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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 757 records · Page 42

A data collection scheme for identification of parameters in a driver model

A high gain steering controller to compensate for limitations in a handicapped driver's range of motion is employed when adapting vehicle to his use. A driver/vehicle system can become unstable as vehicle speed is increased, therefore it is desirable to use a computer simulation of the driver/vehicle combination as a design tool to investigate the system response prior to construction of a controller and road testing. Unknown driver parameters must be identified prior to use of the model for system analysis. A means to collect the data necessary for identification of these driver model parameters without extensive instrumentation of a vehicle to measure and record vehicle states is addressed. Initial tests of the procedure identified all of the driver parameters with errors of 6% or less.

Mooring, B. W.↗

Intelligent Entity Behavior Within Synthetic Environments

This paper describes some elements in the development of realistic performance and behavior in the synthetic entities (players) which support Modeling and Simulation (M&S) applications, particularly military training. Modern human-in-the-loop (virtual) training systems incorporate sophisticated synthetic environments, which provide: 1. The operational environment, including, for example, terrain databases; 2. Physical entity parameters which define performance in engineered systems, such as aircraft aerodynamics; 3. Platform/system characteristics such as acoustic, IR and radar signatures; 4. Behavioral entity parameters which define interactive performance, including knowledge/reasoning about terrain, tactics; and, 5. Doctrine, which combines knowledge and tactics into behavior rule sets. The resolution and fidelity of these model/database elements can vary substantially, but as synthetic environments are designed to be compose able, attributes may easily be added (e.g., adding a new radar to an aircraft) or enhanced (e.g. Amending or replacing missile seeker head/ Electronic Counter Measures (ECM) models to improve the realism of their interaction). To a human in the loop with synthetic entities, their observed veridicality is assessed via engagement responses (e.g. effect of countermeasures upon a closing missile), as seen on systems displays, and visual (image) behavior. The realism of visual models in a simulation (level of detail as well as motion fidelity) remains a challenge in realistic articulation of elements such as vehicle antennae and turrets, or, with human figures; posture, joint articulation, response to uneven ground. Currently the adequacy of visual representation is more dependant upon the quality and resolution of the physical models driving those entities than graphics processing power per Se. Synthetic entities in M&S applications traditionally have represented engineered systems (e.g. aircraft) with human-in-the-loop performance characteristics (e.g. visual acuity) included in the system behavioral specification. As well, performance affecting human parameters such as experience level, fatigue and stress are coming into wider use (via AI approaches) to incorporate more uncertainty as to response type as well as performance (e.g. Where an opposing entity might go and what it might do, as well as how well it might perform).

Kruk, R. V.↗

Penetration of retrorocket exhausts into subsonic counterflows.

Simulation experiments were performed in the NASA Langley Full Scale Tunnel to investigate the retroplume heating rates encountered by a lander vehicle during a terminal descent to a planetary surface. A 10% scale model of the Viking Lander with freestream velocity conditions from 37 to 75 ft/sec was used for simulation. The simulation test data were close to the theoretical predictions of Hill et al. (1971).

Jarvinen, P. O.↗

Ground Contact Model for Mars Science Laboratory Mission Simulations

The Program to Optimize Simulated Trajectories II (POST 2) has been successful in simulating the flight of launch vehicles and entry bodies on earth and other planets. POST 2 has been the primary simulation tool for the Entry Descent, and Landing (EDL) phase of numerous Mars lander missions such as Mars Pathfinder in 1997, the twin Mars Exploration Rovers (MER-A and MER-B) in 2004, Mars Phoenix lander in 2007, and it is now the main trajectory simulation tool for Mars Science Laboratory (MSL) in 2012. In all previous missions, the POST 2 simulation ended before ground impact, and a tool other than POST 2 simulated landing dynamics. It would be ideal for one tool to simulate the entire EDL sequence, thus avoiding errors that could be introduced by handing off position, velocity, or other fight parameters from one simulation to the other. The desire to have one continuous end-to-end simulation was the motivation for developing the ground interaction model in POST 2. Rover landing, including the detection of the postlanding state, is a very critical part of the MSL mission, as the EDL landing sequence continues for a few seconds after landing. The method explained in this paper illustrates how a simple ground force interaction model has been added to POST 2, which allows simulation of the entire EDL from atmospheric entry through touchdown.

Raiszadeh, Behzad↗

Improved Lunar Lander Handling Qualities Through Control Response Type and Display Enhancements

A piloted simulation that studied the handling qualities for a precision lunar landing task from final approach to touchdown is presented. A vehicle model based on NASA's Altair Lunar Lander was used to explore the design space around the nominal vehicle configuration to determine which combination of factors provides satisfactory pilot-vehicle performance and workload; details of the control and propulsion systems not available for that vehicle were derived from Apollo Lunar Module data. The experiment was conducted on a large motion base simulator. Eight Space Shuttle and Apollo pilot astronauts and three NASA test pilots served as evaluation pilots, providing Cooper-Harper ratings, Task Load Index ratings and qualitative comments. Each pilot flew seven combinations of control response types and three sets of displays, including two varieties of guidance and a nonguided approach. The response types included Rate Command with Attitude Hold, which was used in the original Apollo Moon landings, a Velocity Increment Command response type designed for up-and-away flight, three response types designed specifically for the vertical descent portion of the trajectory, and combinations of these. It was found that Velocity Increment Command significantly improved handling qualities when compared with the baseline Apollo design, receiving predominantly Level 1 ratings. This response type could be flown with or without explicit guidance cues, something that was very difficult with the baseline design, and resulted in approximately equivalent touchdown accuracies and propellant burn as the baseline response type. The response types designed to be used exclusively in the vertical descent portion of the trajectory did not improve handling qualities.

Mueller, Eric Richard↗

Modeling Principles Using the Relation Between Lagrange Multipliers and Bond Graphs

Final document is attached. Modeling dynamic systems by bond graphs has become state of the art technology since hundreds of researchers around the world have incorporated the technology in many fields of engineering and science. The legacy of its invertor Prof. Henry Paynter at MIT in 1959 is now a fundamental and practical technique to understand reality by building computer models. This paper addresses a particular aspect of this technology when modeling of mechanical systems require relaxation of constraints by means of Lagrange principles. Lagrange's equations are a useful means of describing and solving systems with kinematic constraints. Lagrange multipliers are variables used in equations to find the extremes of multivariate functions. Here we explore the relation of Lagrange multipliers to solve modeling difficulties of a space vehicle with equations with dependent derivatives. Lagrange multipliers were used in conjunction with bond graphs to simulate a system where joints of kinematic linkages produce dependent derivatives. NASA's Morpheus Project lunar lander was used as a case study. The Morpheus Project is a terrestrial test vehicle designed to fly the terminal descent trajectory of a lunar lander to advance the Autonomous Landing Hazard Avoidance Technology (ALHAT). An objective of this study is to apply the modeling approach herein to capture the dynamic movement of the lander as the propellant is sloshed and consumed. This paper expands further the analysis presented by (Granda, J J. Nguyen, L, Carlson, T, Sahragard-Monfared, G., Fornalski, E., Brocker 2016). Using an automated approach bond graph models of state space equations were generated using the Computer Aided Modeling Program (CAMPG). Integral causality models and derivative causality models were considered in order to find the simpler solution for the mathematical dependencies produced in modeling this vehicle.

Granda, Jose J.↗

Infrared Imagery of Solid Rocket Exhaust Plumes

The Ares I Scale Model Acoustic Test program consisted of a series of 18 solid rocket motor static firings, simulating the liftoff conditions of the Ares I five-segment Reusable Solid Rocket Motor Vehicle. Primary test objectives included acquiring acoustic and pressure data which will be used to validate analytical models for the prediction of Ares 1 liftoff acoustics and ignition overpressure environments. The test article consisted of a 5% scale Ares I vehicle and launch tower mounted on the Mobile Launch Pad. The testing also incorporated several Water Sound Suppression Systems. Infrared imagery was employed during the solid rocket testing to support the validation or improvement of analytical models, and identify corollaries between rocket plume size or shape and the accompanying measured level of noise suppression obtained by water sound suppression systems.

Moran, Robert P.↗

CDISC Remote Design Method to Simulate Aircraft Interference Effects for the CATNLF Flight Test

The Crossflow Attenuated Natural Laminar Flow (CATNLF)flight test is an experimental evaluation of a laminar flow design approach that will be conducted on a small transonic wing-like model suspended from the Centerline Instrumented Pylon (CLIP) underneath an F-15 vehicle. The upcoming flight testis anticipated to provide experimental data that may be useful for transition prediction code calibrations or laminar flow computational studies. For the computational results to be reliable, relevant aerodynamics must be included in the simulations. It has been shown that the F-15 vehicle produces a notable aerodynamic influence on the CATNLF test article, and that removing the F-15 vehicle from the simulation significantly alters the laminar flow behavior. Because the F-15 vehicle is not a publicly-releasable geometry, if the CATNLF flight test dataset is to be widely used by the community, an alternative method to ensure that the CATNLF test article flight configuration aerodynamics is properly modeled is required. The objective of this research is to use the CDISC aerodynamic design tool to perform a remote design of a surface that would replicate the aerodynamic influence on the CATNLF test article. This new design approach, referred to as the Equivalent Loading via Interference Surface Effects (ELISE), is presented in this paper, including the details on the design setup and results. The ELISE design successfully reproduced theF-15 influence on the CATNLF test article, with predicted transition location within an average of 4% chord of the full flight configuration. An off-design assessment is included for small perturbations in Mach and sideslip angle that suggest the ELISE design can cover a reasonable range of expected flight conditions with the same geometry. This paper is intended to explain the design approach, as well as show results that can be expected when utilizing the ELISE design method.

CDISC↗

Rensselaer's roving vehicle for Mars

Single module unmanned Mars roving vehicle with flexible metal toroidal hoop-spoked wheels, discussing remote controlled scale model design for simulation on earth

Rayfield, W. P.↗

On the shock-on-shock interaction problem

The unsteady, inviscid flowfield that results when a supersonic vehicle strikes a planar oblique shock wave, though difficult to simulate experimentally, is quite easy to model and compute numerically. The complicated flowfield, which contains multiple shock wave interactions, is determined using a second-order, shock-capturing, finite-difference approach which solves the time-dependent Euler equations under a self-similar transformation. A series of numerical results for a simple two-dimensional wedge is presented which describes the entire disturbed region, including the wave structure, and shows good agreement with the available two- and three-dimensional experimental data.-

Kutler, P.↗

Heavy-lift airship dynamics

The basic aerodynamic and dynamic properties of an example heavy-lift airship (HLA) configuration are analyzed using a nonlinear, multibody, 6-degrees-of-freedom digital simulation. The slung-payload model is described, and a preliminary analysis of the coupled vehicle-payload dynamics is presented. Trim calculations show the importance of control mixing selection and suggest performance deficiencies in crosswind stationkeeping for the unloaded example HLA. Numerically linearized dynamics of the unloaded vehicle exhibit a divergent yaw mode and an oscillatory pitch mode whose stability characteristic is sensitive to flight speed. An analysis of the vehicle-payload dynamics shows significant coupling of the payload dynamics with those of the basic HLA. It is shown that significant improvement in the vehicle's dynamic behavior can be achieved with the incorporation of a simple flight controller having proportional, rate, and integral-error feedbacks.

Tischler, M. B.↗

FD-TD numerical simulation of an entire lightning strike on the C160 aircraft

Experimental transient electromagnetic field measurements were performed on a Transall C160 aircraft during in-flight lightning strikes. The data allow a test of the predictive capabilities of a three dimensional time domain finite difference code (ALICE) developed at ONERA in order to investigate lightning-aircraft interactions. Using a transfer function technique in the 3D code, it is shown that a bi-leader attached to an aircraft can be simulated by a linear model, and so the electromagnetic fields can be calculated anywhere on the vehicle. Comparison of experimental and numerical results were made for several lightning strikes. Skin current density and electromagnetic field distributions are discussed in detail.

Alliot, J. C.↗

A method for modeling contact dynamics for automated capture mechanisms

Logicon Control Dynamics develops contact dynamics models for space-based docking and berthing vehicles. The models compute contact forces for the physical contact between mating capture mechanism surfaces. Realistic simulation requires proportionality constants, for calculating contact forces, to approximate surface stiffness of contacting bodies. Proportionality for rigid metallic bodies becomes quite large. Small penetrations of surface boundaries can produce large contact forces.

Williams, Philip J.↗

Mining for Data

AbTech Corporation used an F-18 HARV (High Alpha Research Vehicle) simulation developed by NASA to create an interactive computer-based prototype of the MQ (Model Quest) SV (System Validator) tool. Dryden Flight Research Center provided support to develop, test, and rapidly reprogram the validation function. AbTech's ModelQuest Enterprises highly automated and outperforms other modeling techniques to quickly discover meaningful relationships, patterns, and trends in databases. Applications include technical and business professionals in finance, marketing, business, banking, retail, healthcare, and aerospace.

Source record↗

System Identification Applied to Dynamic CFD Simulation and Wind Tunnel Data

Demanding aerodynamic modeling requirements for military and civilian aircraft have provided impetus for researchers to improve computational and experimental techniques. Model validation is a key component for these research endeavors so this study is an initial effort to extend conventional time history comparisons by comparing model parameter estimates and their standard errors using system identification methods. An aerodynamic model of an aircraft performing one-degree-of-freedom roll oscillatory motion about its body axes is developed. The model includes linear aerodynamics and deficiency function parameters characterizing an unsteady effect. For estimation of unknown parameters two techniques, harmonic analysis and two-step linear regression, were applied to roll-oscillatory wind tunnel data and to computational fluid dynamics (CFD) simulated data. The model used for this study is a highly swept wing unmanned aerial combat vehicle. Differences in response prediction, parameters estimates, and standard errors are compared and discussed

Murphy, Patrick C.↗

DspaceOgre 3D Graphics Visualization Tool

This general-purpose 3D graphics visualization C++ tool is designed for visualization of simulation and analysis data for articulated mechanisms. Examples of such systems are vehicles, robotic arms, biomechanics models, and biomolecular structures. DspaceOgre builds upon the open-source Ogre3D graphics visualization library. It provides additional classes to support the management of complex scenes involving multiple viewpoints and different scene groups, and can be used as a remote graphics server. This software provides improved support for adding programs at the graphics processing unit (GPU) level for improved performance. It also improves upon the messaging interface it exposes for use as a visualization server.

Jain, Abhinandan↗

Smarter Earth Science Data System

The explosive growth in Earth observational data in the recent decade demands a better method of interoperability across heterogeneous systems. The Earth science data system community has mastered the art in storing large volume of observational data, but it is still unclear how this traditional method scale over time as we are entering the age of Big Data. Indexed search solutions such as Apache Solr (Smiley and Pugh, 2011) provides fast, scalable search via keyword or phases without any reasoning or inference. The modern search solutions such as Googles Knowledge Graph (Singhal, 2012) and Microsoft Bing, all utilize semantic reasoning to improve its accuracy in searches. The Earth science user community is demanding for an intelligent solution to help them finding the right data for their researches. The Ontological System for Context Artifacts and Resources (OSCAR) (Huang et al., 2012), was created in response to the DARPA Adaptive Vehicle Make (AVM) programs need for an intelligent context models management system to empower its terrain simulation subsystem. The core component of OSCAR is the Environmental Context Ontology (ECO) is built using the Semantic Web for Earth and Environmental Terminology (SWEET) (Raskin and Pan, 2005). This paper presents the current data archival methodology within a NASA Earth science data centers and discuss using semantic web to improve the way we capture and serve data to our users.

data center↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept.

convoys↗