incorporate lunar digital elevation map data and imagery to provide accurate terrain of the south pole and Shackleton Crater. Date specific ephemerides will used to simulate the extreme lighting environment. Virtual representations of a lunar lander vehicle will be represented with a physical mockup of the porch and ladder assembly. Human-in-the-loop engineering test runs within ARGOS will be used to refine performance of the Mixed Reality interface with the mockup platform and define procedures for training.

Lee K Bingham↗

Modeling the Effects of Stress: An Approach to Training

Stress is an integral element of the operational conditions experienced by combat medics. The effects of stress can compromise the performance of combat medics who must reach and treat their comrades under often threatening circumstances. Examples of these effects include tunnel vision, loss of motor control, and diminished hearing, which can result in an inability to perceive further danger, satisfactorily treat the casualty, and communicate with others. While many training programs strive to recreate this stress to aid in the experiential learning process, stress inducement may not always be feasible or desired. In addition, live simulations are not always a practical, convenient, and repeatable method of training. Instead, presenting situational training on a personal computer is proposed as an effective training platform in which the effects of stress can be addressed in a different way. We explore the cognitive and motor effects of stress, as well as the benefits of training for mitigating these effects in real life. While many training applications focus on inducing stress in order to "condition" the stress response, the author explores the possibilities of modeling stress to produce a similar effect. Can presenting modeled effects of stress help prepare or inoculate soldiers for stressful situations in which they must perform at a high level? This paper investigates feasibility of modeling stress and describes the preliminary design considerations of a combat medic training system that utilizes this method of battlefield preparation.

Cuper, Taryn↗

Research and analysis of head-directed area-of-interest visual system concepts

An analysis and survey with conjecture supporting a preliminary data base design is presented. The data base is intended for use in a Computer Image Generator visual subsystem for a rotorcraft flight simulator that is used for rotorcraft systems development, not training. The approach taken was to attempt to identify the visual perception strategies used during terrain flight, survey environmental and image generation factors, and meld these into a preliminary data base design. This design is directed at Data Base developers, and hopefully will stimulate and aid their efforts to evolve such a Base that will support simulation of terrain flight operations.

Sinacori, J. B.↗

My Rewarding Summer Research Experience at NASA

My summer research experience at the Kennedy Space Center has been a truly rewarding one. As an electrical engineering student at the University of South Florida, I was blessed with a beneficial opportunity to gain valuable knowledge in my career, and also apply it through working at NASA. One of my inspirations in becoming an engineer is to work at NASA someday, and I was very excited and honored to have this opportunity. My goal in this internship was to strengthen my preparation in becoming an engineer by learning new material, acquiring skills by practicing what I learned, and discovering the expectations of engineering work at NASA. Through this summer research, I was able to learn new computer programs and perform various tasks that gave me experience and skills as an engineer. My primary job was to conduct work on the Constellation Test article, which is a simulation model of the Crew Launch Vehicle (CLV) tanking system. This is a prototype of a launch facility and an Ares I Vehicle, which God willing will transport astronauts to the moon. Construction of the CLV is in progress and a test launch is anticipated for 2010. Moreover, the Test Article serves as a demonstration too, training test bed, and may be expanded for new simulation of launch system elements, which could be applied to real life operations. The test article is operated and run by a Programmable Logic Controller (PLC), which is a digital computer that is used to control all forms of machinery such as those in manufacturing buildings and other industries. PLCs are different than other computers because of the physical protection they have against damaging environmental conditions that would destroy other computers. Also, PLCs are equipped with lots of input and output connections that allow extensive amounts of commands to be executed, which would normally require many computers to do. Therefore, PLCs are small, rugged, and extremely powerful tools that may continue to be employed at NASA. Furthermore, in order to conduct productive work on the Test Article, I needed to learn the computer program called RS Logics 5000.

Aviles, Andres↗

Computer simulation of on-orbit manned maneuvering unit operations

Simulation of spacecraft on-orbit operations is discussed in reference to Martin Marietta's Space Operations Simulation laboratory's use of computer software models to drive a six-degree-of-freedom moving base carriage and two target gimbal systems. In particular, key simulation issues and related computer software models associated with providing real-time, man-in-the-loop simulations of the Manned Maneuvering Unit (MMU) are addressed with special attention given to how effectively these models and motion systems simulate the MMU's actual on-orbit operations. The weightless effects of the space environment require the development of entirely new devices for locomotion. Since the access to space is very limited, it is necessary to design, build, and test these new devices within the physical constraints of earth using simulators. The simulation method that is discussed here is the technique of using computer software models to drive a Moving Base Carriage (MBC) that is capable of providing simultaneous six-degree-of-freedom motions. This method, utilized at Martin Marietta's Space Operations Simulation (SOS) laboratory, provides the ability to simulate the operation of manned spacecraft, provides the pilot with proper three-dimensional visual cues, and allows training of on-orbit operations. The purpose here is to discuss significant MMU simulation issues, the related models that were developed in response to these issues and how effectively these models simulate the MMU's actual on-orbiter operations.

Stuart, G. M.↗

Design and Testing of a Prototype Lunar or Planetary Surface Landing Research Vehicle (LPSLRV)

This handbook describes a two-semester senior design course sponsored by the NASA Office of Education, the Exploration Systems Mission Directorate (ESMD), and the NASA Space Grant Consortium. The course was developed and implemented by the Mechanical and Aerospace Engineering Department (MAE) at Utah State University. The course final outcome is a packaged senior design course that can be readily incorporated into the instructional curriculum at universities across the country. The course materials adhere to the standards of the Accreditation Board for Engineering and Technology (ABET), and is constructed to be relevant to key research areas identified by ESMD. The design project challenged students to apply systems engineering concepts to define research and training requirements for a terrestrial-based lunar landing simulator. This project developed a flying prototype for a Lunar or Planetary Surface Landing Research Vehicle (LPSRV). Per NASA specifications the concept accounts for reduced lunar gravity, and allows the terminal stage of lunar descent to be flown either by remote pilot or autonomously. This free-flying platform was designed to be sufficiently-flexible to allow both sensor evaluation and pilot training. This handbook outlines the course materials, describes the systems engineering processes developed to facilitate design fabrication, integration, and testing. This handbook presents sufficient details of the final design configuration to allow an independent group to reproduce the design. The design evolution and details regarding the verification testing used to characterize the system are presented in a separate project final design report. Details of the experimental apparatus used for system characterization may be found in Appendix F, G, and I of that report. A brief summary of the ground testing and systems verification is also included in Appendix A of this report. Details of the flight tests will be documented in a separate flight test report. This flight test report serves as a complement to the course handbook presented here. This project was extremely ambitious, and achieving all of the design and test objectives was a daunting task. The schedule ran slightly longer than a single academic year with the complete design closure not occurring until early April. Integration and verification testing spilled over into late May and the first flight did not occur until mid to late June. The academic year at Utah State University ended on May 8, 2010. Following the end of the academic year, testing and integration was performed by the faculty advisor, paid research assistants, and volunteer student help

Murphy, Gloria A.↗

Training Artemis Astronauts to Explore the Moon

To prepare for human exploration of the Moon in the mid-2020s, NASA is developing a program to provide geoscience and planetary science classroom training and geologic eld training to astronauts and other mission personnel. The Artemis geoscience training plan builds on a long legacy: NASA has trained astronauts in geology, planetary science, and geological eld work for more than 50 years. From ~1965-1972, the geology focus for astronauts included orbital Earth observations during the early NASA missions, but the endgame was preparation for the Apollo missions to the Lunar surface [see Phinney (2015), NASA-SP-2015-626; Lofgren et al.(2011);Schmitt, et al. (2011); and El Baz (2011), all from GSA SP483]. From the mid 1970s through2017, the primary purpose for geoscience training was to prepare astronauts to observe theEarth and document a wide variety of Earth processes from orbital platforms (Skylab, SpaceShuttle and International Space Station). Astronaut observations of Earth from the InternationalSpace Station remain an important activity today, but the prospect of exploration of the lunar surface through the Artemis Program lends additional purpose to the geoscience content and eld experiences that we provide the astronauts. We recently completed the geology and eld training with Astronaut Class 22 and are now planning both focused eld exercises and simulations for future Artemis crews, as well as the accompanying classroom lessons on lunar and planetary sciences. The training we offer extends beyond the astronaut office – we partner across operational and engineering organizations at NASA and provide eld work exercises and opportunities to personnel in the Flight Operations Directorate (responsible for the overall training and certification), as well as the exploration Extravehicular Activity Oce (developing spacewalk suits and tools). These partnerships contribute to building a common language and sense of purpose, and also help to ensure that NASA’s geoscience training and science operations are fully integrated with the teams and systems responsible for getting the next generation of astronauts to the surface of the Moon.

Artemis↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

A Cross-Industry Analysis of LOFT Debriefings

Line Oriented Simulation (LOS) iss widely used to provide crews opportunities to practice Cockpit Resource Management (CRM) concepts in realistic, challenging simulated flight situations. LOS includes both Line Oriented Flight Training (LOFT), the original "non-jeopardy" form in which the crews are not graded on their performance, and Line Oriented Evaluation (LOE). In LOE, crews are graded, which is required in those airlines that participate in the FAA's Advanced Qualification Program (ALP). How much crews learn in LOS arid take back to the line hinges on the effectiveness of the debriefing that follows the LOS. The simulation itself is a busy, intense experience, and thoughtful discussion afterwards is necessary for the crew to sort out and interpret what happened and why. Instructors are expected to lead briefings in a way that encourages crew members to analyze for themselves their performance in the LOS. Rather than lecturing the crew in the traditional manner on what they did right and wrong, the instructor is expected to facilitate self-discovery and self-critique by the crew. We have recently completed a study in which we observed 36 LOFT briefings at 5 major U.S. airlines. We audiotape recorded the briefings, transcribed the recordings, and coded for more than 70 variables. Our analysis addresses four broad questions: To what extent do instructors attempt to facilitate crew self-analysis? What techniques do instructors use to facilitate and how effective are these techniques? What is the character of crew participation? To what extent do briefings emphasize CRM and crew performance? We discuss the implications of our findings for ALP and LOE.

Dismukes, Key↗

Testing the Exploration ConOps (ExCon) Mockup Suit in Lunar Analog Environments in 2022

Understanding how to effectively train for Extravehicular Activities (EVAs) for Artemis missions is critical. Developing high-fidelity simulation environments is important for Artemis mission preparation. Because the actual Lunar exploration environment cannot be fully replicated on Earth, it is paramount to determine where and how to properly train the Artemis team. The overall focus for this test series was developing the capability to perform Artemis simulated EVAs in high-fidelity, full-scale environments. This test series was broken into three distinct tests titled after the EVA & Human Surface Mobility (HSM) Program (EHP) integrated test team: Joint EVA & HSM Test Team (JETT). The test locations are planned to serve as Artemis training sites and were selected because of their relevance to the expected Artemis Lunar terrain. JETT1 was conducted near Kilbourne Hole by El Paso, Texas and focused on hardware development and checkout. JETT2 was conducted in the Icelandic Highlands and began the transition towards EVA concept of operations (con-ops), risks and technology. JETT3 was conducted near SP Crater by Flagstaff, Arizona and focused on simulating the Artemis III mission including a Houston based Flight Control Team (FCT) and a Science Mission Directorate (SMD) science team. All three JETT tests utilized the Exploration Concept of Operations (ExCon) mockup space suit. The ExCon mockup suit is a lightweight, unpressurized Exploration Extravehicular Mobility Unit (xEMU) simulator. While it cannot replicate the feel of working within a pressurized suit, it does introduce similar volume constraints and some of the mobility programing to simulate the user experience in the xEMU. Overall, the JETT testing was able to create a simulated Lunar EVA and have two subjects perform full scale operations in line with Artemis III mission expectations. Future work is planned to continue to improve the simulation quality of Lunar EVA simulations.

spacesuit↗

Testing the Exploration Conops (Excon) Mockup Suit in Lunar Analog Environments in 2022

Understanding how to effectively train for Extravehicular Activities (EVAs) for Artemis missions is critical. Developing high-fidelity simulation environments is important for Artemis mission preparation. Because the actual Lunar exploration environment cannot be fully replicated on Earth, it is paramount to determine where and how to properly train the Artemis team. The overall focus for this test series was developing the capability to perform Artemis simulated EVAs in high-fidelity, full-scale environments. This test series was broken into three distinct tests titled after the EVA & Human Surface Mobility (HSM) Program (EHP) integrated test team: Joint EVA & HSM Test Team (JETT). The test locations are planned to serve as Artemis training sites and were selected because of their relevance to the expected Artemis Lunar terrain. JETT1 was conducted near Kilbourne Hole by El Paso, Texas and focused on hardware development and checkout. JETT2 was conducted in the Icelandic Highlands and began the transition towards EVA concept of operations (con-ops), risks and technology. JETT3 was conducted near SP Crater by Flagstaff, Arizona and focused on simulating the Artemis III mission including a Houston based Flight Control Team (FCT) and a Science Mission Directorate (SMD) science team. All three JETT tests utilized the Exploration Concept of Operations (ExCon) mockup space suit. The ExCon mockup suit is a lightweight, unpressurized Exploration Extravehicular Mobility Unit (xEMU) simulator. While it cannot replicate the feel of working within a pressurized suit, it does introduce similar volume constraints and some of the mobility programing to simulate the user experience in the xEMU. Overall, the JETT testing was able to create a simulated Lunar EVA and have two subjects perform full scale operations in line with Artemis III mission expectations. Future work is planned to continue to improve the simulation quality of Lunar EVA simulations.

spacesuit↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Signal dispersion within a hippocampal neural network

A model network is described, representing two neural populations coupled so that one population is inhibited by activity it excites in the other. Parameters and operations within the model represent EPSPs, IPSPs, neural thresholds, conduction delays, background activity and spatial and temporal dispersion of signals passing from one population to the other. Simulations of single-shock and pulse-train driving of the network are presented for various parameter values. Neuronal events from 100 to 300 msec following stimulation are given special consideration in model calculations.

Horowitz, J. M.↗

Operational plans for life science payloads - From experiment selection through postflight reporting

Key features of operational plans developed in a study of the Space Shuttle era life science payloads program are presented. The data describes the overall acquisition, staging, and integration of payload elements, as well as program implementation methods and mission support requirements. Five configurations were selected as representative payloads: (a) carry-on laboratories - medical emphasis experiments, (b) mini-laboratories - medical/biology experiments, (c) seven-day dedicated laboratories - medical/biology experiments, (d) 30-day dedicated laboratories - Regenerative Life Support Evaluation (RLSE) with selected life science experiments, and (e) Biomedical Experiments Scientific Satellite (BESS) - extended duration primate (Type I) and small vertebrate (Type II) missions. The recommended operational methods described in the paper are compared to the fundamental data which has been developed in the life science Spacelab Mission Simulation (SMS) test series. Areas assessed include crew training, experiment development and integration, testing, data-dissemination, organization interfaces, and principal investigator working relationships.

Mccollum, G. W.↗

Towards a general object-oriented software development methodology

Object diagrams were used to design a 5000 statement team training exercise and to design the entire dynamics simulator. The object diagrams are also being used to design another 50,000 statement Ada system and a personal computer based system that will be written in Modula II. The design methodology evolves out of these experiences as well as the limitations of other methods that were studied. Object diagrams, abstraction analysis, and associated principles provide a unified framework which encompasses concepts from Yourdin, Booch, and Cherry. This general object-oriented approach handles high level system design, possibly with concurrency, through object-oriented decomposition down to a completely functional level. How object-oriented concepts can be used in other phases of the software life-cycle, such as specification and testing is being studied concurrently.

Seidewitz, ED↗

Application of space-time neural networks to detect tether skiprope phenomenon in space operations

The feasibility of operating tethered payloads in earth orbit will be studied during a space shuttle flight scheduled for 1992. Tethered systems may exhibit a circular transverse oscillation or skiprope phenomenon due to interaction between the earth's magnetic field and current pulsing through the tether. Effective damping of this skiprope motion depends on rapid and accurate detection of its magnitude and phase. Satellite attitude motion has characteristic oscillations as well as many other perturbations and therefore the relationship between skiprope parameters and attitude time history is very complex and nonlinear. A space-time neural network (STNN) for filtering satellite rate gyro data is proposed for rapid detection and prediction of skiprope magnitude and phase. A validated orbital operations simulator and STNN software will be used for training and testing of this skiprope detection system. The advantages of STNNs are discussed and STNN configurations and preliminary results are presented.

Lea, Robert N.↗