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Containerless Processing in Reduced Gravity Using the TEMPUS Facility during MSL-1 and MSL-1R

Containerless processing provides a high purity environment for the study of high-temperature, very reactive materials. It is an important method which provides access to the metastable state of an undercooled melt. In the absence of container walls, the nucleation rate is greatly reduced and undercooling up to (Tm-Tn)/Tm approx. equal to 0.2 can be obtained, where Tm and Tn are the melting and nucleation temperatures, respectively. Electromagnetic levitation represents a method particularly well-suited for the study of metallic melts. The TEMPUS (Tiegelfreies ElektroMagnetisches Prozessieren Unter Schwerelosgkeit) facility is a research instrument designed to perform electromagnetic levitation studies in reduced gravity. TEMPUS is a joint undertaking between DARA, the German Space Agency, and the Microgravity Science and Applications Division of NASA. The George C. Marshall Space Flight Center provides the leadership for scientific and management efforts which support the four US PI teams which performed experiments in the TEMPUS facility. The facility is sensitive to accelerations in the 1-10 Hz range. This became evident during the MSL-1 mission. Analysis of accelerometer and video data indicated that loss of sample control occurred during crew exercise periods which created disturbances in this frequency range. Prior to the MSL-1R flight the TEMPUS team, the accelerometer support groups and the mission operations team developed a strategy to provide for the operation of the facility without such disturbances. The successful implementation of this plan led to the highly successful operation of this facility during MSL-1R.

Rogers, Jan R.↗

Planetary Education and Outreach Using the NOAA Science on a Sphere

Science On a Sphere (SOS) is a large visualization system, developed by the National Oceanic and Atmospheric Administration (NOAH), that uses computers running Redhat Linux and four video projectors to display animated data onto the outside of a sphere. Said another way, SOS is a stationary globe that can show dynamic, animated images in spherical form. Visualization of cylindrical data maps show planets, their atmosphere, oceans, and land, in very realistic form. The SOS system uses 4 video projectors to display images onto the sphere. Each projector is driven by a separate computer, and a fifth computer is used to control the operation of the display computers. Each computer is a relatively powerful PC with a high-end graphics card. The video projectors have native XGA resolution. The projectors are placed at the corners of a 30' x 30' square with a 68" carbon fiber sphere suspended in the center of the square. The equator of the sphere is typically located 86" off the floor. SOS uses common image formats such as JPEG, or TIFF in a very specific, but simple form; the images are plotted on an equatorial cylindrical equidistant projection, or as it is commonly known, a latitude/longitude grid, where the image is twice as wide as it is high (rectangular). 2048x] 024 is the minimum usable spatial resolution without some noticeable pixelation. Labels and text can be applied within the image, or using a timestamp-like feature within the SOS system software. There are two basic modes of operation for SOS: displaying a single image or an animated sequence of frames. The frame or frames can be setup to rotate or tilt, as in a planetary rotation. Sequences of images that animate through time produce a movie visualization, with or without an overlain soundtrack. After the images are processed, SOS will display the images in sequence and play them like a movie across the entire sphere surface. Movies can be of any arbitrary length, limited mainly by disk space and can be animated at frame rates up to 30 frames per second. Transitions, special effects, and other computer graphics techniques can be added to a sequence through the use of off-the-shelf software, like Final Cut Pro. However, one drawback is that the Sphere cannot be used in the same manner as a flat movie screen; images cannot be pushed to a "side", a highlighted area must be viewable to all sides of the room simultaneously, and some transitions do not work as well as others. We discuss these issues and workarounds in our poster.

Simon-Miller, A. A.↗

Establishing Trust in NASA’s Artemis Campaign Computer-Human Interface (CHI) Implementation

The NASA Artemis program will return humans to the Moon. This time, with the help of commercial and international partners, the program's objective is a permanent moon base. The moon base infrastructure, including an orbiting moon station and moon surface assets, will be developed for astronauts to stay for the long haul to learn to live and work on another planet in preparation for an eventual Humans-to-Mars mission. As the roundtrip communication delays increase in deep space exploration, the crew will need more onboard systems autonomy and functionality to maintain and control the vehicle or habitat. These mission constraints will change the current Earth-based spacecraft to ground control support approach that will demand more safe, efficient, and effective Computer-Human Interface (CHI) control. For Artemis, CHI is defined as the elements that the crew interfaces with: audio, video, lighting, and crew controls subsystems. Understanding how CHI will need to evolve to support deep space missions will be critical for the Artemis program--especially crew controls, which is the focus of this paper. How does NASA ensure crew controls are reliable enough to control complex systems and prevent a catastrophic event due to human error--especially when the astronauts could be physiologically and/or psychologically impaired? NASA's approach to mitigating catastrophic hazards in human spaceflight system development such as crew controls, is through a holistic system engineering and Human System Integration methodology that focuses on incorporating NASA's Human-Rating Requirements-that ensures human performance characteristics to control/safely recover the crew from hazardous situations within the human interface design are considered. This paper discusses, at a high level, CHI for the Artemis program. Next, a discussion of what it means to human-rate a space system crew controls and how trust in the human-computer interface begins with the NASA human rating requirements. Finally, a discussion on how systems engineering and the human system integration process ensures that crew control implementation incorporates the NASA human-rating requirements.

artemis↗

Establishing Trust in NASA’s Artemis Campaign Computer-Human Interface (CHI) Implementation

The NASA Artemis program will return humans to the Moon. This time, with the help of commercial and international partners, the program's objective is a permanent moon base. The moon base infrastructure, including an orbiting moon station and moon surface assets, will be developed for astronauts to stay for the long haul to learn to live and work on another planet in preparation for an eventual Humans-to-Mars mission. As the roundtrip communication delays increase in deep space exploration, the crew will need more onboard systems autonomy and functionality to maintain and control the vehicle or habitat. These mission constraints will change the current Earth-based spacecraft to ground control support approach that will demand more safe, efficient, and effective Computer-Human Interface (CHI) control. For Artemis, CHI is defined as the elements that the crew interfaces with: audio, video, lighting, and crew controls subsystems. Understanding how CHI will need to evolve to support deep space missions will be critical for the Artemis program--especially crew controls, which is the focus of this paper. How does NASA ensure crew controls are reliable enough to control complex systems and prevent a catastrophic event due to human error--especially when the astronauts could be physiologically and/or psychologically impaired? NASA's approach to mitigating catastrophic hazards in human spaceflight system development such as crew controls, is through a holistic system engineering and Human System Integration methodology that focuses on incorporating NASA's Human-Rating Requirements-that ensures human performance characteristics to control/safely recover the crew from hazardous situations within the human interface design are considered. This paper discusses, at a high level, CHI for the Artemis program. Next, a discussion of what it means to human-rate a space system crew controls and how trust in the human-computer interface begins with the NASA human rating requirements. Finally, a discussion on how systems engineering and the human system integration process ensures that crew control implementation incorporates the NASA human-rating requirements.

artemis↗

NASA/JSC ISSLive!

Just 150 miles above us, the International Space Station (ISS) is orbiting. Each day, the astronauts on board perform a variety of activities from exercise, science experiments, and maintenance. Yet, many on the ground do not know about these daily activities. National Aeronautics Space Agency/ Johnson Space Center (NASA/JSC) innovation creation ISSLive! - an education project - is working to bridge this knowledge gap with traditional education channels such as schools, but also non-traditional channels with the non-technical everyday public. ISSLive! provides a website that seamlessly integrates planning and telemetry data, video feeds, 3D models, and iOS and android applications. Through the site, users are able to view astronauts daily schedules, in plain English alongside the original data. As an example, when an astronaut is working with a science experiment, a user will be able to read about the activity and for more detailed activities follow provided links to view more information all integrated into the same site. Live telemetry data from a predefined set can also be provided alongside the activities. For users to learn more, 3D models of the external and internal parts of the ISS are available, allowing users to explore the station and even select sensors, such as temperature, and view a real-time chart of the data. Even ground operations are modeled with a 3D mission control center, providing users information on the various flight control disciplines and showing live data that they would be monitoring. Some unique activities are also highlighted and have dedicated spaces to explore in more detail. Education is the focus of ISSLive!, even from the beginning when university students participated in the development process as part of their master s projects. Focus groups at a Houston school showed interest in the project and excitement towards including ISSLive! in their classroom. Through this inclusion, students' knowledge can be assessed with projects, oral presentations, and other assignments. For the public citizens outside of the traditional education system, ISSLive! provides a single, interactive, and engaging experience to learn about the ISS and its role in space exploration, international collaboration, and science. While traditional students are using ISSLive! in the classroom, their parents, grandparents, and friends are using it at home. ISSLive! truly brings the daily operations of the ISS into the daily lives of the public from every generation.

Harris, Philip D.↗

ISSLIVE! Bringing the Space Station to Every Generation

Just 200 miles above us, the International Space Station (ISS) is orbiting. Each day, the astronauts on board perform a variety of activities from exercise, science experiments, and maintenance. Yet, many on the ground don?t know about these daily activities. ISSLive! - an education project - is working to bridge this knowledge gap with traditional education channels such as schools, but also non-traditional channels with the non-technical everyday public. ISSLive! provides a website that seamlessly integrates planning and telemetry data, video feeds, 3D models, and iOS and android applications. Through the site, users are able to view astronauts? daily schedules, in plain English alongside the original data. As an example, when an astronaut is working with a science experiment, a user will be able to read about the activity and for more detailed activities follow provided links to view more information -- all integrated into the same site. Live telemetry data from a predefined set can also be provided alongside the activities. For users to learn more, 3D models of the external and internal parts of the ISS are available, allowing users to explore the station and even select sensors, such as temperature, and view a real-time chart of the data. Even ground operations are modelled with a 3D mission control center, providing users information on the various flight control disciplines and showing live data that they would be monitoring. Some unique activities are also highlighted, and have dedicated spaces to explore in more detail. Education is the focus of ISSLive!, even from the beginning when university students participated in the development process as part of their master?s projects. Focus groups at a Houston school showed interest in the project, and excitement towards including ISSLive! in their classroom. Through this inclusion, student?s knowledge can be assessed with projects, oral presentations, and other assignments. For the public citizens outside of the traditional education system, ISSLive! provides a single, interactive, and engaging experience to learn about the ISS and its role in space exploration, international collaboration, and science. While traditional students are using ISSLive! in the classroom, their parents, grandparents, and friends are using it at home. ISSLive! truly brings the daily operations of the ISS into the daily lives of the public from every generation.

Harris, Philip D.↗

Reduction and Analysis of Phosphor Thermography Data With the IHEAT Software Package

Detailed aeroheating information is critical to the successful design of a thermal protection system (TPS) for an aerospace vehicle. This report describes NASA Langley Research Center's (LaRC) two-color relative-intensity phosphor thermography method and the IHEAT software package which is used for the efficient data reduction and analysis of the phosphor image data. Development of theory is provided for a new weighted two-color relative-intensity fluorescence theory for quantitatively determining surface temperatures on hypersonic wind tunnel models; an improved application of the one-dimensional conduction theory for use in determining global heating mappings; and extrapolation of wind tunnel data to flight surface temperatures. The phosphor methodology at LaRC is presented including descriptions of phosphor model fabrication, test facilities and phosphor video acquisition systems. A discussion of the calibration procedures, data reduction and data analysis is given. Estimates of the total uncertainties (with a 95% confidence level) associated with the phosphor technique are shown to be approximately 8 to 10 percent in the Langley's 31-Inch Mach 10 Tunnel and 7 to 10 percent in the 20-Inch Mach 6 Tunnel. A comparison with thin-film measurements using two-inch radius hemispheres shows the phosphor data to be within 7 percent of thin-film measurements and to agree even better with predictions via a LATCH computational fluid dynamics solution (CFD). Good agreement between phosphor data and LAURA CFD computations on the forebody of a vertical takeoff/vertical lander configuration at four angles of attack is also shown. In addition, a comparison is given between Mach 6 phosphor data and laminar and turbulent solutions generated using the LAURA, GASP and LATCH CFD codes. Finally, the extrapolation method developed in this report is applied to the X-34 configuration with good agreement between the phosphor extrapolation and LAURA flight surface temperature predictions. The phosphor process outlined in the paper is believed to provide the aerothermodynamic community with a valuable capability for rapidly obtaining (4 to 5 weeks) detailed heating information needed in TPS design.

Merski, N. Ronald↗

Fracture behavior of large-scale thin-sheet aluminum alloy

A series of fracture tests on large-scale, pre-cracked, aluminum alloy panels is being carried out to examine and to characterize the process by which cracks propagate and link up in this material. Extended grips and test fixtures were specially designed to enable the panel specimens to be loaded in tension, in a 1780-kN-capacity universal testing machine. Twelve panel specimens, each consisting of a single sheet of bare 2024-T3 aluminum alloy, 3988 mm high, 2286 mm wide, and 1.016 mm thick are being fabricated with simulated through-cracks oriented horizontally at mid-height. Using existing information, a test matrix has been set up that explores regions of failure that are controlled by fracture mechanics, with additional tests near the boundary between plastic collapse and fracture. In addition, a variety of multiple site damage (MSD) configurations have been included to distinguish between various proposed linkage mechanisms. All tests but one use anti-buckling guides. At this writing seven specimens have been tested. Three were fabricated with a single central crack, three others had multiple cracks on each side of the central crack, and one had a single crack but no anti-buckling guides. Each fracture event was recorded on film, video, computer, magnetic tape, and occasionally optical microscopy. The visual showed the crack tip with a load meter in the field of view, using motion picture film for one tip and SVHS video tape for the other. The computer recorded the output of the testing machine load cell, the stroke, and twelve strain gages at 1.5 second intervals. A wideband FM magnetic tape recorder was used to record data from the same sources. The data were analyzed by two different procedures: (1) the plastic zone model based on the residual strength diagram; and (2) the R-curve. The first three tests were used to determine the basic material properties, and these results were then used in the analysis of the two subsequent tests with MSD cracks. There is good agreement between measured values and results obtained from the model.

Dewit, Roland↗

Preparing the Mars Relay Network for the Arrival of the Perseverance Rover at Mars

The Perseverance rover represents NASA’s latest achievement in Mars exploration. Landing successfully on 18 Feb 2021, the rover’s transmitted data during its entry, descent, and landing (EDL) were captured by the Mars Reconnaissance Orbiter (MRO) and the Mars Atmosphere and Volatile Evolution (MAVEN) orbiter. This data, broadcast in near-realtime to the world, allowed everyone to share in the excitement (and “terror”) of the day. The images returned thereafter included the first images of the new landing site, video of the landing itself taken from a variety of vantage points, and eventually the historic images of the first powered flight on another planet. Behind the scenes, the return of that data to Earth was accomplished via Mars orbiters operated by NASA and ESA, using three different ground tracking networks. Considered together, this Mars Relay Network (MRN) enabled the successful, timely, and unobtrusive return of the rover’s data. This paper describes the preparations taken by the participants of the MRN in anticipation of the arrival of Perseverance at Mars. These were not only focused on successfully acquiring the rover’s critical event telemetry during its EDL, but also on readying the network to return the rover’s data on an ongoing basis as it pursued its mission objectives. Included is a brief description of the MRN, which represents a highly successful international collaboration and continues as critical infrastructure for NASA’s and ESA’s ongoing Mars exploration. Also summarized are the activities performed prior to EDL, including landing site reconnaissance and mission test and training activities; those activities performed on EDL day, especially the recording, return, and processing of the rover’s critical event telemetry; and those activities that are now being performed on an ongoing basis during the rover’s surface operations, including an outline of the planning processes that enable relay services. Finally, a description of the performance of the network to-date on behalf of the Perseverance rover is given, summarizing the success of the network to provide support to both it and other spacecraft on the surface of Mars.

Srnka, Evan↗

3-D Semantic Information Inference from Airborne Video. Final Report

We developed a full 3D modeling pipeline focusing on an important application scenario: city-scale 3D reconstruction from aerial imagery. We propose an approach to solve camera pose estimation and dense reconstruction from Wide Area Aerial Surveillance (WAAS) videos captured by an airborne platform. Our approach solves them in an online fashion: it incrementally updates a sparse 3D map and estimates the camera pose as each new frame arrives; depth maps of selected key frames are computed using a variational method and integrated to produce a full 3D model via volumetric reconstruction. In practice, aerial imagery is usually captured using a multicamera system. We propose an approach for camera pose estimation of multi-camera aerial imagery which is parallelized on multiple GPUs for efficiency. The approach is also extended for progressive 3D model acquisition with a hand-held camera. We also developed an offline approach since online approach is not a necessity and accuracy has higher priority over efficiency in many scenarios. We presented MeshRecon, a mesh-based offline system composed of three modules: a dense point cloud is generated using multi-resolution plane sweep method; an initial mesh model is extracted from the point cloud via global optimization considering visibility information of all images; the mesh model is then iteratively refined to capture structural details by optimizing the photometric consistency and spatial regularization. The major processes are parallelized on GPU for efficiency. For the aerial imagery case, we evaluate our system on several real-world multicamera aerial imagery datasets, each covering an urban scenario of several square kilometers. Quantitative result shows that the reconstructed geometric 3D model is highly accurate with error smaller than 1 meter over the entire city. Besides aerial imagery, we also evaluate its performance on general geometric 3D model acquisition of real-world objects. Result shows that the system is robust and flexible for various types of objects at different scales in both indoor and outdoor environments. Based on city 3D models reconstructed at different times, we present a system for city-scale geometry change detection by performing comparisons at the 3D geometry level. Our system is able to detect geometry changes at different scales, ranging from a building cluster to small-scale vegetation changes, with high accuracy.

97 MATHEMATICS AND COMPUTING↗

Optical Diagnosis of Gas Turbine Combustors Being Conducted

Researchers at the NASA Glenn Research Center, in collaboration with industry, are reducing gas turbine engine emissions by studying visually the air-fuel interactions and combustion processes in combustors. This is especially critical for next generation engines that, in order to be more fuel-efficient, operate at higher temperatures and pressures than the current fleet engines. Optically based experiments were conducted in support of the Ultra-Efficient Engine Technology program in Glenn's unique, world-class, advanced subsonic combustion rig (ASCR) facility. The ASCR can supply air and jet fuel at the flow rates, temperatures, and pressures that simulate the conditions expected in the combustors of high-performance, civilian aircraft engines. In addition, this facility is large enough to support true sectors ("pie" slices of a full annular combustor). Sectors enable one to test true shapes rather than rectangular approximations of the actual hardware. Therefore, there is no compromise to actual engine geometry. A schematic drawing of the sector test stand is shown. The test hardware is mounted just upstream of the instrumentation section. The test stand can accommodate hardware up to 0.76-m diameter by 1.2-m long; thus sectors or small full annular combustors can be examined in this facility. Planar (two-dimensional) imaging using laser-induced fluorescence and Mie scattering, chemiluminescence, and video imagery were obtained for a variety of engine cycle conditions. The hardware tested was a double annular sector (two adjacent fuel injectors aligned radially) representing approximately 15 of a full annular combustor. An example of the two-dimensional data obtained for this configuration is also shown. The fluorescence data show the location of fuel and hydroxyl radical (OH) along the centerline of the fuel injectors. The chemiluminescence data show C2 within the total observable volume. The top row of this figure shows images obtained at an engine low-power condition, and the bottom row shows data from a higher power operating point. The data show distinctly the differences in flame structure between low-power and high-power engine conditions, in both location and amount of species produced (OH, C2) or consumed (fuel). The unique capability of the facility coupled with its optical accessibility helps to eliminate the need for high-pressure performance extrapolations. Tests such as described here have been used successfully to assess the performance of fuel-injection concepts and to modify those designs, if needed.

Hicks, Yolanda R.↗

Compact Microscope Imaging System with Intelligent Controls

The figure presents selected views of a compact microscope imaging system (CMIS) that includes a miniature video microscope, a Cartesian robot (a computer- controlled three-dimensional translation stage), and machine-vision and control subsystems. The CMIS was built from commercial off-the-shelf instrumentation, computer hardware and software, and custom machine-vision software. The machine-vision and control subsystems include adaptive neural networks that afford a measure of artificial intelligence. The CMIS can perform several automated tasks with accuracy and repeatability . tasks that, heretofore, have required the full attention of human technicians using relatively bulky conventional microscopes. In addition, the automation and control capabilities of the system inherently include a capability for remote control. Unlike human technicians, the CMIS is not at risk of becoming fatigued or distracted: theoretically, it can perform continuously at the level of the best human technicians. In its capabilities for remote control and for relieving human technicians of tedious routine tasks, the CMIS is expected to be especially useful in biomedical research, materials science, inspection of parts on industrial production lines, and space science. The CMIS can automatically focus on and scan a microscope sample, find areas of interest, record the resulting images, and analyze images from multiple samples simultaneously. Automatic focusing is an iterative process: The translation stage is used to move the microscope along its optical axis in a succession of coarse, medium, and fine steps. A fast Fourier transform (FFT) of the image is computed at each step, and the FFT is analyzed for its spatial-frequency content. The microscope position that results in the greatest dispersal of FFT content toward high spatial frequencies (indicating that the image shows the greatest amount of detail) is deemed to be the focal position.

McDowell, Mark↗

Usable Translational Hand Controllers for NASA's Habitability Design Center

This summer I was given the opportunity to work at the Habitability Design Center (HDC). NASA Johnson Space Center's HDC is currently developing Cislunar and Mars spacecraft mockups. I contributed to this effort by designing from scratch low cost, functional translational hand controllers (THCs) that will be used in spacecraft mission simulation in low to medium fidelity exploration spacecraft mockups. This project fell under the category of mechatronics, a combination of mechanical, electrical, and computer engineering. Being an aerospace engineering student, I was out of my comfort zone. And that was a wonderful thing. The autonomy that my mentor, Dr. Robert Howard, allowed me gave me the opportunity to learn by trying, failing, and trying again. This project was not only a professional success for me, but a significant learning experience. I appreciated the freedom that I had to take the time to learn new things for myself rather than blindly follow instructions. I was the sole person working on this project, and was required to work independently to solve the many hardware and software challenges that the project entailed. I researched THCs that have been used on the ISS, the Space Shuttle, and the Orion MPVC and based my design off of these. I worked through many redesigns before finding an optimal configuration of the necessary mechanisms and electrical components for the THC. Once I had a functional hardware design, I dove into the challenge of getting an Arduino Uno, an extremely low cost and easily programmable microcontroller, to behave as a human interface device. The THCs I built needed to be able to integrate to a mission simulation designed by NASA's Graphics and Visualization Lab. This proved to be the most challenging aspect of the project. To accomplish this I learned how to change the firmware of the USB serial converter microcontroller. The process was very complicated as it involved multiple software programs and manual flashing of pins on the Arduino itself. When I successfully achieved the goal I wrote an instructions manual for the process so that the HDC will be able to do this easily in the future for any human interface device they may want to create. I also created a detailed CAD model of my THC design with construction instructions. My THC utilizes three ultrasonic sensors, one for each axis of motion. I wrote a code that stimulates these sensors continuously and feeds back values from each axis ranging from -%100 to %100 of the min/max position in relation to the neutral position of each axis. This was the data that the Graphics and Visualization Lab required to interface with their simulation. I truly enjoyed working in the HDC surrounded by passionate, proactive, and brilliantly creative people. I felt valued and respected as a part of their team. I was given the time and support of my mentor whenever I asked for it. Beyond my positive project experience, I was fortunate enough to be able to take advantage of many of the extra activities that JSC has to offer. I took Russian Phase One during my lunch break every day and can now read Russian and accomplish basic verbal communication. I was heavily involved with the co-tern music video, which led to numerous incredible experiences and friendships. I saw every facility, attended every lecture, and met everyone that I could. I had coffee with Lauri Hansen. I played on an intern volleyball team at the Gilruth. I traveled to Michoud, Stennis, NOLA, and Big Bend National Park. I had the time of my life and I fell in love with JSC. In the next month I will return to Maryland and start my senior year of my undergraduate degree. As I work through it I will remember that all of the studying I do, all of the concentration I give, and all of the sacrifices that I make for school are so that I can work at a place like JSC where I am proud and excited to go into work every day. This internship was an invaluable experience for me, both professionally and personally.

Westbrook, Kimberly↗

Measurement Capabilities of Single-Pulse Planar Doppler Velocimetry

Preliminary investigations are described of a method that is capable of measuring instantaneous, 3-D, velocity vectors everywhere in a light sheet generated by a pulsed laser. The technique, here called Planar Doppler Velocimetry (PDV), is a variation of a new concept for velocity measurements that was called Doppler Global Velocimetry (DGV) in its original disclosure. The concept relies on the use of a narrowband laser and measurements of the Doppler shift of scattered light from particles moving with a flow. The Doppler shift is recorded as a variation in transmission through a sharp-edged spectral filter provided by iodine vapor in a cell. Entire fields of velocity can be determined by using a solid-state camera to record the intensity variations throughout the field of view. However, the implementation of DGV has been centered principally on the use of high power, continuous-wave, ion lasers and measurement times that are determined by the 30-ms framing times of standard video cameras. Hence, they provide velocity fields that are averaged in time at least over that period. On the other hand, the PDV concept described in this presentation incorporates a high energy, repetitively pulsed, Nd-YAG laser that is injection-seeded to make it narrowband and then frequency-doubled to provide light at frequencies absorbed by the iodine vapor. The duration of each pulse is less than 10 nanoseconds. When used in combination with nonstandard, scientific quality, solid state cameras, a sequence of images can be obtained that provides instantaneous velocity vectors everywhere in the field of view. The investigations described in this paper include an accurate characterization of the iodine cell spectral behavior and its influence on the PDV measurements, a derivation of the PDV signal analysis requirements, and the unique aspects of the pulsed laser behavior related to this application. In addition, PDV measurements are to be demonstrated using data from a rotating wheel target and from the flow of a subsonic jet. Initially, single optical fiber light collection and photomultiplier detectors will be substituted for solid state cameras. Those results will allow the determination of the fundamental limitations of the PDV technique without the complications of image acquisition and processing. They will then be used to provide an analysis of the measurement capabilities of PDV both in small aerodynamic research wind tunnels and in large wind tunnels designed for production airframe and propulsion testing. Future plans include the implementation of solid state cameras and the development of the required image acquisition and processing software. Eventually, the PDV technique will be applied to an aerodynamic research program related to transonic wing flutter.

McKenzie, Robert L.↗

Aircraft integrated design and analysis: A classroom experience

AAE 451 is the capstone course required of all senior undergraduates in the School of Aeronautics and Astronautics at Purdue University. During the past year the first steps of a long evolutionary process were taken to change the content and expectations of this course. These changes are the result of the availability of advanced computational capabilities and sophisticated electronic media availability at Purdue. This presentation will describe both the long range objectives and this year's experience using the High Speed Commercial Transport (HSCT) design, the AIAA Long Duration Aircraft design and a Remotely Piloted Vehicle (RPV) design proposal as project objectives. The central goal of these efforts was to provide a user-friendly, computer-software-based, environment to supplement traditional design course methodology. The Purdue University Computer Center (PUCC), the Engineering Computer Network (ECN), and stand-alone PC's were used for this development. This year's accomplishments centered primarily on aerodynamics software obtained from the NASA Langley Research Center and its integration into the classroom. Word processor capability for oral and written work and computer graphics were also blended into the course. A total of 10 HSCT designs were generated, ranging from twin-fuselage and forward-swept wing aircraft, to the more traditional delta and double-delta wing aircraft. Four Long Duration Aircraft designs were submitted, together with one RPV design tailored for photographic surveillance. Supporting these activities were three video satellite lectures beamed from NASA/Langley to Purdue. These lectures covered diverse areas such as an overview of HSCT design, supersonic-aircraft stability and control, and optimization of aircraft performance. Plans for next year's effort will be reviewed, including dedicated computer workstation utilization, remote satellite lectures, and university/industrial cooperative efforts.

Source record↗

Analysis of the Shattered Pellet Injection Fragment Plumes Generated by Machine Specific Shatter Tube Designs

Shattered pellet injector systems have been installed on DIII-D, JET, and KSTAR and used to experimentally determine the effectiveness of the shattered pellet injection (SPI) process in mitigating the deleterious effects of a tokamak plasma disruption. Pellets are fired, and before entering the plasma, strike a bent tube known as a shatter tube causing the pellet to shatter. The process of pellet fragmentation is a chaotic process that can be described in terms of fragment size distribution through a statistical model that incorporates the effects of the pellet material and impact characteristics. In addition to the fragment size distribution, the shatter plume has other characteristics of interest, such as a fragment velocity distribution and temporal mass evolution. The fragment velocity distribution is important because it is needed to accurately model the spread and location of the ablation and the deposition of impurities in the plasma over time. The temporal mass evolution is necessary to determine the time-resolved delivery of mass to the plasma.Due to installation constraints, the shatter tube currently installed on JET has a unique geometry with a modest S-bend followed by a 20-deg bend at the end of the tube. The DIII-D and KSTAR shatter tube design is a simple tube bent through an angle of 20 deg followed by a straight section. The resulting shatter sprays from the JET shatter tube and a 20-deg miter bend shatter tube were experimentally characterized for various pellet materials and speeds. Laboratory testing of these shatter tubes allows for the use of fast cameras to capture the fragment spray traveling through a large vacuum chamber. These high-speed videos of the shatter plumes allow the fragment size distribution, temporal mass evolution, and velocity distribution of the fragments within the plume to be determined. Overall, this paper presents a comparison of the unique geometry of the JET shatter tube to the miter bend geometries used for shattering and some insight into the variables that may be adjusted to produce the optimal shatter spray. The impact of entrained propellant gas on the resulting shatter spray was examined during testing.

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

Potential pressurized payloads: Fluid and thermal experiments

Space Station Freedom (SSF) presents the opportunity to perform long term fluid and thermal experiments in a microgravity environment. This presentation provides perspective on the need for fluids/thermal experimentation in a microgravity environment, addresses previous efforts, identifies possible experiments, and discusses the capabilities of a proposed fluid physics/dynamics test facility. Numerous spacecraft systems use fluids for their operation. Thermal control, propulsion, waste management, and various operational processes are examples of such systems. However, effective ground testing is very difficult. This is because the effect of gravity induced phenomena, such as hydrostatic pressure, buoyant convection, and stratification, overcome such forces as surface tension, diffusion, electric potential, etc., which normally dominate in a microgravity environment. Hence, space experimentation is necessary to develop and validate a new fluid based technology. Two broad types of experiments may be performed on SSF: basic research and applied research. Basic research might include experiments focusing on capillary phenomena (with or without thermal and/or solutal gradients), thermal/solutal convection, phase transitions, and multiphase flow. Representative examples of applied research might include two-phase pressure drop, two-phase flow instabilities, heat transfer coefficients, fluid tank fill/drain, tank slosh dynamics, condensate removal enhancement, and void formation within thermal energy storage materials. In order to better support such fluid/thermal experiments on board SSF, OSSA has developed a conceptual design for a proposed Fluid Physics/Dynamics Facility (FP/DF). The proposed facility consists of one facility rack permanently located on SSF and one experimenter rack which is changed out as needed to support specific experiments. This approach will minimize the on-board integration/deintegration required for specific experiments. The FP/DF will have acceleration/vibration compensation, power and thermal interfaces, computer command/data collection, a video imaging system, and a portable glove box for operations. This facility will allow real-time astronaut interaction with the testing.

Swanson, Theodore D.↗

Infinite possibilities: Computational structures technology

Computational Fluid Dynamics (or CFD) methods are very familiar to the research community. Even the general public has had some exposure to CFD images, primarily through the news media. However, very little attention has been paid to CST--Computational Structures Technology. Yet, no important design can be completed without it. During the first half of this century, researchers only dreamed of designing and building structures on a computer. Today their dreams have become practical realities as computational methods are used in all phases of design, fabrication and testing of engineering systems. Increasingly complex structures can now be built in even shorter periods of time. Over the past four decades, computer technology has been developing, and early finite element methods have grown from small in-house programs to numerous commercial software programs. When coupled with advanced computing systems, they help engineers make dramatic leaps in designing and testing concepts. The goals of CST include: predicting how a structure will behave under actual operating conditions; designing and complementing other experiments conducted on a structure; investigating microstructural damage or chaotic, unpredictable behavior; helping material developers in improving material systems; and being a useful tool in design systems optimization and sensitivity techniques. Applying CST to a structure problem requires five steps: (1) observe the specific problem; (2) develop a computational model for numerical simulation; (3) develop and assemble software and hardware for running the codes; (4) post-process and interpret the results; and (5) use the model to analyze and design the actual structure. Researchers in both industry and academia continue to make significant contributions to advance this technology with improvements in software, collaborative computing environments and supercomputing systems. As these environments and systems evolve, computational structures technology will evolve. By using CST in the design and operation of future structures systems, engineers will have a better understanding of how a system responds and lasts, more cost-effective methods of designing and testing models, and improved productivity. For informational and educational purposes, a videotape is being produced using both static and dynamic images from research institutions, software and hardware companies, private individuals, and historical photographs and drawings. The extensive number of CST resources indicates its widespread use. Applications run the gamut from simpler university-simulated problems to those requiring solutions on supercomputers. In some cases, an image or an animation will be mapped onto the actual structure to show the relevance of the computer model to the structure. Transferring the digital files to videotape presents a number of problems related to maintaining the quality of the original image, while still producing a broadcast quality videotape. Since researchers normally do not create a computer image using traditional composition theories or video production requirements, often the image loses some of its original digital quality and impact when transferred to videotape. Although many CST images are currently available, those that are edited into the final project must meet two important criteria: they must complement the narration, and they must be broadcast quality when recorded on videotape.

Beam, Sherilee F.↗