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Exploring Transfers Between Earth-Moon Halo Orbits via Multi-Objective Reinforcement Learning
No abstract provided
Scheduling the NASA Deep Space Network with Deep Reinforcement Learning
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Runway Configuration Management with Offline Reinforcement Learning
Runway configuration management (RCM) is a challenging task, and it affects the efficiency of the National Airspace System (NAS) and airport surface operations significantly. Each airport, depending on the geometry, capacity, local climate patterns, etc. has multiple configurations for the runway usage for arriving and departing flights. Many factors such as the incoming/outgoing traffic load, wind direction and speed, convective weather, cloud ceiling and other environmental factors might affect the choice of a runway configuration at any point in time. However, other factors such as safety measures and regulations, noise abatement, capacity of each configuration, and preference of the air traffic controllers (ATCs) can also play a significant role in selecting the configuration. A sub-optimal selection of the runway configuration, or delay in making configuration changes might result in significant increase in taxi times for aircraft on the surface of the airport, fuel and energy use of the aircraft, and maintenance costs. It can also lead to safety concerns, such as an aircraft performing one or more go-arounds before being able to land. All these factors make RCM an extremely important and challenging decision-making process for the ATCs. The current state of practice sets the runway configuration by the ATCs based on relevant information available at the time including weather, traffic, noise abatement, safety bounds, etc. This makes the decision-making process subjective based on the accuracy of the available information and the bias in human decision making. Unfortunately, this approach yields poor results (e.g., significant delays) if the predicted outcomes are uncertain and their relative impact is not well understood. This is especially evident when the uncertainty increases the size of possible predicted outcomes (combinatorial explosion in possible scenarios) that cannot be handled by human reasoning. On the other hand, an automated approach based on machine intelligence can make use of historical data and search through all (or significant amount of) possible scenarios under uncertainty and make well-informed decisions.
Multi-objective Reinforcement Learning for Low-thrust Transfer Design Between Libration Point Orbits
No abstract provided
Exploring the Low-Thrust Transfer Design Space in an Ephemeris Model via Multi-Objective Reinforcement Learning
No abstract provided
Multi-objective Reinforcement Learning for Low-thrust Transfer Design Between Libration Point Orbits
Multi-Reward Proximal Policy Optimization (MRPPO) is a multi-objective rein- forcement learning algorithm used to construct low-thrust transfers between pe- riodic orbits in multi-body systems. Previous implementations of MRPPO have relied on a predefined reference transfer to successfully train each policy. In this paper, an algorithmic modification labeled the ‘moving reference’, is introduced to autonomously construct these reference trajectories during training. With this modification, MRPPO is used to recover various low-thrust transfers between two periodic orbits in the Earth-Moon circular restricted three-body problem to solve a multi-objective optimization problem. These results are then compared with the solutions recovered via a gradient descent optimization scheme to validate the performance of MRPPO with the moving reference modification.
Multi-objective Reinforcement Learning for Low-thrust Transfer Design Between Libration Point Orbits
Multi-Reward Proximal Policy Optimization (MRPPO) is a multi-objective rein- forcement learning algorithm used to construct low-thrust transfers between pe- riodic orbits in multi-body systems. Previous implementations of MRPPO have relied on a predefined reference transfer to successfully train each policy. In this paper, an algorithmic modification labeled the ‘moving reference’, is introduced to autonomously construct these reference trajectories during training. With this modification, MRPPO is used to recover various low-thrust transfers between two periodic orbits in the Earth-Moon circular restricted three-body problem to solve a multi-objective optimization problem. These results are then compared with the solutions recovered via a gradient descent optimization scheme to validate the performance of MRPPO with the moving reference modification.
Reinforcement Learning for Spacecraft Navigation & Environment Characterization in the Planar-Restricted Two-Body Problem
During mission planning and execution, spacecraft operators must balance data collection and downlink, systems constraints, human factors, and navigation. As missions become increasingly complex and ambitious, these factors become more intricately entwined and conflicted. For example, a spacecraft’s position must be known accurately in order to point to and image a target. Large position errors may cause missed observations or require additional scanning that increases operations complexity and data volume. Some observations require imaging from specific relative geometries which adds orbit control and timing considerations. Adjusting the orbit may allow for optimal observability of environmental parameters and/or enable more efficient sensor coverage, but maneuver execution error adds uncertainty to the current state which impacts both characterization and coverage objectives.
Soft Actor-Critic Reinforcement Learning Improves Distillation Column Internals Design Optimization
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Effects of reinforcement intervals in paired- associate learning.
Reinforcement intervals /RI/ effect in paired- associate learning using within-subjects, noting error dependence on RI
Multi-Objective Reinforcement Learning-based Deep Neural Networks for Cognitive Space Communications
Future communication subsystems of space exploration missions can potentially benefit from software-defined radios (SDRs) controlled by machine learning algorithms. In this paper, we propose a novel hybrid radio resource allocation management control algorithm that integrates multi-objective reinforcement learning and deep artificial neural networks. The objective is to efficiently manage communications system resources by monitoring performance functions with common dependent variables that result in conflicting goals. The uncertainty in the performance of thousands of different possible combinations of radio parameters makes the trade-off between exploration and exploitation in reinforcement learning (RL) much more challenging for future critical space-based missions. Thus, the system should spend as little time as possible on exploring actions, and whenever it explores an action, it should perform at acceptable levels most of the time. The proposed approach enables on-line learning by interactions with the environment and restricts poor resource allocation performance through virtual environment exploration. Improvements in the multiobjective performance can be achieved via transmitter parameter adaptation on a packet-basis, with poorly predicted performance promptly resulting in rejected decisions. Simulations presented in this work considered the DVB-S2 standard adaptive transmitter parameters and additional ones expected to be present in future adaptive radio systems. Performance results are provided by analysis of the proposed hybrid algorithm when operating across a satellite communication channel from Earth to GEO orbit during clear sky conditions. The proposed approach constitutes part of the core cognitive engine proof-of-concept to be delivered to the NASA Glenn Research Center SCaN Testbed located onboard the International Space Station.
Multi-Objective Reinforcement Learning-Based Deep Neural Networks for Cognitive Space Communications
Future communication subsystems of space exploration missions can potentially benefit from software-defined radios (SDRs) controlled by machine learning algorithms. In this paper, we propose a novel hybrid radio resource allocation management control algorithm that integrates multi-objective reinforcement learning and deep artificial neural networks. The objective is to efficiently manage communications system resources by monitoring performance functions with common dependent variables that result in conflicting goals. The uncertainty in the performance of thousands of different possible combinations of radio parameters makes the trade-off between exploration and exploitation in reinforcement learning (RL) much more challenging for future critical space-based missions. Thus, the system should spend as little time as possible on exploring actions, and whenever it explores an action, it should perform at acceptable levels most of the time. The proposed approach enables on-line learning by interactions with the environment and restricts poor resource allocation performance through virtual environment exploration. Improvements in the multiobjective performance can be achieved via transmitter parameter adaptation on a packet-basis, with poorly predicted performance promptly resulting in rejected decisions. Simulations presented in this work considered the DVB-S2 standard adaptive transmitter parameters and additional ones expected to be present in future adaptive radio systems. Performance results are provided by analysis of the proposed hybrid algorithm when operating across a satellite communication channel from Earth to GEO orbit during clear sky conditions. The proposed approach constitutes part of the core cognitive engine proof-of-concept to be delivered to the NASA Glenn Research Center SCaN Testbed located onboard the International Space Station.
Learning Sequences of Actions in Collectives of Autonomous Agents
In this paper we focus on the problem of designing a collective of autonomous agents that individually learn sequences of actions such that the resultant sequence of joint actions achieves a predetermined global objective. We are particularly interested in instances of this problem where centralized control is either impossible or impractical. For single agent systems in similar domains, machine learning methods (e.g., reinforcement learners) have been successfully used. However, applying such solutions directly to multi-agent systems often proves problematic, as agents may work at cross-purposes, or have difficulty in evaluating their contribution to achievement of the global objective, or both. Accordingly, the crucial design step in multiagent systems centers on determining the private objectives of each agent so that as the agents strive for those objectives, the system reaches a good global solution. In this work we consider a version of this problem involving multiple autonomous agents in a grid world. We use concepts from collective intelligence to design goals for the agents that are 'aligned' with the global goal, and are 'learnable' in that agents can readily see how their behavior affects their utility. We show that reinforcement learning agents using those goals outperform both 'natural' extensions of single agent algorithms and global reinforcement, learning solutions based on 'team games'.
A reinforcement learning-based architecture for fuzzy logic control
This paper introduces a new method for learning to refine a rule-based fuzzy logic controller. A reinforcement learning technique is used in conjunction with a multilayer neural network model of a fuzzy controller. The approximate reasoning based intelligent control (ARIC) architecture proposed here learns by updating its prediction of the physical system's behavior and fine tunes a control knowledge base. Its theory is related to Sutton's temporal difference (TD) method. Because ARIC has the advantage of using the control knowledge of an experienced operator and fine tuning it through the process of learning, it learns faster than systems that train networks from scratch. The approach is applied to a cart-pole balancing system.
A self-learning rule base for command following in dynamical systems
In this paper, a self-learning Rule Base for command following in dynamical systems is presented. The learning is accomplished though reinforcement learning using an associative memory called SAM. The main advantage of SAM is that it is a function approximator with explicit storage of training samples. A learning algorithm patterned after the dynamic programming is proposed. Two artificially created, unstable dynamical systems are used for testing, and the Rule Base was used to generate a feedback control to improve the command following ability of the otherwise uncontrolled systems. The numerical results are very encouraging. The controlled systems exhibit a more stable behavior and a better capability to follow reference commands. The rules resulting from the reinforcement learning are explicitly stored and they can be modified or augmented by human experts. Due to overlapping storage scheme of SAM, the stored rules are similar to fuzzy rules.
Deep RL for Fast Long-Horizon Operations Scheduling on NASA's Carruthers Geocorona Observatory Mission
Spacecraft operations scheduling is a highly constrained, long-horizon combinatorial optimization problem that traditionally relies on heuristics, constraint programming, or manual planning. We present a scalable deep reinforcement learning framework developed and deployed for NASA’s Carruthers Geocorona Observatory mission. Our framework introduces a macro-action abstraction known as activity blocks coupled with dynamic action-masking to navigate the intractably large search space and strictly enforce complex power, thermal, and instrument constraints. The resulting architecture generates globally feasible schedules with overwhelming probability, establishes operational trust, and executes a full training cycle in under six hours, circumventing the need for policy robustness by enabling rapid, on-demand retraining. Further, resulting schedules outperform baseline heuristics in scheduled science quality. The deep reinforcement learning framework was deployed as the default operational scheduler for the Carruthers Geocorona Observatory mission from the outset of the mission, demonstrating that deep reinforcement learning can be trusted for real spacecraft operations under complex, evolving constraints.
Machine Learning For Planetary Mining Applications
Robotic mining could prove to be an efficient method of mining resources for extended missions on the Moon or Mars. One component of robotic mining is scouting an area for resources to be mined by other robotic systems. Writing controllers for scouting can be difficult due to the need for fault tolerance, inter-agent cooperation, and agent problem solving. Reinforcement learning could solve these problems by enabling the scouts to learn to improve their performance over time. This work is divided into two sections, with each section addressing the use of machine learning in this domain. The first contribution of this work focuses on the application of reinforcement learning to mining mission analysis. Various mission parameters were modified and control policies were learned. Then agent performance was used to assess the effect of the mission parameters on the performance of the mission. The second contribution of this work explores the potential use of reinforcement learning to learn a controller for the scouts. Through learning, these scouts would improve their ability to map their surroundings over time.