A computer simulation of digital recording Final development progress report, 29 Dec. 1966 - 29 Dec. 1967
Fourier series digital computer simulation of tape recording process - signal detection in prescence of white Gaussian noise
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Fourier series digital computer simulation of tape recording process - signal detection in prescence of white Gaussian noise
Optimum receiver performance for M-ary communication system using stationary stochastic processes in presence of white Gaussian noise
Networks of channels with additive Gaussian noise, with applications to feedback systems
Statistical properties of PFM effect on white noise Gaussian input
Binary sequences with improved search time to find correct phase shown to be optimum in white Gaussian noise
Noncoherent detection of telemetry data transmitted through randomly time varying channel and subject to additive Gaussian noise, deriving error probability
Error rate from FSK binary signal detection calculated using FM discriminator for FM signal with nonselective fading in Gaussian noise
Probability density distributions for monaural detection of tonal signal in continuous background of Gaussian noise as modified noncentral chi distribution
Error bounds for orthogonal signals in additive white Gaussian noise channels for class of generalized decision strategies permitting variable-size list decoding
Nondeterministic differential games with imperfect state information, emphasizing linear system with quadratic cost functional and additive white Gaussian noise
Optical information rates for photocount detection systems based on coherent field model, considering binary channels with or without Gaussian noise
Linear-quadratic pursuit-evasion game with dynamics perturbed by additive white Gaussian noise, obtaining linear minimax solutions
Aquisition time parameter for first order phase lock loop with sine wave input in additive Gaussian noise
Optimal nonlinear filtering for nonlinear dynamic system subjected to additive white Gaussian noise with corrupted observations, using successive linearization scheme
Stochastic differential games with constrained state estimators, involving linear system, quadratic cost functional and white Gaussian noises corrupting output measurements
Linear-quadratic pursuit-evasion game with dynamics perturbed by additive white Gaussian noise, obtaining linear minimax solutions
Binary signal parameters estimation mixed with Gaussian noise, using method of moments
A fast lock-up, 8-MHz bandwidth 8,000 bit per second data rate spread spectrum communication link breadboard is described that is implemented using surface wave devices as the primary signal generators and signal processing elements. It uses surface wave tapped delay lines in the transmitter to generate the signals and in the receiver to detect them. The breadboard provides a measured processing gain for Gaussian noise of 31.5 dB which is within one dB of the theoretical optimum. This development demonstrates that spread spectrum receivers implemented with surface wave devices have sensitivities and complexities comparable to those of serial correlation receivers, but synchronization search times which are two to three orders of magnitude smaller.