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At least 109 records · Page 6

Hazard assessment and cockpit presentation issues for microburst alerting systems

Issues pertaining to the development of an alerting system for microbursts in the terminal area are studied. A methodology for evaluating microburst hazard criteria is developed on the basis of batch aircraft flight simulations. A preliminary evaluation of a selected set of hazard criteria is performed. The results indicate that the total headwind change along the aircraft flight path ('total divergence') does not correlate well with the approach degradation caused by microbursts. A preliminary piloted simulator study on cockpit presentation of wind shear alerts in verbal, alphanumeric, and graphical formats is performed. Graphical alerts were found to produce better decision-making and lower crew workload, and to be greatly preferred by pilots. Alphanumeric alerts were not well liked and exhibited no advantages over standard verbal radio communications.

Wanke, Craig↗

Evaluation of two cockpit display concepts for civil tiltrotor instrument operations on steep approaches

A piloted simulation experiment was conducted using the NASA Ames Research Center Vertical Motion Simulator to evaluate two cockpit display formats designed for manual control on steep instrument approaches for a civil transport tiltrotor aircraft. The first display included a four-cue (pitch, roll, power lever position, and nacelle angle movement prompt) flight director. The second display format provided instantaneous flight path angle information together with other symbols for terminal area guidance. Pilots evaluated these display formats for an instrument approach task which required a level flight conversion from airplane-mode flight to helicopter-mode flight while decelerating to the nominal approach airspeed. Pilots tracked glide slopes of 6, 9, 15 and 25 degrees, terminating in a hover for a vertical landing on a 150 feet square vertipad. Approaches were conducted with low visibility and ceilings and with crosswinds and turbulence, with all aircraft systems functioning normally and were carried through to a landing. Desired approach and tracking performance was achieved with generally satisfactory handling qualities using either display format on glide slopes up through 15 degrees. Evaluations with both display formats for a 25 degree glide slope revealed serious problems with glide slope tracking at low airspeeds in crosswinds and the loss of the intended landing spot from the cockpit field of view.

Decker, William A.↗

Simulation replay - Implementation and flight simulation applications

Throughout the aircraft development process flight simulators are used to evaluate design concepts, 'handling' qualities, and operational procedures. A modern flight research simulator comprises a cockpit equipped with flight instruments and controls, subsystems to provide visual, motion, and other flight cues, and a digital computer. REPLAY is a computer program which enables a user to reproduce the multidimensional flight cues for an entire simulation 'run'. Attention is given to simulation fidelity improvement, simulation data recovery, simulation quality assurance, and aircraft systems research. It is pointed out that each of the applications discussed supports aircraft systems research by improving the realism, efficiency, or reliability of the simulation facility.

Crane, D. F.↗

Three input concepts for flight crew interaction with information presented on a large-screen electronic cockpit display

A piloted simulation study was conducted comparing three different input methods for interfacing to a large-screen, multiwindow, whole-flight-deck display for management of transport aircraft systems. The thumball concept utilized a miniature trackball embedded in a conventional side-arm controller. The touch screen concept provided data entry through a capacitive touch screen. The voice concept utilized a speech recognition system with input through a head-worn microphone. No single input concept emerged as the most desirable method of interacting with the display. Subjective results, however, indicate that the voice concept was the most preferred method of data entry and had the most potential for future applications. The objective results indicate that, overall, the touch screen concept was the most effective input method. There was also significant differences between the time required to perform specific tasks and the input concept employed, with each concept providing better performance relative to a specific task. These results suggest that a system combining all three input concepts might provide the most effective method of interaction.

Jones, Denise R.↗

Advanced helicopter cockpit and control configurations for helicopter combat missions

Two piloted simulations were conducted by the U.S. Army Aeroflightdynamics Directorate to evaluate workload and helicopter-handling qualities requirements for single pilot operation in a combat Nap-of-the-Earth environment. The single-pilot advanced cockpit engineering simulation (SPACES) investigations were performed on the NASA Ames Vertical Motion Simulator, using the Advanced Digital Optical Control System control laws and an advanced concepts glass cockpit. The first simulation (SPACES I) compared single pilot to dual crewmember operation for the same flight tasks to determine differences between dual and single ratings, and to discover which control laws enabled adequate single-pilot helicopter operation. The SPACES II simulation concentrated on single-pilot operations and use of control laws thought to be viable candidates for single pilot operations workload. Measures detected significant differences between single-pilot task segments. Control system configurations were task dependent, demonstrating a need for inflight reconfigurable control system to match the optimal control system with the required task.

Haworth, Loran A.↗

Traffic scenario generation technique for piloted simulation studies

Piloted simulation studies of cockpit traffic display concepts require the development of representative traffic scenarios. With the exception of specific aircraft interaction issues, most research questions can be addressed using traffic scenarios consisting of prerecorded aircraft movements merged together to form a desired traffic pattern. Prerecorded traffic scenarios have distinct research advantages, allowing control of traffic encounters with repeatability of scenarios between different test subjects. A technique is described for generation of prerecorded jet transport traffic scenarios suitable for use in piloted simulation studies. Individual flight profiles for the aircraft in the scenario are created interactively with a computer program designed specifically for this purpose. The profiles are then time-correlated and merged into a complete scenario. This technique was used to create traffic scenarios for the Denver, Colorado area with operations centered at Stapleton International Airport. Traffic scenarios for other areas may also be created using this technique, with appropriate modifications made to the navigation fix locations contained in the flight profile generation program.

Williams, David H.↗

A cockpit-display concept for executing a multiple glide-slope approach for wake-vortex avoidance

A piloted simulation study was undertaken to determine the feasibility of utilizing a forward-looking display to provide information that would enable aircraft to rredue their in-trail separation interval, and hence increase airport capacity, through the application of multiple glide-path approach techniques. The primary objective of this study was to determine whether information could be satisfactorily provided on a head-up display (HUD) format to permit the pilot to conduct a multiple glide-slope approach while maintaining a prespecified in-trail separation interval. The tests were conducted in a motion-base cockpit simulator configured as a current-generation transport aircraft and included dynamic effects of the vortices generated by the lead aircraft. The information provided on the HUD included typical aircraft guidance information and the current and past positions of the lead aircraft. Additionally, the displayed information provided self-separation cues that allowed the pilot to maintain separation on the lead aircraft. Performance data and pilot subjective ratings and comments were obtained during the tests. The results of this study indicate that multiple glide-slope approaches, procedurally designed for vortex avoidance, are possible while maintaining pilot work load and performance within operationally acceptable limits. In general, it would seem that multiple glide-slope approaches are possible even under reduced in-trail separation conditions if the pilot is provided with adequate situational information.

Abbott, T. S.↗

Aerospace Cognitive Engineering Laboratory (ACELAB) Simulator for Electric Vertical Takeoff and Landing (eVOTL) Research and Development

A new generation of aerospace innovators are looking for ways to quickly and efficiently transport people in a safe and environmentally friendly manner. In the not-too-distant future, passengers and goods are expected to routinely fly aboard a new breed of cleaner, smarter air vehicles. This represents a new and significant challenge to the Federal Aviation Agency (FAA) which is responsible for aircraft certification, pilot licensing, operating approval and airspace integration. To help streamline this process, NASA has formulated its Advanced Air Mobility (AAM) project to provide research capabilities for development and evaluation of these new concepts and an environment where industry and regulators can work together to understand the requirements and work toward consensus standards for the new market. This paper will describe the development of the Aerospace Cognitive Engineering Lab Rapid Automation Test (ACELeRATE) simulator. ACELeRATE is an adaptable fixed-base aircraft simulator focused on the investigation of the performance and interaction of pilots and increasingly automated aircraft systems. ACELeRATE can be re-configured to support various simulation environments. The simulator includes a simple reconfigurable cockpit placed within a 10-foot spherical dome with a cluster of real-time image generators, high-resolution displays and highly realistic scenery with the surrounding digital terrain and required cultural area details (e.g., hangars, runways, ramp areas, taxiways, test range apparatus, buildings with designated rooftop landing areas, and other man-made 3D structures). This paper will also describe the various hardware and software tools employed in the ACELeRATE simulator, including engineering tools used by NASA for electric Vertical Takeoff and Landing (eVTOL) vehicle equations of motion, wind-model simulation in an urban environment, as well as the various modeling techniques and tools used to quickly generate highly realistic 3D terrain models for low level flight including urban terrain and obstacle depictions.

AAM Simulation Cockpit↗

Separation Monitoring with Four Types of Predictors on a Cockpit Display of Traffic Information

A clear and concise display format for use in later full mission simulator evaluation of the cockpit display of traffic information (CDTI) concept was studied. This experiment required airline pilots to monitor a CDTI and make perceptual judgments concerning the future position of a single intruder aircraft in relationship to their own aircraft (ownship). The main experimental variable was the type of predictor used to display future position of each aircraft. Predictors were referenced to the ground or to ownship and they either included turn rate information or did not. Other variables were the aircraft's separation distance when the judgment was required and the type of encounter (straight or turning). Results indicate that under these experimental conditions fewer errors were made when the predictor included turn rate information. There was little difference in overall error rate for the curved ground referenced and the ownship referenced predictors.

Jago, S.↗

A compilation and analysis of typical approach and landing data for a simulator study of an externally blown flap STOL aircraft

A piloted simulation study has been made of typical landing approaches with an externally blown flap STOL aircraft to ascertain a realistic dispersion of parameter values at both the flare window and touchdown. The study was performed on a fixed-base simulator using standard cockpit instrumentation. Six levels of stability and control augmentation were tested during a total of 60 approaches (10 at each level). A detached supplement containing computer printouts of the flare-window and touchdown conditions for all 60 runs has been prepared.

Middleton, D. B.↗

Helicopter control response types for hover and low-speed near-earth tasks in degraded visual conditions

The NASA-Ames Vertical Motion Simulator and Dig 1 Computer Image Generator (CIG) have been used to simulate a helicopter cockpit in a degraded visual environment in order to assess several control-response types during low-level flight. CIG visibility was reduced to the point where the horizon and other far-field cues were indiscernible. The control-response types encompassed a rate command, an attitude command/hold, and a translational rate command; piloting tasks were hover, vertical landing, a pirouette, acceleration/deceleration, and a sidestep maneuver. Visual cue ratings with a rate-command response type were initially collected to set the usable cue environment at 3. A rate-command response type provided poor Level 2 handling qualities.

Blanken, Christopher L.↗

Individual differences in airline captains' personalities, communication strategies, and crew performance

Aircrew effectiveness in coping with emergencies has been linked to captain's personality profile. The present study analyzed cockpit communication during simulated flight to examine the relation between captains' discourse strategies, personality profiles, and crew performance. Positive Instrumental/Expressive captains and Instrumental-Negative captains used very similar communication strategies and their crews made few errors. Their talk was distinguished by high levels of planning and strategizing, gathering information, predicting/alerting, and explaining, especially during the emergency flight phase. Negative-Expressive captains talked less overall, and engaged in little problem solving talk, even during emergencies. Their crews made many errors. Findings support the theory that high crew performance results when captains use language to build shared mental models for problem situations.

Orasanu, Judith↗

A Simulation Architecture for Air Traffic Over Urban Environments Supporting Autonomy Research in Advanced Air Mobility

As part of its research, NASA investigates concepts, aircraft, and operations related to Advanced Air Mobility (AAM). One of the most challenging scenarios for AAM will be enabling safe routine access near densely populated urban centers. AAM flight operations over a regional area require a moderately high-fidelity simulation capability to develop and evaluate autonomy technologies in the urban environment. This paper aims to describe a system to simulate flight operations around regions such as the San Francisco-Oakland Bay area at a moderately-high scale (tens to hundreds of flights) that incorporates detailed vehicle models and control necessary to support research in airborne autonomy. The flight vehicle utilizes NASA AAM concept vehicle dynamics integrated with a custom flight management system and flight control system to simulate all flight phases accurately. The simulation incorporates a detailed simulated urban environment and includes glass cockpit displays to monitor aircraft operations. Simulation models integrate to simulate air and ground-based sensors, such as Radar and LiDAR. As a commercially available rendering engine, X-Plane 11 is used as the renderer to simulate vision-based sensors (such as onboard and ground-based cameras) with a detailed graphical model of a city at different times of the day and weather conditions. This paper presents the simulation and software architecture used for simulating AAM traffic over this urban region. This system enables the evaluation of NASA research concepts in autonomy for urban AAM operations on the path toward flight test evaluation.

distributed sensing↗

A Simulation Architecture for Air Traffic Over Urban Environments Supporting Autonomy Research in Advanced Air Mobility

As part of its research, NASA investigates concepts, aircraft, and operations related to Advanced Air Mobility (AAM). One of the most challenging scenarios for AAM will be enabling safe routine access near densely populated urban centers. AAM flight operations over a regional area require a moderately high-fidelity simulation capability to develop and evaluate autonomy technologies in the urban environment. This paper aims to describe a system to simulate flight operations around regions such as the San Francisco-Oakland Bay area at a moderately-high scale (tens to hundreds of flights) that incorporates detailed vehicle models and control necessary to support research in airborne autonomy. The flight vehicle utilizes NASA AAM concept vehicle dynamics integrated with a custom flight management system and flight control system to simulate all flight phases accurately. The simulation incorporates a detailed simulated urban environment and includes glass cockpit displays to monitor aircraft operations. Simulation models integrate to simulate air and ground-based sensors, such as Radar and LiDAR. As a commercially available rendering engine, X-Plane 11 is used as the renderer to simulate vision-based sensors (such as onboard and ground-based cameras) with a detailed graphical model of a city at different times of the day and weather conditions. This paper presents the simulation and software architecture used for simulating AAM traffic over this urban region. This system enables the evaluation of NASA research concepts in autonomy for urban AAM operations on the path toward flight test evaluation.

Distributed sensing↗

Initial operating experience with an aircraft simulator having extensive lateral motion

The flight simulation facility features an extensive cockpit motion system, emphasizing lateral motion for the simulation of lateral-directional control tasks. The motion capabilities of the simulator are briefly described, and the logic with which the motion drives are controlled to provide the most effective approximations of the motions of flight is discussed. Preliminary assessments of the effectiveness of these motions, in the simulation of large transport aircraft, are discussed.

Bray, R. S.↗

Simulator evaluation of the flying qualities of externally blown flap and augmentor wing transport configurations

Concurrent simulations of powered-lift STOL transport aircraft having either an externally blown flap configuration or an augmentor wing configuration were conducted. The following types of simulators of varying sophistication were used: (1) a simple fixed-base simulation with a simple visual display, (2) a more complex fixed-base simulation using a realistic transport cockpit and a high-quality visual display, and (3) a six-degree-of-freedom motion simulator that had a realistic transport cockpit and a sophisticated visual display. The unaugmented flying qualities determined from these simulations were rated as unacceptable for both the externally blown flap and augmentor wing configurations. The longitudinal, lateral-directional, and single-engine-failure characteristics were rated satisfactory with extensive augmentation, including pitch and roll command systems, flight-path (or speed) augmentation, turn coordination, and effective yaw damping. However, the flare and landing characteristics from any approach glide-path angle in excess of 4 deg were rated as unsatisfactory but acceptable.

Kier, D. A.↗

Simulating Avionics Upgrades to the Space Shuttles

Cockpit Avionics Prototyping Environment (CAPE) is a computer program that simulates the functions of proposed upgraded avionics for a space shuttle. In CAPE, pre-existing space-shuttle-simulation programs are merged with a commercial-off-the-shelf (COTS) display-development program, yielding a package of software that enables high-fi46 NASA Tech Briefs, September 2008 delity simulation while making it possible to rapidly change avionic displays and the underlying model algorithms. The pre-existing simulation programs are Shuttle Engineering Simulation, Shuttle Engineering Simulation II, Interactive Control and Docking Simulation, and Shuttle Mission Simulator playback. The COTS program Virtual Application Prototyping System (VAPS) not only enables the development of displays but also makes it possible to move data about, capture and process events, and connect to a simulation. VAPS also enables the user to write code in the C or C++ programming language and compile that code into the end-product simulation software. As many as ten different avionic-upgrade ideas can be incorporated in a single compilation and, thus, tested in a single simulation run. CAPE can be run in conjunction with any or all of four simulations, each representing a different phase of a space-shuttle flight.

Deger, Daniel↗