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At least 109 records · Page 6

The eyes prefer real images

For better or worse, virtual imaging displays are with us in the form of narrow-angle combining-glass presentations, head-up displays (HUD), and head-mounted projections of wide-angle sensor-generated or computer-animated imagery (HMD). All military and civil aviation services and a large number of aerospace companies are involved in one way or another in a frantic competition to develop the best virtual imaging display system. The success or failure of major weapon systems hangs in the balance, and billions of dollars in potential business are at stake. Because of the degree to which national defense is committed to the perfection of virtual imaging displays, a brief consideration of their status, an investigation and analysis of their problems, and a search for realistic alternatives are long overdue.

Roscoe, Stanley N.↗

Description of a landing site indicator (LASI) for light aircraft operation

An experimental cockpit mounted head-up type display system was developed and evaluated by LaRC pilots during the landing phase of light aircraft operations. The Landing Site Indicator (LASI) system display consists of angle of attack, angle of sideslip, and indicated airspeed images superimposed on the pilot's view through the windshield. The information is made visible to the pilot by means of a partially reflective viewing screen which is suspended directly in frot of the pilot's eyes. Synchro transmitters are operated by vanes, located at the left wing tip, which sense angle of attack and sideslip angle. Information is presented near the center of the display in the form of a moving index on a fixed grid. The airspeed is sensed by a pitot-static pressure transducer and is presented in numerical form at the top center of the display.

Fuller, H. V.↗

Nature and origins of virtual environments - A bibliographical essay

Virtual environments presented via head-mounted, computer-driven displays provide a new media for communication. They may be analyzed by considering: (1) what may be meant by an environment; (2) what is meant by the process of virtualization; and (3) some aspects of human performance that constrain environmental design. Their origins are traced from previous work in vehicle simulation and multimedia research. Pointers are provided to key technical references, in the dispersed, archival literature, that are relevant to the development and evaluation of virtual-environment interface systems.

Ellis, S. R.↗

Process-Information Display Panel For Welder's Visor

Head-up display (HUD) unit mounted in welder's visor or helmet provides process information in real time. Display enables welder to gain greater awareness of effects of welding while controlling welding process in usual way(s) by use of foot pedal, voice command, and/or manipulation of welding torch. Possible to avoid need for every new welder on job to solve same problems solved by other welders. Graphical display presented to welder, adjacent to normal field of view through visor. Beneficial in supporting and enhancing continued practice of manual arc welding. Valuable in industries that invest millions of technician-hours each year in manual arc welding for variety of products.

Russell, Carolyn↗

Re-Design and Beat Testing of the Man-Machine Integration Design and Analysis System: MIDAS

The Man-machine Design and Analysis System (MIDAS) is a human factors design and analysis system that combines human cognitive models with 3D CAD models and rapid prototyping and simulation techniques. MIDAS allows designers to ask 'what if' types of questions early in concept exploration and development prior to actual hardware development. The system outputs predictions of operator workload, situational awareness and system performance as well as graphical visualization of the cockpit designs interacting with models of the human in a mission scenario. Recently, MIDAS was re-designed to enhance functionality and usability. The goals driving the redesign include more efficient processing, GUI interface, advances in the memory structures, implementation of external vision models and audition. These changes were detailed in an earlier paper. Two Beta test sites with diverse applications have been chosen. One Beta test site is investigating the development of a new airframe and its interaction with the air traffic management system. The second Beta test effort will investigate 3D auditory cueing in conjunction with traditional visual cueing strategies including panel-mounted and heads-up displays. The progress and lessons learned on each of these projects will be discussed.

Shively, R. Jay↗

The design of pictorial instruments

An historical overview of the development and design of pictorial displays is presented with particular emphasis on the research related to civilian aerospace applications carried out at the Ames Research Center. The use of geometric and symbolic enhancements to counteract the inherent ambiguities in perspective projections is discussed with reference to an aircraft traffic display application. Current design and perceptual issues related to head-mounted systems for virtual environment simulation and telepresence displays are also discussed. Finally, the importance of incorporating error display and control in the design of pictorial displays is addressed in the context of an orbital maneuver planning application.

Ellis, Stephen R.↗

Virtual interface environment

A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed for use as a multipurpose interface environment. The system provides a multisensory, interactive display environment in which a user can virtually explore a 360-degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors research. System configuration, application scenarios, and research directions are described.

Fisher, Scott S.↗

Virtual interface environment

A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture is under development for use as a multipurpose interface environment. Initial applications of the system are in telerobotics, data-management and human factors research. System configuration and research directions are described.

Fisher, Scott S.↗

Virtual interface environment workstations

A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed at NASA's Ames Research Center for use as a multipurpose interface environment. This Virtual Interface Environment Workstation (VIEW) system provides a multisensory, interactive display environment in which a user can virtually explore a 360-degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors research. System configuration, research scenarios, and research directions are described.

Fisher, S. S.↗

Visual direction as a metric of virtual space

Two experiments examine the abilities of ten subjects to visualize directions shown on a perspective display. Subjects indicated their perceived directions by adjusting a head-mounted cursor to correspond to the direction depicted on the display. This task is required of telerobotic operators who use map-like pictures of their workspace to determine the direction of objects seen by direct view. Results show significant open-loop judgment biases that may be composed of errors arising from misinterpretation of the map geometry and overestimation of gaze direction.

Ellis, Stephen R.↗

Visual direction as a metric of virtual space

Two experiments examine the abilities of ten subjects to visualize directions shown on a perspective display. Subjects indicated their perceived directions by adjusting a head-mounted cursor to correspond to the direction depicted on the display. This task is required of telerobotic operators who use map-like pictures of their workspace to determine the direction of objects seen by direct view. Results show significant open loop judgment biases that may be composed of errors arising from misinterpretation of the map geometry and overestimation of gaze direction.

Ellis, Stephen R.↗

NASA Tech Briefs, March 2007

Topics include: Advanced Systems for Monitoring Underwater Sounds; Wireless Data-Acquisition System for Testing Rocket Engines; Processing Raw HST Data With Up-to-Date Calibration Data; Mobile Collection and Automated Interpretation of EEG Data; System for Secure Integration of Aviation Data; Servomotor and Controller Having Large Dynamic Range; Digital Multicasting of Multiple Audio Streams; Translator for Optimizing Fluid-Handling Components; AIRSAR Web-Based Data Processing; Pattern Matcher for Trees Constructed From Lists; Reducing a Knowledge-Base Search Space When Data Are Missing; Ground-Based Correction of Remote-Sensing Spectral Imagery; State-Chart Autocoder; Pointing History Engine for the Spitzer Space Telescope; Low-Friction, High-Stiffness Joint for Uniaxial Load Cell; Magnet-Based System for Docking of Miniature Spacecraft; Electromechanically Actuated Valve for Controlling Flow Rate; Plumbing Fixture for a Microfluidic Cartridge; Camera Mount for a Head-Up Display; Core-Cutoff Tool; Recirculation of Laser Power in an Atomic Fountain; Simplified Generation of High-Angular-Momentum Light Beams; Imaging Spectrometer on a Chip; Interferometric Quantum-Nondemolition Single-Photon Detectors; Ring-Down Spectroscopy for Characterizing a CW Raman Laser; Complex Type-II Interband Cascade MQW Photodetectors; Single-Point Access to Data Distributed on Many Processors; Estimating Dust and Water Ice Content of the Martian Atmosphere From THEMIS Data; Computing a Stability Spectrum by Use of the HHT; Theoretical Studies of Routes to Synthesis of Tetrahedral N4; Estimation Filter for Alignment of the Spitzer Space Telescope; Antenna for Measuring Electric Fields Within the Inner Heliosphere; Improved High-Voltage Gas Isolator for Ion Thruster; and Hybrid Mobile Communication Networks for Planetary Exploration.

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Part-Task Simulation of Synthetic and Enhanced Vision Concepts for Lunar Landing

During Apollo, the constraints placed by the design of the Lunar Module (LM) window for crew visibility and landing trajectory were a major problem. Lunar landing trajectories were tailored to provide crew visibility using nearly 70 degrees look-down angle from the canted LM windows. Apollo landings were scheduled only at specific times and locations to provide optimal sunlight on the landing site. The complications of trajectory design and crew visibility are still a problem today. Practical vehicle designs for lunar lander missions using optimal or near-optimal fuel trajectories render the natural vision of the crew from windows inadequate for the approach and landing task. Further, the sun angles for the desirable landing areas in the lunar polar regions create visually powerful, season-long shadow effects. Fortunately, Synthetic and Enhanced Vision (S/EV) technologies, conceived and developed in the aviation domain, may provide solutions to this visibility problem and enable additional benefits for safer, more efficient lunar operations. Piloted simulation evaluations have been conducted to assess the handling qualities of the various lunar landing concepts, including the influence of cockpit displays and the informational data and formats. Evaluation pilots flew various landing scenarios with S/EV displays. For some of the evaluation trials, an eye glasses-mounted, monochrome monocular display, coupled with head tracking, was worn. The head-worn display scene consisted of S/EV fusion concepts. The results of this experiment showed that a head-worn system did not increase the pilot s workload when compared to using just the head-down displays. As expected, the head-worn system did not provide an increase in performance measures. Some pilots commented that the head-worn system provided greater situational awareness compared to just head-down displays.

Arthur, Jarvis J., III↗

Head-mounted spatial instruments: Synthetic reality or impossible dream

A spatial instrument is defined as a display device which has been either geometrically or symbolically enhanced to better enable a user to accomplish a particular task. Research conducted over the past several years on 3-D spatial instruments has shown that perspective displays, even when viewed from the correct viewpoint, are subject to systematic viewer biases. These biases interfere with correct spatial judgements of the presented pictorial information. It is also found that deliberate, appropriate geometric distortion of the perspective projection of an image can improve user performance. These two findings raise intriguing questions concerning the design of head-mounted spatial instruments. The design of such instruments may not only require the introduction of compensatory distortions to remove the neutrally occurring biases but also may significantly benefit from the introduction of artificial distortions which enhance performance. These image manipulations, however, can cause a loss of visual-vestibular coordination and induce motion sickness. Additionally, adaptation to these manipulations is apt to be impaired by computational delays in the image display. Consequently, the design of head-mounted spatial instruments will require an understanding of the tolerable limits of visual-vestibular discord.

Ellis, Stephen R.↗

Simulator evaluation of display concepts for pilot monitoring and control of space shuttle approach and landing. Phase 2: Manual flight control

A study of the display requirements for final approach management of the space shuttle orbiter vehicle is presented. An experimental display concept, providing a more direct, pictorial representation of the vehicle's movement relative to the selected approach path and aiming points, was developed and assessed as an aid to manual flight path control. Both head-up, windshield projections and head-down, panel mounted presentations of the experimental display were evaluated in a series of simulated orbiter approach sequence. Data obtained indicate that the experimental display would enable orbiter pilots to exercise greater flexibility in implementing alternative final approach control strategies. Touchdown position and airspeed dispersion criteria were satisfied on 91 percent of the approach sequences, representing various profile and wind effect conditions. Flight path control and airspeed management satisfied operationally-relevant criteria for the two-segment, power-off orbiter approach and were consistently more accurate and less variable when the full set of experimental display elements was available to the pilot. Approach control tended to be more precise when the head-up display was used; however, the data also indicate that the head-down display would provide adequate support for the manual control task.

Gartner, W. B.↗

Evaluation of control and display configurations for helicopter shipboard operations

A simulation evaluation of several approach and landing flight-control configurations and of two out-of-the-cockpit display devices (a head-up display and a helmet-mounted display) was performed for the task of landing a helicopter on a destroyer in adverse weather. The results indicated that the ship airwake turbulence was the most significant environmental variable affecting hover performance. In addition, to achieve adequate landing performance, attitude-command control compensation was required for the pilot regardless of the display used. For improved performance with reduced pilot effort, a velocity-command, position-hold control system was desired.

Paulk, C. H., Jr.↗

Dynamic perspective displays and the control of tilt-rotor aircraft in simulated flight

Two simulations were conducted to study the effect of dynamic perspective displays on performance measures collected during simulated flight. The first study was a pure altitude regulation task with simple first order plant dynamics. In the second simulation, pilots performed two basic rotary-wing flight tasks with dynamic perspective displays projected out-the-window (panoramic head up display) or on a panel mounted simulation of a sensor display. The data from the two studies, taken together, show that when such displays are used during flight, they will not degrade performance; and, under certain display configurations, they will minimize flight control errors.

Bennett, C. T.↗

Fusion interfaces for tactical environments: An application of virtual reality technology

The term Fusion Interface is defined as a class of interface which integrally incorporates both virtual and nonvirtual concepts and devices across the visual, auditory, and haptic sensory modalities. A fusion interface is a multisensory virtually-augmented synthetic environment. A new facility has been developed within the Human Engineering Division of the Armstrong Laboratory dedicated to exploratory development of fusion interface concepts. This new facility, the Fusion Interfaces for Tactical Environments (FITE) Facility is a specialized flight simulator enabling efficient concept development through rapid prototyping and direct experience of new fusion concepts. The FITE Facility also supports evaluation of fusion concepts by operation fighter pilots in an air combat environment. The facility is utilized by a multidisciplinary design team composed of human factors engineers, electronics engineers, computer scientists, experimental psychologists, and oeprational pilots. The FITE computational architecture is composed of twenty-five 80486-based microcomputers operating in real-time. The microcomputers generate out-the-window visuals, in-cockpit and head-mounted visuals, localized auditory presentations, haptic displays on the stick and rudder pedals, as well as executing weapons models, aerodynamic models, and threat models.

Haas, Michael W.↗