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At least 91 records · Page 5

Virtual Reality for Shoot/No-Shoot Decision Training in Law Enforcement: A Literature Review and Research Agenda

Virtual reality (VR) can materially improve “shoot / no-shoot” (SNS) training by giving officers realistic, repeatable practice making high-stakes decisions under pressure. Traditional tools—live-fire ranges and video simulators—build basics, but they cannot adapt to each officer in real time or fully mirror the complexity of the field. VR closes that gap by creating immersive scenarios that are safer, more flexible, easier to scale across units, and able to capture objective performance data. SNS decisions are not just about marksmanship; they rely on perception, judgment, memory, and the ability to hold fire when a threat is uncertain. Effective training therefore needs realism, decision complexity, and branching outcomes that reflect the true consequences of choices. These elements strengthen recognition of hostile intent while reducing false positives and building the self-control required in ambiguous situations. VR brings specific advantages: dynamic environments, full-body interaction, and the ability to measure performance with precision—enabling targeted feedback and better transfer of learning to the street. At the same time, responsible deployment must address scenario quality (credible environments and behaviors), lawful decision models, and user wellbeing (appropriate stress levels, comfort, and safety). Sandia’s VIPER Lab is positioned to lead this work. The team combines human-performance science, AI/ML, and VR/AR development with a deep equipment bench (e.g., omnidirectional treadmill, eye-tracking, haptics, multiple HMDs). This ecosystem supports building and validating next-generation SNS training that is immersive, measurable, and trustworthy. Bottom line: Investment in VR-enabled SNS training that blends evidence-based design with careful validation and legal safeguards is expected to pay off in safer, more consistent decision-making and improved community trust, delivered through training that is practical to deploy at scale.

45 MILITARY TECHNOLOGY, WEAPONRY, AND NATIONAL DEF↗

Development of Human System Integration at NASA

Human Systems Integration seeks to design systems around the capabilities and limitations of the humans which use and interact with the system, ensuring greater efficiency of use, reduced error rates, and less rework in the design, manufacturing and operational deployment of hardware and software. One of the primary goals of HSI is to get the human factors practitioner involved early in the design process. In doing so, the aim is to reduce future budget costs and resources in redesign and training. By the preliminary design phase of a project nearly 80% of the total cost of the project is locked in. Potential design changes recommended by evaluations past this point will have little effect due to lack of funding or a huge cost in terms of resources to make changes. Three key concepts define an effective HSI program. First, systems are comprised of hardware, software, and the human, all of which operate within an environment. Too often, engineers and developers fail to consider the human capacity or requirements as part of the system. This leads to poor task allocation within the system. To promote ideal task allocation, it is critical that the human element be considered early in system development. Poor design, or designs that do not adequately consider the human component, could negatively affect physical or mental performance, as well as, social behavior. Second, successful HSI depends upon integration and collaboration of all the domains that represent acquisition efforts. Too often, these domains exist as independent disciplines due to the location of expertise within the service structure. Proper implementation of HSI through participation would help to integrate these domains and disciplines to leverage and apply their interdependencies to attain an optimal design. Via this process domain interests can be integrated to perform effective HSI through trade-offs and collaboration. This provides a common basis upon which to make knowledgeable decisions. Finally, HSI must be considered early in the requirements development phase of system design and acquisition. This will provide the best opportunity to maximize return on investment (ROI) and system performance. HSI requirements must be developed in conjunction with capability ]based requirements generation through functional. HSI requirements will drive HSI metrics and embed HSI issues within the system design. After a system is designed, implementation of HSI oversights can be very expensive. An HSI program should be included as an integral part of a total system approach to vehicle and habitat development. This would include, but not limited to, workstation design, D&C development, volumetric analysis, training, operations, and human -robotic interaction. HSI is a necessary process for Human Space Flight programs to meet the Agency Human ]System standards and thus mitigate human risks to acceptable levels. NASA has been involved in HSI planning, procedures development, process, and implementation for many years, and has been building several internal and publicly accessible products to facilitate HSI fs inclusion in the NASA Systems Engineering Lifecycle. Some of these products include: NASA STD 3001 Volumes 1 and 2, Human Integration Design Handbook, NASA HSI Implementation Plan, NASA HSI Implementation Plan Templates, NASA HSI Implementation Handbook, and a 2 ]hour short course on HSI delivered as part of the NASA Space and Life Sciences Directorate Academy. These products have been created leveraging industry best practices and lessons learned from other Federal Government agencies.

Whitmore, Mihriban↗

Human-Machine Shared Control for Path Following Considering Driver Fatigue Characteristics

Fatigue driving has been regarded as one of the most important factors that cause traffic accidents. This paper proposes a robust human-machine shared control strategy to improve the vehicle performance for different driver fatigue states. Firstly, the time-varying driver steering model is proposed to address the model mismatch caused by fatigue driving. And the driver fatigue evaluation system is established based on facial features to quantify driver fatigue levels. Based on the quantified fatigue levels, a novel strategy for allocating authorities of the driver and controller is developed for building the driver-vehicle interaction system. Then, to weaken the influence of parameter perturbations caused by the time-varying driver states, we design a fatigue-based shared controller through state feedback. The actuator saturation and system constraints are considered in the controller design through the robust set-invariance property to improve vehicle safety and driving comfort. The driver-in-the-loop platform is conducted to validate the effectiveness of the proposed shared steering controller. In conclusion, the experimental results show that the proposed strategy can adaptively optimize the human-machine authorities according to fatigue states and comprehensively improve vehicle performance.

97 MATHEMATICS AND COMPUTING↗

City-Scale Building Anthropogenic Heating during Heat Waves

More frequent and longer duration heat waves have been observed worldwide and are recognized as a serious threat to human health and the stability of electrical grids. Past studies have identified a positive feedback between heat waves and urban heat island effects. Anthropogenic heat emissions from buildings have a crucial impact on the urban environment, and hence it is critical to understand the interactive effects of urban microclimate and building heat emissions in terms of the urban energy balance. Here we developed a coupled-simulation approach to quantify these effects, mapping urban environmental data generated by the mesoscale Weather Research and Forecasting (WRF) coupled to Urban Canopy Model (UCM) to urban building energy models (UBEM). We conducted a case study in the city of Los Angeles, California, during a five-day heat wave event in September 2009. We analyzed the surge in city-scale building heat emission and energy use during the extreme heat event. We first simulated the urban microclimate at a high resolution (500 m by 500 m) using WRF-UCM. We then generated grid-level building heat emission profiles and aggregated them using prototype building energy models informed by spatially disaggregated urban land use and urban building density data. The spatial patterns of anthropogenic heat discharge from the building sector were analyzed, and the quantitative relationship with weather conditions and urban land-use dynamics were assessed at the grid level. The simulation results indicate that the dispersion of anthropogenic heat from urban buildings to the urban environment increases by up to 20% on average and varies significantly, both in time and space, during the heat wave event. The heat dispersion from the air-conditioning heat rejection contributes most (86.5%) of the total waste heat from the buildings to the urban environment. We also found that the waste heat discharge in inland, dense urban districts is more sensitive to extreme events than it is in coastal or suburban areas. The generated anthropogenic heat profiles can be used in urban microclimate models to provide a more accurate estimation of urban air temperature rises during heat waves.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Informing forest carbon inventories under the Paris Agreement using ground-based forest monitoring data

Human interactions with forests have shaped Earth's climate for millennia and will continue to do so as we target net-zero emission goals. Accurately characterizing these climate impacts requires making reliable forest carbon data available for forest monitoring and planning. Here, we develop a semi-automated process for submitting forest carbon measurements from the largest relevant scientific database to the International Panel on Climate Change's Emission Factor Database, which currently has sparse forest carbon data. Building this bridge from scientific research to international policy is an important step towards managing forests in a net-zero motivated future. Humans have been influencing Earth's climate via transformative impacts on forests for millennia, and forests are now recognized as critical to climate change mitigation under the Paris Agreement. The efficacy of climate change mitigation planning and reporting depends on quality data on forest carbon (C) stocks and changes. The Emission Factor Database (EFDB) of the International Panel on Climate Change (IPCC) is intended to be a definitive source for such data, but needs comprehensive and well-documented data to be so. To facilitate submission of forest C estimates from scientific studies to EFDB, we develop and document a process for semi-automated data submission from the Global Forest C database (ForC v4.0), which is the largest compilation of ground-based forest C estimates. We then assess the data currently available through ForC and provide recommendations for improving forest data collection, analysis, and reporting. As of September 2024, ForC contained ~19,286 records potentially relevant to EFDB, 1068 of which had been submitted and posted to EFDB. These represented 19% of the total EFDB records for forest land. Records were unevenly distributed across variables and geographic regions. ForC records (37%) reviewed could not be submitted because the original publication lacked required information. In the future, ground-based forest C estimates should target gaps in the record, and studies should ensure that they report all information necessary for inclusion in EFDB. Given that climate change is rapidly impacting the world's forests, timely reporting of recent estimates will be critical to accurate forest C inventories.

54 ENVIRONMENTAL SCIENCES↗

From natural language to control signals: a conceptual framework for semantic channel finding in complex experimental infrastructure

Modern experimental platforms such as particle accelerators, fusion devices, telescopes, and industrial process control systems expose tens to hundreds of thousands of control and diagnostic channels, accumulated over decades of hardware evolution. Operators and AI systems alike depend on informal expert knowledge, inconsistent naming conventions, and scattered documentation to locate the signals required for monitoring, troubleshooting, and automated control, creating a persistent bottleneck for reliability, scalability, and emerging language-model-driven interfaces. We formalize semantic channel finding, the task of mapping natural-language intent to concrete control-system signals, as a general problem in complex experimental infrastructure, and introduce a four-paradigm conceptual framework to guide architecture selection based on facility-specific data regimes. The paradigms span (i) direct in-context lookup over small, curated channel dictionaries, (ii) constrained hierarchical navigation through structured trees, (iii) interactive agent exploration using iterative reasoning and tool-based database queries, and (iv) ontology-grounded semantic search that decouples channel meaning from facility-specific naming conventions. We demonstrate the practical feasibility of each paradigm through proof-of-concept implementations at four operational facilities spanning two orders of magnitude in scale: from compact free-electron lasers to large synchrotron light sources, operating under diverse control-system architectures ranging from clean hierarchical naming schemes to legacy environments with decades of heterogeneous conventions. Where evaluated against expert-curated operational queries, these instantiations achieve 90%–97% accuracy, validating the framework’s applicability across real-world deployment scenarios. To accelerate adoption across the broader scientific and industrial control-system community, we release open-source, plug-and-play implementations of all three interactive paradigms-direct lookup, hierarchical navigation, and middle-layer exploration-within the Osprey framework, together with tools for channel database generation, interactive testing, and minimal-configuration deployment. This work establishes semantic channel finding as a foundational capability for human-centric and agentic AI interfaces at large-scale facilities, providing both a systematic framework for architecture design and practical resources to enable adoption without building custom infrastructure from scratch.

channel finding↗

Anthropometry and Biomechanics Facility Presentation to Open EVA Research Forum

NASA is required to accommodate individuals who fall within a 1st to 99th percentile range on a variety of critical dimensions. The hardware the crew interacts with must therefore be designed and verified to allow these selected individuals to complete critical mission tasks safely and at an optimal performance level. Until now, designers have been provided simpler univariate critical dimensional analyses. The multivariate characteristics of intra-individual and inter-individual size variation must be accounted for, since an individual who is 1st percentile in one body dimension will not be 1st percentile in all other dimensions. A more simplistic approach, assuming every measurement of an individual will fall within the same percentile range, can lead to a model that does not represent realistic members of the population. In other words, there is no '1st percentile female' or '99th percentile male', and designing for these unrealistic body types can lead to hardware issues down the road. Furthermore, due to budget considerations, designers are normally limited to providing only 1 size of a prototype suit, thus requiring other possible means to ensure that a given suit architecture would yield the necessary suit sizes to accommodate the entire user population. Fortunately, modeling tools can be used to more accurately model the types of human body sizes and shapes that will be encountered in a population. Anthropometry toolkits have been designed with a variety of capabilities, including grouping the population into clusters based on critical dimensions, providing percentile information given test subject measurements, and listing measurement ranges for critical dimensions in the 1st-99th percentile range. These toolkits can be combined with full body laser scans to allow designers to build human models that better represent the astronaut population. More recently, some rescaling and reposing capabilities have been developed, to allow reshaping of these static laser scans in more representative postures, such as an abducted shoulder. All of the hardware designed for use with the crew must be sized to accommodate the user population, but the interaction between subject size and hardware fit is complicated with multi-component, complex systems like a space suit. Again, prototype suits are normally only provided in a limited size range, and suited testing is an expensive endeavor; both of these factors limit the number and size of people who can be used to benchmark a spacesuit. However, modeling tools for assessing suit-human interaction can allow potential issues to be modeled and visualized. These types of modeling tools can be used for analysis of a larger combination of anthropometries and hardware types than could feasibly be done with actual human subjects and physical mockups.

Rajulu, Sudhakar↗

The Need for Analogue Missions in Scientific Human and Robotic Planetary Exploration

With the increasing challenges of planetary missions, and especially with the prospect of human exploration of the moon and Mars, the need for earth-based mission simulations has never been greater. The current focus on science as a major driver for planetary exploration introduces new constraints in mission design, planning, operations, and technology development. Analogue missions can be designed to address critical new integration issues arising from the new science-driven exploration paradigm. This next step builds on existing field studies and technology development at analogue sites, providing engineering, programmatic, and scientific lessons-learned in relatively low-cost and low-risk environments. One of the most important outstanding questions in planetary exploration is how to optimize the human and robotic interaction to achieve maximum science return with minimum cost and risk. To answer this question, researchers are faced with the task of defining scientific return and devising ways of measuring the benefit of scientific planetary exploration to humanity. Earth-based and spacebased analogue missions are uniquely suited to answer this question. Moreover, they represent the only means for integrating science operations, mission operations, crew training, technology development, psychology and human factors, and all other mission elements prior to final mission design and launch. Eventually, success in future planetary exploration will depend on our ability to prepare adequately for missions, requiring improved quality and quantity of analogue activities. This effort demands more than simply developing new technologies needed for future missions and increasing our scientific understanding of our destinations. It requires a systematic approach to the identification and evaluation of the categories of analogue activities. This paper presents one possible approach to the classification and design of analogue missions based on their degree of fidelity in ten key areas. Various case studies are discussed to illustrate the approach.

Snook, K. J.↗

Mixed-Initiative Activity Planning for Mars Rovers

One of the ground tools used to operate the Mars Exploration Rovers is a mixed-initiative planning system called MAPGEN. The role of the system is to assist operators building daily plans for each of the rovers, maximizing science return, while maintaining rover safety and abiding by science and engineering constraints. In this paper, we describe the MAPGEN system, focusing on the mixed-initiative planning aspect. We note important challenges, both in terms of human interaction and in terms of automated reasoning requirements. We then describe the approaches taken in MAPGEN, focusing on the novel methods developed by our team.

Bresina, John↗

Understanding Risk Tolerance and Building an Effective Safety Culture

Estimates range from 65-90 percent of catastrophic mishaps are due to human error. NASA's human factors-related mishaps causes are estimated at approximately 75 percent. As much as we'd like to error-proof our work environment, even the most automated and complex technical endeavors require human interaction... and are vulnerable to human frailty. Industry and government are focusing not only on human factors integration into hazardous work environments, but also looking for practical approaches to cultivating a strong Safety Culture that diminishes risk. Industry and government organizations have recognized the value of monitoring leading indicators to identify potential risk vulnerabilities. NASA has adapted this approach to assess risk controls associated with hazardous, critical, and complex facilities. NASA's facility risk assessments integrate commercial loss control, OSHA (Occupational Safety and Health Administration) Process Safety, API (American Petroleum Institute) Performance Indicator Standard, and NASA Operational Readiness Inspection concepts to identify risk control vulnerabilities.

Loyd, David↗

Enabling a Voice Management System for Space Applications

The sustainable missions beyond Low Earth Orbit (LEO) envisioned for NASA’s Artemis program will require autonomous capabilities. Moreover, Artemis mission crews will need a means to efficiently interact with a spacecraft’s autonomous systems. This interaction can be facilitated by voice and speech communications because voice-based controls enable users to interact hands- and eyes-free, allowing the user to better focus on critical tasks. The goal of our project was to explore the knowledge and technology needed to successfully design effective Voice User Interfaces (VUIs) for autonomous systems utilizing Human Centered Design (HCD) principles. The focus of the human factors’ aspect of engineering, pays close attention to psychological and physiological principles in the development of autonomous crew operation systems. A main objective was to understand how a crew member, through voice interaction, could efficiently and intuitively communicate with a notional autonomous vehicle system manager. This project was a part of the NASA Moon to Mars eXploration Systems and Habitation (M2M X-Hab) 2020 Academic Innovation Challenge. The work from the BLiSS Team, at the University of Michigan, resulted in the design of a system persona, Diego, to which an astronaut may quickly build trust with autonomous systems, to alleviate known stressors on mental health expected during long duration space missions. Optimal software to facilitate integration of the system persona into a reference Lunar orbiting Gateway station was defined. Additionally, a Speech to Text (STT) system and a Graphical User Interface (GUI) that could be implemented in future missions was developed on an Internet of Things (IOT) platform. The Voice User Interface (VUI) design for the M2M X-Hab 2020 project leveraged previous technology developed by the BLiSS team to incorporate a voice-based interface into NASA’s Platform for Autonomous Systems (NPAS) software. This required technologies to convert voice to text, conduct semantic interpretations, and convert responses from the autonomous system to text and to speech; additionally, the spacecraft background noise environment was assessed, a noise mitigation technique was developed, and a relatable personality for the autonomous system was developed in order to facilitate human-like conversations. The success of our effort was largely due to the diversity of the team that included expertise in Space Systems Engineering, Human Computer Interaction, Aerospace Engineering, Computer Science, Biomedical Engineering, and Applied Physics. The diverse perspectives fostered elaborate discussions, resulting in the conception of three main subsystems: (1) User-System, (2) NPAS-System, and (3) Environment-System. The VUI was unique and had to be efficient and intuitive. For this project, 5 subteams were formed, each with a separate objective, Voice Design team, Background Noise Mitigation team, Software Integration team and Graphical User Interface team. The BLiSS team crafted a personality for the VUI to enable human-like conversation and drive user adoption and trust. User surveys were completed and used to help determine the required VUI system personality traits by capturing perspectives and expectations of prospective “Artemis Generation Astronauts”. To further simulate human-like conversations, the system had to be able to quickly interpret user speech and be able to integrate with NASA’s NPAS platform for quick and reliable information transfer. The outcomes of our research were: (1) a working prototype user interface, that is compatible with NASA’s NPAS platform; (2) software that demonstrates the ability of the VUI system to interpret user requests and respond appropriately; (3) the capability to implement fully expanded conversations between user and system using intuitive communication in four request categories; and (4) software and hardware recommendations that optimize the system’s ability to operate in a noisy environment. Our research has laid the foundation for the development of VUI’s for autonomy, and provides a baseline for future VUI developments.

Voice user interface↗

SIG: Multiple Views on Safety-Critical Automation: Aircraft, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives

This SIG focuses on the engineering of automation in interactive critical systems. Automation has already been studied in a number of (sub-) disciplines and application fields: design, human factors, psychology, (software) engineering, aviation, health care, games. One distinguishing feature of the area we are focusing on is that in the field of interactive critical systems properties such as reliability, dependability, fault tolerance are as important as usability, user experience or overall acceptance issues. The SIG targets at two problem areas: first the engineering of the user interaction with (partly-) autonomous systems: how to design, build and assess autonomous behavior, especially in cases where there is a need to represent on the user interface both autonomous and interactive objects. An example of such integration is the representation of an unmanned aerial vehicle (UAV) (where no direct interaction is possible), together with aircrafts (that have to be instructed by an air traffic controller to avoid the UAV). Second the design and engineering of user interaction in general for autonomous objects/systems (for example a cruise control in a car or an autopilot in an aircraft). The goal of the SIG is to raise interest in the CHI community on the general aspects of automation and to identify a community of researchers and practitioners interested in those increasingly prominent issues of interfaces towards (semi)-autonomous systems. The expected audience should be interested in addressing the issues of integration of mainly unconnected research domains to formulate a new joint research agenda.

human-automation interaction↗

Planetary Surface Operations and Utilization: How ISS and Artemis Missions Can Be Used to Model Human Exploration of Mars

As NASA moves forward with plans to send astronauts to the Moon under Artemis missions and prepare for human exploration of Mars, the Agency is developing a set of high-level objectives for human spaceflight, identifying 50 points falling into four overarching categories of exploration. An element in NASA’s overall process of achieving these objectives is to leverage its assets and missions – such as the many crew increments sent to the International Space Station and future Artemis expeditions sent to the Moon – to develop more robust spaceflight systems and build a culture of interplanetary human exploration. This paper describes several examples of how NASA is exercising a process to achieve these objectives for future human Mars surface missions; both (a) building on lessons learned from ISS missions and maturing plans for Artemis missions, and (b) using human Mars mission planning to inform the plans for future ISS and Artemis missions so that the knowledge gained will reduce uncertainty and risk for Mars. One focal point for this two-way interaction between ISS and Artemis with future human Mars missions is a document titled “Reference Surface Activities for Crewed Mars Mission Systems and Utilization” (HEOMD-415), which describes the systems and operations of the crew thought necessary for the first human Mars surface mission. The details described in this paper will address three specific aspects of HEOMD-415 that have been influenced by ISS and where HEOMD-415 is influencing plans in ISS, Artemis, research and technology development, and other related aspects: (1) crew (activity planning and medical), (2) Mars surface infrastructure, and (3) communication and navigation support. The paper will close by describing near-term opportunities for tests and analogs relevant to these aspects of HEOMD-415.

Mars↗

PLANETARY SURFACE OPERATIONS AND UTILIZATION: HOW ISS AND ARTEMIS MISSIONS CAN BE USED TO MODEL HUMAN EXPLORATION OF MARS

As NASA moves forward with plans to send astronauts to the Moon under Artemis missions and prepare for human exploration of Mars, the Agency is developing a set of high-level objectives for human spaceflight, identifying 50 points falling into four overarching categories of exploration. An element in NASA’s overall process of achieving these objectives is to leverage its assets and missions – such as the many crew increments sent to the International Space Station and future Artemis expeditions sent to the Moon – to develop more robust spaceflight systems and build a culture of interplanetary human exploration. This paper describes several examples of how NASA is exercising a process to achieve these objectives for future human Mars surface missions; both (a) building on lessons learned from ISS missions and maturing plans for Artemis missions, and (b) using human Mars mission planning to inform the plans for future ISS and Artemis missions so that the knowledge gained will reduce uncertainty and risk for Mars. One focal point for this two-way interaction between ISS and Artemis with future human Mars missions is a document titled “Reference Surface Activities for Crewed Mars Mission Systems and Utilization” (HEOMD-415), which describes the systems and operations of the crew thought necessary for the first human Mars surface mission. The details described in this paper will address three specific aspects of HEOMD-415 that have been influenced by ISS and where HEOMD-415 is influencing plans in ISS, Artemis, research and technology development, and other related aspects: (1) crew (activity planning and medical), (2) Mars surface infrastructure, and (3) communication and navigation support. The paper will close by describing near-term opportunities for tests and analogs relevant to these aspects of HEOMD-415.

Mars↗

Information Systems Technology for NASA Earth Systems Digital Twins (ESDT)

The term “Digital Twin” was first used in 2002 for product lifecycle management. Since then, Digital Twin concepts have been proposed in various domains until very recently for Earth Science. For NASA’s Advanced Information Systems Technology (AIST) Program, an Earth System Digital Twin (ESDT) is defined as composed of three components: 1. A Digital Replica, i.e., an integrated picture of the past and current states of Earth systems 2. Forecasting capabilities, providing an integrated picture of how Earth systems will evolve in the future from the current state 3. Impact Assessment capabilities, providing an integrated picture of how Earth systems could evolve under different hypothetical what-if scenarios. Developing such a vision will require technologies related to: integrating continuous observations from various disparate sources; developing frameworks that builds on inter-connected models; improving the speed and accuracy of integrated prediction, analysis and visualization capabilities (e.g., by using machine learning); and utilizing causality and uncertainty quantification to improve our understanding of the evolution of Earth Science systems as a function of their interactions with other Earth and human systems. In addition, AIST is also investigating interoperability standards to federate multiple Digital Twins, as well as computational resources required by those systems.

Earth Science Remote Sensing; Information Systems↗

Multiple Views on Safety-Critical Automation: Aircraft, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives

This SIG focuses on the engineering of automation in interactive critical systems. Automation has already been studied in a number of (sub-) disciplines and application fields: design, human factors, psychology, (software) engineering, aviation, health care, games. One distinguishing feature of the area we are focusing on is that in the field of interactive critical systems properties such as reliability, dependability, fault-tolerance are as important as usability, user experience or overall acceptance issues. The SIG targets at two problem areas: first the engineering of the user interaction with (partly-) autonomous systems: how to design, build and assess autonomous behavior, especially in cases where there is a need to represent on the user interface both autonomous and interactive objects. An example of such integration is the representation of an unmanned aerial vehicle (UAV) (where no direct interaction is possible), together with aircrafts (that have to be instructed by an air traffic controller to avoid the UAV). Second the design and engineering of user interaction in general for autonomous objects systems (for example a cruise control in a car or an autopilot in an aircraft). The goal of the SIG is to raise interest in the CHI community on the general aspects of automation and to identify a community of researchers and practitioners interested in those increasingly prominent issues of interfaces towards (semi)-autonomous systems. The expected audience should be interested in addressing the issues of integration of mainly unconnected research domains to formulate a new joint research agenda.

safety-critical automation↗

Learning epistatic polygenic phenotypes with Boolean interactions

Detecting epistatic drivers of human phenotypes is a considerable challenge. Traditional approaches use regression to sequentially test multiplicative interaction terms involving pairs of genetic variants. For higher-order interactions and genome-wide large-scale data, this strategy is computationally intractable. Moreover, multiplicative terms used in regression modeling may not capture the form of biological interactions. Building on the Predictability, Computability, Stability (PCS) framework, we introduce the epiTree pipeline to extract higher-order interactions from genomic data using tree-based models. The epiTree pipeline first selects a set of variants derived from tissue-specific estimates of gene expression. Next, it uses iterative random forests (iRF) to search training data for candidate Boolean interactions (pairwise and higher-order). We derive significance tests for interactions, based on a stabilized likelihood ratio test, by simulating Boolean tree-structured null (no epistasis) and alternative (epistasis) distributions on hold-out test data. Finally, our pipeline computes PCS epistasis p-values that probabilisticly quantify improvement in prediction accuracy via bootstrap sampling on the test set. We validate the epiTree pipeline in two case studies using data from the UK Biobank: predicting red hair and multiple sclerosis (MS). In the case of predicting red hair, epiTree recovers known epistatic interactions surrounding MC1R and novel interactions, representing non-linearities not captured by logistic regression models. In the case of predicting MS, a more complex phenotype than red hair, epiTree rankings prioritize novel interactions surrounding HLA-DRB1 , a variant previously associated with MS in several populations. Taken together, these results highlight the potential for epiTree rankings to help reduce the design space for follow up experiments.

59 BASIC BIOLOGICAL SCIENCES↗

Generating a Reduced Gravity Environment on Earth

Since the 1950s several reduced gravity simulators have been designed and utilized in preparing humans for spaceflight and in reduced gravity system development. The Active Response Gravity Offload System (ARGOS) is the newest and most realistic gravity offload simulator. ARGOS provides three degrees of motion within the test area and is scalable for full building deployment. The inertia of the overhead system is eliminated by an active motor and control system. This presentation will discuss what ARGOS is, how it functions, and the unique challenges of interfacing to the human. Test data and video for human and robotic systems will be presented. A major variable in the human machine interaction is the interface of ARGOS to the human. These challenges along with design solutions will be discussed.

Dungan, Larry K.↗