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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

ControlShell - A real-time software framework

ControlShell is designed to enable modular design and impplementation of real-time software. It is an object-oriented tool-set for real-time software system programming. It provides a series of execution and data interchange mechansims that form a framework for building real-time applications. These mechanisms allow a component-based approach to real-time software generation and mangement. By defining a set of interface specifications for intermodule interaction, ControlShell provides a common platform that is the basis for real-time code development and exchange.

Schneider, Stanley A.↗

Recent experiences with implementing a video based six degree of freedom measurement system for airplane models in a 20 foot diameter vertical spin tunnel

A model space positioning system (MSPS), a state-of-the-art, real-time tracking system to provide the test engineer with on line model pitch and spin rate information, is described. It is noted that the six-degree-of-freedom post processor program will require additional programming effort both in the automated tracking mode for high spin rates and in accuracy to meet the measurement objectives. An independent multicamera system intended to augment the MSPS is studied using laboratory calibration methods based on photogrammetry to characterize the losses in various recording options. Data acquired to Super VHS tape encoded with Vertical Interval Time Code and transcribed to video disk are considered to be a reasonable priced choice for post editing and processing video data.

Snow, Walter L.↗

Improved Locally Adaptive Vector Quantization

Several refinements introduced to improve performance of data-compression scheme described in "Adaptive Vector-Quantization Scheme" (NPO-18186). Principal advantages of LAVQ are that complexity and coding time less than those of some other data-compression schemes. Also, does not require priori knowledge of either codebook or statistics of source data.

Cheung, Kar-Ming↗

ControlShell: A real-time software framework

The ControlShell system is a programming environment that enables the development and implementation of complex real-time software. It includes many building tools for complex systems, such as a graphical finite state machine (FSM) tool to provide strategic control. ControlShell has a component-based design, providing interface definitions and mechanisms for building real-time code modules along with providing basic data management. Some of the system-building tools incorporated in ControlShell are a graphical data flow editor, a component data requirement editor, and a state-machine editor. It also includes a distributed data flow package, an execution configuration manager, a matrix package, and an object database and dynamic binding facility. This paper presents an overview of ControlShell's architecture and examines the functions of several of its tools.

Schneider, Stanley A.↗

NASA LaRC FIB Multi-Channel Anemometry Recording System-User's Manual

This report is part of a series of reports describing a flow physics high-lift experiment conducted in NASA Langley Research Center's Low-Turbulence Pressure Tunnel (LTPT) in 1996. The anemometry system used in the experiment was originally designed for and used in flight tests with NASA's Boeing 737 airplane. Information that may be useful in the evaluation or use of the experimental data has been compiled. The report also contains details regarding record structure, how to read the embedded time code, as well as the output file formats used in the code reading the binary data.

Johnson, Sherylene↗

Software for Preprocessing Data From Rocket-Engine Tests

Three computer programs have been written to preprocess digitized outputs of sensors during rocket-engine tests at Stennis Space Center (SSC). The programs apply exclusively to the SSC "E" test-stand complex and utilize the SSC file format. The programs are the following: 1) Engineering Units Generator (EUGEN) converts sensor-output-measurement data to engineering units. The inputs to EUGEN are raw binary test-data files, which include the voltage data, a list identifying the data channels, and time codes. EUGEN effects conversion by use of a file that contains calibration coefficients for each channel; 2) QUICKLOOK enables immediate viewing of a few selected channels of data, in contradistinction to viewing only after post test processing (which can take 30 minutes to several hours depending on the number of channels and other test parameters) of data from all channels. QUICKLOOK converts the selected data into a form in which they can be plotted in engineering units by use of Winplot (a free graphing program written by Rick Paris); and 3) EUPLOT provides a quick means for looking at data files generated by EUGEN without the necessity of relying on the PVWAVE based plotting software.

Cheng, Chiu-Fu↗

Software for Preprocessing Data from Rocket-Engine Tests

Three computer programs have been written to preprocess digitized outputs of sensors during rocket-engine tests at Stennis Space Center (SSC). The programs apply exclusively to the SSC E test-stand complex and utilize the SSC file format. The programs are the following: Engineering Units Generator (EUGEN) converts sensor-output-measurement data to engineering units. The inputs to EUGEN are raw binary test-data files, which include the voltage data, a list identifying the data channels, and time codes. EUGEN effects conversion by use of a file that contains calibration coefficients for each channel. QUICKLOOK enables immediate viewing of a few selected channels of data, in contradistinction to viewing only after post-test processing (which can take 30 minutes to several hours depending on the number of channels and other test parameters) of data from all channels. QUICKLOOK converts the selected data into a form in which they can be plotted in engineering units by use of Winplot (a free graphing program written by Rick Paris). EUPLOT provides a quick means for looking at data files generated by EUGEN without the necessity of relying on the PV-WAVE based plotting software.

Cheng, Chiu-Fu↗

Very High-Speed Digital Video Capability for In-Flight Use

digital video camera system has been qualified for use in flight on the NASA supersonic F-15B Research Testbed aircraft. This system is capable of very-high-speed color digital imaging at flight speeds up to Mach 2. The components of this system have been ruggedized and shock-mounted in the aircraft to survive the severe pressure, temperature, and vibration of the flight environment. The system includes two synchronized camera subsystems installed in fuselage-mounted camera pods (see Figure 1). Each camera subsystem comprises a camera controller/recorder unit and a camera head. The two camera subsystems are synchronized by use of an MHub(TradeMark) synchronization unit. Each camera subsystem is capable of recording at a rate up to 10,000 pictures per second (pps). A state-of-the-art complementary metal oxide/semiconductor (CMOS) sensor in the camera head has a maximum resolution of 1,280 1,024 pixels at 1,000 pps. Exposure times of the electronic shutter of the camera range from 1/200,000 of a second to full open. The recorded images are captured in a dynamic random-access memory (DRAM) and can be downloaded directly to a personal computer or saved on a compact flash memory card. In addition to the high-rate recording of images, the system can display images in real time at 30 pps. Inter Range Instrumentation Group (IRIG) time code can be inserted into the individual camera controllers or into the M-Hub unit. The video data could also be used to obtain quantitative, three-dimensional trajectory information. The first use of this system was in support of the Space Shuttle Return to Flight effort. Data were needed to help in understanding how thermally insulating foam is shed from a space shuttle external fuel tank during launch. The cameras captured images of simulated external tank debris ejected from a fixture mounted under the centerline of the F-15B aircraft. Digital video was obtained at subsonic and supersonic flight conditions, including speeds up to Mach 2 and altitudes up to 50,000 ft (15.24 km). The digital video was used to determine the structural survivability of the debris in a real flight environment and quantify the aerodynamic trajectories of the debris.

Corda, Stephen↗

Software for Preprocessing Data From Rocket-Engine Tests

Three computer programs have been written to preprocess digitized outputs of sensors during rocket-engine tests at Stennis Space Center (SSC). The programs apply exclusively to the SSC E test-stand complex and utilize the SSC file format. The programs are the following: (1) Engineering Units Generator (EUGEN) converts sensor-output-measurement data to engineering units. The inputs to EUGEN are raw binary test-data files, which include the voltage data, a list identifying the data channels, and time codes. EUGEN effects conversion by use of a file that contains calibration coefficients for each channel. (2) QUICKLOOK enables immediate viewing of a few selected channels of data, in contradistinction to viewing only after post-test processing (which can take 30 minutes to several hours depending on the number of channels and other test parameters) of data from all channels. QUICKLOOK converts the selected data into a form in which they can be plotted in engineering units by use of Winplot. (3) EUPLOT provides a quick means for looking at data files generated by EUGEN without the necessity of relying on the PVWAVE based plotting software.

Cheng, Chiu-Fu↗

Adoption of Test Driven Development and Continuous Integration for the Development of the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA/Johnson Space Center and many other NASA facilities. It describes what was learned and the significant benefits seen, such as fast, thorough, and clear test feedback every time code is checked-in to the code repository. It also describes a system that encourages development of code that is much more flexible, maintainable, and reliable. The Trick Simulation Toolkit development environment provides a common architecture for user-defined simulations. Trick builds executable simulations using user-supplied simulation-definition files (S_define) and user supplied "model code". For each Trick-based simulation, Trick automatically provides job scheduling, checkpoint / restore, data-recording, interactive variable manipulation (variable server), and an input-processor. Also included are tools for plotting recorded data and various other supporting tools and libraries. Trick is written in C/C++ and Java and supports both Linux and MacOSX. Prior to adopting this new development approach, Trick testing consisted primarily of running a few large simulations, with the hope that their complexity and scale would exercise most of Trick's code and expose any recently introduced bugs. Unsurprising, this approach yielded inconsistent results. It was obvious that a more systematic, thorough approach was required. After seeing examples of some Java-based projects that used the JUnit test framework, similar test frameworks for C and C++ were sought. Several were found, all clearly inspired by JUnit. Googletest, a freely available Open source testing framework, was selected as the most appropriate and capable. The new approach was implemented while rewriting the Trick memory management component, to eliminate a fundamental design flaw. The benefits became obvious almost immediately, not just in the correctness of the individual functions and classes but also in the correctness and flexibility being added to the overall design. Creating code to be testable, and testing as it was created resulted not only in better working code, but also in better-organized, flexible, and readable (i.e., articulate) code. This was, in essence the Test-driven development (TDD) methodology created by Kent Beck. Seeing the benefits of Test Driven Development, other Trick components were refactored to make them more testable and tests were designed and implemented for them.

Penn, John M.↗

Testability, Test Automation and Test Driven Development for the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA Johnson Space Center and many other NASA facilities. It describes the approach, and the significant benefits seen, such as fast, thorough and clear test feedback every time code is checked into the code repository. It also describes an approach that encourages development of code that is testable and adaptable.

Penn, John↗

Monitoring ROS2: From Requirements to Autonomous Robots

Context/Goals - Capture mission requirements in high-level language. - Monitor requirements for robots. At a Glance - Transform requirements into runtime monitors for ROS2: - Requirements elicitation.* - Transform requirements into Temporal Logic formulas.* - Transform Temporal Logic formulas into runtime monitors.* - Generate hard real-time code for monitors.* - Generate ROS2 application directly from requirements.+ *Steps done in prior work. +Steps extended from prior work.

Runtime verification↗

A note on the wide-band Gaussian broadcast channel

The observations of Posner (1983) that on a wideband Gaussian broadcast channel ordinary time-shared coding performs almost as well as broadcast coding are investigated. A quantitative version of Posner's results is derived. A numerical example comparing the performance of broadcast coding and time-shared coding for a Gaussian broadcast channel model is presented.

Mceliece, Robert J.↗

On the effect of timing errors in run length codes

Many redundancy removal algorithms employ some sort of run length code. Blocks of timing words are coded with synchronization words inserted between blocks. The probability of incorrectly reconstructing a sample because of a channel error in the timing data is a monotonically nondecreasing function of time since the last synchronization word. In this paper we compute the 'probability that the accumulated magnitude of timing errors equal zero' as a function of time since the last synchronization word for a zero-order predictor (ZOP). The result is valid for any data source that can be modeled by a first-order Markov chain and any digital channel that can be modeled by a channel transition matrix. An example is presented.

Wilkins, L. C.↗

Time Shifted PN Codes for CW Lidar, Radar, and Sonar

A continuous wave Light Detection and Ranging (CW LiDAR) system utilizes two or more laser frequencies and time or range shifted pseudorandom noise (PN) codes to discriminate between the laser frequencies. The performance of these codes can be improved by subtracting out the bias before processing. The CW LiDAR system may be mounted to an artificial satellite orbiting the earth, and the relative strength of the return signal for each frequency can be utilized to determine the concentration of selected gases or other substances in the atmosphere.

Campbell, Joel F.↗

Seamless data-range change using punctured convolutional codes for time-varying signal-to-noise ratios

In a time-varying signal-to-noise ration (SNR) environment, symbol rate is often changed to maximize data return. However, the symbol-rate change has some undesirable effects, such as changing the transmission bandwidth and perhaps causing the receiver symbol loop to lose lock temporarily, thus losing some data. In this article, we are proposing an alternate way of varying the data rate without changing the symbol rate and, therefore, the transmission bandwidth. The data rate change is achieved in a seamless fashion by puncturing the convolutionally encoded symbol stream to adapt to the changing SNR environment. We have also derived an exact expression to enumerate the number of distinct puncturing patterns. To demonstrate this seamless rate change capability, we searched for good puncturing patterns for the Galileo (14,1/4) convolutional code and changed the data rates by using the punctured codes to match the Galileo SNR profile of November 9, 1997. We show that this scheme reduces the symbol-rate changes from nine to two and provides a comparable data return in a day and a higher symbol SNR during most of the day.

Feria, Y.↗

Seamless Data-Rate Change Using Punctured Convolutional Codes for Time-Varying Signal-to-Noise Ratio

In a time-varying signal-to-noise (SNR) environment, symbol rate is often changed to maximize ata return. However, the symbol-rate change has some undesirable effects such as changing the ransmission bandwidth and perhaps causing the receiver symbol loop to lose lock temporarily, thus osing some data. In this article, we are proposing an alternate way of varying the data rate without hanging the symbol rate and therefore the transmission bandwidth. The data rate change is achieved n a seamless fashion by puncturing the convolutionally encoded symbol stream to adapt to the hanging SNR environment. We have also derived an exact expression to enumerate the number of nique puncturing patterns. To demonstrate this seamless rate-change capability, we searched for good uncturing patterns for the Galileo (14, 1/4) convolutional code and changed the data rates by using the unctured codes to match the Galileo SNR profile of November 9, 1997.

Seamless Data-Rate↗