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At least 109 records · Page 6

Pilot use of simulator cues for autorotation landings

A ground-based simulator experiment was conducted to investigate the influence of simulator cue variations on helicopter autorotation landing-task performance. Using the NASA Ames Research Center Vertical Motion Simulator (VMS), variations were made in motion-system performance and selection of either longitudinal or lateral linear acceleration cues. Analysis of landing performance statistics and pilot commentary revealed that task performance changed with degraded motion cues. However, fixed base (no motion) could provide acceptable landing performance if adequate visual cues were present. Lontitudinal linear-acceleration cues assisted one pilot's control of the landing forward speed, while lateral linear-acceleration cues assisted in control of lateral drift or sideslip. Variations were also made in the content and details of visual landing scenes. Pilot commentary collected on the use of three landing scenes stressed the importance of receiving consistent, easily recognized, position, attitude, and speed cues from the visual scene. The importance of subtle aural cues to pilot acceptance of the simulation was also noted.

Decker, W. A.↗

Simulating Unpowered Helicopter Landings

Report presents results of experiment with visual, aural, and motion cues in simulations of helicopter landings without engine power. Helicopter simulators do not offer realistic environment, particularly in sensory cues for near-ground, low-speed flight. Evaluated importance of various cues in difficult autorotation. Conducted in vertical-motion simulator with experienced pilots as subjects.

Decker, William A.↗

Helicopter human factors

The state-of-the-art helicopter and its pilot are examined using the tools of human-factors analysis. The significant role of human error in helicopter accidents is discussed; the history of human-factors research on helicopters is briefly traced; the typical flight tasks are described; and the noise, vibration, and temperature conditions typical of modern military helicopters are characterized. Also considered are helicopter controls, cockpit instruments and displays, and the impact of cockpit design on pilot workload. Particular attention is given to possible advanced-technology improvements, such as control stabilization and augmentation, FBW and fly-by-light systems, multifunction displays, night-vision goggles, pilot night-vision systems, night-vision displays with superimposed symbols, target acquisition and designation systems, and aural displays. Diagrams, drawings, and photographs are provided.

Hart, Sandra G.↗

Programmable Cadence Timer

Electronic metronome paces users through wide range of exercise routines. Conceptual programmable cadence timer provides rhythmic aural and visual cues. Timer automatically changes cadence according to program entered by the user. It also functions as clock, stopwatch, or alarm. Modular pacer operated as single unit or as two units. With audiovisual module moved away from base module, user concentrates on exercise cues without distraction from information appearing on the liquid-crystal display. Variety of uses in rehabilitative medicine, experimental medicine, sports, and gymnastics. Used in intermittent positive-pressure breathing treatment, in which patient must rhythmically inhale and retain medication delivered under positive pressure; and in incentive spirometer treatment, in which patient must inhale maximally at regular intervals.

Hall, William A.↗

Displaying Computer Simulations Of Physical Phenomena

Paper discusses computer simulation as means of experiencing and learning to understand physical phenomena. Covers both present simulation capabilities and major advances expected in near future. Visual, aural, tactile, and kinesthetic effects used to teach such physical sciences as dynamics of fluids. Recommends classrooms in universities, government, and industry be linked to advanced computing centers so computer simulations integrated into education process.

Watson, Val↗

Terminal weather information management

Since the mid-1960's, microburst/windshear events have caused at least 30 aircraft accidents and incidents and have killed more than 600 people in the United States alone. This study evaluated alternative means of alerting an airline crew to the presence of microburst/windshear events in the terminal area. Of particular interest was the relative effectiveness of conventional and data link ground-to-air transmissions of ground-based radar and low-level windshear sensing information on microburst/windshear avoidance. The Advanced Concepts Flight Simulator located at Ames Research Center was employed in a line oriented simulation of a scheduled round-trip airline flight from Salt Lake City to Denver Stapleton Airport. Actual weather en route and in the terminal area was simulated using recorded data. The microburst/windshear incident of July 11, 1988 was re-created for the Denver area operations. Six experienced airline crews currently flying scheduled routes were employed as test subjects for each of three groups: (1) A baseline group which received alerts via conventional air traffic control (ATC) tower transmissions; (2) An experimental group which received alerts/events displayed visually and aurally in the cockpit six miles (approx. 2 min.) from the microburst event; and (3) An additional experimental group received displayed alerts/events 23 linear miles (approx. 7 min.) from the microburst event. Analyses of crew communications and decision times showed a marked improvement in both situation awareness and decision-making with visually displayed ground-based radar information. Substantial reductions in the variability of decision times among crews in the visual display groups were also found. These findings suggest that crew performance will be enhanced and individual differences among crews due to differences in training and prior experience are significantly reduced by providing real-time, graphic display of terminal weather hazards.

Lee, Alfred T.↗

EVA/manned systems

Viewgraphs on extravehicular activity/manned systems are presented. Objectives of crewstation design include (1) development of human-computer interface technology and graphical presentations, including multi-dimensional visual and aural displays; (2) provide a technology base for autonomous vision and other perceptual systems, virtual workstation technology, and computational vision systems; and (3) develop databases and models of human strength, motion, and body positions in microgravity environments. Extravehicular technology is addressed.

Jenkins, James P.↗

The induction of water to the inlet air as a means of internal cooling in aircraft-engine cylinders

Report presents the results of investigations conducted on a full-scale air-cooled aircraft-engine cylinder of 202-cubic inch displacement to determine the effects of internal cooling by water induction on the maximum permissible power and output of an internal-combustion engine. For a range of fuel-air and water-fuel ratios, the engine inlet pressure was increased until knock was detected aurally, the power was then decreased 7 percent holding the ratios constant. The data indicated that water was a very effective internal coolant, permitting large increases in engine power as limited by either knock or by cylinder temperatures.

Rothrock, Addison M↗

Three dimensional audio versus head down TCAS displays

The advantage of a head up auditory display was evaluated in an experiment designed to measure and compare the acquisition time for capturing visual targets under two conditions: Standard head down traffic collision avoidance system (TCAS) display, and three-dimensional (3-D) audio TCAS presentation. Ten commercial airline crews were tested under full mission simulation conditions at the NASA Ames Crew-Vehicle Systems Research Facility Advanced Concepts Flight Simulator. Scenario software generated targets corresponding to aircraft which activated a 3-D aural advisory or a TCAS advisory. Results showed a significant difference in target acquisition time between the two conditions, favoring the 3-D audio TCAS condition by 500 ms.

Begault, Durand R.↗

Defining the ATC Controller Interface for Data Link Clearances

The Controller Interface (CI) is the primary method for Air Traffic Controllers to communicate with aircraft via Controller-Pilot Data Link Communications (CPDLC). The controller, wearing a microphone/headset, aurally gives instructions to aircraft as he/she would with today's voice radio systems. The CI's voice recognition system converts the instructions to digitized messages that are formatted according to the RTCA DO-219 Operational Performance Standards for ATC Two-Way Data Link Communications. The DO-219 messages are transferred via RS-232 to the ATIDS system for uplink using a Mode-S datalink. Pilot acknowledgments of controller messages are downlinked to the ATIDS system and transferred to the Cl. A computer monitor is used to convey information to the controller. Aircraft data from the ARTS database are displayed on flight strips. The flight strips are electronic versions of the strips currently used in the ATC system. Outgoing controller messages cause the respective strip to change color to indicate an unacknowledged transmission. The message text is shown on the flight strips for reference. When the pilot acknowledges the message, the strip returns to its normal color. A map of the airport can also be displayed on the monitor. In addition to voice recognition, the controller can enter messages using the monitor's touch screen or by mouse/keyboard.

Rankin, James↗

Operational Experiences of Turbine-Powered Commercial Transport Airplanes

Recent results obtained from NASA V-G and VGH recorders installed on commercial turbine-powered transports have indicated that exceedances of placard speeds appear to have been significantly reduced since the placard speeds have been redefined and changes made in the aural warning. Oscillatory accelerations and unusual events, such as large or rapid departures from the planned flight profile, occur less frequently. Landing-impact accelerations are higher for turbine transports than for piston transports and vary with operator. The total in-flight acceleration experiences for turbine transports, however, are not significantly different from those for four-engine piston transports.

Hunter, Paul A.↗

Head-Up Auditory Displays for Traffic Collision Avoidance System Advisories: A Preliminary Investigation

The advantage of a head-up auditory display was evaluated in a preliminary experiment designed to measure and compare the acquisition time for capturing visual targets under two auditory conditions: standard one-earpiece presentation and two-earpiece three-dimensional (3D) audio presentation. Twelve commercial airline crews were tested under full mission simulation conditions at the NASA-Ames Man-Vehicle Systems Research Facility advanced concepts flight simulator. Scenario software generated visual targets corresponding to aircraft that would activate a traffic collision avoidance system (TCAS) aural advisory; the spatial auditory position was linked to the visual position with 3D audio presentation. Results showed that crew members using a 3D auditory display acquired targets approximately 2.2 s faster than did crew members who used one-earpiece head- sets, but there was no significant difference in the number of targets acquired.

Begault, Durand R.↗

General Aviation Pilots' Perceived Usage and Valuation of Aviation Weather Information Sources

Aviation suffers many accidents due to the lack of good weather information in flight. Existing aviation weather information is difficult to obtain when it is most needed and is not well formatted for in-flight use. Because it is generally presented aurally, aviation weather information is difficult to integrate with spatial flight information and retain for reference. Efforts, by NASA's Aviation Weather Information (AWIN) team and others, to improve weather information accessibility, usability and decision aiding will enhance General Aviation (GA) pilots' weather situation awareness and decision-making and therefore should improve the safety of GA flight. Consideration of pilots' economic concerns will ensure that in-flight weather information systems are financially accessible to GA pilots as well. The purpose of this survey was to describe how aviation operator communities gather and use weather information as well as how weather related decisions are made between flight crews and supporting personnel. Pilots of small GA aircraft experience the most weather-related accidents as well as the most fatal weather related accident. For this reason, the survey design and advertisement focused on encouraging participation from GA pilots. Perhaps as a result of this emphasis, most responses, 97 responses or 85% of the entire response set, were from GA pilots, This paper presents only analysis of these GA pilots' responses. The insights provided by this survey regarding GA pilots' perceived value and usage of current aviation weather information. services, and products provide a basis for technological approaches to improve GA safety. Results of this survey are discussed in the context of survey limitations and prior work, and serve as the foundation for a model of weather information value, guidance for the design of in-flight weather information systems, and definition of further research toward their development.

Latorella, Kara↗

A Virtual Audio Guidance and Alert System for Commercial Aircraft Operations

Our work in virtual reality systems at NASA Ames Research Center includes the area of aurally-guided visual search, using specially-designed audio cues and spatial audio processing (also known as virtual or "3-D audio") techniques (Begault, 1994). Previous studies at Ames had revealed that use of 3-D audio for Traffic Collision Avoidance System (TCAS) advisories significantly reduced head-down time, compared to a head-down map display (0.5 sec advantage) or no display at all (2.2 sec advantage) (Begault, 1993, 1995; Begault & Pittman, 1994; see Wenzel, 1994, for an audio demo). Since the crew must keep their head up and looking out the window as much as possible when taxiing under low-visibility conditions, and the potential for "blunder" is increased under such conditions, it was sensible to evaluate the audio spatial cueing for a prototype audio ground collision avoidance warning (GCAW) system, and a 3-D audio guidance system. Results were favorable for GCAW, but not for the audio guidance system.

Begault, Durand R.↗

What Perception Implies about Implementation of Interactive Acoustic Environments

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular positions in three-dimensional space. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source. This paper briefly reviews these techniques as well as the results of a number of psychoacoustical studies designed to validate the synthesis. In particular, the relationship between the results of recent perceptual studies on the role of head motion to the implementation of interactive spatial audio systems is addressed.

Wenzel, Elizabeth M.↗

Development of an Efficient Binaural Simulation for the Analysis of Structural Acoustic Data

Binaural or "virtual acoustic" representation has been proposed as a method of analyzing acoustic and vibroacoustic data. Unfortunately, this binaural representation can require extensive computer power to apply the Head Related Transfer Functions (HRTFs) to a large number of sources, as with a vibrating structure. This work focuses on reducing the number of real-time computations required in this binaural analysis through the use of Singular Value Decomposition (SVD) and Equivalent Source Reduction (ESR). The SVD method reduces the complexity of the HRTF computations by breaking the HRTFs into dominant singular values (and vectors). The ESR method reduces the number of sources to be analyzed in real-time computation by replacing sources on the scale of a structural wavelength with sources on the scale of an acoustic wavelength. It is shown that the effectiveness of the SVD and ESR methods improves as the complexity of the source increases. In addition, preliminary auralization tests have shown that the results from both the SVD and ESR methods are indistinguishable from the results found with the exhaustive method.

Lalime, Aimee L.↗

Tutorial on the Psychophysics and Technology of Virtual Acoustic Displays

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular locations in three-dimensional space. Although loudspeaker systems are being developed, most of the recent work focuses on using headphones for playback and is the outgrowth of earlier analog techniques. For example, in binaural recording, the sound of an orchestra playing classical music is recorded through small mics in the two "ear canals" of an anthropomorphic artificial or "dummy" head placed in the audience of a concert hall. When the recorded piece is played back over headphones, the listener passively experiences the illusion of hearing the violins on the left and the cellos on the right, along with all the associated echoes, resonances, and ambience of the original environment. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source in space. Thus, they provide the flexibility of a kind of digital dummy head, allowing a more active experience in which a listener can both design and move around or interact with a simulated acoustic environment in real time. Such simulations are being developed for a variety of application areas including architectural acoustics, advanced human-computer interfaces, telepresence and virtual reality, navigation aids for the visually-impaired, and as a test bed for psychoacoustical investigations of complex spatial cues. The tutorial will review the basic psychoacoustical cues that determine human sound localization and the techniques used to measure these cues as Head-Related Transfer Functions (HRTFs) for the purpose of synthesizing virtual acoustic environments. The only conclusive test of the adequacy of such simulations is an operational one in which the localization of real and synthesized stimuli are directly compared in psychophysical studies. To this end, the results of psychophysical experiments examining the perceptual validity of the synthesis technique will be reviewed and factors that can enhance perceptual accuracy and realism will be discussed. Of particular interest is the relationship between individual differences in HRTFs and in behavior, the role of reverberant cues in reducing the perceptual errors observed with virtual sound sources, and the importance of developing perceptually valid methods of simplifying the synthesis technique. Recent attempts to implement the synthesis technique in real time systems will also be discussed and an attempt made to interpret their quoted system specifications in terms of perceptual performance. Finally, some critical research and technology development issues for the future will be outlined.

Wenzel, Elizabeth M.↗

Infrared Thermometer

Diatek Corporation, San Diego, CA and the Jet Propulsion Lab developed the Diatek Model 7000 aural thermometer which weighs only eight ounces, and measures temperature in less than two seconds using infrared astronomy technology to measure the amount of infrared energy emitted by the eardrum (the same way temperature of stars and planets is measured). This method avoids contact with mucous membranes, virtually eliminating the possibility of cross infection, and permits temperature measurement of newborn, critically ill, or incapacitated patients. Diatek Corporation was purchased by Welch Allyn Inc. The Diatek Model 7000 is now marketed as SureTemp.

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