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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

Investigation of Techniques for Simulating Communications and Tracking Subsystems on Space Station Freedom

The need to reduce the costs of Space Station Freedom has resulted in a major redesign and downsizing of the Station in general, and its Communications and Tracking (C&T) components in particular. Earlier models and simulations of the C&T Space-to-Ground Subsystem (SGS) in particular are no longer valid. There thus exists a general need for updated, high fidelity simulations of C&T subsystems. This project explored simulation techniques and methods that might be used in developing new simulations of C&T subsystems, including the SGS. Three requirements were placed on the simulations to be developed: (1) they run on IBM PC/XT/AT compatible computers; (2) they be written in Ada as much as possible; and (3) since control and monitoring of the C&T subsystems will involve communication via a MIL-STD-1553B serial bus, that the possibility of commanding the simulator and monitoring its sensors via that bus be included in the design of the simulator. The result of the project is a prototype of a simulation of the Assembly/Contingency Transponder of the SGS, written in Ada, which can be controlled from another PC via a MIL-STD-1553B bus.

Deacetis, Louis A.↗

Simulator verification techniques study. Integrated simulator self test system concepts

Software and hardware requirements for implementing hardware self tests are presented in support of the development of training and procedures development simulators for the space shuttle program. Self test techniques for simulation hardware and the validation of simulation performance are stipulated. The requirements of an integrated simulator self system are analyzed. Readiness tests, fault isolation tests, and incipient fault detection tests are covered.

Montoya, G.↗

Simulations of a Turbulent Flow Subjected to Favorable and Adverse Pressure Gradients

This paper reports the results from a direct numerical simulation of an initially turbulent boundary layer passing over a wall-mounted “speed bump” geometry. The speed bump, represented in the form of a Gaussian distribution profile, generates a favorable pressure gradient region over the upstream half of the geometry, followed by an adverse pressure gradient over the downstream half. The boundary layer approaching the bump undergoes strong acceleration in the favorable pressure gradient region before experiencing incipient or very weak separation within the adverse pressure gradient region. These types of flows have proven to be particularly challenging to predict using lower-fidelity simulation tools based on various turbulence modeling approaches and warrant the use of the highest-fidelity simulation techniques. Simulation results are utilized to examine the key phenomena present in the flowfield, such as relaminarization/stabilization in the strong acceleration region succeeded by retransition to turbulence near the onset of adverse pressure gradient, incipient/weak separation, and development of internal layers where the sense of streamwise pressure gradient changes at the foot, apex and tail of the bump. The present direct numerical simulation is performed using a flow solver developed exclusively for graphics processing units, which is found to provide a significant speedup compared to an earlier solver optimized for central processing unit architectures.

Ali Uzun↗

Numerical techniques for large cosmological N-body simulations

Techniques for carrying out large N-body simulations of the gravitational evolution of clustering in the fundamental cube of an infinite periodic universe are described and compared. The accuracy of the forces derived from several commonly used particle mesh schemes is examined, showing how submesh resolution can be achieved by including short-range forces between particles by direct summation techniques. The time integration of the equations of motion is discussed, and the accuracy of the codes for various choices of 'time' variable and time step is tested by considering energy conservation as well as by direct analysis of particle trajectories. Methods for generating initial particle positions and velocities corresponding to a growing mode representation of a specified power spectrum of linear density fluctuations are described. The effects of force resolution are studied and different simulation schemes are compared. An algorithm is implemented for generating initial conditions by varying the number of particles, the initial amplitude of density fluctuations, and the initial peculiar velocity field.

Efstathiou, G.↗

Simulation verification techniques study

Results are summarized of the simulation verification techniques study which consisted of two tasks: to develop techniques for simulator hardware checkout and to develop techniques for simulation performance verification (validation). The hardware verification task involved definition of simulation hardware (hardware units and integrated simulator configurations), survey of current hardware self-test techniques, and definition of hardware and software techniques for checkout of simulator subsystems. The performance verification task included definition of simulation performance parameters (and critical performance parameters), definition of methods for establishing standards of performance (sources of reference data or validation), and definition of methods for validating performance. Both major tasks included definition of verification software and assessment of verification data base impact. An annotated bibliography of all documents generated during this study is provided.

Schoonmaker, P. B.↗

Development of a technique for inflight jet noise simulation. I, II

Several possible noise simulation techniques were evaluated, including closed circuit wind tunnels, free jets, rocket sleds and high speed trains. The free jet technique was selected for demonstration and verification. The first paper describes the selection and development of the technique and presents results for simulation and in-flight tests of the Learjet, F106, and Bertin Aerotrain. The second presents a theoretical study relating the two sets of noise signatures. It is concluded that the free jet simulation technique provides a satisfactory assessment of in-flight noise.

Clapper, W. S.↗

Simulation verification techniques study. Task report 4: Simulation module performance parameters and performance standards

Shuttle simulation software modules in the environment, crew station, vehicle configuration and vehicle dynamics categories are discussed. For each software module covered, a description of the module functions and operational modes, its interfaces with other modules, its stored data, inputs, performance parameters and critical performance parameters is given. Reference data sources which provide standards of performance are identified for each module. Performance verification methods are also discussed briefly.

Source record↗

A Technique for Simulating Conditions of Walking and Performing Other Self-Locomotive Activities on the Lunar Terrain

One of the most important and probably the most interesting phase of a manned lunar mission will be the time the astronauts spend outside their vehicle on the moon's surface taking scientific measurements, exploring the surface features, surveying possible sites for a lunar base, inspecting their vehicle and preparing it for their return trip. Because the lunar gravity is only one-sixth that of the earth gravity, the explorers undoubtedly will have to adjust their accustomed methods of walking, climbing, jumping and performing other self-locomotive activities in order to carry out these various tasks. In as much as the over-all success of the lunar mission will depend to a large extent upon the self-reliance of the explorers, it will be necessary to have extensive knowledge of the effects of the moon's reduced gravity on the physical capabilities of man and of man's ability to adopt to the new environment prior to the planning and execution of the mission. At the present time there is a dearth of information on this subject due primarily to the lack of a practical technique for simulating the reduced gravity. Several techniques such as immersion in water and riding in an airplane flying a Keplerian trajectory have been used for zero-g or weightlessness studies to determine the physical capabilities of man but these techniques are limited in their usefulness either by restrictions imposed by the viscous effect of the water or by the short duration and small test area available in an airplane. Consequently, an effort was made at the NASA Langley Research Center to devise a new technique that would provide a realistic simlation of a reduced gravity for unlimited periods of time and allow freedom of movement over considerable distances. This paper concerns itself with a discussion of the newly developed simulation technique and a presentation of some preliminary results which were obtained utilizing a working model based on this scheme.

Hewes, Donald E.↗

Optimal actuator placement on an active reflector using a modified simulated annealing technique

The development of a lightweight actuation system for maintaining the surface accuracy of a composite honeycomb panel using piezoelectric actuators is discussed. A modified simulated annealing technique is used to optimize the problem with both combinatorial and continuous criteria and with inequality constraints. Near optimal solutions for the location of the actuators, using combinatorial optimization, and for the required actuator forces, employing continuous optimization, are sought by means of the modified simulated annealing technique. The actuator locations are determined by first seeking a near optimum solution using the modified simulated annealing technique. The final actuator configuration consists of an arrangement wherein the piezoelectric actuators are placed along six radial lines. Numerical results showing the achievable surface correction by means of this configuration are presented.

Kuo, Chin-Po↗

Phase lock acquisition for sampled data PLLs using the sweep technique

Simulation results of the swept-acquisition performance of residual carrier phase-locked loops (PLLs) are reported. The loops investigated are sampled data counterparts of the continuous time type II and III loops currently in use in Deep Space Network receivers. It was found that sweep rates of 0.2 B(sub L)(2) to 0.4 B(sub L)(2) Hz/s can be used, depending on the loop parameters and loop signal-to-noise ratio (SNR), where B(sub L) is the one-sided loop noise bandwidth. Type III loops are shown to be not as reliable as type II loops for acquisition using this technique, especially at low SNRs.

Aguirre, S.↗

Directional laser velocimeter with doppler velocity simulator

Technique uses phase-shift networks at optical and baseband frequencies and, as such, is optical adaptation of previously-existing microwave technology. Application is planned for wind-tunnel velocity measurements. Alternative configuration produces finite fringes that move in one direction or other as measured particle approaches or recedes.

Franke, J. M.↗

EMU Suit Performance Simulation

Introduction: Designing a planetary suit is very complex and often requires difficult trade‐offs between performance, cost, mass, and system complexity. To verify that new suit designs meet requirements, full prototypes must be built and tested with human subjects. However, numerous design iterations will occur before the hardware meets those requirements. Traditional draw‐prototype‐test paradigms for research and development are prohibitively expensive with today's shrinking Government budgets. Personnel at NASA are developing modern simulation techniques that focus on a human‐centric design paradigm. These new techniques make use of virtual prototype simulations and fully adjustable physical prototypes of suit hardware. This is extremely advantageous and enables comprehensive design down‐selections to be made early in the design process. Objectives: The primary objective was to test modern simulation techniques for evaluating the human performance component of two EMU suit concepts, pivoted and planar style hard upper torso (HUT). Methods: This project simulated variations in EVA suit shoulder joint design and subject anthropometry and then measured the differences in shoulder mobility caused by the modifications. These estimations were compared to human‐in‐the‐loop test data gathered during past suited testing using four subjects (two large males, two small females). Results: Results demonstrated that EVA suit modeling and simulation are feasible design tools for evaluating and optimizing suit design based on simulated performance. The suit simulation model was found to be advantageous in its ability to visually represent complex motions and volumetric reach zones in three dimensions, giving designers a faster and deeper comprehension of suit component performance vs. human performance. Suit models were able to discern differing movement capabilities between EMU HUT configurations, generic suit fit concerns, and specific suit fit concerns for crewmembers based on individual anthropometry

Cowley, Matthew S.↗