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At least 109 records · Page 6

User-Centric Communication With Aerial Network for 6G: A Reinforcement Learning Approach

Meeting the diverse needs of user verticals requires innovative cellular architectures that can offer additional degrees of freedom to provide on-demand services. The terrestrial user-centric radio access network (UC-RAN) stands out as an excellent choice for this purpose. However, a drawback of UC-RAN is its tendency to prioritize high-priority verticals, often resulting in a subpar quality of experience for low-priority verticals. This issue is particularly exacerbated in hotspot areas. Here, to address this problem, we introduce an aerial network integrated with terrestrial UC-RAN to provide coverage to users which are not served by the terrestrial network. Furthermore, we analyze the impact of key configuration and optimization parameters (COPs), such as location, transmit power, altitude, and beamwidth of aerial base stations (ABSs) on system key performance indicators (KPIs), such as coverage, latency satisfaction, average spectral efficiency, and energy efficiency. We formulate a robust multiobjective function to maximize these KPIs without biasing toward any specific KPI(s). Finally, we propose a deep reinforcement learning optimization framework based on the state-of-the-art soft actor-critic algorithm to control ABS COPs and optimize system KPIs. Experimental evaluations demonstrate that the proposed optimization framework can converge to near-optimal solutions derived from the pseudo brute force in a few thousand epochs.

6G

MULTI-OBJECTIVE REINFORCEMENT LEARNING FOR LOW-THRUST TRANSFER DESIGN BETWEEN LIBRATION POINT ORBITS

Multi-Reward Proximal Policy Optimization (MRPPO) is a multi-objective reinforcement learning algorithm used to construct low-thrust transfers between periodic orbits in multi-body systems. Previous implementations of MRPPO have relied on a predefined reference transfer to successfully train each policy. In this paper, an algorithmic modification labeled the ‘moving reference’, is introduced to autonomously construct these reference trajectories during training. With this modification, MRPPO is used to recover various low-thrust transfers between two periodic orbits in the Earth-Moon circular restricted three-body problem to solve a multi-objective optimization problem. These results are then compared with the solutions recovered via a traditional optimization formulation.

algorithm

MULTI-OBJECTIVE REINFORCEMENT LEARNING FOR LOW-THRUST TRANSFER DESIGN BETWEEN LIBRATION POINT ORBITS

Multi-Reward Proximal Policy Optimization (MRPPO) is a multi-objective reinforcement learning algorithm used to construct low-thrust transfers between periodic orbits in multi-body systems. Previous implementations of MRPPO have relied on a predefined reference transfer to successfully train each policy. In this paper, an algorithmic modification labeled the ‘moving reference’, is introduced to autonomously construct these reference trajectories during training. With this modification, MRPPO is used to recover various low-thrust transfers between two periodic orbits in the Earth-Moon circular restricted three-body problem to solve a multi-objective optimization problem. These results are then compared with the solutions recovered via a gradient descent optimization scheme to validate the performance of MRPPO with the moving reference modification.

Christopher J. Sullivan

MULTI-OBJECTIVE REINFORCEMENT LEARNING FOR LOW-THRUST TRANSFER DESIGN BETWEEN LIBRATION POINT ORBITS

Multi-Reward Proximal Policy Optimization (MRPPO) is a multi-objective reinforcement learning algorithm used to construct low-thrust transfers between periodic orbits in multi-body systems. Previous implementations of MRPPO have relied on a predefined reference transfer to successfully train each policy. In this paper, an algorithmic modification labeled the ‘moving reference’, is introduced to autonomously construct these reference trajectories during training. With this modification, MRPPO is used to recover various low-thrust transfers between two periodic orbits in the Earth-Moon circular restricted three-body problem to solve a multi-objective optimization problem. These results are then compared with the solutions recovered via a gradient descent optimization scheme to validate the performance of MRPPO with the moving reference modification

Christopher John Sullivan

Adaptive Cybersecurity for Distributed Energy Resources (AdCyDER): Online Reinforcement Learning with Stackelberg-Optimized Defenses — Pipeline Architecture, Evaluation Methodology, and Findings from a Synthetic-Data Evaluation

This report documents the design and evaluation of an integrated online-learning pipeline developed within the AdCyDER project for Distributed Energy Resource (DER) cybersecurity. The pipeline couples a Reinforcement Learning (RL) attack classifier — which produces an attack-type probability distribution — with a Stackelberg game-theoretic (GT) defense selector that consumes those distributions alongside SME-encoded priors over (defense, attack) effectiveness pairings and perdefense costs to choose grid-health-preserving defenses. The objective is not attack classification per se but production of distributions that drive effective defense selection through the Stackelberg layer, learned from delayed grid-health feedback rather than labeled attack data. AdCyDER as a whole is broader than the work presented here; this report covers the specific RL/GT loop integration and its evaluation. We present the integrated pipeline (SCADA telemetry with Fronius inverter physics, Suricata IDS, time-windowed aggregation, per-facility LSTM classifier, Stackelberg optimizer, OpenC2 actuators), an experimental campaign of 28 eight-hour iterations across three baseline modes, and a pipeline-ordered diagnostic protocol. The protocol identifies two distinct failure modes within the loop: paired supervised ceilings on the same features establish that the deployed online RL classifier (macro F1 ≈ 0.07) sits at least 4.7× below a same-architecture supervised LSTM (≈ 0.34) and 10–11× below a linear feature-signal ceiling (≈ 0.70–0.79 depending on per-facility isolation), localizing the dominant failure to the training procedure; and the reward signal driving online updates carries weak directional coupling with classifier correctness in the methodology-expected direction (multi-lens convergent: top-decile P(true) records produce more frequent state changes and slightly larger improvements, top-vs-bot Cohen’s 𝑑 ≈ −0.19), but at effect magnitudes too small to drive gradient-based learning at the campaign sample size. The original learning hypothesis is not supported by the data. The primary contributions are the diagnostic methodology — proposed as a transferable falsification protocol for online RL/GT defense pipelines learning from delayed environmental reward — and the open, reproducible experimental infrastructure. We outline reward reformulation as the highest-priority aspirational next step given the underpowered-but-aligned Q6 reading, with hardware-in-the-loop evaluation as the broadest scope-expansion option.

Blakely, Benjamin [Argonne National Laboratory (AN

Autonomous Spacecraft Attitude Control Using Deep Reinforcement Learning

While machine learning and spacecraft autonomy continue to gain research interest, significant work remains to be done in efficiently applying modern machine learning techniques to problems in space ight. This study presents a framework for deriving a discrete neural spacecraft attitude controller using reinforcement learning, a paradigm of machine learning, without the need for high-performance computing. The developed attitude controller is an approximately time-optimal solution to a highly constrained control problem, able to achieve well above industry-standard pointing accuracies. Control examples are also presented of the agent performing large-angle spacecraft slews in the developed simulation environment and future extensions of this work are discussed.

ATAP

Multi-Objective Reinforcement Learning for Cognitive Radio-Based Satellite Communications

Previous research on cognitive radios has addressed the performance of various machine-learning and optimization techniques for decision making of terrestrial link properties. In this paper, we present our recent investigations with respect to reinforcement learning that potentially can be employed by future cognitive radios installed onboard satellite communications systems specifically tasked with radio resource management. This work analyzes the performance of learning, reasoning, and decision making while considering multiple objectives for time-varying communications channels, as well as different cross-layer requirements. Based on the urgent demand for increased bandwidth, which is being addressed by the next generation of high-throughput satellites, the performance of cognitive radio is assessed considering links between a geostationary satellite and a fixed ground station operating at Ka-band (26 GHz). Simulation results show multiple objective performance improvements of more than 3.5 times for clear sky conditions and 6.8 times for rain conditions.

software defined radio

Multi-Objective Reinforcement Learning for Cognitive Radio Based Satellite Communications

Previous research on cognitive radios has addressed the performance of various machine learning and optimization techniques for decision making of terrestrial link properties. In this paper, we present our recent investigations with respect to reinforcement learning that potentially can be employed by future cognitive radios installed onboard satellite communications systems specifically tasked with radio resource management. This work analyzes the performance of learning, reasoning, and decision making while considering multiple objectives for time-varying communications channels, as well as different crosslayer requirements. Based on the urgent demand for increased bandwidth, which is being addressed by the next generation of high-throughput satellites, the performance of cognitive radio is assessed considering links between a geostationary satellite and a fixed ground station operating at Ka-band (26 GHz). Simulation results show multiple objective performance improvements of more than 3:5 times for clear sky conditions and 6:8 times for rain conditions.

ionosphere

Deep reinforcement learning control for co-optimizing energy consumption, thermal comfort, and indoor air quality in an office building

With the recent demand for decarbonization and energy efficiency, advanced HVAC control using Deep Reinforcement Learning (DRL) becomes a promising solution. Due to its flexible structures, DRL has been successful in energy reduction for many HVAC systems. However, only a few researches applied DRL agents to manage the entire central HVAC system and control multiple components in both the water loop and the air loop, owing to its complex system structures. Moreover, those researches have not extended their applications by incorporating the indoor air quality, especially both CO2 and PM2.5concentrations, on top of energy saving and thermal comfort, as achieving those objectives simultaneously can cause multiple control conflicts. What's more, DRL agents are usually trained on the simulation environment before deployment, so another challenge is to develop an accurate but relatively simple simulator. Therefore, we propose a DRL algorithm for a central HVAC system to co-optimize energy consumption, thermal comfort, indoor CO2 level, and indoor PM2.5 level in an office building. To train the controller, we also developed a hybrid simulator that decoupled the complex system into multiple simulation models, which are calibrated separately using laboratory test data. The hybrid simulator combined the dynamics of the HVAC system, the building envelope, as well as moisture, CO2, and particulate matter transfer. Three control algorithms (rule-based, MPC, and DRL) are developed, and their performances are evaluated on the hybrid simulator environment with a realistic scenario (i.e., with stochastic noises). The test results showed that, the DRL controller can save 21.4 % of energy compared to a rule-based controller, and has improved thermal comfort, reduced indoor CO2 concentration. The MPC controller showed an 18.6 % energy saving compared to the DRL controller, mainly due to savings from comfort and indoor air quality boundary violations caused by unmeasured disturbances, and it also highlights computational challenges in real-time control due to non-linear optimization. Finally, we provide the practical considerations for designing and implementing the DRL and MPC controllers based on their respective pros and cons.

Guo, Fangzhou

Reinforcement Learning in Distributed Domains: Beyond Team Games

Distributed search algorithms are crucial in dealing with large optimization problems, particularly when a centralized approach is not only impractical but infeasible. Many machine learning concepts have been applied to search algorithms in order to improve their effectiveness. In this article we present an algorithm that blends Reinforcement Learning (RL) and hill climbing directly, by using the RL signal to guide the exploration step of a hill climbing algorithm. We apply this algorithm to the domain of a constellations of communication satellites where the goal is to minimize the loss of importance weighted data. We introduce the concept of 'ghost' traffic, where correctly setting this traffic induces the satellites to act to optimize the world utility. Our results indicated that the bi-utility search introduced in this paper outperforms both traditional hill climbing algorithms and distributed RL approaches such as team games.

Wolpert, David H.

Cooperation and Coordination Between Fuzzy Reinforcement Learning Agents in Continuous State Partially Observable Markov Decision Processes

Successful operations of future multi-agent intelligent systems require efficient cooperation schemes between agents sharing learning experiences. We consider a pseudo-realistic world in which one or more opportunities appear and disappear in random locations. Agents use fuzzy reinforcement learning to learn which opportunities are most worthy of pursuing based on their promise rewards, expected lifetimes, path lengths and expected path costs. We show that this world is partially observable because the history of an agent influences the distribution of its future states. We consider a cooperation mechanism in which agents share experience by using and-updating one joint behavior policy. We also implement a coordination mechanism for allocating opportunities to different agents in the same world. Our results demonstrate that K cooperative agents each learning in a separate world over N time steps outperform K independent agents each learning in a separate world over K*N time steps, with this result becoming more pronounced as the degree of partial observability in the environment increases. We also show that cooperation between agents learning in the same world decreases performance with respect to independent agents. Since cooperation reduces diversity between agents, we conclude that diversity is a key parameter in the trade off between maximizing utility from cooperation when diversity is low and maximizing utility from competitive coordination when diversity is high.

Berenji, Hamid R.

Challenges in the Verification of Reinforcement Learning Algorithms

Machine learning (ML) is increasingly being applied to a wide array of domains from search engines to autonomous vehicles. These algorithms, however, are notoriously complex and hard to verify. This work looks at the assumptions underlying machine learning algorithms as well as some of the challenges in trying to verify ML algorithms. Furthermore, we focus on the specific challenges of verifying reinforcement learning algorithms. These are highlighted using a specific example. Ultimately, we do not offer a solution to the complex problem of ML verification, but point out possible approaches for verification and interesting research opportunities.

Van Wesel, Perry

Optimal Reward Functions in Distributed Reinforcement Learning

We consider the design of multi-agent systems so as to optimize an overall world utility function when (1) those systems lack centralized communication and control, and (2) each agents runs a distinct Reinforcement Learning (RL) algorithm. A crucial issue in such design problems is to initialize/update each agent's private utility function, so as to induce best possible world utility. Traditional 'team game' solutions to this problem sidestep this issue and simply assign to each agent the world utility as its private utility function. In previous work we used the 'Collective Intelligence' framework to derive a better choice of private utility functions, one that results in world utility performance up to orders of magnitude superior to that ensuing from use of the team game utility. In this paper we extend these results. We derive the general class of private utility functions that both are easy for the individual agents to learn and that, if learned well, result in high world utility. We demonstrate experimentally that using these new utility functions can result in significantly improved performance over that of our previously proposed utility, over and above that previous utility's superiority to the conventional team game utility.

Wolpert, David H.

Reinforcement Learning for Weakly-Coupled MDPs and an Application to Planetary Rover Control

Weakly-coupled Markov decision processes can be decomposed into subprocesses that interact only through a small set of bottleneck states. We study a hierarchical reinforcement learning algorithm designed to take advantage of this particular type of decomposability. To test our algorithm, we use a decision-making problem faced by autonomous planetary rovers. In this problem, a Mars rover must decide which activities to perform and when to traverse between science sites in order to make the best use of its limited resources. In our experiments, the hierarchical algorithm performs better than Q-learning in the early stages of learning, but unlike Q-learning it converges to a suboptimal policy. This suggests that it may be advantageous to use the hierarchical algorithm when training time is limited.

Bernstein, Daniel S.

LC-Opt: Benchmarking Reinforcement Learning and Agentic AI for End-to-End Liquid Cooling Optimization in Data Centers

Liquid cooling is critical for thermal management in high-density data centers with the rising AI workloads. However, machine learning-based controllers are essential to unlock greater energy efficiency and reliability, promoting sustainability. We present LC-Opt, a Sustainable Liquid Cooling (LC) benchmark environment, for reinforcement learning (RL) control strategies in energy-efficient liquid cooling of high-performance computing (HPC) systems. Built on the baseline of a high-fidelity digital twin of Oak Ridge National Lab's Frontier Supercomputer cooling system, LC-Opt provides detailed Modelica-based end-to-end models spanning site-level cooling towers to data center cabinets and server blade groups. RL agents optimize critical thermal controls like liquid supply temperature, flow rate, and granular valve actuation at the IT cabinet level, as well as cooling tower (CT) setpoints through a Gymnasium interface, with dynamic changes in workloads. This environment creates a multi-objective real-time optimization challenge balancing local thermal regulation and global energy efficiency, and also supports additional components like a heat recovery unit (HRU). We benchmark centralized and decentralized multi-agent RL approaches, demonstrate policy distillation into decision and regression trees for interpretable control, and explore LLM-based methods that explain control actions in natural language through an agentic mesh architecture designed to foster user trust and simplify system management. LC-Opt democratizes access to detailed, customizable liquid cooling models, enabling the ML community, operators, and vendors to develop sustainable data center liquid cooling control solutions.

Naug, Avisek [Hewlett Packard Enterprise]

Optimization of Airport Runway Configuration with Forecast-Augmented Offline Reinforcement Learning

Runway configuration Management (RCM) governs the optimal utilization of runways based on variables such as traffic and meteorological conditions, making it a daunting task in air traffic management due to its dependency on volatile operational and environmental factors. This paper improves upon our previous work [1] on using offline model-free reinforcement learning for creating a Runway Configuration Assistance (RCA) decision-support tool. A novel integration of forecast data from LAMP (Localized Aviation Model Output Statistics Program) and TAF (Terminal Area Forecast) is introduced, enhancing the tool’s accuracy and also its adaptability to quick wind changes. The performance is evaluated using two major US airports, Charlotte Douglas International Airport (CLT) and Denver International Airport (DEN). To counter scalability issues presented by the addition of discrete forecast variables, we transitioned to a continuous state space model, ensuring scalability and inclusion of longer forecast data. The results of our experiments reflect significant improvements in the RCA tool’s prediction accuracy.

Sumanth Nethi

Decentralised Reinforcement Learning for Dynamic Cyberattack Response in Microgrid Networks

Microgrids rely on communication networks for reliable operation, which makes them inherently vulnerable to cyberattacks. Such attacks can destabilise system dynamics and drive states away from their nominal operating trajectories. Although several physics-informed and machine learning-based strategies have been developed to counter these threats, the rapidly evolving cyber landscape enables adversaries to bypass static defences or rules-based mitigation approaches. This paper proposes a dynamic, online-trained and fully decentralised reinforcement learning (RL)-based cyberattack response framework to protect microgrids from evolving cyberattacks. The proposed framework deploys multiple deep Q-networks (DQNs), each associated with a distributed energy resource (DER), to enable localised and adaptive attack mitigation. In this framework, each DQN processes local voltage and frequency measurements—combined with intrusion detection system (IDS) alerts—as observations and rewards to guide decision-making. Extensive simulation studies demonstrate the robustness of the proposed framework under diverse attack scenarios and varying IDS-induced detection delays. Comparative analysis highlights its superiority over existing static or preexisting rules-based mitigation approaches. Finally, we present an analysis that shows the framework's scalability to real-life microgrids with more interacting agents.

24 POWER TRANSMISSION AND DISTRIBUTION