A correction scheme for wall-bounded two-way coupled point-particle simulations
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A new parallel code for simulating particle transport in porous media is integrated with the TOUGH + HYDRATE simulator to investigate sand production associated with gas production from unconsolidated gas hydrate-bearing sediments (HBS). Here, the parallel coupled simulator is named THMPT and uses the integral finite difference method to describe the Darcian and non-Darcian flow of fluids and heat transport, the finite element method to describe the associated geomechanical changes, and the discrete element method to track the trajectory of individual sand particles within the HBS. The THMPT simulator is written in Fortran, incorporates multiple optimized algorithms, and can comprehensively address the coupled flow, thermal, chemical, geomechanical, and particle transport processes that characterize the system behaviors during gas production from HBS. The simulator can capture all processes involved in sand particle transport in porous media, including sand detachment, collision, clogging (i.e., bridging), and migration. A benchmark case study of sand production in the course of depressurization-induced gas production from a representative HBS reveals various distinct microscopic particle migration mechanisms and the adverse impact of sand particle detachment, transport, and clogging. The numerical investigation also examines the effect of bottomhole pressure on mitigating sand production. The simulation results indicate that sand clogging near the wellbore significantly reduces permeability, decreasing gas production by at least 50%. Lastly, the efficiency of gravel packing in mitigating sand production is numerically evaluated, revealing that the structure of the porous media appears to profoundly influence the macroscopic motion behavior of sand particles and sand clogging characteristics.
Particle-based simulations are ubiquitous throughout many fields of computational science and engineering, spanning the atomistic level with molecular dynamics (MD), to mesoscale particle-in-cell (PIC) simulations for solid mechanics, device-scale modeling with PIC methods for plasma physics, and massive N-body cosmology simulations of galaxy structures, with many other methods in between (Hockney & Eastwood, 1989). While these methods use particles to represent significantly different entities with completely different physical models, many low-level details are shared including performant algorithms for short- and/or long-range particle interactions, multi-node particle communication patterns, and other data management tasks such as particle sorting and neighbor list construction. Cabana is a performance portable library for particle-based simulations, developed as part of the Co-Design Center for Particle Applications (CoPA) within the Exascale Computing Project (ECP) (Alexander et al., 2020). The CoPA project and its full development scope, including ECP partner applications, algorithm development, and similar software libraries for quantum MD, is described in (Mniszewski et al., 2021). Cabana uses the Kokkos library for on-node parallelism (Edwards et al., 2014; Trott et al., 2022), enabling simulation on multi-core CPU and GPU architectures, and MPI for GPU-aware, multi-node communication. Cabana provides particle simulation capabilities on almost all current Kokkos backends, including serial execution, OpenMP (including OpenMP-Target for GPUs), CUDA (NVIDIA GPUs), HIP (AMD GPUs), and SYCL (Intel GPUs), providing a clear path for the coming generation of accelerator-based exascale hardware. Cabana builds on Kokkos by providing new particle data structures and particle algorithms resulting in a similar execution policy-based, node-level programming model that is intended to be used in addition to the core Kokkos library within an application. Cabana is designed as an application and physics agnostic, but particle-specific toolkit which can either be used to generate a new application, or to be used as needed in existing applications at various levels of invasiveness including through interfaces that wrap user memory in existing data structures.
Highly accelerated particles are observed in astrophysical systems containing relativistic jets and shocks, e.g., active galactic nuclei (AGNs), microquasars, and Gamma-Ray Bursts (GRBs). Particle-In-Cell (PIC) simulations of relativistic electron-ion and electron-positron jets injected into a stationary medium show that efficient acceleration occurs downstream in the jet. In collisionless relativistic shocks particle acceleration is due to plasma waves and their associated instabilities, e.g., the Buneman instability, other two-stream instabilities, and the Weibel (filamentation) instability. Simulations show that the Weibel instability is responsible for generating and amplifying highly non-uniform, small-scale magnetic fields. The instability depends on strength and direction of the magnetic field. Particles in relativistic jets may be accelerated in a complicated dynamics of relativistic jets with magnetic field. We present results of our recent PIC simulations.
In this paper we present an alternative approach to the representation of simulation particles for unstructured electrostatic and electromagnetic PIC simulations. In our modified PIC algorithm we represent particles as having a smooth shape function limited by some specified finite radius, r 0 . A unique feature of our approach is the representation of this shape by surrounding simulation particles with a set of virtual particles with delta shape, with fixed offsets and weights derived from Gaussian quadrature rules and the value of r 0 . As the virtual particles are purely computational, they provide the additional benefit of increasing the arithmetic intensity of traditionally memory bound particle kernels. The modified algorithm is implemented within Sandia National Laboratories' unstructured EMPIRE-PIC code, for electrostatic and electromagnetic simulations, using periodic boundary conditions. We show results for a representative set of benchmark problems, including electron orbit, a transverse electromagnetic wave propagating through a plasma, numerical heating, and a plasma slab expansion. In this work, good error reduction across all of the chosen problems is achieved as the particles are made progressively smoother, with the optimal particle radius appearing to be problem-dependent.
The Langevin Dynamics (LD) method (also known in the literature as Brownian Dynamics) is routinely used to simulate aerosol particle trajectories for transport rate constant calculations as well as to understand aerosol particle transport in internal and external fluid flows. This tutorial intends to explain the methodological details of setting up a LD simulation of a population of aerosol particles and to deduce rate constants from an ensemble of classical trajectories. We discuss the applicability and limitations of the translational Langevin equation to model the combined stochastic and deterministic motion of particles in fields of force or fluid flow. The drag force and stochastic “diffusion” force terms that appear in the Langevin equation are discussed elaborately, along with a summary of common forces relevant to aerosol systems (electrostatic, gravity, van der Waals, …); a commonly used first order and a fourth order Runge-Kutta time stepping schemes for linear stochastic ordinary differential equations are presented. A MATLAB® implementation of a LD code for simulating particle settling under gravity using the first order scheme is included for illustration. Scaling analysis of aerosol transport processes and the selection of timestep and domain size for trajectory simulations are demonstrated through two specific aerosol processes: particle diffusion charging and coagulation. Fortran® implementations of the first order and fourth order time-stepping schemes are included for simulating the 3D motion of a particle in a periodic domain. Lastly, potential applications and caveats to the usage of LD are included as a summary.
A simple model of the earth's bow shock is presented and compared with ISEE-1 observations of diffuse ions upstream of the shock. Ion behavior is modeled in a test particle simulation using Monte Carlo techniques for a plane parallel shock at which cold solar wind ions are heated sufficiently to allow diffusion back upstream. Fitting of the model to the observations indicates that the diffusion coefficient must increase faster than linearly with velocity, and provides an upper limit to the acceleration efficiency defined as the proportion of incoming solar wind ions accelerated and observed upstream. Results suggest that astrophysical shocks are capable of accelerating ions directly from the thermal plasma without the need for a distinct preenergizing injection stage.
Simulation of charged particle penetration in solid state detectors by stimulating them with IR light pulses, examining program generator and switching logic
Particles are a leading contender for next-generation, concentrating solar power technologies, and the design of the particle receiver is critical to minimize the levelized cost of electricity. Falling particle receivers (FPRs) are a viable receiver concept, but many new designs feature complex particle obstructions that include dense discrete phase flows. This creates additional challenges for modeling as particle-to-particle interactions (i.e., collisions) and particle drag become more complex. To improve upon existing modeling strategies, a CFD-DEM simulation capability was created by coupling two independent codes: Sierra/Fuego and LAMMPS. A suitable receiver model was then defined using a traditional continuum-based model for the air and a granular model for the particle curtain. A sensitivity study was executed using this model to determine the relevance of different granular model inputs on important quantities of interest in obstructed flow FPRs: the particle velocity and curtain opacity. The study showed that the granular model inputs had little effect on the particle velocity magnitude and curtain opacity after an obstruction.
This work applies a new combination of techniques for the fully resolved simulation of compressible, gas–particle multiphase flows. Here, the adaptive wavelet collocation method is used to dynamically, and efficiently, adapt the computational grid to localized flow features and the particles. A characteristic-based volume penalization method that imposes arbitrary Dirichlet, Neumann, or Robin-type immersed boundary conditions, is used to enforce the no-slip condition at particle surfaces. A hard-sphere collision model is applied to capture the particle–particle collisions. Proof of concept test cases are presented, showcasing the dynamic grid adaptation and fully resolved two-way coupling between the phases that is possible with this approach. Results for a shock-driven single cylinder under viscous and inviscid conditions are presented along with a demonstration of a shock interacting with a cloud of randomly distributed cylinders and spheres.
Quasi-N-body simulations, such as FastPM, provide a fast way to simulate cosmological structure formation, but have yet to adequately include the effects of massive neutrinos. In this work, we present a method to include neutrino particles in FastPM, enabling computation of the CDM and total matter power spectra to percent-level accuracy in the non-linear regime. The CDM-neutrino cross-power can also be computed at a sufficient accuracy to constrain cosmological observables. To avoid the shot noise that typically plagues neutrino particle simulations, we employ a quasi-random algorithm to sample the relevant Fermi-Dirac distribution when setting the initial neutrino thermal velocities. We additionally develop an effective distribution function to describe a set of non-degenerate neutrinos as a single particle to speed up non-degenerate simulations. The simulation is accurate for the full range of physical interest, M ν ≲ 0.6eV, and applicable to redshifts z ≲ 2. Such accuracy can be achieved by initializing particles with the two-fluid approximation transfer functions (using the REPS package). Convergence can be reached in ~ 25 steps, with a starting redshift of z=99. Probing progressively smaller scales only requires an increase in the number of CDM particles being simulated, while the number of neutrino particles can remain fixed at a value less than or similar to the number of CDM particles. In turn, the percentage increase in runtime-per-step due to neutrino particles is between ~ 5-20% for runs with 1024 3 CDM particles, and decreases as the number of CDM particles is increased. The code has been made publicly available, providing an invaluable resource to produce fast predictions for cosmological surveys and studying reconstruction.
Monte Carlo simulations are the gold standard in particle transport simulations, for shielding and nuclear reactor simulations Full core simulations can require terabytes of memory for tracking pin-resolved (up to 50k pins), nuclide (200 tracked), axial (20-200 zones) reaction rates Domain decomposition, splitting the calculation and the memory storage, among several nodes is challenging as it involves communication of particles across domain boundaries We created a new MOOSE application, MaCaw, to study this problem Algorithms developed for ray tracing in MOOSE were adapted for simulating neutral particle transport Physics and tally routines in OpenMC, dynamically linked, are called from the application