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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

Shaded computer graphic techniques for visualizing and interpreting analytic fluid flow models

Mathematical models which predict the behavior of fluid flow in different experiments are simulated using digital computers. The simulations predict values of parameters of the fluid flow (pressure, temperature and velocity vector) at many points in the fluid. Visualization of the spatial variation in the value of these parameters is important to comprehend and check the data generated, to identify the regions of interest in the flow, and for effectively communicating information about the flow to others. The state of the art imaging techniques developed in the field of three dimensional shaded computer graphics is applied to visualization of fluid flow. Use of an imaging technique known as 'SCAN' for visualizing fluid flow, is studied and the results are presented.

Parke, F. I.↗

Evaluation of cloud shading effects on the generation and modification of mesoscale circulations

This study presents scale analysis and numerical model evaluations of the impact of cloud shading on (1) the development of sea breeze and thermally induced upslope flows and (2) the generation of mesoscale circulations between cloudy areas adjacent to clear areas. Based on the assumption of modifications of solar and longwave radiation which are typical for some overcast conditions, it was found that the reduction in the first type of circulation is significant and most noticeable in the vertical velocities. In the second case, thermally induced circulations in favorable conditions appear to approach the typical intensity of the sea breeze.

Segal, M.↗

Color graphics techniques for shaded surface displays of aerodynamic flowfield parameters

A variety of algorithms are presented that are useful in the color graphics displays of large sets of three-dimensional aerodynamic data. These methods augment established techniques for rapidly and interactively reviewing an assortment of smooth-shaded, color-coded illustrations for experimental and computational distributions of both scalar and vector quantities.

Weston, Robert P.↗

Mapping the spectral variability in photosynthetic and non-photosynthetic vegetation, soils, and shade using AVIRIS

The primary objective of this research was to map as many spectrally distinct types of green vegetation (GV), non-photosynthetic vegetation (NPV), shade, and soil (endmembers) in an Airborne Visible/Infrared Imaging Spectrometer (AVIRIS) scene as is warranted by the spectral variability of the data. Once determined, a secondary objective was to interpret these endmembers and their abundances spatially and spectrally in an ecological context.

Roberts, Dar A.↗

Topography from shading and stereo

Methods exploiting photometric information in images that have been developed in machine vision can be applied to planetary imagery. Integrating shape from shading, binocular stereo, and photometric stereo yields a robust system for recovering detailed surface shape and surface reflectance information. Such a system is useful in producing quantitative information from the vast volume of imagery being received, as well as in helping visualize the underlying surface.

Horn, Berthold K. P.↗

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

Van Gelder, Allen↗

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

VanGelder, Allen↗

Database Integrity Monitoring for Synthetic Vision Systems Using Machine Vision and SHADE

In an effort to increase situational awareness, the aviation industry is investigating technologies that allow pilots to visualize what is outside of the aircraft during periods of low-visibility. One of these technologies, referred to as Synthetic Vision Systems (SVS), provides the pilot with real-time computer-generated images of obstacles, terrain features, runways, and other aircraft regardless of weather conditions. To help ensure the integrity of such systems, methods of verifying the accuracy of synthetically-derived display elements using onboard remote sensing technologies are under investigation. One such method is based on a shadow detection and extraction (SHADE) algorithm that transforms computer-generated digital elevation data into a reference domain that enables direct comparison with radar measurements. This paper describes machine vision techniques for making this comparison and discusses preliminary results from application to actual flight data.

Cooper, Eric G.↗

Size, shade, or shape? The contribution of galaxies of different types to the star formation history of the Universe from SDSS-IV MaNGA

ABSTRACT By fitting stellar populations to the fourth generation of the Sloan Digital Sky Survey (SDSS-IV) Mapping Nearby Galaxies at Apache Point Observatory (MaNGA) survey observations of ∼7000 suitably weighted individual galaxies, we reconstruct the star formation history of the Universe, which we find to be in reasonable agreement with previous studies. Dividing the galaxies by their present-day stellar mass, we demonstrate the downsizing phenomenon, whereby the more massive galaxies hosted the most star formation at earlier times. Further dividing the galaxy sample by colour and morphology, we find that a galaxy’s present-day colour tells us more about its historical contribution to the cosmic star formation history than its current morphology. We show that downsizing effects are greatest among galaxies currently in the blue cloud, but that the level of downsizing in galaxies of different morphologies depends quite sensitively on the morphological classification used, due largely to the difficulty in classifying the smaller low-mass galaxies from their ground-based images. Nevertheless, we find agreement that among galaxies with stellar masses $M_{\star } \gt 6\times 10^{9}\, \mathrm{ M}_{\odot }$, downsizing is most significant in spirals. However, there are complicating factors. For example, for more massive galaxies, we find that colour and morphology are predictors of the past star formation over a longer time-scale than in less massive systems. Presumably this effect is reflecting the longer period of evolution required to alter these larger galaxies’ physical properties, but shows that conclusions based on any single property do not tell the full story.

Peterken, Thomas↗

Pinus ponderosa physiology data from the 2022 shade manipulation field experiment at Game Ridge, Missoula County, Montana, USA

This dataset contains physiology data on Pinus ponderosa saplings, including: leaf water potential (MPa, megapascals), leaf osmotic potential (MPa, megapascals), leaf pressure potential (MPa, megapascals), leaf relative water content (% saturated mass), as well as soluble sugars (% dry mass),starch (% dry mass), and total nonstructural carbohydrates (% dry mass) found in branch phloem and xylem. Data files and data dictionary(ies) are uploaded as .csv files and .xlsx files. The Users Guide is a .pdf file. Location data can be found in the Google Earth file GameRidge_SitePlotCoordinates.kmz.kml included here. These datasets were collected for Plant Carbohydrate Depletion, Mycorrhizal Networks, and Vulnerability to Drought: An Experimental Test in the Field. This experiment examined the interdependency between plant hydraulics and carbohydrate availability and sought to develop ways to incorporate interactions with below ground symbiotic organisms to better model and quantify forest response to drought.

54 ENVIRONMENTAL SCIENCES↗