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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

An investigation of side-stick-controller/stability and control-augmentation system requirements for helicopter terrain flight under reduced visibility conditions

Simulation of the reduced visibility tasks is effected by providing the pilot with a visually coupled, helmet-mounted display of flight-control symbols superimposed upon terrain-board imagery. Forward-flight, low-speed, and precision-hover control modes are implemented, and a method is developed for the blending of control laws between each control mode. An investigation is made of the variations in the level of integration of primary control functions on a single side-stick controller. For most of the flight tasks investigated, separated controller configurations are preferred to a single, fully integrated side-stick device. Satisfactory handling qualities over all controller configurations are attained only for a precision-hover task conducted with a high level of stability and control augmentation. For most tasks flown with the helmet-mounted display significant degradation in handling qualities occurs relative to the identical tasks flown under visual flight conditions.

Landis, K. H.↗

Loss of fine-scale surface texture in Viking Orbiter images and implications for the inferred distribution of debris mantles

A numerical, self-consistent model is defined for filtering out the effects of haze which cause a loss of fine-scale features in Viking Orbiter imagery of the Mars surface. Increased definition is necessary if the visual data is to serve for identifying terrain features which indicate the presence of volatiles such as ice. Crater images are used to calculate the change in atmospheric optical properties that accounts for alterations in the discriminability of crater features. Modulation transfer functions are developed for the image obscuration contributions of the atmosphere and the camera lens, thereby quantifying the smallest crater (6-7 pixels) that can be seen. The radiance of the viewed scene is modeled, and an atmospheric obscuration parameter is obtained as a function of the ratio of the atmospheric and surface obscuration contributions to the radiance at the detector. The contribution of the surface alone can then be identified. The model is applied in calculations of the total number of observed craters for comparisons with the expected number of craters, and to assess the potential for using the Viking cameras to characterize the geomorphic properties of various regions of the Mars surface.

Kahn, R.↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept.

convoys↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept. Link to video file below:

convoys↗

ILLICIT TRANSIT INTERDICTION GLOBAL ANALYSIS

This study aims to enhance the security of radioactive materials during transport by analyzing commonalities in cargo thefts conducted by non-state groups such as thieves and terrorists. This research focuses on identifying patterns and trends in the methods used to steal high-value cargo, with the goal of applying these insights to improve transport security of radioactive materials. Key questions addressed include the frequency of specific tools, techniques, and insider involvement in thefts, as well as the use of weapons, electronic jamming equipment, and specialized tools. Findings will inform security design improvements and industry practices to mitigate vulnerabilities. The study involves a comprehensive review of literature and case studies, utilizing data sources from 2018 to 2023. Articles will be selected based on their relevance to thefts of valuable cargo in transit, with a focus on incidents involving non-state actors. The methodology will include statistical and inferential analysis to identify trends, with results visualized through pie charts, frequency analyses, and terrain maps. The discussion will highlight the implications of findings and provide actionable recommendations for strengthening security measures. Limitations such as data availability and reporting inconsistencies will be acknowledged. Suggestions for future improvements will be constructed using existing case studies and expert feedback. The study’s outcomes aim to raise awareness within the industry, inform policy decisions, and enhance security protocols for radioactive material transport. Metrics for impact include the potential publication of findings, presentations at conferences to raise awareness, and the subsequent actions taken by stakeholders based on the research. By identifying trends and vulnerabilities and suggesting improvements, this research contributes to preventing the illicit use of nuclear and radiological materials.

Zineddin, Dr. Z. [ORNL] (ORCID:0009000848740725)↗

Flight-path estimation in passive low-altitude flight by visual cues

A series of experiments was conducted, in which subjects had to estimate the flight path while passively being flown in straight or in curved motion over several types of nominally flat, textured terrain. Three computer-generated terrain types were investigated: (1) a random 'pole' field, (2) a flat field consisting of random rectangular patches, and (3) a field of random parallelepipeds. Experimental parameters were the velocity-to-height (V/h) ratio, the viewing distance, and the terrain type. Furthermore, the effect of obscuring parts of the visual field was investigated. Assumptions were made about the basic visual-field information by analyzing the pattern of line-of-sight (LOS) rate vectors in the visual field. The experimental results support these assumptions and show that, for both a straight as well as a curved flight path, the estimation accuracy and estimation times improve with the V/h ratio. Error scores for the curved flight path are found to be about 3 deg in visual angle higher than for the straight flight path, and the sensitivity to the V/h ratio is found to be considerably larger. For the straight motion, the flight path could be estimated successfully from local areas in the far field. Curved flight-path estimates have to rely on the entire LOS rate pattern.

Grunwald, Arthur J.↗

Polar Layered Terrains: Links Between the Martian Volatile and Dust Cycles

The nature, origin and evolution of the polar layered terrains are a major mystery of Martian climate. Almost every aspect of these enigmatic terrains surrounding, and probably underlying, the polar residual ice caps is in contention. Are the polar laminae forming today? Are they inactive or even eroding, being mere relics of the past? Are the north and south polar layered terrains fundamentally different in composition, age or process? Are they a physical record of past, possibly cyclic, climate change and, if so, can we learn to read that record? We know from past Mariner 9 and Viking orbital observations that there are layered terrains at high latitudes, defined by alternating bands of visually lighter and darker material appearing in stacks hundreds of meters thick with individual bands as thin as could then be resolved (tens of meters). In this talk, aspects of the polar layered terrains will be reviewed with emphasis on issues likely to be addressed with data from ongoing and near-term flight missions to Mars. Particular attention will be given to what might be learned from observing the present seasonal cycles of dust, water and carbon dioxide on Mars, in conjunction with in situ data from one site on the south polar layered terrain.

Zurek, R. W.↗

Flight Simulator Evaluation of Display Media Devices for Synthetic Vision Concepts

The Synthetic Vision Systems (SVS) Project of the National Aeronautics and Space Administration's (NASA) Aviation Safety Program (AvSP) is striving to eliminate poor visibility as a causal factor in aircraft accidents as well as enhance operational capabilities of all aircraft. To accomplish these safety and capacity improvements, the SVS concept is designed to provide a clear view of the world around the aircraft through the display of computer-generated imagery derived from an onboard database of terrain, obstacle, and airport information. Display media devices with which to implement SVS technology that have been evaluated so far within the Project include fixed field of view head up displays and head down Primary Flight Displays with pilot-selectable field of view. A simulation experiment was conducted comparing these display devices to a fixed field of view, unlimited field of regard, full color Helmet-Mounted Display system. Subject pilots flew a visual circling maneuver in IMC at a terrain-challenged airport. The data collected for this experiment is compared to past SVS research studies.

Arthur, J. J., III↗

Emergency Response Virtual Environment for Safe Schools

An intelligent emergency response virtual environment (ERVE) that provides emergency first responders, response planners, and managers with situational awareness as well as training and support for safe schools is presented. ERVE incorporates an intelligent agent facility for guiding and assisting the user in the context of the emergency response operations. Response information folders capture key information about the school. The system enables interactive 3D visualization of schools and academic campuses, including the terrain and the buildings' exteriors and interiors in an easy to use Web..based interface. ERVE incorporates live camera and sensors feeds and can be integrated with other simulations such as chemical plume simulation. The system is integrated with a Geographical Information System (GIS) to enable situational awareness of emergency events and assessment of their effect on schools in a geographic area. ERVE can also be integrated with emergency text messaging notification systems. Using ERVE, it is now possible to address safe schools' emergency management needs with a scaleable, seamlessly integrated and fully interactive intelligent and visually compelling solution.

Wasfy, Ayman↗

Utilization of ERTS data to detect plant diseases and nutrient deficiencies, soil types and moisture levels

The author has identified the following significant results. Findings demonstrate the feasibility of delineating major terrain features, land uses, and crop species through computerized analyses. Channel 6 appears to give the most information for making separations of this type. By enlarging satellite imagery and visually comparing this with high altitude aerial photographs, locating small terrain features and cropland areas on satellite imagery is greatly facilitated. Forest types are discernable on the 2402 imagery with a #25 filter: pine stands have dark tones, hardwood stands have light tones, and pine-hardwood have intermediate tones. No textural differences are evident on this type of imagery. However, on the 2424 imagery with #89B filter, textural differences are evident but tonal differences are absent. Areas of considerable texture are interpreted as stands of high volume while areas of suppressed texture are of low volume. The 2402 imagery with a #57 filter appears to have little information of importance in timber inventory.

Parks, W. L.↗

Tool for Viewing Faults Under Terrain

Multi Surface Light Table (MSLT) is an interactive software tool that was developed in support of the QuakeSim project, which has created an earthquake- fault database and a set of earthquake- simulation software tools. MSLT visualizes the three-dimensional geometries of faults embedded below the terrain and animates time-varying simulations of stress and slip. The fault segments, represented as rectangular surfaces at dip angles, are organized into collections, that is, faults. An interface built into MSLT queries and retrieves fault definitions from the QuakeSim fault database. MSLT also reads time-varying output from one of the QuakeSim simulation tools, called "Virtual California." Stress intensity is represented by variations in color. Slips are represented by directional indicators on the fault segments. The magnitudes of the slips are represented by the duration of the directional indicators in time. The interactive controls in MSLT provide a virtual track-ball, pan and zoom, translucency adjustment, simulation playback, and simulation movie capture. In addition, geographical information on the fault segments and faults is displayed on text windows. Because of the extensive viewing controls, faults can be seen in relation to one another, and to the terrain. These relations can be realized in simulations. Correlated slips in parallel faults are visible in the playback of Virtual California simulations.

Siegel, Herbert, L.↗

Sensing and Virtual Worlds - A Survey of Research Opportunities

Virtual Worlds (VWs) have been used effectively in live and constructive military training. An area that remains fertile ground for exploration and a new vision involves integrating various traditional and now non-traditional sensors into virtual worlds. In this paper, we will assert that the benefits of this integration are several. First, we maintain that virtual worlds offer improved sensor deployment planning through improved visualization and stimulation of the model, using geo-specific terrain and structure. Secondly, we assert that VWs enhance the mission rehearsal process, and that using a mix of live avatars, non-player characters, and live sensor feeds (e.g. real time meteorology) can help visualization of the area of operations. Finally, tactical operations are improved via better collaboration and integration of real world sensing capabilities, and in most situations, 30 VWs improve the state of the art over current "dots on a map" 20 geospatial visualization. However, several capability gaps preclude a fuller realization of this vision. In this paper, we identify many of these gaps and suggest research directions

Moore, Dana↗

NASA Ames-Dryden T-37 demonstration comments

A homemade peripheral vision horizon device (PVHD) made from an eight-ball attitude indicator, with a slit cut at the equator of the eight ball, and a light source at its center that was used on a I-37 for several years is discussed. The instrument produced a sharp white line about one-fourth of an inch that extended completely across the cockpit from about the left to the right quarterpanels. The line remained parallel to the real horizon during all maneuvers. Its brightness and vertical distance from the horizon were adjustable in flight, as was the lateral center-of-rotation in later flights. Flight demonstrations were done on visual flight rules (VFR) moonless nights and over terrain with few lights. Pilot responses were mostly favorable to enthusiastic, with no negative reactions. Problem areas noted were the upright-inverted ambiguity; one pilot recovered inverted following an unusual attitude exercise and a general deterioration in the naturalness of cuing at bank angles greater than 60 deg or pitch attitudes greater than 30 deg.

Source record↗

Ground Contact Modeling for the Morpheus Test Vehicle Simulation

The Morpheus vertical test vehicle is an autonomous robotic lander being developed at Johnson Space Center (JSC) to test hazard detection technology. Because the initial ground contact simulation model was not very realistic, it was decided to improve the model without making it too computationally expensive. The first development cycle added capability to define vehicle attachment points (AP) and to keep track of their states in the lander reference frame (LFRAME). These states are used with a spring damper model to compute an AP contact force. The lateral force is then overwritten, if necessary, by the Coulomb static or kinetic friction force. The second development cycle added capability to use the PolySurface class as the contact surface. The class can load CAD data in STL (Stereo Lithography) format, and use the data to compute line of sight (LOS) intercepts. A polygon frame (PFRAME) is computed from the facet intercept normal and used to convert the AP state to PFRAME. Three flat plane tests validate the transitions from kinetic to static, static to kinetic, and vertical impact. The hazardous terrain test will be used to test for visual reasonableness. The improved model is numerically inexpensive, robust, and produces results that are reasonable.

Cordova, Luis↗

Ground Contact Modeling for the Morpheus Test Vehicle Simulation

The Morpheus vertical test vehicle is an autonomous robotic lander being developed at Johnson Space Center (JSC) to test hazard detection technology. Because the initial ground contact simulation model was not very realistic, it was decided to improve the model without making it too computationally expensive. The first development cycle added capability to define vehicle attachment points (AP) and to keep track of their states in the lander reference frame (LFRAME). These states are used with a spring damper model to compute an AP contact force. The lateral force is then overwritten, if necessary, by the Coulomb static or kinetic friction force. The second development cycle added capability to use the PolySurface class as the contact surface. The class can load CAD data in STL (Stereo Lithography) format, and use the data to compute line of sight (LOS) intercepts. A polygon frame (PFRAME) is computed from the facet intercept normal and used to convert the AP state to PFRAME. Three flat plane tests validate the transitions from kinetic to static, static to kinetic, and vertical impact. The hazardous terrain test will be used to test for visual reasonableness. The improved model is numerically inexpensive, robust, and produces results that are reasonable.

Cordova, Luis↗

Celestial Mapping System

Celestial Mapping System is a virtual library of 3D globes with functionality to support upcoming missions. Built on top of NASA WorldWind Java Library with capabilities to display high-resolution imagery and terrain with a rich toolkit of functionality for visualization and analysis of celestial features. This is a two video set of the demonstration for this mapping system.

Parul Agrawal↗

Photometric properties of lunar terrains derived from Hapke's equation

The fitting of Hapke's (1986) photometric parameters to the lunar disk-integrated visual lightcurve, as well as to disk-resolved data of Shorthill et al. (1969) for dark, average, and bright lunar terrains, leads to computational results from the disk-integrated results for the nearside geometric albedo and phase integral that are consistent with those of earlier investigations. The angular width of the opposition surge, which is noted to be greatest in dark terrains, can be accounted for in terms of modest differences in regolith particle-size distributions that could be associated with regolith maturation.

Helfenstein, Paul↗