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Market opportunities in Canada for multimedia residential services in rural and small urban areas

This paper reviews the studies which were undertaken jointly by Telesat and Industry Canada to provide an estimate of the market opportunities for residential multi-media services in the rural and small urban areas of Canada. This study is part of the Advanced Satcom program, a Ka-band satellite system proposal which is currently in the implementation proposal phase by the government and the Canadian space industry of which Telesat is an active member. Advanced Satcom extends the reach of terrestrial information highways to the remote and sparsely populated parts of the country in a cost-effective manner and thus provides a ubiquitous coverage of the information highways to all Canadians. Therefore, the rural and small urban markets are believed to be good opportunities for the Advanced Satcom. Although the results are primarily intended for fixed residential applications, they can also be used as input to market opportunity studies for wideband mobile applications.

Shariatmadar, Mehran

Paradise: A Parallel Information System for EOSDIS

The Paradise project was begun-in 1993 in order to explore the application of the parallel and object-oriented database system technology developed as a part of the Gamma, Exodus. and Shore projects to the design and development of a scaleable, geo-spatial database system for storing both massive spatial and satellite image data sets. Paradise is based on an object-relational data model. In addition to the standard attribute types such as integers, floats, strings and time, Paradise also provides a set of and multimedia data types, designed to facilitate the storage and querying of complex spatial and multimedia data sets. An individual tuple can contain any combination of this rich set of data types. For example, in the EOSDIS context, a tuple might mix terrain and map data for an area along with the latest satellite weather photo of the area. The use of a geo-spatial metaphor simplifies the task of fusing disparate forms of data from multiple data sources including text, image, map, and video data sets.

DeWitt, David

SSBRP User Operations Facility (UOF) Overview and Development Strategy

This paper will present the Space Station Biological Research Project (SSBRP) User Operations Facility (UOF) architecture and development strategy. A major element of the UOF at NASA Ames Research Center, the Communication and Data System (CDS) will be the primary focus of the discussions. CDS operational, telescience, security, and development objectives will be discussed along with CDS implementation strategy. The implementation strategy discussions will include: Object Oriented Analysis & Design, System & Software Prototyping, and Technology Utilization. A CDS design overview that includes: CDS Context Diagram, CDS Architecture, Object Models, Use Cases, and User Interfaces will also be presented. CDS development brings together "cutting edge" technologies and techniques such as: object oriented development, network security, multimedia networking, web-based data distribution, JAVA, and graphical user interfaces. Use of these "cutting edge" technologies and techniques translates directly to lower development and operations costs.

Picinich, Lou

Women Working in Engineering and Science

The presentation will focus on topics of interest to young women pursuing an engineering or scientific career, such as intrinsic personality traits of most engineers, average salaries for the various types of engineers, appropriate preparation classes at the high school and undergraduate levels, gaining experience through internships, summer jobs and graduate school, skills necessary but not always included in engineering curricula (i.e., multimedia, computer skills, communication skills), the work environment, balancing family and career, and sexual harassment. Specific examples from the speaker's own experience in NASA's Space Life Sciences Program will be used to illustrate the above topics. In particular, projects from Extravehicular Activity and Protective Systems research and Regenerative Life Support research will be used as examples of real world problem-solving to enable human exploration of the solar system.

Luna, Bernadette

SPACEWAY: Providing affordable and versatile communication solutions

By the end of this decade, Hughes' SPACEWAY network will provide the first interactive 'bandwidth on demand' communication services for a variety of applications. High quality digital voice, interactive video, global access to multimedia databases, and transborder workgroup computing will make SPACEWAY an essential component of the computer-based workplace of the 21st century. With relatively few satellites to construct, insure, and launch -- plus extensive use of cost-effective, tightly focused spot beams on the world's most populated areas -- the high capacity SPACEWAY system can pass its significant cost savings onto its customers. The SPACEWAY network is different from other proposed global networks in that its geostationary orbit location makes it a truly market driven system: each satellite will make available extensive telecom services to hundreds of millions of people within the continuous view of that satellite, providing immediate capacity within a specific region of the world.

Fitzpatrick, E. J.

Voice and video transmission using XTP and FDDI

The use of Xpress Transfer Protocol (XTP) and Fiber Distributed Data Interface (FDDI) provides a high speed and high performance network solution to multimedia transmission that requires high bandwidth. FDDI is an ANSI and ISO standard for a MAC and physical layer protocol that provides a signaling rate of 100 Mbits/sec and fault tolerance. XTP is a transport and network layer protocol designed for high performance and efficiency and is the heart of the SAFENET Lightweight Suite for systems that require performance or realtime communications. The testbed consists of several commercially available Intel based i486 PC's containing off-the-shelf FDDI cards, audio analog-digital converter cards, video interface cards, and XTP software. Unicast, multicast, and duplex audio transmission experiments have been performed using XTP software. Unicast and multicast video transmission is in progress. Several potential commercial applications are described.

Drummond, John

Synesthetic art through 3-D projection: The requirements of a computer-based supermedium

A computer-based form of multimedia art is proposed that uses the computer to fuse aspects of painting, sculpture, dance, music, film, and other media into a one-to-one synthesia of image and sound for spatially synchronous 3-D projection. Called synesthetic art, this conversion of many varied media into an aesthetically unitary experience determines the character and requirements of the system and its software. During the start-up phase, computer stereographic systems are unsuitable for software development. Eventually, a new type of illusory-projective supermedium will be required to achieve the needed combination of large-format projection and convincing real life presence, and to handle the vast amount of 3-D visual and acoustic information required. The influence of the concept on the author's research and creative work is illustrated through two examples.

Mallary, Robert

Development and operations of the astrophysics data system

Abstract service - Continued regular updates of abstracts in the databases, both at SA0 and at all mirror sites. - Modified loading scripts to accommodate changes in data format (PhyS) - Discussed data deliveries with providers to clear up problems with format or other errors (EGU) - Continued inclusion of large numbers of historical literature volumes and physics conference volumes xeroxed from the library. - Performed systematic fixes on some data sets in the database to account for changes in article numbering (AGU journals) - Implemented linking of ADS bibliographic records with multimedia files - Debugged and fixed obscure connection problems with the ADS Korean mirror site which were preventing successful updates of the data holdings. - Wrote procedure to parse citation data and characterize an ADS record based on its citation ratios within each database.

Murray, Stephen S.

Improving the Aircraft Design Process Using Web-Based Modeling and Simulation

Designing and developing new aircraft systems is time-consuming and expensive. Computational simulation is a promising means for reducing design cycle times, but requires a flexible software environment capable of integrating advanced multidisciplinary and multifidelity analysis methods, dynamically managing data across heterogeneous computing platforms, and distributing computationally complex tasks. Web-based simulation, with its emphasis on collaborative composition of simulation models, distributed heterogeneous execution, and dynamic multimedia documentation, has the potential to meet these requirements. This paper outlines the current aircraft design process, highlighting its problems and complexities, and presents our vision of an aircraft design process using Web-based modeling and simulation.

Reed, John A.

Improving the Aircraft Design Process Using Web-based Modeling and Simulation

Designing and developing new aircraft systems is time-consuming and expensive. Computational simulation is a promising means for reducing design cycle times, but requires a flexible software environment capable of integrating advanced multidisciplinary and muitifidelity analysis methods, dynamically managing data across heterogeneous computing platforms, and distributing computationally complex tasks. Web-based simulation, with its emphasis on collaborative composition of simulation models, distributed heterogeneous execution, and dynamic multimedia documentation, has the potential to meet these requirements. This paper outlines the current aircraft design process, highlighting its problems and complexities, and presents our vision of an aircraft design process using Web-based modeling and simulation.

Reed, John A.

Altitude Wind Tunnel at NASA Glenn Research Center: An Interactive History

When constructed in the Early 1940s, the Altitude Wind Tunnel (AWT) at NASA Glenn Research Center was the nation's only wind tunnel capable of studying full scale engines under realistic flight conditions. It played a significant role in the development of the first U.S. jet engines as well as technologies such as the afterburner and variable-area nozzle. In the late 1950s, the tunnels interior components were removed so that hardware for Project Mercury could be tested in altitude conditions. In 1961, a portion of the tunnel was converted into one of the country's first large vacuum tanks and renamed the Space Power Chamber (SPC). SPC was used extensively throughout the 1960s for the Centaur rocket program. This multimedia piece allows one to interactively learn about the Altitude Wind Tunnel facility. and the research performed there. The piece contains: (1) A chronological history of the AWT from its construction during World War II and the testing of early jet engines, through the Mercury and Centaur programs of the 1960s and up to the final use of the building for the Microwave Systems laboratory. (2) Photographic surveys of the facility in it wind tunnel, vacuum tank and final configurations. (3) Browsable gallery of over 200 captioned photographs and video clips.(4) A nine minute documentary of the AWT produced by NASA in 1961 (5) Links to over 70 reports and publications related to AWT research and the history of the NACA.

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Interactive Media and Simulation Tools for Technical Training

Over the last several years, integration of multiple media sources into a single information system has been rapidly developing. It has been found that when sound, graphics, text, animations, and simulations are skillfully integrated, the sum of the parts exceeds the individual parts for effective learning. In addition, simulations can be used to design and understand complex engineering processes. With the recent introduction of many high-level authoring, animation, modeling, and rendering programs for personal computers, significant multimedia programs can be developed by practicing engineers, scientists and even managers for both training and education. However, even with these new tools, a considerable amount of time is required to produce an interactive multimedia program. The development of both CD-ROM and Web-based programs are discussed in addition to the use of technically oriented animations. Also examined are various multimedia development tools and how they are used to develop effective engineering education courseware. Demonstrations of actual programs in engineering mechanics are shown.

Gramoll, Kurt

Reference Guide to the International Space Station

The International Space Station (ISS) is a great international, technological, and political achievement. It is the latest step in humankind's quest to explore and live in space. The research done on the ISS may advance our knowledge in various areas of science, enable us to improve life on this planet, and give us the experience and increased understanding that can eventually equip us to journey to other worlds. As a result of the Station s complexity, few understand its configuration, its design and component systems, or the complex operations required in its construction and operation. This book provides high-level insight into the ISS. The ISS is in orbit today, operating with a crew of three. Its assembly will continue through 2010. As the ISS grows, its capabilities will increase, thus requiring a larger crew. Currently, 16 countries are involved in this venture. This CD-ROM includes multimedia files and animations.

Kitmacher, Gary H.

Helping Video Games Rewire "Our Minds"

Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, joystick or game controller input; they embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. The NASA patented biofeedback-modulated game method blends biofeedback into popular off-the- shelf video games in such a way that the games do not lose their entertainment value. This method uses physiological signals (e.g., electroencephalogram frequency band ratio) not simply to drive a biofeedback display directly, or periodically modify a task as in other systems, but to continuously modulate parameters (e.g., game character speed and mobility) of a game task in real time while the game task is being performed by other means (e.g., a game controller). Biofeedback-modulated video games represent a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies are poised to exploit the revolution in interactive multimedia home entertainment for the personal improvement, not just the diversion, of the user.

Pope, Alan T.

Portable computer system architecture for the Space Station Freedom program

This paper outlines various mission requirements and technical approaches that support the potential use of portable computers in several defined activities within the Space Station Freedom (SSF) program. Specifically, the use of portable computers as consoles for both spacecraft control and payload applications is presented. Various issues and proposed solutions regarding the incorporation of portable computers within the program are presented. The primary issues presented regard architecture (standard interface for expansion, advanced processors and displays), integration (methods of high-speed data communication, peripheral interfaces, and interconnectivity within various support networks), and evolution (wireless communications and multimedia data interface methods).

Alena, Richard

Security for Multimedia Space Data Distribution over the Internet

Distribution of interactive multimedia to remote investigators will be required for high quality science on the International Space Station (ISS). The Internet with the World Wide Web (WWW) and the JAVA environment are a good match for distribution of data, video and voice to remote science centers. Utilizing the "open" Internet in a secure manner is the major hurdle in making use of this cost effective, off-the-shelf, universal resource. This paper examines the major security threats to an Internet distribution system for payload data and the mitigation of these threats. A proposed security environment for the Space Station Biological Research Facility (SSBRP) is presented with a short description of the tools that have been implemented or planned. Formulating and implementing a security policy, firewalls, host hardware and software security are also discussed in this paper. Security is a vast topic and this paper can only give an overview of important issues. This paper postulates that a structured approach is required and stresses that security must be built into a network from the start. Ignoring security issues or putting them off until late in the development cycle can be disastrous.

Stone, Thom

Modernization of the NASA scientific and technical information program

The NASA Scientific and Technical Information Program utilizes a technology infrastructure assembled in the mid 1960s to late 1970s to process and disseminate its information products. When this infrastructure was developed it placed NASA as a leader in processing STI. The retrieval engine for the STI database was the first of its kind and was used as the basis for developing commercial, other U.S., and foreign government agency retrieval systems. Due to the combination of changes in user requirements and the tremendous increase in technological capabilities readily available in the marketplace, this infrastructure is no longer the most cost-effective or efficient methodology available. Consequently, the NASA STI Program is pursuing a modernization effort that applies new technology to current processes to provide near-term benefits to the user. In conjunction with this activity, we are developing a long-term modernization strategy designed to transition the Program to a multimedia, global 'library without walls.' Critical pieces of the long-term strategy include streamlining access to sources of STI by using advances in computer networking and graphical user interfaces; creating and disseminating technical information in various electronic media including optical disks, video, and full text; and establishing a Technology Focus Group to maintain a current awareness of emerging technology and to plan for the future.

Cotter, Gladys A.

MCTP Summer Research Internship Program. Research Presentation Day: Experience Mathematics and Science in the Real World

This paper presents the summaries of the MCTP Summer Research Internship Program. Technological areas discussed include: Mathematical curriculum development for real world problems; Rain effects on air-water gas exchange; multi-ring impact basins on mars; developing an interactive multimedia educational cd-rom on remote sensing; a pilot of an activity for for the globe program; fossils in maryland; developing children's programming for the american horticultural society at river farm; children's learning, educational programs of the national park service; a study of climate and student satisfaction in two summer programs for disadvantaged students interested in careers in mathematics and science; the maryland governor's academy, integrating technology into the classroom; stream sampling with the maryland biological stream survey (MBSS); the imaging system inspection software technology, the preparation and detection of nominal and faulted steel ingots; event-based science, the development of real-world science units; correlation between anxiety and past experiences; environmental education through summer nature camp; enhancing learning opportunities at the Salisbury zoo; plant growth experiment, a module for the middle school classroom; the effects of proxisome proliferators in Japanese medaka embryos; development of a chapter on birth control and contraceptive methodologies as part of an interactive computer-based education module on hiv and aids; excretion of gentamicin in toadfish and goldfish; the renaissance summer program; and Are field trips important to the regional math science center?

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