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At least 127 records · Page 7

Integration of visual and motion cues for simulator requirements and ride quality investigation

Preliminary tests and evaluation are presented of pilot performance during landing (flight paths) using computer generated images (video tapes). Psychophysiological factors affecting pilot visual perception were measured. A turning flight maneuver (pitch and roll) was specifically studied using a training device, and the scaling laws involved were determined. Also presented are medical studies (abstracts) on human response to gravity variations without visual cues, acceleration stimuli effects on the semicircular canals, and neurons affecting eye movements, and vestibular tests.

Young, L. R.↗

A study of moving base simulation motion cues utilizing washout technique

The present study was conducted to derive data on non-visual motion thresholds utilizing washout technique, and to develop specific threshold values for use as washout parameters. It describes the results of acceleration detection studies carried out using the NASA MSFC General Purpose Simulator which provides six degree-of-freedom cab motion. A series of experiments was performed to test the hypothesis that constant velocity visual cues might suppress non-visual deceleration sensitivity. The psychophysical method employed was the forced-choice procedure which theoretically yields a pure sensitivity measure. The MSFC General Purpose Simulator was programmed to provide velocity ramps in three axes - pitch, fore-aft translation, and vertical translation. Data were collected with and without a constant velocity visual input. Comparison of the current results with classical data suggested significantly greater sensitivity of the human observer to fore-aft accelerations than has generally been reported, sensitivity tending to depend on motion direction and sign of velocity change.

Kirkpatrick, M., III↗

The importance of light, postural and social cues in the regulation of the plasma cortisol rhythm in man

A series of experiments was conducted to assess the role of photoperiodic postural and social cues in the regulation of the plasma cortisol rhythm in normal human subjects. Young healthy adult male volunteers, aged 20-25, were used as the test subjects and were selected following extensive physical and psychological examinations. The time at which peak plasma cortisol concentration occurred was calculated from harmonic curves fitted to each set of 24-hr data from each subject. The findings suggest that the plasma cortisol rhythm is not affected appreciably by the absence of postural change, whereas light and social interaction affect this rhythm profoundly.

Vernikos-Danellis, J.↗

Experiments in sensing transient rotational acceleration cues on a flight simulator

Results are presented for two transient motion sensing experiments which were motivated by the identification of an anomalous roll cue (a 'jerk' attributed to an acceleration spike) in a prior investigation of realistic fighter motion simulation. The experimental results suggest the consideration of several issues for motion washout and challenge current sensory system modeling efforts. Although no sensory modeling effort is made it is argued that such models must incorporate the ability to handle transient inputs of short duration (some of which are less than the accepted latency times for sensing), and must represent separate channels for rotational acceleration and velocity sensing.

Parrish, R. V.↗

Multiple sensory and motor cues enhance the accuracy of pursuit eye movements

Oculomotor pursuit can be elicited by moving visual, tactile, proprioceptive, and occasionally auditory targets presented singly. Both the accuracy and amount of pursuit are enhanced if the position of the target is specified by cues from several sensory modalities. When the motion of the target is topologically related to movements of the subject's arm, the subject's eyes are more closely phase-locked with the target and reversals of the eyes generally precede target reversal by 10-20 ma.

Mather, J. A.↗

Pilot/vehicle model analysis of visual and motion cue requirements in flight simulation

The optimal control model for pilot/vehicle analysis is used to explore the effects of a CGI visual system and motion system dynamics on helicopter hover simulation fidelity. This is accomplished by expanding the perceptual aspects of the model to include motion sensing and by relating CGI parameters to information processing parameters of the model. Simulator fidelity is examined by comparing predicted performance and workload for flight with that predicted for various simulator configuration. The results of the analysis suggest that simulator deficiencies or a reasonable nature (by current standards) can result in substantial performance and/or workload infidelity. Both CGI and motion system effects are significant for this task. There is also a distinct interaction between the two sources of pilot cues. In particular, the presence of motion reduces the sensitivity to CGI limitations.

Lancraft, R.↗

The peripheral visual cue assessment facility at Ames Research Center

The Peripheral Visual Cue Assessment Facility was established to study various responses to controlled dynamic stimuli that could be considered as visual analogs of some real world counterparts such as the horizon. Careful stimulus control permits specific responses to be traced to specific stimulus dynamics. The ability of the visual system to assess various kinds of stimulus motion is examined. A major emphasis is placed upon the peripheral vision field, which plays an important role in a pilot's assessment of where he is in space, where he is going, how fast he is travelling, and what angular and linear rates of movement is taking place. The facility was designed to be able to carry out carefully controlled psychophysical vision research over a wide angular range.

Haines, R. F.↗

Visual and motion cueing in helicopter simulation

Early experience in fixed-cockpit simulators, with limited field of view, demonstrated the basic difficulties of simulating helicopter flight at the level of subjective fidelity required for confident evaluation of vehicle characteristics. More recent programs, utilizing large-amplitude cockpit motion and a multiwindow visual-simulation system have received a much higher degree of pilot acceptance. However, none of these simulations has presented critical visual-flight tasks that have been accepted by the pilots as the full equivalent of flight. In this paper, the visual cues presented in the simulator are compared with those of flight in an attempt to identify deficiencies that contribute significantly to these assessments. For the low-amplitude maneuvering tasks normally associated with the hover mode, the unique motion capabilities of the Vertical Motion Simulator (VMS) at Ames Research Center permit nearly a full representation of vehicle motion. Especially appreciated in these tasks are the vertical-acceleration responses to collective control. For larger-amplitude maneuvering, motion fidelity must suffer diminution through direct attenuation through high-pass filtering washout of the computer cockpit accelerations or both. Experiments were conducted in an attempt to determine the effects of these distortions on pilot performance of height-control tasks.

Bray, R. S.↗

A model for the human's use of visual field cues in nap-of-the-Earth flight

A simple model is developed which describes the manner in which the human pilot may use visual field cues in controlling a vehicle in nap-of-the earth flight. The model is based upon the feedforward of information obtained from streamer patterns in the visual field to the inner-most loop of a multi-loop pilot/vehicle model. In this framework, the model is a logical extension of pursuit and preview models of the human operator which have appeared in the literature. Simulation and flight test data involving low-level helicopter flight tasks are applied to model development and validation.

Hess, R. A.↗

Visual and motion cueing in helicopter simulation

The visual cues presented in the simulator are compared with those of flight in an attempt to identify deficiencies. For the low-amplitude maneuvering tasks normally associated with the hover mode, the unique motion capabilities of the Vertical Motion Simulator (VMS) at Ames Research Center permit nearly a full representation of vehicle motion. Especially appreciated in these tasks are the vertical-acceleration responses to collective control. For larger-amplitude maneuvering, motion fidelity must suffer diminution through direct attenuation through high-pass filtering washout of the computer cockpit accelerations or both. Experiments were conducted in an attempt to determine the effects of these distortions on pilot performance of height-control tasks.

Bray, Richard S.↗

Differential color brightness as a body orientation cue

Ninety male and female college students reclining on their backs in the dark were disoriented when positioned on a rotating platform under a slowly rotating disk that filled their entire visual field. Half of the disk was painted with a brighter value (about 69 percent higher luminance level) of the color on the other half. The effects of red, blue, and yellow were examined. Subjects wearing frosted goggles viewed the illuminated disk for three rotations. The disk was stopped when the subjects felt that they were right side up. A significant proportion of subjects selected the disk position in which the brighter side of each of the three colors filled their upper visual field. These results suggest that color brightness as well as lighting variation could provide Space Station crew members with body orientation cues as they move around.

Barbour, Christopher G.↗