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At least 865 records · Page 48

Emergency Flight Control of a Twin-Jet Commercial Aircraft using Manual Throttle Manipulation

The Department of Homeland Security (DHS) created the PCAR (Propulsion-Controlled Aircraft Recovery) project in 2005 to mitigate the ManPADS (man-portable air defense systems) threat to the commercial aircraft fleet with near-term, low-cost proven technology. Such an attack could potentially cause a major FCS (flight control system) malfunction or other critical system failure onboard the aircraft, despite the extreme reliability of current systems. For the situations in which nominal flight controls are lost or degraded, engine thrust may be the only remaining means for emergency flight control [ref 1]. A computer-controlled thrust system, known as propulsion-controlled aircraft (PCA), was developed in the mid 1990s with NASA, McDonnell Douglas and Honeywell. PCA's major accomplishment was a demonstration of an automatic landing capability using only engine thrust [ref 11. Despite these promising results, no production aircraft have been equipped with a PCA system, due primarily to the modifications required for implementation. A minimally invasive option is TOC (throttles-only control), which uses the same control principles as PCA, but requires absolutely no hardware, software or other aircraft modifications. TOC is pure piloting technique, and has historically been utilized several times by flight crews, both military and civilian, in emergency situations stemming from a loss of conventional control. Since the 1990s, engineers at NASA Dryden Flight Research Center (DFRC) have studied TOC, in both simulation and flight, for emergency flight control with test pilots in numerous configurations. In general, it was shown that TOC was effective on certain aircraft for making a survivable landing. DHS sponsored both NASA Dryden Flight Research Center (Edwards, CA) and United Airlines (Denver, Colorado) to conduct a flight and simulation study of the TOC characteristics of a twin-jet commercial transport, and assess the ability of a crew to control an aircraft down to a survivable runway landing using TOC. The PCAR project objective was a set of pilot procedures for operation of a specific aircraft without hydraulics that (a) have been validated in both simulation and flight by relevant personnel, and (b) mesh well with existing commercial operations, maintenance, and training at a minimum cost. As a result of this study, a procedure has been developed to assist a crew in making a survivable landing using TOC. In a simulation environment, line pilots with little or no previous TOC experience performed survivable runway landings after a few practice TOC approaches. In-flight evaluations put line pilots in a simulated emergency situation where TOC was used to recover the aircraft, maneuver to a landing site, and perform an approach down to 200 feet AGL. The results of this research, including pilot observations, procedure comments, recommendations, future work and lessons learned, will he discussed. Flight data and video footage of TOC approaches may also be shown.

Cole, Jennifer H.↗

Accelerated Simulation of Air Pollution Using NVIDIA RAPIDS

Atmospheric chemistry models are a central tool to study and forecast the impact of air pollution on the environment, vegetation, and human health. However, the numerical simulation of chemical kinetics is computationally expensive due to the stiffness of the system of ordinary differential equations that describes atmospheric chemistry. Here we present an alternative approach to the computation of atmospheric chemistry based on machine learning. Our training data set is produced using the NASA Goddard Earth Observing System (GEOS) model with GEOS-Chem chemistry, run on the NASA Center for Climate Simulation (NCCS) Discover supercomputing cluster on 384 Intel Xeon Haswell cores. This model spends more than 50% of total run time on solving atmospheric chemistry. The data set contains as input features the air pollution concentrations before solving the differential equations, together with some key physical parameters such as temperature and sun intensity. As target variables we define the air pollution concentrations after solving the differential equations. Using Dask-cuDF and Dask-XGBoost on the NVIDIA RAPIDS platform on 8 Tesla V100 GPUs, we generate from this training set gradient boosted decision tree models that can reproduce the simulation of chemical kinetics. We do this on the NCCS Advanced Data Analytics Platform (ADAPT) science cloud environment. Our application takes full advantage of recent advances in Dask-XGBoost, such as multi-node and multi-GPU scaling for distributed training with large data sets. The increase in training data size enabled by this is critical to capture the full range of chemical environments encountered across the globe and all annual seasons.The boosted tree models offer good predictability and show many of the features of the full chemistry reference simulation. Further improvements can be achieved through mass balance considerations and by accounting for error correlations. We incorporate the boosted tree models into the GEOS reference model using XGBoost's C API. This enables a seamless integration of the GPU trained models into GEOS-Chem, which is written in Fortran and optimized for use in a massively parallel CPU environment. We show the benefits of this approach and discuss the potential speedup of this machine learning accelerated atmospheric chemistry model.

Keller, Christoph A.↗

Transitioning Enhanced Land Surface Initialization and Model Verification Capabilities to the Kenya Meteorological Department (KMD)

Flooding, severe weather, and drought are key forecasting challenges for the Kenya Meteorological Department (KMD), based in Nairobi, Kenya. Atmospheric processes leading to convection, excessive precipitation and/or prolonged drought can be strongly influenced by land cover, vegetation, and soil moisture content, especially during anomalous conditions and dry/wet seasonal transitions. It is thus important to represent accurately land surface state variables (green vegetation fraction, soil moisture, and soil temperature) in Numerical Weather Prediction (NWP) models. The NASA SERVIR and the Short-term Prediction Research and Transition (SPoRT) programs in Huntsville, AL have established a working partnership with KMD to enhance its regional modeling capabilities. SPoRT and SERVIR are providing experimental land surface initialization datasets and model verification capabilities for capacity building at KMD. To support its forecasting operations, KMD is running experimental configurations of the Weather Research and Forecasting (WRF; Skamarock et al. 2008) model on a 12-km/4-km nested regional domain over eastern Africa, incorporating the land surface datasets provided by NASA SPoRT and SERVIR. SPoRT, SERVIR, and KMD participated in two training sessions in March 2014 and June 2015 to foster the collaboration and use of unique land surface datasets and model verification capabilities. Enhanced regional modeling capabilities have the potential to improve guidance in support of daily operations and high-impact weather and climate outlooks over Eastern Africa. For enhanced land-surface initialization, the NASA Land Information System (LIS) is run over Eastern Africa at ~3-km resolution, providing real-time land surface initialization data in place of interpolated global model soil moisture and temperature data available at coarser resolutions. Additionally, real-time green vegetation fraction (GVF) composites from the Suomi-NPP VIIRS instrument is being incorporated into the KMD-WRF runs, using the product generated by NOAA/NESDIS. Model verification capabilities are also being transitioned to KMD using NCAR's Model *Corresponding author address: Jonathan Case, ENSCO, Inc., 320 Sparkman Dr., Room 3008, Huntsville, AL, 35805. Email: Jonathan.Case-1@nasa.gov Evaluation Tools (MET; Brown et al. 2009) software in conjunction with a SPoRT-developed scripting package, in order to quantify and compare errors in simulated temperature, moisture and precipitation in the experimental WRF model simulations. This extended abstract and accompanying presentation summarizes the efforts and training done to date to support this unique regional modeling initiative at KMD. To honor the memory of Dr. Peter J. Lamb and his extensive efforts in bolstering weather and climate science and capacity-building in Africa, we offer this contribution to the special Peter J. Lamb symposium. The remainder of this extended abstract is organized as follows. The collaborating international organizations involved in the project are presented in Section 2. Background information on the unique land surface input datasets is presented in Section 3. The hands-on training sessions from March 2014 and June 2015 are described in Section 4. Sample experimental WRF output and verification from the June 2015 training are given in Section 5. A summary is given in Section 6, followed by Acknowledgements and References.

land surface modeling↗

Achieving High Efficiency in Reduced Order Modeling for Large Scale Polycrystal Plasticity Simulations

Reduced order models for the nonlinear response of heterogeneous microstructures typically require a construction (or training) stage to build the reduced order basis. In this manuscript, an efficient model construction strategy for the eigenstrain homogenization method (EHM) is presented. The proposed strategy relies on a parallel, element-by-element, conjugate gradient solver. Near linear scaling has been achieved with respect to the number of degrees of freedom used to resolve the microstructure. Linear scaling with respect to the number of pre-analyses required to construct the reduced order model (ROM) follows from the EHM formulation. Furthermore, a parallel implementation for fast evaluation of the constructed ROM has been developed using shared memory parallelization. It has been shown that for large microstructures with ≈ 10,000 grains, the total computational cost of evaluating the nonlinear response of a polycrystal could be reduced by approximately an order of magnitude using 32 cores with respect to serial ROM simulation. The present methodology has been verified using an additively manufactured polycrystalline microstructure of a nickel-based superalloy, Inconel 625. The capability of the developed framework to construct a ROM for such large microstructures, as well as the ability of the ROM to predict average and local quantities of interest has been demonstrated.

microscale↗

Analysis of differences between seating positions in simulators and orbiters

Crew comments indicate that Space Shuttle simulator seats place crewmembers in a position different from that of the actual Orbiter seats. The crew feel that they launch in a different position, and with a different reach and visibility, from that in which they had trained. This study examined three factors in differences between training and flight positions. Key dimensions, which were considered important to spatial orientation, were compared in the Orbiters and simulators. These were dimensions such as seat back to glare shield and seat pan to overhead. The differences between flight and training crew equipment, and how these differences may contribute to the problem were discussed with engineers and technicians responsible for the equipment. Eye position measurements were taken on subjects to assess any differences that could be attributed to different ingress methods in the Orbiters and the simulators. This report presents the data, analysis, and recommendations.

Mongan, Philip T.↗

Near-term hybrid vehicle program, phase 1. Appendix B: Design trade-off studies

The relative attractiveness of various hybrid/electric power train configurations and electrical and mechanical drive-line components was studied. The initial screening was concerned primarily with total vehicle weight and economic factors and identified the hybrid power train combinations which warranted detailed evaluation over various driving cycles. This was done using a second-by-second vehicle simulation program which permitted the calculations of fuel economy, electricity usage, and emissions as a function of distance traveled in urban and highway driving. Power train arrangement possibilities were examined in terms of their effect on vehicle handling, safety, serviceability, and passenger comfort. A dc electric drive system utilizing a separately excited motor with field control and battery switching was selected for the near term hybrid vehicle. Hybrid vehicle simulations showed that for the first 30 mi (the electric range of the vehicle) in urban driving, the fuel economy was 80 mpg using a gasoline engine and 100 mpg using a diesel engine. In urban driving the hybrid would save about 75% of the fuel used by the conventional vehicle and in combined urban/highway driving the fuel saving is about 50%.

Source record↗

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

The Application of Artificial Intelligence Deep Learning to Visually Identify Micrometeoroid and Orbital Debris Impacts

Recent advances in Artificial Intelligence (AI) are changing the World. Novel approaches to training AI systems have led to dramatic reductions in the amount of time required. Training an AI system could take years and teams of people using traditional methods, but with the advancements of Deep Learning (DL) models this training can now be accomplished by an individual in a matter of minutes. The development of “fast AI” libraries has delivered AI to essentially everyone. Democratization of AI power has inspired many to revisit past problems that will benefit from DL approaches. For example, the application of AI has improved detection of breast cancer by 20% compared to traditional detection methods. Computer vision and machine learning are being used to identify soil deficiencies and provide planting recommendations to farmers. Success stories like these and many others have provided inspiration to see if AI can help improve one of our needed capabilities – that of visually identifying micrometeoroid and orbital debris (MMOD) impact damage to spacecraft from images of the spacecraft exterior. The need to visually locate and characterize spacecraft MMOD impact damage has been present since the early days of space travel. This is often done by either having a crew member take photographs of the spacecraft through a window using a hand-held camera or ground personnel directing externally-mounted cameras. The photographs are then transmitted back to Earth for visual analysis. This method of MMOD damage inspection works well and has been used on various spacecraft including the Space Shuttle and the International Space Station (ISS). One of the issues with the current method that we believe AI could improve is the speed and possibly the accuracy in identifying MMOD impacts. Note that detecting MMOD impacts in images can be very difficult. The visual appearance of an MMOD impact can change dramatically with lighting conditions, size of impact, depth of penetration, material types, surface waviness, fabric coverings, camera & lens, distance to surface, spacecraft orientation, analyst experience, and many other factors. Currently, this takes a team of highly-experienced specialists in both the fields of Image Analysis and MMOD impacts. This paper documents our initial research in training an AI DL model using the fast-AI library to identify actual and simulated MMOD impacts and perforations into exposed flat surfaces. While we recognize that this initial goal seems modest, it must be noted that what we have done would have taken teams of individuals and years of training just ten years ago. Our long-term goal is to add complexity and use-cases to the DL model being trained to expand the capabilities of this model so that it can be used to identify MMOD impacts on all types of spacecraft surfaces.

Cameron M Collins↗

Promoting A-Priori Interoperability of HLA-Based Simulations in the Space Domain: The SISO Space Reference FOM Initiative

Distributed and Real-Time Simulation plays a key-role in the Space domain being exploited for missions and systems analysis and engineering as well as for crew training and operational support. One of the most popular standards is the 1516-2010 IEEE Standard for Modeling and Simulation (M&S) High Level Architecture (HLA). HLA supports the implementation of distributed simulations (called Federations) in which a set of simulation entities (called Federates) can interact using a Run-Time Infrastructure (RTI). In a given Federation, a Federate can publish and/or subscribes objects and interactions on the RTI only in accordance with their structures as defined in a FOM (Federation Object Model). Currently, the Space domain is characterized by a set of incompatible FOMs that, although meet the specific needs of different organizations and projects, increases the long-term cost for interoperability. In this context, the availability of a reference FOM for the Space domain will enable the development of interoperable HLA-based simulators for related joint projects and collaborations among worldwide organizations involved in the Space domain (e.g. NASA, ESA, Roscosmos, and JAXA). The paper presents a first set of results achieved by a SISO standardization effort that aims at providing a Space Reference FOM for international collaboration on Space systems simulations.

Moller, Bjorn↗

Crew decision making under stress

Flight crews must make decisions and take action when systems fail or emergencies arise during flight. These situations may involve high stress. Full-missiion flight simulation studies have shown that crews differ in how effectively they cope in these circumstances, judged by operational errors and crew coordination. The present study analyzed the problem solving and decision making strategies used by crews led by captains fitting three different personality profiles. Our goal was to identify more and less effective strategies that could serve as the basis for crew selection or training. Methods: Twelve 3-member B-727 crews flew a 5-leg mission simulated flight over 1 1/2 days. Two legs included 4 abnormal events that required decisions during high workload periods. Transcripts of videotapes were analyzed to describe decision making strategies. Crew performance (errors and coordination) was judged on-line and from videotapes by check airmen. Results: Based on a median split of crew performance errors, analyses to date indicate a difference in general strategy between crews who make more or less errors. Higher performance crews showed greater situational awareness - they responded quickly to cues and interpreted them appropriately. They requested more decision relevant information and took into account more constraints. Lower performing crews showed poorer situational awareness, planning, constraint sensitivity, and coordination. The major difference between higher and lower performing crews was that poorer crews made quick decisions and then collected information to confirm their decision. Conclusion: Differences in overall crew performance were associated with differences in situational awareness, information management, and decision strategy. Captain personality profiles were associated with these differences, a finding with implications for crew selection and training.

Orasanu, J.↗

WEST-3 wind turbine simulator development. Volume 2: Verification

The details of a study to validate WEST-3, a new time wind turbine simulator developed by Paragib Pacific Inc., are presented in this report. For the validation, the MOD-0 wind turbine was simulated on WEST-3. The simulation results were compared with those obtained from previous MOD-0 simulations, and with test data measured during MOD-0 operations. The study was successful in achieving the major objective of proving that WEST-3 yields results which can be used to support a wind turbine development process. The blade bending moments, peak and cyclic, from the WEST-3 simulation correlated reasonably well with the available MOD-0 data. The simulation was also able to predict the resonance phenomena observed during MOD-0 operations. Also presented in the report is a description and solution of a serious numerical instability problem encountered during the study. The problem was caused by the coupling of the rotor and the power train models. The results of the study indicate that some parts of the existing WEST-3 simulation model may have to be refined for future work; specifically, the aerodynamics and procedure used to couple the rotor model with the tower and the power train models.

Sridhar, S.↗

Numerical studies of electron dynamics in oblique quasi-perpendicular collisionless shock waves

Linear and nonlinear electron damping of the whistler precursor wave train to low Mach number quasi-perpendicular oblique shocks is studied using a one-dimensional electromagnetic plasma simulation code with particle electrons and ions. In some parameter regimes, electrons are observed to trap along the magnetic field lines in the potential of the whistler precursor wave train. This trapping can lead to significant electron heating in front of the shock for low beta(e). Use of a 64-processor hypercube concurrent computer has enabled long runs using realistic mass ratios in the full particle in-cell code and thus simulate shock parameter regimes and phenomena not previously studied numerically.

Liewer, P. C.↗

Propulsion Electric Grid Simulator (PEGS) for Future Turboelectric Distributed Propulsion Aircraft

NASA Glenn Research Center, in collaboration with the aerospace industry and academia, has begun the development of technology for a future hybrid-wing body electric airplane with a turboelectric distributed propulsion (TeDP) system. It is essential to design a subscale system to emulate the TeDP power grid, which would enable rapid analysis and demonstration of the proof-of-concept of the TeDP electrical system. This paper describes how small electrical machines with their controllers can emulate all the components in a TeDP power train. The whole system model in Matlab/Simulink was first developed and tested in simulation, and the simulation results showed that system dynamic characteristics could be implemented by using the closed-loop control of the electric motor drive systems. Then we designed a subscale experimental system to emulate the entire power system from the turbine engine to the propulsive fans. Firstly, we built a system to emulate a gas turbine engine driving a generator, consisting of two permanent magnet (PM) motors with brushless motor drives, coupled by a shaft. We programmed the first motor and its drive to mimic the speed-torque characteristic of the gas turbine engine, while the second motor and drive act as a generator and produce a torque load on the first motor. Secondly, we built another system of two PM motors and drives to emulate a motor driving a propulsive fan. We programmed the first motor and drive to emulate a wound-rotor synchronous motor. The propulsive fan was emulated by implementing fan maps and flight conditions into the fourth motor and drive, which produce a torque load on the driving motor. The stator of each PM motor is designed to travel axially to change the coupling between rotor and stator. This feature allows the PM motor to more closely emulate a wound-rotor synchronous machine. These techniques can convert the plain motor system into a unique TeDP power grid emulator that enables real-time simulation performance using hardware-in-the-loop (HIL).

electric power grid emulator↗

Humans to Mars, but How Many? Using Training Requirements Modeling to Inform Crew Size

Missions to Mars will differ from previous human spaceflight missions in that the onboard crew of astronauts will be required to operate in an Earth-independent manner due to the long communication delays. Without a systematic, repeatable process to determine the number and composition of crew necessary to successfully accomplish these missions, NASA increases the risk that crew sizes may be too small to meet primary mission objectives under nominal conditions and, more consequentially, that crewmembers may not have the expertise needed to successfully respond to unforeseen failures without the real-time expertise of the Mission Control Central (MCC) team NASA currently relies upon. The NASA Engineering and Safety Center (NESC) is developing a methodology for assessing the trade space of factors that affect the number of crew for future missions. This methodology includes the consideration of results from three human performance models developed using the Improved Performance Research and Integration Tool (IMPRINT) modeling platform as well as a custom-built model on expertise trained within the crew. The IMPRINT results will be presented in the modeling and simulation sub-tag. Here we present results of a model based on NASA’s crew qualification and responsibility matrix (CQRM), a tool used to identify the crew qualifications for each area of responsibility (operation, system, and payload) for a mission. The model outputs an optimized allocation of training assignments along with a flight-assigned CQRM that can be used to consider the expertise that can be trained within a crew of a given size. We discuss the CQRM model result implications on the trade space for Mars mission crew size.

Mars↗

Humans to Mars, but How Many? Using Training Requirements Modeling to Inform Crew Size

Missions to Mars will differ from previous human spaceflight missions in that the onboard crew of astronauts will be required to operate in an Earth-independent manner due to the long communication delays. Without a systematic, repeatable process to determine the number and composition of crew necessary to successfully accomplish these missions, NASA increases the risk that crew sizes may be too small to meet primary mission objectives under nominal conditions and, more consequentially, that crewmembers may not have the expertise needed to successfully respond to unforeseen failures without the real-time expertise of the Mission Control Central (MCC) team NASA currently relies upon. The NASA Engineering and Safety Center (NESC) is developing a methodology for assessing the trade space of factors that affect the number of crew for future missions. This methodology includes the consideration of results from three human performance models developed using the Improved Performance Research and Integration Tool (IMPRINT) modeling platform as well as a custom-built model on expertise trained within the crew. The IMPRINT results will be presented in the modeling and simulation sub-tag. Here we present results of a model based on NASA’s crew qualification and responsibility matrix (CQRM), a tool used to identify the crew qualifications for each area of responsibility (operation, system, and payload) for a mission. The model outputs an optimized allocation of training assignments along with a flight-assigned CQRM that can be used to consider the expertise that can be trained within a crew of a given size. We discuss the CQRM model result implications on the trade space for Mars mission crew size.

Mars↗

Analyzing Machine Learning Predictions of Passive Microwave Brightness Temperature Spectral Difference Over Snow-Covered Terrain in High Mountain Asia

Snow is an important component of the terrestrial freshwater budget in high mountainAsia (HMA) and contributes to the runoff in Himalayan rivers through snowmelt. Despitethe importance of snow in HMA, considerable spatiotemporal uncertainty exists across the different estimates of snow water equivalent for this region. In order to better estimate snow water equivalent, radiative transfer models are often used in conjunction with microwave brightness temperature measurements. In this study, the efficacy of support vector machines (SVMs), a machine learning technique, to predict passive microwave brightness temperature spectral difference (1Tb) as a function of geophysical variables (snow water equivalent, snow depth, snow temperature, and snow density) is explored through a sensitivity analysis. The use of machine learning (as opposed to radiative transfer models) is a relatively new and novel approach for improving snow water equivalent estimates. The Noah-MP land surface model within the NASALand Information System framework is used to simulate the hydrologic cycle over HMA and model geophysical variables that are then used for SVM training. The SVMsserve as a nonlinear map between the geophysical space (modeled in Noah-MP) andthe observation space (1Tb as measured by the radiometer). Advanced MicrowaveScanning Radiometer-Earth Observing System measured passive microwave brightness temperatures over snow-covered locations in the HMA region are used as training data during the SVM training phase. Sensitivity of well-trained SVMs to each Noah-MP modeled state variable is assessed by computing normalized sensitivity coefficients. Sensitivity analysis results generally conform with the known first-order physics. Input states that increase volume scattering of microwave radiation, such as snow density and snow water equivalent, exhibit a plurality of positive normalized sensitivity coefficients. In general, snow temperature was the most sensitive input to the SVM predictions. The sensitivity of each state is location and time dependent. The signs of normalized sensitivity coefficients that indicate physical irrationality are ascribed to significant cross-correlation between Noah-MP simulated states and decreased SVM prediction capability at specific locations due to insufficient training data. SVM prediction pitfalls do exist that serve to highlight the limitations of this particular machine learning algorithm.

high mountain Asia↗

Evaluation of COSTAR mass handling characteristics in an environment. A simulation of the Hubble Space Telescope service mission

The STS-61 Shuttle mission, which took place in December 1993, was solely aimed at servicing the Hubble Space Telescope (HST). Successful completion of this mission was critical to NASA since it was necessary to rectify a flaw in the HST mirror. In addition, NASA had never scheduled a mission with such a high quantity of complex extravehicular activity. To meet the challenge of this mission, the STS-61 crew trained extensively in the Weightless Environment Test Facility at the Johnson Space Center and in the Neutral Buoyancy Simulator at the Marshall Space Flight Center. However, it was suspected that neutral buoyancy training might induce negative training by virtue of the viscous damping effect present in water. The mockups built for this training also did not have the mass properties of the actual orbital replacement units (ORUs). It was felt that the crew should be further trained on mockups with similar mass characteristics. A comprehensive study was designed to address these issues. The study was quantitative, and instrumentation was set up to measure and quantify the forces and moments experienced during ORU mass handling and remote manipulator system run conditions.

Rajulu, Sudhakar L.↗

Point Simulator for Synthetic-Aperture Radar

Reflection from point target imitated electronically. SAR simulator produces amplitude- and phase-modulated 60-MHz signal that resembles SAR return of point scatterer. Designed to test integrated optical SAR receivers, simulator applies phase modulation necessary to turn radio-frequency pulse train into electronic equivalent of unfocused radar image of target.

Psaltis, D.↗