Search NASA⌕ Search

SEARCH · Search NASA

Results for “agents components”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 91 records · Page 5

In situ processing methods for composite fuselage sandwich structures

Conventional sandwich structure fabrication methods are labor intensive and high in cost. A low cost method is needed to produce lightweight sandwich structures. Sundstrand has developed a series of in situ composite fabrication methods in which the raw materials (skin and core materials) are placed in a closed mold, and the component is produced in one heating cycle. Internal pressure is generated by chemical agents during the thermal cycles, which consolidates the skins and produces the foam core. The finished part is a net-shape composite sandwich structure with skins and a foamed core. The in situ process reduces cost by eliminating several secondary operations that are used in conventional fabrication methods. Further, a strong molecular bond is produced between the core and skin, which eliminates adhesive bonding and prevents a weak bond section in the sandwich structure. In this investigation, we evaluated the feasibility of the in situ process using thermoset materials currently under consideration for commercial airplane fuselage applications, such as keel sections. The materials used were Hercules 855340 toughened epoxy resin in both liquid and powder forms, and 3M Scotchply PR500 resin, manufactured by 3M Corporation, in powder form. We successfully foamed these resins and produced experimental panels with AS-4/855340 Hercules prepreg skins. Chopped fibers were added to the core to increase performance of the foam. Mechanical property testing on these panels showed properties competitive with other foams. Additional experiments are required to optimize the in situ foam core sandwiches for specific properties and applications.

Saatchi, Hossein↗

Nano-Aramid Fiber Reinforced Polyurethane Foam

Closed cell polyurethane and, particularly, polyisocyanurate foams are a large family of flexible and rigid products the result of a reactive two part process wherein a urethane based polyol is combined with a foaming or "blowing" agent to create a cellular solid at room temperature. The ratio of reactive components, the constituency of the base materials, temperature, humidity, molding, pouring, spraying and many other processing techniques vary greatly. However, there is no known process for incorporating reinforcing fibers small enough to be integrally dispersed within the cell walls resulting in superior final products. The key differentiating aspect from the current state of art resides in the many processing technologies to be fully developed from the novel concept of milled nano pulp aramid fibers and their enabling entanglement capability fully enclosed within the cell walls of these closed cell urethane foams. The authors present the results of research and development of reinforced foam processing, equipment development, strength characteristics and the evolution of its many applications.

Semmes, Edmund B.↗

A Planning Pipeline for Large Multi-Agent Missions

In complex multi-agent applications, human operators are often tasked with planning and managing large heterogeneous teams of humans and autonomous vehicles. Although the use of these autonomous vehicles broadens the scope of meaningful applications, many of their systems remain unintuitive and difficult to master for human operators whose expertise lies in the application domain and not at the platform level. Current research focuses on the development of individual capabilities necessary to plan multi-agent missions of this scope, placing little emphasis on the integration of these components in to a full pipeline. The work presented in this paper presents a complete and user-agnostic planning pipeline for large multiagent missions known as the HOLII GRAILLE. The system takes a holistic approach to mission planning by integrating capabilities in human machine interaction, flight path generation, and validation and verification. Components – modules – of the pipeline are explored on an individual level, as well as their integration into a whole system. Lastly, implications for future mission planning are discussed.

Chandarana, Meghan↗

ATTRACTOR: Toward Trustworthy and Trusted Autonomous Systems

The question of what it means and what it takes for an autonomous system to consider another autonomous system justifiably trustworthy must be addressed by all who seek to integrate intelligent machine agents into real-world operations. A satisfactory answer to this question is an essential component in accepting autonomous machine decision-making in safety-critical and time-critical environments, such as aviation. Historically, simulation platforms for test and evaluation of complex systems have proven to be effective in assessing performance and contributing to decisions on the fitness of systems to operate in current general and commercial aviation airspace. Moreover, simulations have informed the definition of safety-critical constraints. However, as machine systems progressively take on responsibilities for decision-making traditionally supplied by humans, simulations require enhancement. Mixed reality simulation that integrates real-world platforms and data or high-fidelity simulation data in a sim-to-flight paradigm provides insight into agent interaction and the rationale behind autonomous agent decision-making as well as the capacity for seamless integrated implementation, testing, and operation of systems. Strong simulation capabilities are especially important in the presence of algorithms that hold great promise in decision-making yet increase the uncertainty in the system. Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR) is a subproject of NASA’s Convergent Aeronautics Solutions (CAS) Project. ATTRACTOR’s objective is to build a basis for understanding trust and trustworthiness in multi-agent autonomous teams, and thus to inform future certification of safety-critical and time-critical autonomous systems in aviation. Because the concepts of trust and trustworthiness must be addressed in a context, ATTRACTOR has chosen Search and Rescue (SAR) in dynamic and unstructured environments, with emphasis on search, as its design reference mission (DRM). During dynamic planning and execution of trajectory-based operations, autonomous agents determine their trajectories given an assigned mission or missions and call for assistance from an appropriate teammate when needed. This experience along with the attendant human-machine and machine-machine interactions, serve as a platform for developing approaches to identifying and measuring trustworthiness and increasing trust. In this paper, we give an overview of some of ATTRACTOR’s research and development activities, findings, and ongoing work.

ATTRACTOR↗

Extratropical Large-Scale Traveling Weather Systems in the Southern Hemisphere on Mars

From late-autumn through early-spring, the middle- and high-latitudes of both hemispheres of Mars and its predominantly carbon-dioxide atmosphere support mean equator-to-pole thermal contrasts, and then, support a strong mean westerly polar vortex. Observations from orbiting spacecraft indicate that this intense mean baroclinicity-barotropicity supports large-scale eastward traveling weather systems (i.e., transient, traveling synoptic-period waves, on the order of the Rossby deformation scale). On Earth, extratropical weather disturbances arise from wind-shear instabilities, and these are critical components of the terrestrial global circulation. So it is the case for Mars. Large-scale traveling weather systems on Mars serve as agents in the transport of heat, momentum and scalar and tracer quantities (e.g., atmospheric dust, watervapor, ice clouds, chemical species, etc). Such weather systems interact with other large-scale atmospheric circulation components, namely, quasi-stationary (i.e., forced Rossby) modes; global thermal tidal modes; and then, upon large-/continental- geographical scales, upslope/ down-slope flows amongst high relief, low relief, impact basins, and volcanic rises, and more. The character of Mars' traveling extratropical weather disturbances in its southern hemisphere during late winter through early spring is investigated using a high-resolution Mars global climate model (i.e., Mars GCM), and one from the Agency's Mars Climate Modeling Center (MCMC) based at the NASA Ames Research Center. The climate model includes several complex atmospheric physical packages. With such physics modules, our global climate simulations present comparatively well with observations of the planet's current water cycle (Haberle et al.,2019). The climate model is "forced" with an annual dust cycle (i.e., nudged based on MGS/TES observations). Compared to the northern-hemisphere counterparts, the southern synoptic-period weather disturbances and accompanying frontal waves have smaller meridional and zonal scales, and are less intense. Influences of the zonally asymmetric (i.e., east-west varying) topography on southern large-scale weather are investigated, in addition to large-scale up-slope/down-slope flows and the diurnal cycle. A southern storm zone in late winter and early spring presents in the western hemisphere via orographic influences from the Tharsis highlands, and the Argyre and Hellas impact basins. Geographically localized transient-wave activity diagnostics are constructed that illuminate dynamical differences amongst the simulations and these are presented.

Hollingsworth, Jeffery L.↗

Facilitating the Specification Capture and Transformation Process in the Development of Multi-Agent Systems

To support the development of flexible and reusable MAS, we have built a framework designated MAS-CF. MAS-CF is a component framework that implements a layered architecture based on contextual composition. Interaction rules, controlled by architecture mechanisms, ensure very low coupling, making possible the sharing of distributed services in a transparent, dynamic and independent way. These properties propitiate large-scale reuse, since organizational abstractions can be reused and propagated to all instances created from a framework. The objective is to reduce complexity and development time of multi-agent systems through the reuse of generic organizational abstractions.

Filho, Aluzio Haendehen↗

The Mobile Agents 2005 Field Test at MDRS: Planning for Exploration

The Mars Society s Desert Research Station (MDRS) Rotation 38, April 3-17, 2005, was dedicated to field tests of NASA's Mobile Agents EVA communications system. MDRS provided an excellent, cost-effective venue for bringing together eighteen scientists and engineers from NASA Ames and Johnson Space Center, in an intensive two weeks of system integration and experiments. The Mobile Agents architecture and collaborative engineering methodology provides a flexible toolkit for configuring extravehicular activity (EVA) components, visualizing and formalizing EVA plans, and automating key supervisory functions.

Clancey, William J.↗

Envisioning Cognitive Robots for Future Space Exploration

Cognitive robots in the context of space exploration are envisioned with advanced capabilities of model building, continuous planning/re-planning, self-diagnosis, as well as the ability to exhibit a level of 'understanding' of new situations. An overview of some JPL components (e.g. CASPER, CAMPOUT) and a description of the architecture CARACaS (Control Architecture for Robotic Agent Command and Sensing) that combines these in the context of a cognitive robotic system operating in a various scenarios are presented. Finally, two examples of typical scenarios of a multi-robot construction mission and a human-robot mission, involving direct collaboration with humans is given.

robot consciousness↗

Workflow Agents vs. Expert Systems: Problem Solving Methods in Work Systems Design

During the 1980s, a community of artificial intelligence researchers became interested in formalizing problem solving methods as part of an effort called "second generation expert systems" (2nd GES). How do the motivations and results of this research relate to building tools for the workplace today? We provide an historical review of how the theory of expertise has developed, a progress report on a tool for designing and implementing model-based automation (Brahms), and a concrete example how we apply 2nd GES concepts today in an agent-based system for space flight operations (OCAMS). Brahms incorporates an ontology for modeling work practices, what people are doing in the course of a day, characterized as "activities." OCAMS was developed using a simulation-to-implementation methodology, in which a prototype tool was embedded in a simulation of future work practices. OCAMS uses model-based methods to interactively plan its actions and keep track of the work to be done. The problem solving methods of practice are interactive, employing reasoning for and through action in the real world. Analogously, it is as if a medical expert system were charged not just with interpreting culture results, but actually interacting with a patient. Our perspective shifts from building a "problem solving" (expert) system to building an actor in the world. The reusable components in work system designs include entire "problem solvers" (e.g., a planning subsystem), interoperability frameworks, and workflow agents that use and revise models dynamically in a network of people and tools. Consequently, the research focus shifts so "problem solving methods" include ways of knowing that models do not fit the world, and ways of interacting with other agents and people to gain or verify information and (ultimately) adapt rules and procedures to resolve problematic situations.

Clancey, William J.↗

Coordination in Large Collectives

Finding the subset of a set of imperfect devices (e.g., nano or micro devices) that results in the best aggregate device is a challenging problem. It is an abstraction of what will likely be a major difficulty in designing and controlling systems of nano or micro-scale components, particularly when a large fraction of those components may be unreliable. Rather than approaching this as a passive search problem, we transform the problem into one of coordination in a complex system by imbuing each device with simple decision making ability. In doing so we face the challenge of determining what each component should attempt to do so that the collective behavior solves the overall problem. Furthermore, in this padicular instance, we face problems of scaling (number of components in the thousands to tens of thousands), observability (components have limited sensing capabilities), and reliability (the components are faulty). We present an approach based on deriving component goals that are aligned with the overall system goal (e.g., forming best aggregate device), and can be computed using information readily (e.g., locally) available to the components. Then, each component in such a collective uses a simple reinforcement learning algorithm to selfishly pursue its own goals. Because those goals are derived in a principled manner, there is no need to use external mechanisms to force collaboration or coordination among the components to ensure that the system reaches a globally desirable solution. The results show that not only this approach provides improvements of over an order of magnitude over both traditional search methods and traditional multi-agent methods, but that the gains increase with the size of the system. This latter result makes this method ideal for domains where the number of components is currently in the thousands and will reach millions in the near future.

Tumer, Kagan↗

A development framework for distributed artificial intelligence

The authors describe distributed artificial intelligence (DAI) applications in which multiple organizations of agents solve multiple domain problems. They then describe work in progress on a DAI system development environment, called SOCIAL, which consists of three primary language-based components. The Knowledge Object Language defines models of knowledge representation and reasoning. The metaCourier language supplies the underlying functionality for interprocess communication and control access across heterogeneous computing environments. The metaAgents language defines models for agent organization coordination, control, and resource management. Application agents and agent organizations will be constructed by combining metaAgents and metaCourier building blocks with task-specific functionality such as diagnostic or planning reasoning. This architecture hides implementation details of communications, control, and integration in distributed processing environments, enabling application developers to concentrate on the design and functionality of the intelligent agents and agent networks themselves.

Adler, Richard M.↗

A user-system interface agent

Agent-based technologies answer to several challenges posed by additional information processing requirements in today's computing environments. In particular, (1) users desire interaction with computing devices in a mode which is similar to that used between people, (2) the efficiency and successful completion of information processing tasks often require a high-level of expertise in complex and multiple domains, (3) information processing tasks often require handling of large volumes of data and, therefore, continuous and endless processing activities. The concept of an agent is an attempt to address these new challenges by introducing information processing environments in which (1) users can communicate with a system in a natural way, (2) an agent is a specialist and a self-learner and, therefore, it qualifies to be trusted to perform tasks independent of the human user, and (3) an agent is an entity that is continuously active performing tasks that are either delegated to it or self-imposed. The work described in this paper focuses on the development of an interface agent for users of a complex information processing environment (IPE). This activity is part of an on-going effort to build a model for developing agent-based information systems. Such systems will be highly applicable to environments which require a high degree of automation, such as, flight control operations and/or processing of large volumes of data in complex domains, such as the EOSDIS environment and other multidisciplinary, scientific data systems. The concept of an agent as an information processing entity is fully described with emphasis on characteristics of special interest to the User-System Interface Agent (USIA). Issues such as agent 'existence' and 'qualification' are discussed in this paper. Based on a definition of an agent and its main characteristics, we propose an architecture for the development of interface agents for users of an IPE that is agent-oriented and whose resources are likely to be distributed and heterogeneous in nature. The architecture of USIA is outlined in two main components: (1) the user interface which is concerned with issues as user dialog and interaction, user modeling, and adaptation to user profile, and (2) the system interface part which deals with identification of IPE capabilities, task understanding and feasibility assessment, and task delegation and coordination of assistant agents.

Wakim, Nagi T.↗

Biomorphic Multi-Agent Architecture for Persistent Computing

A multi-agent software/hardware architecture, inspired by the multicellular nature of living organisms, has been proposed as the basis of design of a robust, reliable, persistent computing system. Just as a multicellular organism can adapt to changing environmental conditions and can survive despite the failure of individual cells, a multi-agent computing system, as envisioned, could adapt to changing hardware, software, and environmental conditions. In particular, the computing system could continue to function (perhaps at a reduced but still reasonable level of performance) if one or more component( s) of the system were to fail. One of the defining characteristics of a multicellular organism is unity of purpose. In biology, the purpose is survival of the organism. The purpose of the proposed multi-agent architecture is to provide a persistent computing environment in harsh conditions in which repair is difficult or impossible. A multi-agent, organism-like computing system would be a single entity built from agents or cells. Each agent or cell would be a discrete hardware processing unit that would include a data processor with local memory, an internal clock, and a suite of communication equipment capable of both local line-of-sight communications and global broadcast communications. Some cells, denoted specialist cells, could contain such additional hardware as sensors and emitters. Each cell would be independent in the sense that there would be no global clock, no global (shared) memory, no pre-assigned cell identifiers, no pre-defined network topology, and no centralized brain or control structure. Like each cell in a living organism, each agent or cell of the computing system would contain a full description of the system encoded as genes, but in this case, the genes would be components of a software genome.

Lodding, Kenneth N.↗

Final Report: Research Study on Development of Environmental Friendly Spray-on Foam Insulation (SOFI) for the External Tank (ET)

The selection and quantification of four foams using a more environmentally friendly HCFC-141b blowing agent replacing foams that used the CFC-11 blowing agent for the external tank (ET) LWT has been addressed along with problems and solutions that were encountered during verification. The effort on two lower density spray foams for the ET SLWT are presented, but predicted weight savings were not encouraging. Suggestions for possible problem solving are included along with a new approach for selecting foams for qualification as back-up foams for the foams used on the ET LWT. We investigated three resins for use as thermally sprayed coatings for corrosion prevention on metal. The best coating was obtained with a thermoplastic polyimide resin. This coating has a good chance of meeting ET requirements. Possible third generation blowing agents have been shown usable in polyurethane spray and pour foams, and solubility in isocyannate foam components are acceptable. We considered aerogels as insulation materials on space vehicles, and suggested a liner for a liquid oxygen (LOX) composite tank.

Stuckey, James M.↗

Hydrophobic Surfaces of Spacecraft Components Enhance the Aggregation of Microorganisms and May Lead to Higher Survival Rates on Mars

In order to minimize the forward contamination of Mars, spacecraft are assembled under clean-room conditions that often require several procedures to clean and sterilize components. Surface characteristics of spacecraft materials may contribute to microbial survival by protecting spores from sterilizing agents, including UV irradiation on the surface of Mars. The primary objective of this study was to evaluate the effects of surface characteristics of several spacecraft materials on the survival of Bacillus subtilis spores under simulated Martian conditions.

A C Schuerger↗

Alternative Solvents through Green Chemistry Project

Components in the aerospace industry must perform with accuracy and precision under extreme conditions, and surface contamination can be detrimental to the desired performance, especially in cases when the components come into contact with strong oxidizers such as liquid oxygen. Therefore, precision cleaning is an important part of a components preparation prior to utilization in aerospace applications. Current cleaning technologies employ a variety of cleaning agents, many of which are halogenated solvents that are either toxic or cause environmental damage. Thus, this project seeks to identify alternative precision cleaning solvents and technologies, including use of less harmful cleaning solvents, ultrasonic and megasonic agitation, low-pressure plasma cleaning techniques, and supercritical carbon dioxide extraction. Please review all data content found in the Public Data tab located at: https:techport.nasa.govview11697public

Technology Portfolio System↗

Modeling and Control of Robot-Structure Coupling During In-Space Structure Assembly

This paper considers the problem of robot-structure coupling dynamics during in-space robotic assembly of large flexible structures. A two-legged walking robot is used as a construction agent, whose primary goal is to stably walking on the flexible structure while carrying a substructure component to a designated location. The reaction forces inserted by the structure to the walking robot are treated as bounded disturbance inputs, and a trajectory tracking robotic controller is proposed that combines the standard full state feedback motion controller and an adaptive controller to account for the disturbance inputs. In this study, a reduced-order Euler-Bernoulli beam structure model is adapted, and a finite number of co-located sensors and actuators are distributed along the span of the beam structure. The robot-structure coupling forces are treated as a bounded external forcing function to the structure, and hence an output covariance constraint problem can be formulated, in terms of linear matrix inequality, for optimal structure control by utilizing the direct output feedback controllers. The numerical simulations show the effectiveness of the proposed robot-structure modeling and control methodology.

Swei, Sean↗

Lessons Learned from Particulate Characterization Laboratory Anomalies

The White Sands Test Facility chemistry laboratory provides quality control for cleanroom operations including cleanliness verification of aerospace hardware by particulate counts and non-volatile residue determinations, particulate counts for liquid hypergolic propellants, gaseous helium and nitrogen propellant pressurizing agents used for ground support equipment and flight test article valve actuation, gaseous oxygen primarily used for component testing, and deionized water for refurbished propellant hardware flushing. Cleanliness verification includes particulate counts and non-volatile residue determinations to industry standard, NASA, and program specifications and levels. Particulate counts are typically to customer-specified specifications and levels including JPR 5322.1H (2016) Levels 50 and 100, Orion (MPCV 70156. Revision H (2018)) Level 100, RPTSTD-8070-0001 Revision 3 (2022), and IEST-STD-CC1246E (2013) Levels 50 and 100. The laboratory issues high pressure filter holders containing membrane filters to test operations personnel, who collect samples by flowing the required volumes of fluid through the filter holder, and the filter holder is returned to the lab for counting. A passing particulate count is required before testing may proceed. Rapid data reduction and issuing of reports indicating a pass or fail of the particulate specification are required. Corrective action and resampling invariably occurs if a sample fails. Consequently, the laboratory must maintain the highest degree of reliability to facilitate quality data used to decide if testing may proceed. Experience and continual improvements have enabled reliability. However, anomalies attributed to lab processes and hardware including filter holders, membranes, and Petri dishes have been encountered. This paper presents a summary of problems, solutions, successes, and lessons learned from particle counting experience for over 35 years.

Lessons Learned↗