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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

BSTC: A Novel Binarized-Soft-Tensor-Core Design for Accelerating Bit-Based Approximated Neural Nets

Binarized neural network (or BNN) promises tremendous performance improvement over traditional DNNs through simplified bit-level computation and significantly reduced memory access/storage cost. In addition, it has other advantages of low-cost, low-energy and high-robustness, showing great utilization potential in resources-constrained, volatile and latency-critical applications, which are critical for future HPC execution. However, the promised significant performance gain of BNN inference has never been fully demonstrated on general-purpose processors, particularly on GPUs, due to: (i) the challenge to extract and leverage sufficient fine-grained bit-level-parallelism to saturate GPU cores when batch is small; (ii) the fundamental design conflict between bit-based BNN algorithm and underlying word-based architecture; (iii) architecture \& performance unfriendly BNN network design. To address (i) and (ii), we propose binarized-soft-tensor-core as a software-hardware codesign approach to construct bit-manipulation capability for modern GPUs to effectively harvest the emerging bit-level-parallelism. To tackle (iii), we propose intra- and inter-layer fusion techniques so that the entire BNN inference can be packed into a single GPU kernel, to avoid high-cost frequent launching. Experiments demonstrate that our design can achieve over 1000x speedup for raw inference latency and 10x for inference throughput over the state-of-the-art full-precision simulated BNN inference for AlexNet on ImageNet.

Li, Ang↗

GPU Lossless Hyperspectral Data Compression System for Space Applications

On-board lossless hyperspectral data compression reduces data volume in order to meet NASA and DoD limited downlink capabilities. At JPL, a novel, adaptive and predictive technique for lossless compression of hyperspectral data, named the Fast Lossless (FL) algorithm, was recently developed. This technique uses an adaptive filtering method and achieves state-of-the-art performance in both compression effectiveness and low complexity. Because of its outstanding performance and suitability for real-time onboard hardware implementation, the FL compressor is being formalized as the emerging CCSDS Standard for Lossless Multispectral & Hyperspectral image compression. The FL compressor is well-suited for parallel hardware implementation. A GPU hardware implementation was developed for FL targeting the current state-of-the-art GPUs from NVIDIA(Trademark). The GPU implementation on a NVIDIA(Trademark) GeForce(Trademark) GTX 580 achieves a throughput performance of 583.08 Mbits/sec (44.85 MSamples/sec) and an acceleration of at least 6 times a software implementation running on a 3.47 GHz single core Intel(Trademark) Xeon(Trademark) processor. This paper describes the design and implementation of the FL algorithm on the GPU. The massively parallel implementation will provide in the future a fast and practical real-time solution for airborne and space applications.

Graphic Processor Units↗

Distributed Training for High Resolution Images: A Domain and Spatial Decomposition Approach

In this work we developed two Pytorch libraries using the PyTorch RPC interface for distributed deep learning approaches on high resolution images. The spatial decomposition library allows for distributed training on very large images, which otherwise wouldn’t be possible on a single GPU. The domain parallelism library allows for distributed training across multiple domain unlabeled data, by leveraging the domain separation architecture. Both of those libraries where tested on the Summit supercomputer at Oak Ridge National Laboratory at a moderate scale.

Tsaris, Aristeidis (aris)↗

Fast tree-based algorithms for DBSCAN for low-dimensional data on GPUs

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls, such as asynchronous range query calls, result in high thread execution divergence in many implementations. In this paper, we propose a new framework for GPU-accelerated DBSCAN, and describe two tree-based algorithms within that framework. Both algorithms fuse the search for neighbors with updating cluster information, but differ in their treatment of dense regions of the data. We show that the time taken to compute clusters is at most twice that of determination of the neighbors. We compare the proposed algorithms with existing CPU and GPU implementations, and demonstrate their competitiveness and performance using a fast traversal structure (bounding volume hierarchy) for low dimensional data. We also show that the memory usage can be reduced by processing object neighbors dynamically without storing them.

Prokopenko, Andrey↗

Distributed Training for High Resolution Images: A Domain and Spatial Decomposition Approach

In this work we developed two Pytorch libraries using the PyTorch RPC interface for distributed deep learning approaches on high resolution images. The spatial decomposition library allows for distributedtraining on very large images, which otherwise won’t be possible on a single GPU. The domain parallelism library allows for distributed training across multiple domain unlabeled data, by leveraging the domain separation architecture. Both of those libraries were tested on the Summit supercomputer at a moderate scale, and we are releasing the code for both of them.

97 MATHEMATICS AND COMPUTING↗

Automatic Generation of Algorithms for High-Speed Reliable Lossy Data Compression (Final Report)

Fast reliable data compression is urgently needed for many leading-edge scientific instruments and for exascale high-performance computing applications because they produce vast amounts of data at extremely high rates. The goal of this project has been to develop a framework named LC that is able to automatically generate high-speed lossless and reliable lossy compression and decompression algorithms that can be customized for different kinds of data. The resulting LC framework is freely available on GitHub. To achieve high-speed operation, LC outputs optimized and parallelized CPU and GPU implementations of the generated algorithms. To ensure the quality of lossily compressed data, LC guarantees the user-provided error bound. To be able to customize the compression algorithm to various use cases, LC can synthesize millions of different algorithms and automatically search for the one that works best for the given data. We have already employed LC to create state-of-the-art lossless and lossy compressors for scientific data as well as leading lossless compressors for images. We hope that LC and the customized, fast, reliable, and CPU/GPU-compatible compression algorithms that it can generate will greatly benefit the many scientific applications that need not only high trustworthiness but also high performance.

97 MATHEMATICS AND COMPUTING↗

Numerical Simulation of Illumination and Thermal Conditions at the Lunar Poles Using LOLA DTMs

We are interested in illumination conditions and the temperature distribution within the upper two meters of regolith near the lunar poles. Here, areas exist receiving almost constant illumination near areas in permanent shadow, which were identified as potential exploration sites for future missions. For our study a numerical simulation of the illumination and thermal environment for lunar near-polar regions is needed. Our study is based on high-resolution, twenty meters per pixel and 400 x 400 km large polar Digital Terrain Models (DTMs), which were derived from Lunar Orbiter Laser Altimeter (LOLA) data. Illumination conditions were simulated by synthetically illuminating the LOLA DTMs using the horizon method considering the Sun as an extended source. We model polar illumination for the central 50 x 50 km subset and use it as an input at each time-step (2 h) to evaluate the heating of the lunar surface and subsequent conduction in the sub-surface. At surface level we balance the incoming insolation with the subsurface conduction and radiation into space, whereas in the sub-surface we consider conduction with an additional constant radiogenic heat source at the bottom of our two-meter layer. Density is modeled as depth-dependent, the specific heat parameter as temperature-dependent and the thermal conductivity as depth- and temperature-dependent. We implemented a fully implicit finite-volume method in space and backward Euler scheme in time to solve the one-dimensional heat equation at each pixel in our 50 x 50 km DTM. Due to the non-linear dependencies of the parameters mentioned above, Newton's method is employed as the non-linear solver together with the Gauss-Seidel method as the iterative linear solver in each Newton iteration. The software is written in OpenCL and runs in parallel on the GPU cores, which allows for fast computation of large areas and long time scales.

Glaser, P.↗

Non-Orthogonal Configuration Interaction for Fragments

An overview is given of the non-orthogonal configuration interaction (NOCI) implementation in the open-source program GronOR. After pointing out the specifics of NOCI and its extension to ensembles of molecules NOCI-Fragments (NOCI-F), the theoretical foundations of the approaches are described. The introduction of a common molecular orbital basis, the selection of the most contributing determinants pairs, and a massively parallel and GPU-accelerated implementation have made possible the application of NOCI to medium-sized systems as illustrated in a short overview of some of the recent applications.

de Graaf, C.↗

GPU Accelerated Prognostics

Prognostic methods enable operators and maintainers to predict the future performance for critical systems. However, these methods can be computationally expensive and may need to be performed each time new information about the system becomes available. In light of these computational requirements, we have investigated the application of graphics processing units (GPUs) as a computational platform for real-time prognostics. Recent advances in GPU technology have reduced cost and increased the computational capability of these highly parallel processing units, making them more attractive for the deployment of prognostic software. We present a survey of model-based prognostic algorithms with considerations for leveraging the parallel architecture of the GPU and a case study of GPU-accelerated battery prognostics with computational performance results.

Prognostics↗

VAN-DAMME: GPU-accelerated and symmetry-assisted quantum optimal control of multi-qubit systems

We present an open-source software package, VAN-DAMME (Versatile Approaches to Numerically Design, Accelerate, and Manipulate Magnetic Excitations), for massively-parallelized quantum optimal control (QOC) calculations of multi-qubit systems. To enable large QOC calculations, the VAN-DAMME software package utilizes symmetry-based techniques with custom GPU-enhanced algorithms. This combined approach allows for the simultaneous computation of hundreds of matrix exponential propagators that efficiently leverage the intra-GPU parallelism found in high-performance GPUs. In addition, to maximize the computational efficiency of the VAN-DAMME code, we carried out several extensive tests on data layout, computational complexity, memory requirements, and performance. These extensive analyses allowed us to develop computationally efficient approaches for evaluating complex-valued matrix exponential propagators based on Padé approximants. To assess the computational performance of our GPU-accelerated VAN-DAMME code, we carried out QOC calculations of systems containing 10 - 15 qubits, which showed that our GPU implementation is 18.4× faster than the corresponding CPU implementation. Our GPU-accelerated enhancements allow efficient calculations of multi-qubit systems, which can be used for the efficient implementation of QOC applications across multiple domains.

97 MATHEMATICS AND COMPUTING↗

A Parallel Alternative for Energy-Efficient Neural Network Training and Inferencing

Energy efficiency of training and inferencing with large neural network models is a critical challenge facing the future of sustainable large-scale machine learning workloads. This paper introduces an alternative strategy, called phantom parallelism, to minimize the net energy consumption of traditional tensor (model) parallelism, the most energy-inefficient component of large neural network training. The approach is presented in the context of feed-forward network architectures as a preliminary, but comprehensive, proof-of-principle study of the proposed methodology. We derive new forward and backward propagation operators for phantom parallelism, implement them as custom autograd operations within an end-to-end phantom parallel training pipeline and compare its parallel performance and energy-efficiency against those of conventional tensor parallel training pipelines. Formal analyses that predict lower bandwidth and FLOP counts are presented with supporting empirical results on up to 256 GPUs that corroborate these gains. Experiments are shown to deliver ∼50% reduction in the energy consumed to train FFNs using the proposed phantom parallel approach when compared with conventional tensor parallel methods. Additionally, the proposed approach is shown to train smaller phantom models to the same model loss on smaller GPU counts as larger tensor parallel models on larger GPU counts offering the possibility for even greater energy savings.

Seal, Sudip [ORNL] (ORCID:0000000332330656)↗

Bit-GraphBLAS: Bit-Level Optimizations of Matrix-Centric Graph Processing on GPU

In the graph data structure like adjacency matrix, the connectivity of two nodes can be sufficiently represented using only 1 bit, but they are generally treated as 32-bit full-precision in state-of-the-art graph frameworks to adopt common sparse format such as CSR. Meanwhile, bit-level parallelism has recently be explored to have high-performance potential and low storage requirement on GPUs with dense bit-tiles. To fill the gap, our solution is a hierarchical storage format that contains the bit-indexing base and dense bit-tile units. Inherently, the granularity of the bit-tile is an essential factor in achieving both storage compression and GPU parallelism. How to find a sweet spot that trades off between avoiding sparsity and exploiting is comprehensively researched in this work. In the experiment, we evaluate the proposed storage format and algorithms on modern generation GPUs, including Pascal and Volta, to figure out critical software co-designs in conjunction with existing hardware-specific optimization.

Chen, Jou-An↗

Vectorization of Random Number Generation and Reproducibility of Concurrent Particle Transport Simulation

Efficient random number generation with high quality statistical properties and exact reproducibility of Monte Carlo simulations are important requirements in many areas of computational science. VecRNG is a package providing pseudo-random number generation (pRNG) in the context of a new library VecMath. This library bundles up several general-purpose mathematical utilities, data structures, and algorithms having both SIMD and SIMT (GPUs) support based on VecCore.~Several state-of-the-art RNG algorithms are implemented as kernels supporting parallel generation of random numbers in scalar, vector, and Cuda workflows. In this report, we will present design considerations, implementation details, and computing performance of parallel pRNG engines on both CPU and GPU. Reproducibility of propagating multiple particles in parallel for HEP event simulation is demonstrated, using GeantV-based examples, for both sequential and fine-grain track-level concurrent simulation wor kflows. Strategies for efficient uses of vectorized pRNG and non-overlapping streams of random number sequences in concurrent computing environments is discussed as well.

Jun, S. Y.↗

Porting fragmentation methods to GPUs using an OpenMP API: Offloading the resolution-of-the-identity second-order Møller–Plesset perturbation method

Here, using an OpenMP Application Programming Interface, the resolution-of-the-identity second-order Møller–Plesset perturbation (RI-MP2) method has been off-loaded onto graphical processing units (GPUs), both as a standalone method in the GAMESS electronic structure program and as an electron correlation energy component in the effective fragment molecular orbital (EFMO) framework. First, a new scheme has been proposed to maximize data digestion on GPUs that subsequently linearizes data transfer from central processing units (CPUs) to GPUs. Second, the GAMESS Fortran code has been interfaced with GPU numerical libraries (e.g., NVIDIA cuBLAS and cuSOLVER) for efficient matrix operations (e.g., matrix multiplication, matrix decomposition, and matrix inversion). The standalone GPU RI-MP2 code shows an increasing speedup of up to 7.5× using one NVIDIA V100 GPU with one IBM 42-core P9 CPU for calculations on fullerenes of increasing size from 40 to 260 carbon atoms using the 6-31G(d)/cc-pVDZ-RI basis sets. A single Summit node with six V100s can compute the RI-MP2 correlation energy of a cluster of 175 water molecules using the correlation consistent basis sets cc-pVDZ/cc-pVDZ-RI containing 4375 atomic orbitals and 14 700 auxiliary basis functions in ~0.85 h. In the EFMO framework, the GPU RI-MP2 component shows near linear scaling for a large number of V100s when computing the energy of an 1800-atom mesoporous silica nanoparticle in a bath of 4000 water molecules. The parallel efficiencies of the GPU RI-MP2 component with 2304 and 4608 V100s are 98.0% and 96.1%, respectively.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

Implementing a neural network interatomic model with performance portability for emerging exascale architectures

The two main thrusts of computational science are increasingly accurate predictions and faster calculations; to this end, the zeitgeist in molecular dynamics (MD) simulations is pursuing machine learned and data driven interatomic models, e.g. neural network potentials, and novel hardware architectures, e.g. GPUs. Current implementations of neural network potentials are orders of magnitude slower than traditional interatomic models and while looming exascale computing offers the ability to run large, accurate simulations with these models, achieving portable performance for MD with new and varied exascale hardware requires rethinking traditional algorithms, using novel data structures, and library solutions. We re-implement a neural network interatomic model in CabanaMD, an MD proxy application, built on libraries developed for performance portability. Our implementation shows significantly improved thread scaling in this complex kernel as compared to a current LAMMPS implementation, across both strong and weak scaling. Our single-source solution enables simulations up to 20 million atoms on a single CPU node and 4 million atoms with improved performance on a single GPU. Furthermore, we also explore parallelism and data layout choices (using flexible data structures called AoSoAs) and their effect on performance, seeing up to ~50% and ~5% improvements in performance on a GPU by choosing the right level of parallelism and data layout respectively.

97 MATHEMATICS AND COMPUTING↗

SPEL: Software tool for Porting E3SM Land Model with OpenACC in a Function Unit Test Framework

Most high-end computers adopt hybrid architecture, porting a large-scale scientific code onto accelerators is necessary. The paper presents a generic method for porting large-scale scientific code onto accelerators using compiler directives within a modularized function unit test platform. We have implemented the method and designed a software tool (SPEL) to port the E3SM Land Model (ELM) onto the GPUs in the Summit computer. SPEL automatically generates GPU-ready test modules for all ELM functions, such as CanopyFlux, SoilTemperature, and EcosystemDynamics. SPEL breaks the ELM into a collection of standalone unit test programs for easy code verification and further performance improvement. We further optimize several ELM test modules with advanced techniques, including memory reduction, reconstructed parallel loops, and asynchronous GPU kernel launch. We hope our study will inspire new toolkit developments that expedite large-scale scientific code porting with compiler directives.

Schwartz, Peter↗