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At least 91 records · Page 5

Development of Near-term Urban Air Mobility Routes and Airspace Integration

Growing interest in Urban Air Mobility (UAM) has been demonstrated by a great deal of investment in related research made by industry, government, and academia. Based on this research effort along with considerations of the maturing concept for UAM airspace integration, a cognitive walkthrough exercise and a human-in-the-loop simulation were conducted with controller subject matter experts (SMEs) to evaluate Dallas-Fort Worth (DFW) current day helicopter routes for near-term use as UAM routes. One of the outcomes of this work is a set of heuristics that should be applied when designing UAM routes in the future. The following heuristics were identified as critical to UAM route design: the proximity of routes to surrounding airports (including approach and departure paths of traditional commercial traffic), the configuration of surrounding airports, avoiding congested or heavily populated areas, avoiding route segments that would go through several sectors, avoiding route segments that would go in and out of Class B airspace, creating routes outside of Class B airspace when able, using routes with two-way, altitude-separated traffic when able, minimizing the length of the route, avoiding commonly placed Temporary Flight Restrictions, and creating Non-Movement Areas or UNICOM Areas. This paper describes each of these identified heuristics and relevant examples based on a human-in-the-loop study conducted using the DFW area airspace.

Urban Air Mobility↗

Development and Validation of an Automated Simulation Capability in Support of Integrated Demand Management

Integrated Demand Management (IDM) is a near- to mid-term NASA concept that proposes to address mismatches in air traffic system demand and capacity by using strategic flow management capabilities to pre-condition demand into the more tactical Time-Based Flow Management System (TBFM). This paper describes an automated simulation capability to support IDM concept development. The capability closely mimics existing human-in-the-loop (HITL) capabilities, while automating both the human components and collaboration between operational systems, and speeding up the real-time aircraft simulations. Such a capability allows for parametric studies to be carried out that can inform the HITL simulations, identifying breaking points and parameter values at which significant changes in system behavior occur. The paper describes the initial validation of the automated simulation capability against results from previous IDM HITL experiments, quantifying the differences. The simulator is then used to explore the performance of the IDM concept under the simple scenario of a capacity constrained airport under a wide range of wind conditions.

Traffic Flow Management↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

NASA UAS Integration into the NAS Project Detect and Avoid Display Evaluations

As part of the Air Force - NASA Bi-Annual Research Council Meeting, slides will be presented on phase 1 Detect and Avoid (DAA) display evaluations. A series of iterative human-in-the-loops (HITL) experiments were conducted with different display configurations to objectively measure pilot performance on maintaining well clear. To date, four simulations and two mini-HITLs have been conducted. Data from these experiments have been incorporated into a revised alerting structure and included in the RTCA SC 228 Phase 1 Minimum Operational Performance Standards (MOPS) proposal. Plans for phase 2 are briefly discussed.

Unmanned Aircraft Systems (UAS)↗

Cyber Physical Security (CPS) Extension to Air Traffic Management (ATM) Testbed

The Air Traffic Management (ATM) Testbed is being developed at NASA to enable benefit, impact, safety and cost assessments for accelerating the deployment of Concept and Technologies (C&T) in the National Airspace System (NAS). Today, C&T introduction into the NAS takes decades. The primary reason for this is an inability to assess the operational impact of the interaction between the proposed C&T and operationally deployed systems (Realistic Technologies) in terms of NAS-wide safety, traffic flow efficiency, roles and workload of controllers and traffic managers, and impact on airline fleet operations. Transition of C&T to operations requires mathematical modeling and simulation, Human-in-the-Loop (HITL) testing and shadow-mode evaluation driven by operational data. Whereas interaction with the operational system during testing and stages of deployment is not permissible due to safety concerns, it is certainly possible to create a simulation environment that closely mimics the NAS using the same operational systems/hardware for enabling such assessments. This presentation focuses on a proposed Cyber Physical Security extension to the ATM Testbed for creating a modeling and simulation architecture to study how well the Air Traffic Management system will perform and analyze effectiveness of mitigating security measures against particular cyber-attack scenarios.

Datta, Koushik↗

SARDA Surface Schedulers

Provide an overview of algorithms used in SARDA (Spot and Runway Departure Advisor) HITL (Human-in-the-Loop) simulation for Dallas Fort-Worth International Airport and Charlotte Douglas International airport. Outline a multi-objective dynamic programming (DP) based algorithm that finds the exact solution to the single runway scheduling (SRS) problem, and discuss heuristics to restrict the search space for the DP based algorithm and provide improvements.

runways scheduling↗

Flight Technical Error Analysis of the SATS Higher Volume Operations Simulation and Flight Experiments

This paper provides an analysis of Flight Technical Error (FTE) from recent SATS experiments, called the Higher Volume Operations (HVO) Simulation and Flight experiments, which NASA conducted to determine pilot acceptability of the HVO concept for normal operating conditions. Reported are FTE results from simulation and flight experiment data indicating the SATS HVO concept is viable and acceptable to low-time instrument rated pilots when compared with today s system (baseline). Described is the comparative FTE analysis of lateral, vertical, and airspeed deviations from the baseline and SATS HVO experimental flight procedures. Based on FTE analysis, all evaluation subjects, low-time instrument-rated pilots, flew the HVO procedures safely and proficiently in comparison to today s system. In all cases, the results of the flight experiment validated the results of the simulation experiment and confirm the utility of the simulation platform for comparative Human in the Loop (HITL) studies of SATS HVO and Baseline operations.

Williams, Daniel M.↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project: ACAS Xu HITL Overview

This presentation provides an overview of a recently completed human-in-the-loop simulation, conducted as part of the Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project. This study examined how to present resolution advisories (RAs) issued by Airborne Collision Avoidance System (ACAS) Xu, which can be in the vertical dimension, the horizontal dimension, or both (i.e., "blended"). The study varied the location of the ACAS Xu traffic information - it was either presented within an 'integrated' display or a 'standalone' display, where the traffic information was separated from the vehicle control interfaces and navigational information. The presentation covers the test set-up, scenario design, and facilities utilized in this experiment. The primary dependent variables are listed, but no detailed results are included in this outbrief since data analysis is still underway. Goal: assess ACAS Xu Run 5 in a HITL setting to measure pilot & system performance – RWC alerting and guidance – RA alerting and guidance • Horizontal-only, vertical-only, and blended RAs • Strengthening RAs, reversals and added/removed RAs during blended maneuvers – Incorporate realistic sensor noise into the simulation environment – Compare pilot and DAA system performance back to NASA’s Phase 1 DAA MOPS V&V HITL • We leveraged the findings of an engineering analysis conducted in March to help inform how to implement the Xu logic – Part 1 focused on how to display horizontal-only, vertical-only and blended RAs – Part 2 focused on how to display automated RA responses Xu Engineering Analysis Results Part 1 objectives: – Characterize pilot responses to (canned) ACAS Xu RAs in a variety of display configurations • With vs. Without text accompaniment • Simple vs. ‘Advanced’ aural alerting • Results – Pilots struggled to meet 5 seconds initial response requirement • Particularly against horizontal and blended RAs – Pilots failed to respond more quickly to secondary RAs • Expected response time to subsequent RAs = 2.5 seconds No clear effect of the different alerting conditions on response times – Response times primarily driven by RA type • Pilots demonstrated high level of compliance with RAs and self-reported Xu alerting and guidance as being acceptable – 1/5 reported text as being necessary – 4/5 wanted the aural alert to retain the original RA sequence (i.e., issue a follow-on RA second rather than first) – 4/5 wanted to retain the “Maintain Heading/Vertical Speed” aural alert in the event that the pilot reached their target response at the time of secondary RA Based on these results, we decided on the following for the HITL experimental design: – Incorporated an ‘auto-fill’ feature in Vigilant Spirit that removes the need for pilots to manually enter a heading or altitude for RAs • Pilots only have to click ‘Send’ to upload the RA target heading/altitude – Did not include an RA ‘text box’ • The auto-fill feature largely replaces the purpose of the text box – Using a combination of the ‘Basic’ and ‘Advanced’ aural alerting • In case of blended maneuvers will issue “Maintain Heading/Vertical Rate” if pilot has reached 1st RA target at the time the 2nd RA is issued • Integration and testing with Xu Run 5 also resulted in us adding display logic to modify how horizontal RAs are presented – Target heading was shown to update at approx. 1 Hz making it difficult for pilots to implement – Display logic limited horizontal RA strengthening to once every 5 seconds • Did not impact timing of reversals, new RAs (i.e., blended), or CoC Engineering Analysis Results

human systems integration↗

Design Considerations for LTV HITL Testing of Pressurized Suited Crew on a Motion-Based Platform

The upcoming NASA Lunar Terrain Vehicle (LTV) will succeed the Apollo Lunar Roving Vehicle, performing both surface exploration and logistics transfer in NASA’s return to the Moon. Human-in-the-Loop (HITL) testing will play a key role in refining the design of the LTV, ensuring its usability and ability to accommodate the astronaut population. A motion-based platform and a lunar terrain and lighting model can simulate the conditions of the lunar south pole region. It can be used by NASA to conduct HITL testing in concert with HITL testing of the drivable Ground Reference Unit (GTU) concept vehicle. The dynamic motion of the platform combined with the mobility restrictions of pressurized suits could help improve NASA understanding of vehicle-suit-astronaut interfaces. NASA human factors practitioners have proposed multiple HITL test series to use the motion-based platform in conjunction with testing of the GTU in hopes that lessons learned can be applied to help select a commercial partner to develop the Artemis LTV.

LTV↗

Automated Scenario Generation for Human-in-the-Loop Simulations

Automated Multi-Aircraft Control System scenario generation for Human-in-the-Loop (HITL) evaluations of air traffic management concepts is described. The objective is to replace the difficult manual process with the automated process for creating an initial (seed) scenario that serves as a starting point for manual adjustments for creating the Human-in-the-Loop scenario. Methods for analyzing and comparing the seed-scenario generated using the automated process and the Human-in-the-Loop-scenario derived from it to meet the experiment objectives are discussed. Results of comparison of input Human-in-the-Loop-scenario with the Multi-Aircraft Control System output are also presented. The main findings are: (1) many of the characteristics of the seed-scenario used for constructing the Human-in-the-Loop-scenario are preserved in the Human-in-the-Loop-scenario, (2) landing rate profile of the traffic generated by the Multi-Aircraft Control System (MACS) using the input scenario compares reasonably well with that intended in the input scenario, and (3) many of the desired characteristics of the Human-in-the-Loop-scenario can be achieved by further automation.

Automated Scenario Generation↗

2022 Innovation Fair - Simulation Facility to Develop Synchronization Standards for VR Visuals and Motion

Integrating Virtual Reality into the Vertical Motion Simulator for research into the future of simulation and flight To create software and hardware for integration of a Virtual Reality (VR) Head Mounted Display (HMD) into the Ames Vertical Motion Simulator for the purpose of developing and utilizing an empirical human-in-the-loop (HITL) testing method to determine spatial and temporal registration thresholds required for aligning VR Visuals with platform base motion.

Innovation Fair↗

Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project: Terminal Operations HITL 1B Primary Results

This presentation provides an overview of the primary results from the Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project's second Terminal Operations human-in-the-loop simulation. This talk covers the background of this follow-on experiment, which includes an overview of the first Terminal Operations HITL performed by the project. The primary results include a look at the number and durations of detect and avoid (DAA) alerts issued by the two DAA systems under test. It also includes response time metrics and metrics on the ability of the pilot-in-command (PIC) to maintain sufficient separation. Additional interoperability metrics are included to illustrate how pilots interact with the tower controller. Implications and conclusions are covered at the end.

unmanned aircraft systems↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project: Low SWaP HITL 2, SC-228 Outbrief, EO/IR & ATAR Breakout

This presentation provides an overview of a recently completed human-in-the-loop simulation, conducted as part of the Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) Project. This study explored the differential effects of four low size, weight, and power radar declaration ranges on pilot and system performance. Pilots were to avoid DAA well clear against cooperative and non-cooperative aircraft under 1.5, 2, 2.5, and 3 nautical mile non-cooperative detection ranges. Results revealed that pilot performance was primarily influenced by warning-level alert duration, with sufficient alerting time being most prevalent at 2.5 nautical miles and above.

Monk, Kevin J.↗

A Virtual Laboratory for Aviation and Airspace Prognostics Research

Integration of Unmanned Aerial Vehicles (UAVs), autonomy, spacecraft, and other aviation technologies, in the airspace is becoming more and more complicated, and will continue to do so in the future. Inclusion of new technology and complexity into the airspace increases the importance and difficulty of safety assurance. Additionally, testing new technologies on complex aviation systems and systems of systems can be challenging, expensive, and at times unsafe when implementing real life scenarios. The application of prognostics to aviation and airspace management may produce new tools and insight into these problems. Prognostic methodology provides an estimate of the health and risks of a component, vehicle, or airspace and knowledge of how that will change over time. That measure is especially useful in safety determination, mission planning, and maintenance scheduling. In our research, we develop a live, distributed, hardware- in-the-loop Prognostics Virtual Laboratory testbed for aviation and airspace prognostics. The developed testbed will be used to validate prediction algorithms for the real-time safety monitoring of the National Airspace System (NAS) and the prediction of unsafe events. In our earlier work1 we discussed the initial Prognostics Virtual Laboratory testbed development work and related results for milestones 1 & 2. This paper describes the design, development, and testing of the integrated tested which are part of milestone 3, along with our next steps for validation of this work. Through a framework consisting of software/hardware modules and associated interface clients, the distributed testbed enables safe, accurate, and inexpensive experimentation and research into airspace and vehicle prognosis that would not have been possible otherwise. The testbed modules can be used cohesively to construct complex and relevant airspace scenarios for research. Four modules are key to this research: the virtual aircraft module which uses the X-Plane simulator and X-PlaneConnect toolbox, the live aircraft module which connects fielded aircraft using onboard cellular communications devices, the hardware in the loop (HITL) module which connects laboratory based bench-top hardware testbeds and the research module which contains diagnostics and prognostics tools for analysis of live air traffic situations and vehicle health conditions. The testbed also features other modules for data recording and playback, information visualization, and air traffic generation. Software reliability, safety, and latency are some of the critical design considerations in development of the testbed.

LVC-DE↗

Using Virtual Reality to Envision Deployment of Spacesuit-Compatible Augmented Reality Displays for Lunar Surface Operations

The National Aeronautics and Space Administration (NASA) aims to land crew on the lunar surface to establish a sustainable presence and develop operational concepts for future long-duration missions. New technologies will be necessary to extend planning and execution capabilities for lunar surface activities. NASA’s Joint Augmented Reality Visual Informatics System (Joint AR) is one such technology. Joint AR is a suit-mounted augmented reality (AR) display and computes system which facilitates unprecedented information exchange and data visualization capabilities between mission support operators and suited crew. This paper describes challenges associated with developing AR technology for an envisioned work domain by applying a sociotechnical lens to the iterative testing and development of novel AR technology through virtual reality (VR). A VR testbed was established to simulate a representative lunar surface environment, enabling a series of three human-in-the-loop (HITL) tests evaluating AR navigation interfaces for exploration extravehicular activity (xEVA). Our findings identify several considerations for future Joint AR design and testing efforts, including challenges with data overload, attentional demands, and environment-related perceptual challenges. Trade-offs and potential approaches are discussed to mitigate these challenges and improve future Joint AR testing fidelity.

Jacob Keller↗