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Designing a Distributed Space Systems Simulation in Accordance with the Simulation Interoperability Standards Organization (SISO)

Simulations are essential for engineering design. These virtual realities provide characteristic data to scientists and engineers in order to understand the details and complications of the desired mission. A standard development simulation package known as Trick is used in developing a source code to model a component (federate in HLA terms). The runtime executive is integrated into an HLA based distributed simulation. TrickHLA is used to extend a Trick simulation for a federation execution, develop a source code for communication between federates, as well as foster data input and output. The project incorporates international cooperation along with team collaboration. Interactions among federates occur throughout the simulation, thereby relying on simulation interoperability. Communication through the semester went on between participants to figure out how to create this data exchange. The NASA intern team is designing a Lunar Rover federate and a Lunar Shuttle federate. The Lunar Rover federate supports transportation across the lunar surface and is essential for fostering interactions with other federates on the lunar surface (Lunar Shuttle, Lunar Base Supply Depot and Mobile ISRU Plant) as well as transporting materials to the desired locations. The Lunar Shuttle federate transports materials to and from lunar orbit. Materials that it takes to the supply depot include fuel and cargo necessary to continue moon-base operations. This project analyzes modeling and simulation technologies as well as simulation interoperability. Each team from participating universities will work on and engineer their own federate(s) to participate in the SISO Spring 2011 Workshop SIW Smackdown in Boston, Massachusetts. This paper will focus on the Lunar Rover federate.

Cowen, Benjamin

Climate of Earth-Like Planets With and Without Ocean Heat Transport Orbiting a Range of M and K Stars

The mean surface temperature of a planet is now acknowledged as insufficient to surmise its full potential habitability. Advancing our understanding requires exploration with 3D general circulation models (GCMs), which can take into account how gradients and fluxes across a planet's surface influence the distribution of heat, clouds, and the potential for heterogeneous distribution of liquid water. Here we present 3D GCM simulations of the effects of alternative stellar spectra, instellation, model resolution, and ocean heat transport, on the simulated distribution of heat and moisture of an Earth-like planet (ELP).

Planets

Mapping a battlefield simulation onto message-passing parallel architectures

Perhaps the most critical problem in distributed simulation is that of mapping: without an effective mapping of workload to processors the speedup potential of parallel processing cannot be realized. Mapping a simulation onto a message-passing architecture is especially difficult when the computational workload dynamically changes as a function of time and space; this is exactly the situation faced by battlefield simulations. This paper studies an approach where the simulated battlefield domain is first partitioned into many regions of equal size; typically there are more regions than processors. The regions are then assigned to processors; a processor is responsible for performing all simulation activity associated with the regions. The assignment algorithm is quite simple and attempts to balance load by exploiting locality of workload intensity. The performance of this technique is studied on a simple battlefield simulation implemented on the Flex/32 multiprocessor. Measurements show that the proposed method achieves reasonable processor efficiencies. Furthermore, the method shows promise for use in dynamic remapping of the simulation.

Nicol, David M.

Wave-Particle Interactions Associated with Nongyrotropic Distribution Functions: A Hybrid Simulation Study

Nongyrotropic plasma distribution functions can be formed in regions of space where guiding center motion breaks down as a result of strongly curved and weak ambient magnetic fields. Such are the conditions near the current sheet in the Earth's middle and distant magnetotail, where observations of nongyrotropic ion distributions have been made. Here a systematic parameter study of nongyrotropic proton distributions using electromagnetic hybrid simulations is made. We model the observed nongyrotropic distributions by removing a number of arc length segments from a cold ring distribution and find significant differences with the results of simulations that initially have a gyrotropic ring distribution. Model nongyrotropic distributions with initially small perpendicular thermalization produce growing fluctuations that diffuse the ions into a stable Maxwellian-like distribution within a few proton gyro periods. The growing waves produced by nongyrotropic distributions are similar to the electromagnetic proton cyclotron waves produced by a gyrotropic proton ring distribution in that they propagate parallel to the background magnetic field and occur at frequencies on the order of the proton gyrofrequency, The maximum energy of the fluctuating magnetic field increases as the initial proton distribution is made more nongyrotropic, that is, more highly bunched in perpendicular velocity space. This increase can be as much as twice the energy produced in the gyrotropic case.

Convery, P. D.

SpaceFOM: An Interoperability Standard for Space Systems Simulations

There is a long history of simulation supporting space systems development. This includes relatively simple parametric simulations to more complex trajectory simulations to large scale integrated vehicle simulation. One area of relatively recent development is in the area of distributed or interoperable simulation. Distributed simulation has been in wide use by the US military for years but is being used more broadly in the aerospace community. To support large scale distributed simulation, the military community has developed a number of standards to support a-priori interoperability between large collections of disparate simulations. For example, the IEEE 1516 High Level Architecture (HLA) and the Real-time Platform Reference Federation Object Model (RPR FOM). While HLA is suitable for space systems, there are a number of design decisions made in the development of the RPR FOM that prevent it from working well for space applications. In order to address these deficiencies, the Simulation Interoperability Standards Organization (SISO) developed a new HLA-based interoperability standard to support the needs of complex space systems. This standard is the Space Reference Federation Object Model (SpaceFOM). This paper presents an overview of the SpaceFOM including the fundamentals of the SpaceFOM, the key features of the SpaceFOM, and how the SpaceFOM supports large scale distributed simulation of complex space systems.

SpaceFOM

A Study of Quality of Service Communication for High-Speed Packet-Switching Computer Sub-Networks

With the development of high-speed networking technology, computer networks, including local-area networks (LANs), wide-area networks (WANs) and the Internet, are extending their traditional roles of carrying computer data. They are being used for Internet telephony, multimedia applications such as conferencing and video on demand, distributed simulations, and other real-time applications. LANs are even used for distributed real-time process control and computing as a cost-effective approach. Differing from traditional data transfer, these new classes of high-speed network applications (video, audio, real-time process control, and others) are delay sensitive. The usefulness of data depends not only on the correctness of received data, but also the time that data are received. In other words, these new classes of applications require networks to provide guaranteed services or quality of service (QoS). Quality of service can be defined by a set of parameters and reflects a user's expectation about the underlying network's behavior. Traditionally, distinct services are provided by different kinds of networks. Voice services are provided by telephone networks, video services are provided by cable networks, and data transfer services are provided by computer networks. A single network providing different services is called an integrated-services network.

Cui, Zhenqian

Preliminary Evaluation of GEOS-5 Aerosol and CO Distributions Forecast During TC4

The NASA Tropical Composition, Cloud, and Climate Coupling (TC4) Mission was based out San Jose, Costa Rica during July and August 2007. During TC4 the NASA Global Modeling and Assimilation Office (GMAO) ran twice-daily 0.5 x 0.666 global 5-day forecasts of the Goddard Earth Observing System atmospheric general circulation model and data assimilation system (GEOS-5). This implementation of GEOS-5 contained an aerosol and carbon monoxide (CO) model to provide online forecast tropospheric distributions of dust, sea salt, sulfate, and carbonaceous aerosols and CO for both the planning of flights and for science. Here we provide a description of the aerosol and CO modeling system and give a preliminary evaluation of forecast tracer distributions. Our comparisons to satellite observations of aerosol and CO show qualitatively similar simulated distributions of tracers to those observed. During TC4 copious amounts of dust were observed in the Caribbean. The model generally reproduced the observations of the timing of dust events and the vertical structure in the lower atmosphere. However, the model simulations had too much aerosol at high altitudes relative to airborne Cloud Physics Lidar observations. The results were similar for biomass burning aerosol and CO tracers, where the model showed higher simulated concentrations of these tracers at aircraft flight altitude than observations.

Colarco, Peter R.

Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts

The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power.

Montag, Bruce C.

Building a generalized distributed system model

A modeling tool for both analysis and design of distributed systems is discussed. Since many research institutions have access to networks of workstations, the researchers decided to build a tool running on top of the workstations to function as a prototype as well as a distributed simulator for a computing system. The effects of system modeling on performance prediction in distributed systems and the effect of static locking and deadlocks on the performance predictions of distributed transactions are also discussed. While the probability of deadlock is considerably small, its effects on performance could be significant.

Mukkamala, Ravi

Space Communications and Navigation (SCaN) Network Simulation Tool Development and Its Use Cases

In this work, we focus on the development of a simulation tool to assist in analysis of current and future (proposed) network architectures for NASA. Specifically, the Space Communications and Navigation (SCaN) Network is being architected as an integrated set of new assets and a federation of upgraded legacy systems. The SCaN architecture for the initial missions for returning humans to the moon and beyond will include the Space Network (SN) and the Near-Earth Network (NEN). In addition to SCaN, the initial mission scenario involves a Crew Exploration Vehicle (CEV), the International Space Station (ISS) and NASA Integrated Services Network (NISN). We call the tool being developed the SCaN Network Integration and Engineering (SCaN NI&E) Simulator. The intended uses of such a simulator are: (1) to characterize performance of particular protocols and configurations in mission planning phases; (2) to optimize system configurations by testing a larger parameter space than may be feasible in either production networks or an emulated environment; (3) to test solutions in order to find issues/risks before committing more significant resources needed to produce real hardware or flight software systems. We describe two use cases of the tool: (1) standalone simulation of CEV to ISS baseline scenario to determine network performance, (2) participation in Distributed Simulation Integration Laboratory (DSIL) tests to perform function testing and verify interface and interoperability of geographically dispersed simulations/emulations.

Jennings, Esther

Simulation Technology at NASA

NASA Ames Research Center is home to several high-fidelity research flight and air-traffic control simulation facilities which, together with an experienced workforce, produce high-quality research data and findings that have proven to be applicable in the real world. These assets include the Vertical Motion Simulator (VMS), Crew Vehicle Systems Research Facility (CVSRF), Future Flight Central (FFC) air traffic control tower simulator, and several air-traffic control (ATC) simulators. The VMS combines a high-fidelity simulation capability with an adaptable simulation environment, enabling customization for numerous human-in-the-loop research applications. The distinctive feature of the VMS is its unparalleled large amplitude, high-fidelity motion capability. In over 30 years of continuous operation, the VMS has contributed significantly to the body of knowledge in a range of disciplines directly benefiting several aerospace programs and flight safety, including the design and development of flight control systems for the Joint Strike Fighter, Space Shuttle Orbiter, and rotorcraft. It continues to be used for researching new vehicle configurations, vehicle control and safety, transfer-of-training, etc., by NASA, other government agencies, and Industry.The CVSRF includes two motion-based flight simulators: a Boeing 747-400 full flight simulator and the reconfigurable Advanced Concepts Flight Simulator (ACFS). These simulators are primarily used to research air-traffic management concepts and procedures, advanced navigation and avionics concepts, and cockpit human factors. FFC is a full-sized control tower simulator with a 360-degree external field-of-view display system and reconfigurable system architecture. FFC and the ATC simulators are used for testing air-traffic management automation and decision support tools and demonstrate their feasibility in a realistic environment prior to technology transfer for implementation in the National Airspace System (NAS).To support integrated simulations and flight-tests for NASA's Unmanned Aircraft Systems (UAS) in the National Airspace System (NAS) Project, NASA developed a distributed test environment incorporating Live, Virtual, Constructive, (LVC) concepts. Development of the software enabling the LVC is conducted primarily at the Distributed Simulation Research Lab (DSRL) at NASA Ames. The LVC components provide the core infrastructure supporting simulation of UAS operations by integrating live and virtual aircraft in a realistic air traffic environment. This provides the ability to conduct tests more efficiently by promoting the use of existing distributed assets. The LVC infrastructure was used in several human-in-the-loop simulations to evaluate acceptance of Detect and Avoid (DAA) advisories used by UAS pilots to maintain well clear of other virtual traffic and to negotiate maneuvers with air traffic control. It is currently being used to support testing of self-separation algorithms between unmanned and manned aircraft in live flight. Further simulations with more comprehensive air traffic scenarios mixing live and virtual aircraft is planned.In the current fiscal environment, maintaining and upgrading these high-fidelity simulation assets and retaining the skilled workforce necessary to meet future research needs is the primary non-technical challenge.

CVSRF

Numerical Propulsion System Simulation Architecture

The Numerical Propulsion System Simulation (NPSS) is a framework for performing analysis of complex systems. Because the NPSS was developed using the object-oriented paradigm, the resulting architecture is an extensible and flexible framework that is currently being used by a diverse set of participants in government, academia, and the aerospace industry. NPSS is being used by over 15 different institutions to support rockets, hypersonics, power and propulsion, fuel cells, ground based power, and aerospace. Full system-level simulations as well as subsystems may be modeled using NPSS. The NPSS architecture enables the coupling of analyses at various levels of detail, which is called numerical zooming. The middleware used to enable zooming and distributed simulations is the Common Object Request Broker Architecture (CORBA). The NPSS Developer's Kit offers tools for the developer to generate CORBA-based components and wrap codes. The Developer's Kit enables distributed multi-fidelity and multi-discipline simulations, preserves proprietary and legacy codes, and facilitates addition of customized codes. The platforms supported are PC, Linux, HP, Sun, and SGI.

Naiman, Cynthia G.

Enabling Simulation Interoperability between International Standards in the Space Domain

Today, the design and development of space systems are conducted cooperatively by historical space agencies in this area such as NASA, ESA, Roscosmos, and JAXA together with their industrial partners. The space system lifecycle is characterized by high costs, uncertain conditions, and dangerous scenarios. To mitigate these issues, space agencies rely heavily on Modelling and Simulation as a key technology to support the analysis, design, and operation of space systems. To support large-scale distributed simulations, the scientific community has developed several standards to support the reuse and interoperability of simulation models such as IEEE 1516 High-Level Architecture (HLA), Real-time Platform Reference Federation Object Model (RPR FOM), Simulation Model Portability (SMP), and the novel Space Reference Federation Object Model (SpaceFOM). While the SpaceFOM standard has been specifically conceptualized for handling space systems, the other ones are more general-purpose and can be used to design and simulate generic complex systems. As a consequence, there is a lake of rules and guidelines to enable interoperability among these standards. The paper presents solutions and experiences for enabling interoperability and transferability of HLA, RPR FOM, and SMP simulation models with SpaceFOM.

Simulation

Effects of atmospheric transport on column abundances of nitrogen and chlorine compounds in the arctic stratosphere

In the absence of heterogeneous processes, distributions of NO(y), HNO3, Cl(x) and HCl in the polar winter stratosphere should be determined by transport. A model simulating distributions of these species in the arctic for January and February 1989 is developed using observed fields of potential vorticity and potential temperature. Comparison of model results with column measurements from the DC-8 indicates conversion of NO(x) to HNO3, condensation of HNO3, conversion of HCl to CINO3, and conversion of HCl plus CINO3 to an unmeasured species. Heterogeneous processes strongly affect abundances of NO(y) and Cl(x) species in the winter arctic stratosphere.

Yatteau, John H.

A Coordinated Initialization Process for the Distributed Space Exploration Simulation

A viewgraph presentation on the federate initialization process for the Distributed Space Exploration Simulation (DSES) is described. The topics include: 1) Background: DSES; 2) Simulation requirements; 3) Nine Step Initialization; 4) Step 1: Create the Federation; 5) Step 2: Publish and Subscribe; 6) Step 3: Create Object Instances; 7) Step 4: Confirm All Federates Have Joined; 8) Step 5: Achieve initialize Synchronization Point; 9) Step 6: Update Object Instances With Initial Data; 10) Step 7: Wait for Object Reflections; 11) Step 8: Set Up Time Management; 12) Step 9: Achieve startup Synchronization Point; and 13) Conclusions

Crues, Edwin Z.

Three Dimensional Computer Graphics Federates for the 2012 Smackdown Simulation

The Simulation Interoperability Standards Organization (SISO) Smackdown is a two-year old annual event held at the 2012 Spring Simulation Interoperability Workshop (SIW). A primary objective of the Smackdown event is to provide college students with hands-on experience in developing distributed simulations using High Level Architecture (HLA). Participating for the second time, the University of Alabama in Huntsville (UAHuntsville) deployed four federates, two federates simulated a communications server and a lunar communications satellite with a radio. The other two federates generated 3D computer graphics displays for the communication satellite constellation and for the surface based lunar resupply mission. Using the Light-Weight Java Graphics Library, the satellite display federate presented a lunar-texture mapped sphere of the moon and four Telemetry Data Relay Satellites (TDRS), which received object attributes from the lunar communications satellite federate to drive their motion. The surface mission display federate was an enhanced version of the federate developed by ForwardSim, Inc. for the 2011 Smackdown simulation. Enhancements included a dead-reckoning algorithm and a visual indication of which communication satellite was in line of sight of Hadley Rille. This paper concentrates on these two federates by describing the functions, algorithms, HLA object attributes received from other federates, development experiences and recommendations for future, participating Smackdown teams.

Fordyce, Crystal

Simulation of electron distributions within auroral acceleration regions

Plasma data from the Dynamics Explorer 1 satellite are used to investigate the electron distributions found within regions of parallel potential drops. A computer simulation was developed to predict major features of the observed electron distributions found within these regions. The simulation results are discussed and compared with observations. Good agreement is observed only when the potential distribution along the field line is split into separate potential drops, one above and one below the satellite. The simulated electron distribution exhibits a trapped particle region, the formation of the electron hole, and the evacuation of the loss cone.

Gurgiolo, C.

Implications of Simulation Conceptual Model Development for Simulation Management and Uncertainty Assessment

A simulation conceptual model is a simulation developers way of translating modeling requirements (i. e., what is to be represented by the simulation or its modification) into a detailed design framework (i. e., how it is to be done), from which the software, hardware, networks (in the case of distributed simulation), and systems/equipment that will make up the simulation can be built or modified. A conceptual model is the collection of information which describes a simulation developers concept about the simulation and its pieces. That information consists of assumptions, algorithms, characteristics, relationships, and data. Taken together, these describe how the simulation developer understands what is to be represented by the simulation (entities, actions, tasks, processes, interactions, etc.) and how that representation will satisfy the requirements to which the simulation responds. Thus the conceptual model is the basis for judgment about simulation fidelity and validity for any condition that is not specifically tested. The more perspicuous and precise the conceptual model, the more likely it is that the simulation development will both fully satisfy requirements and allow demonstration that the requirements are satisfied (i. e., validation). Methods used in simulation conceptual model development have significant implications for simulation management and for assessment of simulation uncertainty. This paper suggests how to develop and document a simulation conceptual model so that the simulation fidelity and validity can be most effectively determined. These ideas for conceptual model development apply to all simulation varieties. The paper relates these ideas to uncertainty assessments as they relate to simulation fidelity and validity. The paper also explores implications for simulation management from conceptual model development methods, especially relative to reuse of simulation components.

Pace, Dale K.