Search NASASearch

SEARCH · Search NASA

Results for “Computer Graphics”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 109 records · Page 6

Computing Graphical Confidence Bounds

Approximation for graphical confidence bounds is simple enough to run on programmable calculator. Approximation is used in lieu of numerical tables not always available, and exact calculations, which often require rather sizable computer resources. Approximation verified for collection of up to 50 data points. Method used to analyze tile-strength data on Space Shuttle thermal-protection system.

Mezzacappa, M. A.

Use of computer graphics for visualization of flow fields

A high-performance graphics workstation has been combined with software developed for flow-field visualization to yield a highly effective tool for analysis of fluid-flow dynamics. After the flow fields are obtained from experimental measurements or computer simulations, the workstation permits one to interactively view the dynamics of the flow fields; e.g., the viewer can zoom into a region or rotate his viewing position about the region to study it in more detail. Several techniques for visualization of flow fields with this workstation are described in this paper and illustrated with a videotape available from the authors. The computer hardware and software required to create effective flow visualization displays are discussed. Additional software and hardware required to create videotapes or 16mm movies are also described. Limitations imposed by current workstation performance is addressed and future workstation performance is forecast.

Watson, Val

Development of microgravity, full body functional reach envelope using 3-D computer graphic models and virtual reality technology

In microgravity conditions mobility is greatly enhanced and body stability is difficult to achieve. Because of these difficulties, optimum placement and accessibility of objects and controls can be critical to required tasks on board shuttle flights or on the proposed space station. Anthropometric measurement of the maximum reach of occupants of a microgravity environment provide knowledge about maximum functional placement for tasking situations. Calculations for a full body, functional reach envelope for microgravity environments are imperative. To this end, three dimensional computer modeled human figures, providing a method of anthropometric measurement, were used to locate the data points that define the full body, functional reach envelope. Virtual reality technology was utilized to enable an occupant of the microgravity environment to experience movement within the reach envelope while immersed in a simulated microgravity environment.

Lindsey, Patricia F.

BEAMR: An interactive graphic computer program for design of charged particle beam transport systems

A computer program for a PDP-15 is presented which calculates, to first order, the characteristics of charged-particle beam as it is transported through a sequence of focusing and bending magnets. The maximum dimensions of the beam envelope normal to the transport system axis are continuously plotted on an oscilloscope as a function of distance along the axis. Provision is made to iterate the calculation by changing the types of magnets, their positions, and their field strengths. The program is especially useful for transport system design studies because of the ease and rapidity of altering parameters from panel switches. A typical calculation for a system with eight elements is completed in less than 10 seconds. An IBM 7094 version containing more-detailed printed output but no oscilloscope display is also presented.

Leonard, R. F.

Visual space perception on a computer graphics night visual attachment

A series of experiments was conducted to compare five psychophysical methods of measuring how people perceive visual space in simulators. Psychologists have used such methods traditionally to measure visual space perception in the real world. Of the five tasks - objective-size judgments, angular-size judgments, shape judgments, slant judgments, and distance judgments - only the angular-size judgment task proved to be of potential use as a measure of simulator realism. In this experiment pilots estimated the relative angular size of triangles placed at various distances along a simulated runway. Estimates made when the display was collimated were closer to real-world performance than estimates made with an uncollimated display.

Palmer, E.

An investigation of optimization techniques for drawing computer graphics displays

Techniques for reducing vector data plotting time are studied. The choice of tolerances in optimization and the application of optimization to plots produced on real time interactive display devices are discussed. All results are developed relative to plotting packages and support hardware so that results are useful in real world situations.

Stocker, F. R.

Isoparametric 3-D Finite Element Mesh Generation Using Interactive Computer Graphics

An isoparametric 3-D finite element mesh generator was developed with direct interface to an interactive geometric modeler program called POLYGON. POLYGON defines the model geometry in terms of boundaries and mesh regions for the mesh generator. The mesh generator controls the mesh flow through the 2-dimensional spans of regions by using the topological data and defines the connectivity between regions. The program is menu driven and the user has a control of element density and biasing through the spans and can also apply boundary conditions, loads interactively.

Kayrak, C.

The Space Shuttle, fluid dynamics, and computer graphics

Several samples are presented of CFD-generated flow ribbon images of fuel flow in the SSME. The images result from simulations of H2 flow through a design iteration of the main injector, the hot gas manifold and the fuel bowl section. The color-coded ribbons provide three-dimensional perspectives which indicate the direction and orientation of the flow and the velocity magnitude in intervals along the flow path.

Belie, R. G.

Development of automation and robotics for space via computer graphic simulation methods

A robot simulation system, has been developed to perform automation and robotics system design studies. The system uses a procedure-oriented solid modeling language to produce a model of the robotic mechanism. The simulator generates the kinematics, inverse kinematics, dynamics, control, and real-time graphic simulations needed to evaluate the performance of the model. Simulation examples are presented, including simulation of the Space Station and the design of telerobotics for the Orbital Maneuvering Vehicle.

Fernandez, Ken

Using computer graphics to design Space Station Freedom viewing

An important aspect of planning for Space Station Freedom at the United States National Aeronautics and Space Administration (NASA) is the placement of the viewing windows and cameras for optimum crewmember use. Researchers and analysts are evaluating the placement options using a three-dimensional graphics program called PLAID. This program, developed at the NASA Johnson Space Center (JSC), is being used to determine the extent to which the viewing requirements for assembly and operations are being met. A variety of window placement options in specific modules are assessed for accessibility. In addition, window and camera placements are analyzed to insure that viewing areas are not obstructed by the truss assemblies, externally-mounted payloads, or any other station element. Other factors being examined include anthropometric design considerations, workstation interfaces, structural issues, and mechanical elements.

Goldsberry, B. S.

Flowfield computer graphics

The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).

Desautel, Richard

TOMS Computer Graphics

This videotape explains how NASA participated in controlling the devastating forest fires that consumed parts of Yellowstone National Park.

Source record

Collaborative Computer Graphics Product Development between Academia and Government: A Dynamic Model

Collaborations and partnerships between academia and government agencies are common, especially when it comes to research and development in the fields of science, engineering and technology. However, collaboration between a government agency and an art school is rather atypical. This paper presents the Collaborative Student Project, which aims to explore the following challenge: The ideation, development and realization of education and public outreach products for NASAs upcoming ICESat-2 mission in collaboration with art students.

product development with students