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At least 109 records · Page 6

Deviations from LTE in a stellar atmosphere

Deviations for LTE are investigated in an atmosphere of hydrogen atoms with one bound level, satisfying the equations of radiative, hydrostatic, and statistical equilibrium. The departure coefficient and the kinetic temperature as functions of the frequency dependence of the radiative cross section are studied analytically and numerically. Near the outer boundary of the atmosphere, the departure coefficient is smaller than unity when the radiative cross section grows with frequency faster than with the square of frequency; it exceeds unity otherwise. Far from the boundary the departure coefficient tends to exceed unity for any frequency dependence of the radiative cross section. Overpopulation always implies that the kinetic temperature in the statistical-equilibrium atmosphere is higher than the temperature in the corresponding LTE atmosphere. Upper and lower bounds on the kinetic temperature are given for an atmosphere with deviations from LTE only in the optically shallow layers when the emergent intensity can be described by a radiation temperature.

Kalkofen, W.↗

Practical implementation of the double linear damage rule and damage curve approach for treating cumulative fatigue damage

Simple procedures are presented for treating cumulative fatigue damage under complex loading history using either the damage curve concept or the double linear damage rule. A single equation is provided for use with the damage curve approach; each loading event providing a fraction of damage until failure is presumed to occur when the damage sum becomes unity. For the double linear damage rule, analytical expressions are provided for determining the two phases of life. The procedure involves two steps, each similar to the conventional application of the commonly used linear damage rule. When the sum of cycle ratios based on phase 1 lives reaches unity, phase 1 is presumed complete, and further loadings are summed as cycle ratios on phase 2 lives. When the phase 2 sum reaches unity, failure is presumed to occur. No other physical properties or material constants than those normally used in a conventional linear damage rule analysis are required for application of either of the two cumulative damage methods described. Illustrations and comparisons of both methods are discussed.

Manson, S. S.↗

Practical implementation of the double linear damage rule and damage curve approach for treating cumulative fatigue damage

Simple procedures are given for treating cumulative fatigue damage under complex loading history using either the damage curve concept or the double linear damage rule. A single equation is given for use with the damage curve approach; each loading event providing a fraction of damage until failure is presumed to occur when the damage sum becomes unity. For the double linear damage rule, analytical expressions are given for determining the two phases of life. The procedure comprises two steps, each similar to the conventional application of the commonly used linear damage rule. Once the sum of cycle ratios based on Phase I lives reaches unity, Phase I is presumed complete, and further loadings are summed as cycle ratios based on Phase II lives. When the Phase II sum attains unity, failure is presumed to occur. It is noted that no physical properties or material constants other than those normally used in a conventional linear damage rule analysis are required for application of either of the two cumulative damage methods described. Illustrations and comparisons are discussed for both methods.

Manson, S. S.↗

Convective and stratiform rain: Multichannel microwave sensing over oceans

Measurements made by the Special Sensor Microwave/Imager (SSM/I) radiometer over the oceans, at 19, 37, and 85 GHz in dual polarization, are used to develop a model to classify rain into light-stratiform, moderately convective, and heavy convective types in the mesoscale convective systems (MCS). It is observed that the bulk of the 19- and 37-GHz data are linearly correlated with respect to one another, and generally increase together in brightness as the mean rain rate in the field of view (FOV) of the radiometer increases. However, a significant fraction of the data from these channels departs from this linear relationship, reflecting the nonuniform rain that is convective vs. the relatively light stratiform rain. It is inferred from the SSM/I data, in a MCS, when the slope dT sub 3/dT sub 19 is greater than unity there are optically thin clouds which produce light uniform rain. On the other hand, when dT sub 3/dT sub 19 is close to unity, the rain cells have an open structure and correspond to the convective type of rain. The openings between the cells are apparently a result of the downdrafts and/or entrainment. Relatively low values of 85-GHz brightness temperatures that are present when dT sub 37/dT sub 19 is close to unity support these views and, in addition, leads us to conclude that when the convection is heavy this brightness temperature decreases due to scattering by hydrometeors. On the basis of this explanation of the SSM/I data, an empirical rain retrieval algorithm is developed. Radar backscatter observations over the Atlantic Ocean next to Florida are used to demonstrate the applicability of this method. Three monthly mean maps of rainfall over the oceans from 50 degrees N to 50 degrees S, are presented to illustrate the ability of this method to sense seasonal and interannual variations of rain.

Prabhakara, C.↗

Flame quenching by a variable-width rectangular-slot burner as a function of pressure for various propane-oxygen-nitrogen mixtures

Flame quenching by a variable-width rectangular-slot burner as a function of pressure for various propane-oxygen-nitrogen mixtures was investigated. It was found that for cold gas temperatures of 27 degrees C, pressures of 0.1 ro 1.0 atmosphere, and volumetric oxygen reactions of the oxidant of 0.17, 0.21, 0.30, 0.50, and 0.70, the relation between pressure p and quenching distance d is approximately given by d (unity) p (superscript -r) with r = 1, for equivalence ratios approximately equal to one. The quenching equation of Simon and Belles was tested. For equivalence ratios less than or equal to unity, this equation may by used, together with one empirical constant, to predict the observed quenching distance within 4.2 percent. The equation in it's present form does not appear to be suitable for values of the equivalence ratio greater than unity. A quantitative theoretical investigation has also been made of the error implicit in the assumption that flame quenching by plane parallel plates of infinite extent is equivalent to that of a rectangular burner. A curve is presented which relates the magnitude of this error to the length-to-width ratio of the rectangular burner.

COMBUSTION RESEARCH↗

An extension of the Lighthill theory of jet noise to encompass refraction and shielding

A formalism for jet noise prediction is derived that includes the refractive 'cone of silence' and other effects; outside the cone it approximates the simple Lighthill format. A key step is deferral of the simplifying assumption of uniform density in the dominant 'source' term. The result is conversion to a convected wave equation retaining the basic Lighthill source term. The main effect is to amend the Lighthill solution to allow for refraction by mean flow gradients, achieved via a frequency-dependent directional factor. A general formula for power spectral density emitted from unit volume is developed as the Lighthill-based value multiplied by a squared 'normalized' Green's function (the directional factor), referred to a stationary point source. The convective motion of the sources, with its powerful amplifying effect, also directional, is already accounted for in the Lighthill format: wave convection and source convection are decoupled. The normalized Green's function appears to be near unity outside the refraction dominated 'cone of silence', this validates our long term practice of using Lighthill-based approaches outside the cone, with extension inside via the Green's function. The function is obtained either experimentally (injected 'point' source) or numerically (computational aeroacoustics). Approximation by unity seems adequate except near the cone and except when there are shrouding jets: in that case the difference from unity quantifies the shielding effect. Further extension yields dipole and monopole source terms (cf. Morfey, Mani, and others) when the mean flow possesses density gradients (e.g., hot jets).

Ribner, Herbert S.↗

STS-96 FD Highlights and Crew Activities Report: Flight Day 04

On this fourth day of the STS-96 Discovery mission, the flight crew, Commander Kent V. Rominger, Pilot Rick D. Husband, and Mission Specialists Ellen Ochoa, Tamara E. Jernigan, Daniel T. Barry, Julie Payette, and Valery Ivanovich Tokarev are seen performing final preparations for their space walk. Views of the crew helping Barry and Jernigan suit up for their mission is also presented. Ochoa uses the robot arm to maneuver Jernigan up to the space station module. During the space walk Barry and Jernigan move two cranes, and three bags containing handrails and tools to the outside of the Unity module. They also install a thermal cover on a Unity trunnion pin, inspect peeling paint on Zarya and one of the two Early Communications System antennas on Unity.

Source record↗

STS-96 FD Highlights and Crew Activities Report: Flight Day 03

On this third day of the STS-96 Discovery mission, the flight crew, Commander Kent V. Rominger, Pilot Rick D. Husband, and Mission Specialists Ellen Ochoa, Tamara E. Jernigan, Daniel T. Barry, Julie Payette, and Valery Ivanovich Tokarev are seen executing the very first docking with the International Space Station. Also shown are views of the docking taken from both the Unity and Discovery. Final preparation for the mission's space walk is also presented. Jernigan and Barry check the tools and the emergency rescue backpacks they will need for their space walk. Ochoa and Jernigan perform leak and pressurization checks and open the hatch to the Unity module. Ochoa and Takarev store docking targets and lights and check the hatch seals in the narrow passageway. Rominger and Husband remove and store four electronic boxes around the Unity module.

Source record↗

International Space Station General Resource Reel

The construction and evolution of the International Space Station (ISS) is seen through various clips. Live footage shows the following: (1) the Zarya Module under construction and during launch preparations; (2) the Unity Module under construction, during launch preparations, and being lowered into the payload canister; (3) STS-88 Mission Specialists Jerry Ross and Jim Newman during training for their spacewalks, including activities in the Neutral Buoyancy Laboratory (NBL); (4) Zarya and Unity docking to the Service Module; (5) the Expedition 1 crew (William Shepherd, Yuri Gidzenko, and Sergei Krikalev) during emergency escape training in the Black Sea and during water survival training at Johnson Space Center; (6) the X-38 Crew Return Vehicle Drop Test; and (7) the US Destiny Laboratory Module, Pressurized Mating Adapter (PMA), Service Module, Italian Multi-Purpose Logistics Module, US Airlock, and US Habitation Module under construction. Computerized animations show the following: (1) an ISS fly-around; (2) the STS-88 Space Shuttle as it docks with Zarya and attaches Zarya to the Unity Module; (3) the Space Shuttle as it docks with ISS and installs the Z1 truss segment and PMA; (4) the Soyuz spacecraft as it docks with ISS; (5) interior and exterior views of the Columbus Attached Pressurized Module; and (6) a Transhab animation showing the interior and exterior and marking the components.

Source record↗

ISS General Resource Reel

This video is a collection of computer animations and live footage showing the construction and assembly of the International Space Station (ISS). Computer animations show the following: (1) ISS fly around; (2) ISS over a sunrise seen from space; (3) the launch of the Zarya Control Module; (4) a Proton rocket launch; (5) the Space Shuttle docking with Zarya and attaching Zarya to the Unity Node; (6) the docking of the Service Module, Zarya, and Unity to Soyuz; (7) the Space Shuttle docking to ISS and installing the Z1 Truss segment and the Pressurized Mating Adapter (PMA); (8) Soyuz docking to the ISS; (9) the Transhab components; and (10) a complete ISS assembly. Live footage shows the construction of Zarya, the Proton rocket, Unity Node, PMA, Service Module, US Laboratory, Italian Multipurpose Logistics Module, US Airlock, and the US Habitation Module. STS-88 Mission Specialists Jerry Ross and James Newman are seen training in the Neutral Buoyancy Laboratory (NBL). The Expedition 1 crewmembers, William Shepherd, Yuri Gidzenko, and Sergei Krikalev, are shown training in the Black Sea and at Johnson Space Flight Center for water survival.

Source record↗

Flow in Thin Streamer Boundaries, Streamer Stalks, and Plumes Between 2 and 10 Solar Radii

Slow solar wind is believed to arise in the legs or near the cusp of streamers, inside the brightness boundary. In an earlier study, we used an analytic model of flow in this layer to analyze the effect of the magnetic field on the geometry of the flow. That study successfully described those conditions that can lead to a decrease of the flow speed with increasing height near the cusp of the closed magnetic helmet inside the streamer. We have generalized that model to describe outflow in an arbitrarily thin layer inside the brightness boundary. The flow geometry now can also be constructive or divergent above the cusp and we show solutions of this type. A diverging streamer or ray above 2-3 solar radii is shown to indicate the plasma beta is greater than unity inside the streamer and less than unity outside. The same argument can be used to discover the height above which the plasma beta in plumes, inside coronal holes, is greater than unity.

Suess, S. T.↗

Architecture for a High-to-Medium-Voltage Power Converter

A power converter now undergoing development is required to operate at a DC input potential ranging between 5.5 and 10 kV and a DC output potential of 400 V at a current up to 25 A. This power converter is also required to be sufficiently compact and reliable to fit and operate within the confines of a high-pressure case to be lowered to several miles (approx.5 km) below the surface of the ocean. The architecture chosen to satisfy these requirements calls for a series/ parallel arrangement of 48 high-frequency, pulse-width-modulation (PWM), transformer-isolation DC-to-DC power converter blocks. The input sides of the converter blocks would be connected in series so that the input potential would be divided among them, each of them being exposed to an input potential of no more than 10 kV/48 . 210 V. The series connection of inputs would also enforce a requirement that all the converter blocks operate at the same input current. The outputs of the converter blocks would be connected in a matrix comprising 6 parallel legs, each leg being a cascade of eight outputs wired in series (see figure). All the converter blocks would be identical within the tolerances of the values of their components. A single voltage feedback loop would regulate the output potential. All the converter blocks would be driven by the same PWM waveform generated by this feedback loop. The power transformer of each converter block would have a unity turns ratio and would be capable of withstanding as much as 10 kVDC between its primary and secondary windings. (Although, in general, the turns ratio could be different from unity, the simplest construction for minimizing leakage and maximizing breakdown voltage is attained at a turns ratio of unity.)

Vorpenian, Vatche↗

Managing Complexity - Developing the Node Control Software For The International Space Station

On December 4th, 1998 at 3:36 AM STS-88 (the space shuttle Endeavor) was launched with the "Node 1 Unity Module" in its payload bay. After working on the Space Station program for a very long time, that launch was one of the most beautiful sights I had ever seen! As the Shuttle proceeded to rendezvous with the Russian American module know as Zarya, I returned to Houston quickly to start monitoring the activation of the software I had spent the last 3 years working on. The FGB module (also known as "Zarya"), was grappled by the shuttle robotic arm, and connected to the Unity module. Crewmembers then hooked up the power and data connections between Zarya and Unity. On December 7th, 1998 at 9:49 PM CST the Node Control Software was activated. On December 15th, 1998, the Node-l/Zarya "cornerstone" of the International Space Station was left on-orbit. The Node Control Software (NCS) is the first software flown by NASA for the International Space Station (ISS). The ISS Program is considered the most complex international engineering effort ever undertaken. At last count some 18 countries are active partners in this global venture. NCS has performed all of its intended functions on orbit, over 200 miles above us. I'll be describing how we built the NCS software.

Wood, Donald B.↗

Integrated Graphics Operations and Analysis Lab Development of Advanced Computer Graphics Algorithms

The focus of this project is to aid the IGOAL in researching and implementing algorithms for advanced computer graphics. First, this project focused on porting the current International Space Station (ISS) Xbox experience to the web. Previously, the ISS interior fly-around education and outreach experience only ran on an Xbox 360. One of the desires was to take this experience and make it into something that can be put on NASA s educational site for anyone to be able to access. The current code works in the Unity game engine which does have cross platform capability but is not 100% compatible. The tasks for an intern to complete this portion consisted of gaining familiarity with Unity and the current ISS Xbox code, porting the Xbox code to the web as is, and modifying the code to work well as a web application. In addition, a procedurally generated cloud algorithm will be developed. Currently, the clouds used in AGEA animations and the Xbox experiences are a texture map. The desire is to create a procedurally generated cloud algorithm to provide dynamically generated clouds for both AGEA animations and the Xbox experiences. This task consists of gaining familiarity with AGEA and the plug-in interface, developing the algorithm, creating an AGEA plug-in to implement the algorithm inside AGEA, and creating a Unity script to implement the algorithm for the Xbox. This portion of the project was unable to be completed in the time frame of the internship; however, the IGOAL will continue to work on it in the future.

Wheaton, Ira M.↗

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

Flexible Thermoelectric Devices of Ultrahigh Power Factor by Scalable Printing and Interface Engineering

Printing is a versatile method to transform semiconducting nanoparticle inks into functional and flexible devices. In particular, thermoelectric nanoparticles are attractive building blocks to fabricate flexible devices for energy harvesting and cooling applications. However, the performance of printed devices are plagued by poor interfacial connections between nanoparticles and resulting low carrier mobility. While many rigid bulk materials have shown a thermoelectric figure of merit ZT greater than unity, it is an exacting challenge to develop flexible materials with ZT near unity. Here, a scalable screen-printing method to fabricate high-performance and flexible thermoelectric devices is reported. A tellurium-based nanosolder approach is employed to bridge the interfaces between the BiSbTe particles during the postprinting sintering process. The printed BiSbTe flexible films demonstrate an ultrahigh room-temperature power factor of 3 mW m -1 K -2 and ZT about 1, significantly higher than the best reported values for flexible films. A fully printed thermoelectric generator produces a high power density of 18.8 mW cm -2 achievable with a small temperature gradient of 80 °C. This screen-printing method, which directly transforms thermoelectric nanoparticles into high-performance and flexible devices, presents a significant leap to make thermoelectrics a commercially viable technology for a broad range of energy harvesting and cooling applications.

36 MATERIALS SCIENCE↗

Bottom quark energy loss and hadronization with B + and ${\textrm{B}}_{\textrm{s}}^0$ nuclear modification factors using pp and PbPb collisions at $\sqrt{s_{\textrm{NN}}}$ = 5.02 TeV

The production cross sections of $ {\textrm{B}}_{\textrm{s}}^0 $ and B$^{+}$ mesons are reported in proton-proton (pp) collisions recorded by the CMS experiment at the CERN LHC with a center-of-mass energy of 5.02 TeV. The data sample corresponds to an integrated luminosity of 302 pb$^{−1}$. The cross sections are based on measurements of the $ {\textrm{B}}_{\textrm{s}}^0 $→ J/ψ(μ$^{+}$μ$^{−}$)ϕ(1020)(K$^{+}$K$^{−}$) and B$^{+}$→ J/ψ(μ$^{+}$μ$^{−}$)K$^{+}$ decay channels. Results are presented in the transverse momentum (p$_{T}$) range 7–50 GeV/c and the rapidity interval |y| < 2.4 for the B mesons. The measured p$_{T}$-differential cross sections of B$^{+}$ and $ {\textrm{B}}_{\textrm{s}}^0 $ in pp collisions are well described by fixed-order plus next-to-leading logarithm perturbative quantum chromodynamics calculations. Using previous PbPb collision measurements at the same nucleon-nucleon center-of-mass energy, the nuclear modification factors, R$_{AA}$, of the B mesons are determined. For p$_{T}$> 10 GeV/c, both mesons are found to be suppressed in PbPb collisions (with R$_{AA}$ values significantly below unity), with less suppression observed for the $ {\textrm{B}}_{\textrm{s}}^0 $ mesons. In this p$_{T}$ range, the R$_{AA}$ values for the B$^{+}$ mesons are consistent with those for inclusive charged hadrons and D$^{0}$ mesons. Below 10 GeV/c, both B$^{+}$ and $ {\textrm{B}}_{\textrm{s}}^0 $ are found to be less suppressed than either inclusive charged hadrons or D$^{0}$ mesons, with the $ {\textrm{B}}_{\textrm{s}}^0 $R$_{AA}$ value consistent with unity. The R$_{AA}$ values found for the B$^{+}$ and $ {\textrm{B}}_{\textrm{s}}^0 $ are compared to theoretical calculations, providing constraints on the mechanism of bottom quark energy loss and hadronization in the quark-gluon plasma, the hot and dense matter created in ultrarelativistic heavy ion collisions.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗