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At least 109 records · Page 6

Spectrally balanced chromatic landing approach lighting system

Red warning lights delineate the runway approach with additional blue lights juxtaposed with the red lights such that the red lights are chromatically balanced. The red/blue point light sources result in the phenomenon that the red lights appear in front of the blue lights with about one and one-half times the diameter of the blue. To a pilot observing these lights along a glide path, those red lights directly below appear to be nearer than the blue lights. For those lights farther away seen in perspective at oblique angles, the red lights appear to be in a position closer to the pilot and hence appear to be above the corresponding blue lights. This produces a very pronounced three dimensional effect referred to as chromostereopsis which provides valuable visual cues to enable the pilot to perceive his actual position above the ground and the actual distance to the runway.

Chase, W. D.↗

Helicopter simulation technology: An Ames Research Center perspective

The total experience for evidence regarding the levels of motion and visual cueing fidelity required for handling-qualities research in ground-based simulators is reviewed. Positive contributions of cockpit motion were identified, but much remains to be learned regarding the sensitivities of individual control modes to cueing attenuation. A firmer understanding of the pilot's utilization of visual and motion cues is the key to more efficient use of simulation in helicopter control-systems research.

Bray, R. S.↗

Effects of False Tilt Cues on the Training of Manual Roll Control Skills

This paper describes a transfer-of-training study performed in the NASA Ames Vertica lMotion Simulator. The purpose of the study was to investigate the effect of false tilt cues on training and transfer of training of manual roll control skills. Of specific interest were the skills needed to control unstable roll dynamics of a mid-size transport aircraft close to the stall point. Nineteen general aviation pilots trained on a roll control task with one of three motion conditions: no motion, roll motion only, or reduced coordinated roll motion. All pilots transferred to full coordinated roll motion in the transfer session. A novel multimodal pilot model identification technique was successfully applied to characterize how pilots' use of visual and motion cues changed over the course of training and after transfer. Pilots who trained with uncoordinated roll motion had significantly higher performance during training and after transfer, even though they experienced the false tilt cues. Furthermore, pilot control behavior significantly changed during the two sessions, as indicated by increasing visual and motion gains, and decreasing lead time constants. Pilots training without motion showed higher learning rates after transfer to the full coordinated roll motion case.

simulators↗

A comparison of results from two simulators used for studies of astronaut maneuvering units

A comparison of the results from a fixed-base, six-degree-of -freedom simulator and a moving-base, three-degree-of-freedom simulator was made for a close-in, EVA-type maneuvering task in which visual cues of a target spacecraft were used for guidance. The maneuvering unit (the foot-controlled maneuvering unit of Skylab Experiment T020) employed an on-off acceleration command control system operated entirely by the feet. Maneuvers by two test subjects were made for the fixed-base simulator in six and three degrees of freedom and for the moving-base simulator in uncontrolled and controlled, EVA-type visual cue conditions. Comparisons of pilot ratings and 13 different quantitative parameters from the two simulators are made. Different results were obtained from the two simulators, and the effects of limited degrees of freedom and uncontrolled visual cues are discussed.

Stewart, E. C.↗

The effect of a visual/motion display mismatch in a single axis compensatory tracking task

An experiment was performed to determine the effect of a performance mismatch between the visual and motion display systems on a real time piloted aircraft simulation. Pilots performed a compensatory roll tracking task with dynamics typical of medium jet transports. Between 0 and 10 rad/sec, visual and motion system responses were equivalent to either unity or a first order lag at 4.8 rad/sec. Pilot describing functions and error scores were calculated. Results show that the mismatch between visual and motion display systems has no significant effect. It is the absence of high frequency visual and/or motion cues which significantly affects pilot performance.

Shirachi, D. K.↗

Modeling human perception and estimation of kinematic responses during aircraft landing

The thrust of this research is to determine estimation accuracy of aircraft responses based on observed cues. By developing the geometric relationships between the outside visual scene and the kinematics during landing, visual and kinesthetic cues available to the pilot were modeled. Both fovial and peripheral vision was examined. The objective was to first determine estimation accuracy in a variety of flight conditions, and second to ascertain which parameters are most important and lead to the best achievable accuracy in estimating the actual vehicle response. It was found that altitude estimation was very sensitive to the FOV. For this model the motion cue of perceived vertical acceleration was shown to be less important than the visual cues. The inclusion of runway geometry in the visual scene increased estimation accuracy in most cases. Finally, it was shown that for this model if the pilot has an incorrect internal model of the system kinematics the choice of observations thought to be 'optimal' may in fact be suboptimal.

Schmidt, David K.↗

A Study of Longitudinal Control Problems at Low and Negative Damping and Stability with Emphasis on Effects of Motion Cues

As part of a general investigation to determine the effects of simulator motions on pilot opinion and task performance over a wide range of vehicle longitudinal dynamics, a cooperative NASA-AMAL program was conducted on the centrifuge at Johnsville, Pennsylvania. The test parameters and measurements for this program duplicated those of earlier studies made at Ames Research Center with a variable-stability airplane and with a pitch-roll chair flight simulator. Particular emphasis was placed on the minimum basic damping and stability the pilots would accept and on the minimum dynamics they considered controllable in the event of stability-augmentation system failure. Results of the centrifuge-simulator program indicated that small positive damping was required by the pilots over most of the frequency range covered for configurations rated acceptable for emergency conditions only (e.g., failure of a pitch damper). It was shown that the pilot's tolerance for unstable dynamics was dependent primarily on the value of damping. For configurations rated acceptable for emergency operation only, the allowable instability and damping corresponded to a divergence time to double amplitude of about 1 second. Comparisons were made of centrifuge, pitch-chair and fixed-cockpit simulator tests with flight tests. Pilot ratings indicated that the effects of incomplete or spurious motion cues provided by these three modes of simulation were important only for high-frequency, lightly damped dynamics or unstable, moderately damped dynamics. The pitch- chair simulation, which provided accurate angular-acceleration cues to the pilot, compared most favorably with flight. For the centrifuge simulation, which furnished accurate normal accelerations but spurious pitching and longitudinal accelerations, there was a deterioration of pilots' opinion relative to flight results. Results of simulator studies with an analog pilot replacing the human pilot illustrated the adaptive capability of human pilots in coping with the wide range of vehicle dynamics and the control problems covered in this study. It was shown that pilot-response characteristics, deduced by the analog-pilot method, could be related to pilot opinion. Possible application of these results for predicting flight-control problems was illustrated by means of an example control-problem analysis. The results of a brief evaluation of a pencil-type side-arm controller in the centrifuge showed a considerable improvement in the pilots' ability to cope with high-frequency, low-damping dynamics, compared to results obtained with the center stick. This improvement with the pencil controller was attributed primarily to a marked reduction in the adverse effects of large and exaggerated pitching and longitudinal accelerations on pilot control precision.

Sadoff, Melvin↗

Simulator evaluation of a remotely piloted vehicle lateral landing task using a visual display

A simulator evaluation of a remotely piloted research vehicle was conducted at NASA Ames Research Center's Dryden Flight Research Facility to determine the utility of a visual display when studying the influence of changes in the lateral stick gearing gains during landing approaches. The test vehicle used in this study was a highly maneuverable aircraft technology (HiMAT) aircraft, which is a 0.44 scale version of an envisioned small, single seat fighter airplane. Handling qualities ratings and comments obtained from pilots using a simulated visual display of a runway scene and a simulated instrument landing system (ILS) display were compared with the results of actual flight tests. The visual display was found to provide an adequate representation of the test vehicle in a visual landing approach, and it improved the roll response cues provided to the pilot. The handling qualities ratings and comments for flight and simulation visual landing approaches correlated well. The ILS simulation results showed reduced correlation compared with the flight results for ILS approaches. Handling qualities criteria for remotely piloted research vehicles are also discussed in this paper.

Sarrafian, S. K.↗

Simulator evaluation of a remotely piloted vehicle lateral landing task using a visual display

A simulator evaluation of a remotely piloted research vehicle was conducted at NASA Ames Research Center's Dryden Flight Research Facility to determine the utility of a visual display when studying the influence of changes in the lateral-stick gearing gains during landing approaches. The test vehicle used in this study was a highly maneuverable aircraft technology (HiMAT) aircraft, which is a 0.44-scale version of an envisioned small, single-seat fighter airplane. Handling qualities ratings and comments obtained from pilots using a simulated visual display of a runway scene and a simulated instrument landing system (ILS) display were compared with the results of actual flight tests. The visual display was found to provide an adequate representation of the test vehicle in a visual landing approach, and it improved the roll response cues provided to the pilot. The handling qualities ratings and comments for flight and simulation visual landing approaches correlated well. The ILS simulation results showed reduced correlation compared with the flight results for ILS approaches. Handling qualities criteria for remotely piloted research vehicles are also discussed in this paper.

Sarrafian, S. K.↗

A model for the human's use of visual field cues in nap-of-the-Earth flight

A simple model is developed which describes the manner in which the human pilot may use visual field cues in controlling a vehicle in nap-of-the earth flight. The model is based upon the feedforward of information obtained from streamer patterns in the visual field to the inner-most loop of a multi-loop pilot/vehicle model. In this framework, the model is a logical extension of pursuit and preview models of the human operator which have appeared in the literature. Simulation and flight test data involving low-level helicopter flight tasks are applied to model development and validation.

Hess, R. A.↗

The development and use of large-motion simulator systems in aeronautical research and development

The paper examines the evolution of manned aircraft simulators with large-motion systems and provides a brief description of important design details along with physical descriptions of a number of systems. Attention is given to the use of large translational motions in providing the simulator pilot with a close approximation of the cues of aircraft flight; examples are cited comparing pilot reactions to simulators with and without motion. How these simulators have been used in programs that effectively influenced aircraft design and operating problems is discussed.

Dusterberry, J. C.↗

Handling Qualities Assessment of Manual Lunar Landing with Display Augmentation

Research and development is being conducted to support data-driven design decisions for manual control and human involvement in the lunar landing task under the Human Landing System (HLS) program within the Artemis campaign. A human-in-the-loop simulator evaluation of the manual control of a lunar landing vehicle in the final approach and landing phase was conducted at NASA Langley Research Center in the Lunar Flight Deck simulator using the Altair Design and Analysis Cycle (DAC)-2 government reference vehicle. The objective was to perform a direct comparison of control law types with display aiding for various rotational control powers being considered under HLS. Ten subjects (four NASA test pilots and six current pilot astronauts) provided Cooper-Harper ratings, NASA Task Load Index workload ratings, and qualitative comments. The piloting task was to assume manual control of the vehicle (including vertical descent rate) at 150 m above the landing zone, fly to a redesignated landing target (which was up to 75 m radially from the center of the landing zone) and to touch down within a position accuracy of 5m. The data showed that the display augmentation in the form of a “hover cue” significantly improved the pilot’s ability to control translation and create satisfactory handling qualities for otherwise sluggish configurations; however, the investigation also showed that display augmentation is not a panacea. Handling qualities problems, including pilot-induced oscillations, and higher workload for the lowest control powers can still be evident.

Lynda J. Kramer↗

Handling Qualities Assessment of Manual Lunar Landing with Display Augmentation

Research and development is being conducted to support data-driven design decisions for manual control and human involvement in the lunar landing task under the Human Landing System (HLS) program within the Artemis campaign. A human-in-the-loop simulator evaluation of the manual control of a lunar landing vehicle in the final approach and landing phase was conducted at NASA Langley Research Center in the Lunar Flight Deck simulator using the Altair Design and Analysis Cycle (DAC)-2 government reference vehicle. The objective was to perform a direct comparison of control law types with display aiding for various rotational control powers being considered under HLS. Ten subjects (four NASA test pilots and six current pilot astronauts) provided Cooper-Harper ratings, NASA Task Load Index workload ratings, and qualitative comments. The piloting task was to assume manual control of the vehicle (including vertical descent rate) at 150 m above the landing zone, fly to a redesignated landing target (which was up to 75 m radially from the center of the landing zone) and to touch down within a position accuracy of 5m. The data showed that the display augmentation in the form of a “hover cue” significantly improved the pilot’s ability to control translation and create satisfactory handling qualities for otherwise sluggish configurations; however, the investigation also showed that display augmentation is not a panacea. Handling qualities problems, including pilot-induced oscillations, and higher workload for the lowest control powers can still be evident.

Lynda Kramer↗

Refinement of Objective Motion Cueing Criteria Investigation Based on Three Flight Tasks

The objective of this paper is to refine objective motion cueing criteria for commercial transport simulators based on pilots' performance in three flying tasks. Actuator hardware and software algorithms determine motion cues. Today, during a simulator qualification, engineers objectively evaluate only the hardware. Pilot inspectors subjectively assess the overall motion cueing system (i.e., hardware plus software); however, it is acknowledged that pinpointing any deficiencies that might arise to either hardware or software is challenging. ICAO 9625 has an Objective Motion Cueing Test (OMCT), which is now a required test in the FAA's part 60 regulations for new devices, evaluating the software and hardware together; however, it lacks accompanying fidelity criteria. Hosman has documented OMCT results for a statistical sample of eight simulators which is useful, but having validated criteria would be an improvement. In a previous experiment, we developed initial objective motion cueing criteria that this paper is trying to refine. Sinacori suggested simple criteria which are in reasonable agreement with much of the literature. These criteria often necessitate motion displacements greater than most training simulators can provide. While some of the previous work has used transport aircraft in their studies, the majority used fighter aircraft or helicopters. Those that used transport aircraft considered degraded flight characteristics. As a result, earlier criteria lean more towards being sufficient, rather than necessary, criteria for typical transport aircraft training applications. Considering the prevalence of 60-inch, six-legged hexapod training simulators, a relevant question is "what are the necessary criteria that can be used with the ICAO 9625 diagnostic?" This study adds to the literature as follows. First, it examines well-behaved transport aircraft characteristics, but in three challenging tasks. The tasks are equivalent to the ones used in our previous experiment, allowing us to directly compare the results and add to the previous data. Second, it uses the Vertical Motion Simulator (VMS), the world's largest vertical displacement simulator. This allows inclusion of relatively large motion conditions, much larger than a typical training simulator can provide. Six new motion configurations were used that explore the motion responses between the initial objective motion cueing boundaries found in a previous experiment and what current hexapod simulators typically provide. Finally, a sufficiently large pilot pool added statistical reliability to the results.

motion simulation↗

A Comparison of Active Sidestick and Conventional Inceptors for Helicopter Flight Envelope Tactile Cueing

This paper will compare the results of two ground-based piloted simulation studies of helicopter flight envelope tactile cueing. The objective of these trials was to develop methods of assisting the pilot in respecting flight envelope limits in a high workload environment. Both trials looked at the same aggressive hover and forward-flight tasks, the difference being that in the first trial, large-displacement programmable force-feel inceptors were used while in the second programmable short active sidesticks were used.

Whalley, Matthew S.↗

A cockpit-display concept for executing a multiple glide-slope approach for wake-vortex avoidance

A piloted simulation study was undertaken to determine the feasibility of utilizing a forward-looking display to provide information that would enable aircraft to rredue their in-trail separation interval, and hence increase airport capacity, through the application of multiple glide-path approach techniques. The primary objective of this study was to determine whether information could be satisfactorily provided on a head-up display (HUD) format to permit the pilot to conduct a multiple glide-slope approach while maintaining a prespecified in-trail separation interval. The tests were conducted in a motion-base cockpit simulator configured as a current-generation transport aircraft and included dynamic effects of the vortices generated by the lead aircraft. The information provided on the HUD included typical aircraft guidance information and the current and past positions of the lead aircraft. Additionally, the displayed information provided self-separation cues that allowed the pilot to maintain separation on the lead aircraft. Performance data and pilot subjective ratings and comments were obtained during the tests. The results of this study indicate that multiple glide-slope approaches, procedurally designed for vortex avoidance, are possible while maintaining pilot work load and performance within operationally acceptable limits. In general, it would seem that multiple glide-slope approaches are possible even under reduced in-trail separation conditions if the pilot is provided with adequate situational information.

Abbott, T. S.↗

Use of the optimal control model in the design of motion cue experiments

An experiment is presented in which the effects of roll motions on human operator performance were investigated. The motion cues considered were the result of commanded vehicle motion and vehicle disturbances. An optimal control pilot-vehicle model was used in the design of the experiment and to predict system performance prior to executing the experiment. The model predictions and experimental results are compared. Seventy-eight per cent of the model predictions are within one standard deviation of the means of the experimental results. The high correlation between model predictions and system performance indicate the usefulness of the predictive model for experimental design and for prediction of pilot performance influenced by motion cues.

Junker, A. M.↗

A study to determine the characteristic shapes of helicopter visual approach profiles

On previous helicopter instrument approach studies, pilot comments frequently indicated that the deceleration profiles were characterized by 'unnatural cues', and it was found that the pilots were comparing the motion and attitude cues with those obtained during visual approaches. Prior to this study, the characteristic shape of visual approach profiles had not been formally documented. Over 200 visual approaches were flown using different helicopter types, test subjects, and initial conditions, and the altitude and groundspeed profiles were measured by a precision tracking radar. The data from each approach were then processed, and the characteristic shape of the altitude, groundspeed, and deceleration profiles was determined for each set of initial conditions. These flight data were processed further using graphical analysis techniques and parameterization, which, in turn, led to developing closed-form equations that accurately describe the characteristic groundspeed and deceleration profiles. Results from this study can be used to select instrument approach profiles, to develop instrument approach control laws, and to define the corresponding hardware requirements.

Moen, G. C.↗