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Emulation of quantum correlations by classical dynamics in a spin-$\frac{1}{2}$ Heisenberg chain

We simulate the dynamical spin structure factor (DSSF) 𝒮⁡(𝑞,𝜔) of the spin-1/2 Heisenberg antiferromagnetic chain using classical simulations. By employing Landau-Lifshitz Dynamics, we emulate quantum correlations through temperature-dependent corrections, including rescaling of magnetic dipoles and renormalization of exchange interactions. Here, our results closely match Quantum Monte-Carlo calculations for 𝑘 B⁢ 𝑇/𝐽≳1, extending the applicability of classical dynamics to the challenging case of gapless excitations. At higher temperatures, our simulations comply with general predictions for uncorrelated paramagnetic fluctuations in the infinite temperature limit. Entanglement witnesses derived from the quantum-equivalent DSSF act as sensitive diagnostics for the quantum-to-classical crossover. Their reliability stems from their dependence on spectral features alone, enabling classical dynamics to emulate quantum thresholds without genuine entanglement. This framework also reproduces transverse spin correlations in finite magnetic fields, in agreement with quantum simulations. Together, our results establish quantum-corrected classical dynamics as a scalable and predictive tool for interpreting scattering experiments and exploring quantum correlations in strongly correlated spin systems.

Inelastic neutron scattering

IAM-FIRE: a Climate Emulator–Based Framework to Project Wildfire Impacts and Risks for Integrated Assessment Models

Most Integrated Assessment Models (IAMs) underrepresent dynamic feedbacks from climate-driven disturbances such as wildfires, potentially overestimating the permanence of land-based carbon sinks. In particular, representing the impacts of forest fires is becoming increasingly important, as these are expected to intensify in the coming years. We introduce IAM-FIRE (Integrated Assessment Model – Fire Impacts & Risks Emulator), a novel framework that enables the projection of wildfire burned area (BA) and carbon emissions (CE) directly from IAM outputs. IAM-FIRE combines a spatial climate emulator, land-use downscaling, vegetation productivity modelling, and an empirical fire model to generate global annual wildfire impacts for arbitrary socioeconomic and emissions scenarios at 0.5° resolution for the period 2020–2100. Calibrated against GFEDv5 observations and using inputs from the Global Change Analysis Model (GCAM), we report projections BA and CE derived from IAM-FIRE for four scenarios: SSP1-2.6, SSP2-4.5, SSP3-6.6 and SSP5-7.6. The model reproduces historical global trends for total BA, including the observed global decline since the early 2000s, and for forest BA. Projected fire trajectories differ strongly among scenarios: total BA range from declines under SSP1-2.6 (-3.36 Mha yr-1) to increases under SSP3-6.6 (+1.6 Mha yr-1). Corresponding total CE show a similar divergence ranging from -15 to +10.6 TgC yr-1. Socioeconomic development exerts a dominant suppressing effect on wildfire impacts while climate change and CO2-driven increases in vegetation productivity amplify fire risk, particularly under high-emissions pathways. Compared with CMIP6 fire-enabled Earth System Models, IAM-FIRE exhibits greater sensitivity to radiative forcing and a stronger role for human-driven fire suppression, highlighting substantial structural uncertainties in future fire projections. By providing a computationally efficient and internally consistent approach to represent wildfire impacts within IAMs, IAM-FIRE enables systematic exploration of fire–climate–land feedbacks and supports improved assessments of mitigation permanence and climate risks in future integrated scenarios.

Rouhette, Theo

Generalized Bayesian MARS: Tools for Stochastic Computer Model Emulation

The multivariate adaptive regression spline (MARS) approach of Friedman and its Bayesian counterpart are effective approaches for the emulation of computer models. The traditional assumption of Gaussian errors limits the usefulness of MARS, and many popular alternatives, when dealing with stochastic computer models. Here, we propose a generalized Bayesian MARS (GBMARS) framework which admits the broad class of generalized hyperbolic distributions as the induced likelihood function. This allows us to develop tools for the emulation of stochastic simulators which are parsimonious, scalable, and interpretable and require minimal tuning, while providing powerful predictive and uncertainty quantification capabilities. GBMARS is capable of robust regression with t distributions, quantile regression with asymmetric Laplace distributions, and a general form of “Normal-Wald” regression in which the shape of the error distribution and the structure of the mean function are learned simultaneously. We demonstrate the effectiveness of GBMARS on various stochastic computer models, and we show that it compares favorably to several popular alternatives.

97 MATHEMATICS AND COMPUTING

Hardware Fuzzing with An Emulator

Bugs in digital logic have led to some significant security vulnerabilities. Hardware bugs are particularly troublesome since they cannot be easily patched. Additionally, if the bug is in the root of trust, all trust built upon it can be vulnerable. Traditional testing either require a deep knowledge of the system, creative attack vectors and lots of human interaction. This is not scalable as there are very few engineers that can wear the hat of a designer, a verification engineer, and a cybersecurity expert. Hardware fuzzing is a relatively new research area in dynamic hardware testing. It has proven to be an effective method for discovering bugs, unexpected behaviors, and security vulnerabilities in software. While hardware fuzzing is new to the hardware domain, it has a strong track record in software testing. Fuzzing is a testing technique that randomly mutates the input data to uncover bugs or vulnerabilities in the design. It is especially good at finding corner cases that test engineers can not envision. Another advantage over other dynamic testing techniques is that, if done well, deep knowledge of the design is not required. Additionally, fuzzing scales well. If the system is set up correctly, it can run unsupervised for weeks if necessary. In this work, we propose using hardware fuzzing to improve the input vector generation for an information flow tracking tool. To get reasonable throughput of test vectors, an emulator is targeted as the execution platform. Efficient emulator execution has some specific requirements.

42 ENGINEERING

NeuralMie (v1.0): an aerosol optics emulator

The direct interactions of atmospheric aerosols with radiation significantly impact the Earth's climate and weather and are important to represent accurately in simulations of the atmosphere. This work introduces two contributions to enable a more accurate representation of aerosol optics in atmosphere models: (1) NeuralMie, a neural network Mie scattering emulator that can directly compute the bulk optical properties of a diverse range of aerosol populations and is appropriate for use in atmosphere simulations where aerosol optical properties are parameterized, and (2) TAMie, a fast Python-based Mie scattering code based on the Toon and Ackerman (1981) Mie scattering algorithm that can represent both homogeneous and coated particles. TAMie achieves speed and accuracy comparable to established Fortran Mie codes and is used to produce training data for NeuralMie. NeuralMie is highly flexible and can be used for a wide range of particle types, wavelengths, and mixing assumptions. It can represent core-shell scattering and, by directly estimating bulk optical properties, is more efficient than existing Mie code and Mie code emulators while incurring negligible error compared to existing aerosol optics parameterization schemes (0.08 % mean absolute percentage error).

54 ENVIRONMENTAL SCIENCES

A polymorphic reconfigurable emulator for parallel simulation

Microprocessor and arithmetic support chip technology was applied to the design of a reconfigurable emulator for real time flight simulation. The system developed consists of master control system to perform all man machine interactions and to configure the hardware to emulate a given aircraft, and numerous slave compute modules (SCM) which comprise the parallel computational units. It is shown that all parts of the state equations can be worked on simultaneously but that the algebraic equations cannot (unless they are slowly varying). Attempts to obtain algorithms that will allow parellel updates are reported. The word length and step size to be used in the SCM's is determined and the architecture of the hardware and software is described.

Parrish, E. A., Jr.

An emulator for minimizing finite element analysis implementation resources

A finite element analysis emulator providing a basis for efficiently establishing an optimum computer implementation strategy when many calculations are involved is described. The SCOPE emulator determines computer resources required as a function of the structural model, structural load-deflection equation characteristics, the storage allocation plan, and computer hardware capabilities. Thereby, it provides data for trading analysis implementation options to arrive at a best strategy. The models contained in SCOPE lead to micro-operation computer counts of each finite element operation as well as overall computer resource cost estimates. Application of SCOPE to the Memphis-Arkansas bridge analysis provides measures of the accuracy of resource assessments. Data indicate that predictions are within 17.3 percent for calculation times and within 3.2 percent for peripheral storage resources for the ELAS code.

Melosh, R. J.

Role of simulation and emulation in the development of Shuttle-Centaur (STS-Centaur)

To support the task of integrating the Centaur liquid-fueled upper-stage space vehicle into the space shuttle program. A system to simulate and emulate the STS-Centaur avionic flight system and its supporting ground control and checkout equipment was selected and designated the systems integration facility (SIF). Located in San Diego, California, the SIF is composed of integrated simulators that form a composite control system complement to the STS-Centaur airborne and avionic support equipment. An off-line capability to verify the system design of the Centaur airborne support equipment (CASE) and the Centaur avionic flight system is provided as well as a realistic medium for the development and integration of ground checkout and airborne control software programs. Each simulator is composed of prototype hardware, where feasible, to maximize configuration likeness. Where emulated flight or ground hardware is used, it provides physical characteristics (loads, signals, etc.) equivalent to those of the flight hardware. The hardware and software implementation of the SIF are described.

Gordan, A. L.

Personal-Computer Video-Terminal Emulator

OWL-1200 video terminal emulator has been written for IBM Personal Computer. The OWL-1200 is a simple user terminal with some intelligent capabilities. These capabilities include screen formatting and block transmission of data. Emulator is written in PASCAL and Assembler for the IBM Personal Computer operating under DOS 1.1.

Buckley, R. H.

Design of testbed and emulation tools

The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems.

Lundstrom, S. F.

PLOT300: A Tektronics PLOT10 emulator for HP 9000 series 200/300 computers

A software package which emulates the Tektronics PLOT10 Graphics package on Hewlett-Packard 9000 Series 200/300 computers is described. The Software is written in HP Rocky Mountain BASIC and can be run under BASIC revisions 3.0 and 4.0. Although this subroutine library emulates a subset of PLOT10, several subroutines have been added which enhance basic plot generation. Example codes using PLOT300 and descriptions of the subroutines are included in the text.

Kjelgaard, Scott O.

Utility of Emulation and Simulation Computer Modeling of Space Station Environmental Control and Life Support Systems

Over the years, computer modeling has been used extensively in many disciplines to solve engineering problems. A set of computer program tools is proposed to assist the engineer in the various phases of the Space Station program from technology selection through flight operations. The development and application of emulation and simulation transient performance modeling tools for life support systems are examined. The results of the development and the demonstration of the utility of three computer models are presented. The first model is a detailed computer model (emulation) of a solid amine water desorbed (SAWD) CO2 removal subsystem combined with much less detailed models (simulations) of a cabin, crew, and heat exchangers. This model was used in parallel with the hardware design and test of this CO2 removal subsystem. The second model is a simulation of an air revitalization system combined with a wastewater processing system to demonstrate the capabilities to study subsystem integration. The third model is that of a Space Station total air revitalization system. The station configuration consists of a habitat module, a lab module, two crews, and four connecting nodes.

Yanosy, James L.

Development of the CELSS emulator at NASA. Johnson Space Center

The Closed Ecological Life Support System (CELSS) Emulator is under development. It will be used to investigate computer simulations of integrated CELSS operations involving humans, plants, and process machinery. Described here is Version 1.0 of the CELSS Emulator that was initiated in 1988 on the Johnson Space Center (JSC) Multi Purpose Applications Console Test Bed as the simulation framework. The run model of the simulation system now contains a CELSS model called BLSS. The CELSS simulator empowers us to generate model data sets, store libraries of results for further analysis, and also display plots of model variables as a function of time. The progress of the project is presented with sample test runs and simulation display pages.

Cullingford, Hatice S.

Satellite Communication Hardware Emulation System (SCHES)

Satellite Communication Hardware Emulator System (SCHES) is a powerful simulator that emulates the hardware used in TDRSS links. SCHES is a true bit-by-bit simulator that models communications hardware accurately enough to be used as a verification mechanism for actual hardware tests on user spacecraft. As a credit to its modular design, SCHES is easily configurable to model any user satellite communication link, though some development may be required to tailor existing software to user specific hardware.

Kaplan, Ted

Development of a Radio Frequency Space Environment Path Emulator for Evaluating Spacecraft Ranging Hardware

The Formation Flying Testbed (FFTB) at the National Aeronautics and Space Administration (NASA) Goddard Space Flight Center (GSFC) provides a hardware-in-the-loop test environment for formation navigation and control. The facility is evolving as a modular, hybrid, dynamic simulation facility for end-to-end guidance, navigation and. control (GN&C) design and analysis of formation flying spacecraft. The core capabilities of the FFTB, as a platform for testing critical hardware and software algorithms in-the-loop, have expanded to include S-band Radio Frequency (RF) modems for inter-spacecraft communication and ranging. To enable realistic simulations that require RF ranging sensors for relative navigation, a mechanism is needed to buffer the RF signals exchanged between spacecraft that accurately emulates the dynamic environment through which the RF signals travel, including the effects of medium, moving platforms, and radiated power. The Path Emulator for RF Signals (PERFS), currently under development at NASA GSFC, provides this capability. The function and performance of a prototype device are presented.

Mitchell, Jason W.

Characterization of a Prototype Radio Frequency Space Environment Path Emulator for Evaluating Spacecraft Ranging Hardware

The Formation Flying Testbed (FFTB) at the National Aeronautics and Space Administration (NASA) Goddard Space Flight Center (GSFC) provides a hardware-in-the-loop test environment for formation navigation and control. The facility is evolving as a modular, hybrid, dynamic simulation facility for end-to-end guidance, navigation and control (GN&C) design and analysis of formation flying spacecraft. The core capabilities of the FFTB, as a platform for testing critical hardware and software algorithms in-the-loop, have expanded to include S-band Radio Frequency (RF) modems for interspacecraft communication and ranging. To enable realistic simulations that require RF ranging sensors for relative navigation, a mechanism is needed to buffer the RF signals exchanged between spacecraft that accurately emulates the dynamic environment through which the RF signals travel, including the effects of the medium, moving platforms, and radiated power. The Path Emulator for Radio Frequency Signals (PERFS), currently under development at NASA GSFC, provides this capability. The function and performance of a prototype device are presented.

Mitchell, Jason W.

Space Link Extension (SLE) Emulation for High-Throughput Network Communication

As the data rate requirements for space communications increases, significant stress is placed not only on the wireless satellite communication links, but also on the ground networks which forward data from end-users to remote ground stations. These wide area network (WAN) connections add delay and jitter to the end-to-end satellite communication link, effects which can have significant impacts on the wireless communication link. It is imperative that any ground communication protocol can react to these effects such that the ground network does not become a bottleneck in the communication path to the satellite. In this paper, we present our SCENIC Emulation Lab testbed which was developed to test the CCSDS SLE protocol implementations proposed for use on future NASA communication networks. Our results show that in the presence of realistic levels of network delay, high-throughput SLE communication links can experience significant data rate throttling. Based on our observations, we present some insight into why this data throttling happens, and trace the probable issue back to non-optimal blocking communication which is sup-ported by the CCSDS SLE API recommended practices. These issues were presented as well to the SLE implementation developers which, based on our reports, developed a new release for SLE which we show fixes the SLE blocking issue and greatly improves the protocol throughput. In this paper, we also discuss future developments for our end-to-end emulation lab and how these improvements can be used to develop and test future space communication technologies.

Networking

A Burning Rate Emulator (BRE) for Study in Microgravity

A gas-fueled burner, the Burning Rate Emulator (BRE), is used to emulate condensed-phase fuel flames. The design has been validated to easily measure the burning behavior of condensed-phase fuels by igniting a controlled stream of gas fuel and diluent. Four properties, including the heat of combustion, the heat of gasification, the surface temperature, and the laminar smoke point, are assumed to be sufficient to define the steady burning rate of a condensed-phase fuel. The heat of gasification of the fuel is determined by measuring the heat flux and the fuel flow rate. Microgravity BRE tests in the NASA 5.2 s drop facility have examined the burning of pure methane and ethylene (pure and 50 in N2 balance). Fuel flow rates, chamber oxygen concentration and initial pressure have been varied. Two burner sizes, 25 and 50 mm respectively, are chosen to examine the nature of initial microgravity burning. The tests reveal bubble-like flames that increase within the 5.2s drop but the heat flux received from the flame appears to asymptotically approach steady state. Portions of the methane flames appear to locally detach and extinguish at center, while its shape remains fixed, but growing. The effective heat of gasification is computed from the final measured net heat flux and the fuel flow rate under the assumption of an achieved steady burning. Heat flux (or mass flux) and flame position are compared with stagnant layer burning theory. The analysis offers the prospect of more complete findings from future longer duration ISS experiments.

diffusion flames