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At least 127 records · Page 7

VSTOL Systems Research Aircraft (VSRA) Harrier

NASA's Ames Research Center has developed and is testing a new integrated flight and propulsion control system that will help pilots land aircraft in adverse weather conditions and in small confined ares (such as, on a small ship or flight deck). The system is being tested in the V/STOL (Vertical/Short Takeoff and Landing) Systems research Aircraft (VSRA), which is a modified version of the U.S. Marine Corps's AV-8B Harrier jet fighter, which can take off and land vertically. The new automated flight control system features both head-up and panel-mounted computer displays and also automatically integrates control of the aircraft's thrust and thrust vector control, thereby reducing the pilot's workload and help stabilize the aircraft for landing. Visiting pilots will be encouraged to test the new system and provide formal evaluation flights data and feedback. An actual flight test and the display panel of control system are shown in this video.

Source record↗

Perceptual and performance consequences of flight in virtual worlds

There are two primary purposes for head-mounted systems in aeronautical settings. One is for helmet-mounted sights and teleoperated (head-slaved) weapons systems. Bennett, Johnson, Perrone, and Phatak (1988) evaluated head tracking performance during passive and controlled flight. In that study, comparisons were also made of head tracking performance in sterile and relatively complex virtual worlds. That study confirmed the robustness of head tracking performance across a wide variety of visual scenes. A second use of virtual world displays is for aircraft control. Aircraft controllability using head-mounted, panel-mounted, or simulated out-the-window scenes has been systematically examined. Those studies reported the range of rotorcraft flight tasks in which head-mounted virtual worlds provided some advantages. Two studies will be reported that examine the perceptual/performance effects of virtual worlds. The first examines head tracking performance with roll-stabilized versus non-roll stabilized virtual worlds. The purpose of the study was to (1) examine display strategies used in current display systems and (2) study the adaptability of observers to estimated glide slope angles using head-slaved versus head-stabilized imagery. The purpose of this study was to examine the usefulness of wide field-of-regards during final approaches to a runway.

Bennett, C. Thomas↗

A Review of Head-Worn Display Research at NASA Langley Research Center

NASA Langley has conducted research in the area of helmet-mounted/head-worn displays over the past 30 years. Initially, NASA Langley's research focused on military applications, but recently it has conducted a line of research in the area of head-worn displays for commercial and business aircraft. This work has revolved around numerous simulation experiments as well as flight tests to develop technology and data for industry and regulatory guidance. The paper summarizes the results of NASA's helmet-mounted/head-worn display research. Of note, the work tracks progress in wearable collimated optics, head tracking, latency reduction, and weight. The research lends credence that a small, sunglasses-type form factor of the head-worn display would be acceptable to commercial pilots, and this goal is now becoming technologically feasible. The research further suggests that a head-worn display may serve as an "equivalent" Head-Up Display (HUD) with safety, operational, and cost benefits. "HUD equivalence" appears to be the economic avenue by which head-worn displays can become main-stream on the commercial and business aircraft flight deck. If this happens, NASA's research suggests that additional operational benefits using the unique capabilities of the head-worn display can open up new operational paradigms.

Arthur, Jarvis (Trey) J., III↗

Object Creation and Human Factors Evaluation for Virtual Environments

The main objective of this project is to provide test objects for simulated environments utilized by the recently established Army/NASA Virtual Innovations Lab (ANVIL) at Marshall Space Flight Center, Huntsville, Al. The objective of the ANVIL lab is to provide virtual reality (VR) models and environments and to provide visualization and manipulation methods for the purpose of training and testing. Visualization equipment used in the ANVIL lab includes head-mounted and boom-mounted immersive virtual reality display devices. Objects in the environment are manipulated using data glove, hand controller, or mouse. These simulated objects are solid or surfaced three dimensional models. They may be viewed or manipulated from any location within the environment and may be viewed on-screen or via immersive VR. The objects are created using various CAD modeling packages and are converted into the virtual environment using dVise. This enables the object or environment to be viewed from any angle or distance for training or testing purposes.

Lindsey, Patricia F.↗

Man-in-the-loop study of filtering in airborne head tracking tasks

A human-factors study is conducted of problems due to vibrations during the use of a helmet-mounted display (HMD) in tracking tasks whose major factors are target motion and head vibration. A method is proposed for improving aiming accuracy in such tracking tasks on the basis of (1) head-motion measurement and (2) the shifting of the reticle in the HMD in ways that inhibit much of the involuntary apparent motion of the reticle, relative to the target, and the nonvoluntary motion of the teleoperated device. The HMD inherently furnishes the visual feedback required by this scheme.

Lifshitz, S.↗

Suppression of biodynamic interference in head-tracked teleoperation

The utility of helmet-tracked sights to provide pointing commands for teleoperation of cameras, lasers, or antennas in aircraft is degraded by the presence of uncommanded, involuntary heat motion, referred to as biodynamic interference. This interference limits the achievable precision required in pointing tasks. The noise contributions due to biodynamic interference consists of an additive component which is correlated with aircraft vibration and an uncorrelated, nonadditive component, referred to as remnant. An experimental simulation study is described which investigated the improvements achievable in pointing and tracking precision using dynamic display shifting in the helmet-mounted display. The experiment was conducted in a six degree of freedom motion base simulator with an emulated helmet-mounted display. Highly experienced pilot subjects performed precision head-pointing tasks while manually flying a visual flight-path tracking task. Four schemes using adaptive and low-pass filtering of the head motion were evaluated to determine their effects on task performance and pilot workload in the presence of whole-body vibration characteristic of helicopter flight. The results indicate that, for tracking tasks involving continuously moving targets, improvements of up to 70 percent can be achieved in percent on-target dwelling time and of up to 35 percent in rms tracking error, with the adaptive plus low-pass filter configuration. The results with the same filter configuration for the task of capturing randomly-positioned, stationary targets show an increase of up to 340 percent in the number of targets captured and an improvement of up to 24 percent in the average capture time. The adaptive plus low-pass filter combination was considered to exhibit the best overall display dynamics by each of the subjects.

Lifshitz, S.↗

Real-time mixed reality display of dual particle radiation detector data

Radiation source localization and characterization are challenging tasks that currently require complex analyses for interpretation. Mixed reality (MR) technologies are at the verge of wide scale adoption and can assist in the visualization of complex data. Herein, we demonstrate real-time visualization of gamma ray and neutron radiation detector data in MR using the Microsoft HoloLens 2 smart glasses, significantly reducing user interpretation burden. Radiation imaging systems typically use double-scatter events of gamma rays or fast neutrons to reconstruct the incidence directional information, thus enabling source localization. The calculated images and estimated ’hot spots’ are then often displayed in 2D angular space projections on screens. By combining a state-of-the-art dual particle imaging system with HoloLens 2, we propose to display the data directly to the user via the head-mounted MR smart glasses, presenting the directional information as an overlay to the user’s 3D visual experience. We describe an open source implementation using efficient data transfer, image calculation, and 3D engine. We thereby demonstrate for the first time a real-time user experience to display fast neutron or gamma ray images from various radioactive sources set around the detector. We also introduce an alternative source search mode for situations of low event rates using a neural network and simulation based training data to provide a fast estimation of the source’s angular direction. Using MR for radiation detection provides a more intuitive perception of radioactivity and can be applied in routine radiation monitoring, education & training, emergency scenarios, or inspections.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Head-mounted spatial instruments II: Synthetic reality or impossible dream

A spatial instrument is defined as a spatial display which has been either geometrically or symbolically enhanced to enable a user to accomplish a particular task. Research conducted over the past several years on 3-D spatial instruments has shown that perspective displays, even when viewed from the correct viewpoint, are subject to systematic viewer biases. These biases interfere with correct spatial judgements of the presented pictorial information. The design of spatial instruments may not only require the introduction of compensatory distortions to remove the naturally occurring biases but also may significantly benefit from the introduction of artificial distortions which enhance performance. However, these image manipulations can cause a loss of visual-vestibular coordination and induce motion sickness. Consequently, the design of head-mounted spatial instruments will require an understanding of the tolerable limits of visual-vestibular discord.

Ellis, Stephen R.↗

Visual field information in Nap-of-the-Earth flight by teleoperated Helmet-Mounted displays

The human ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays originates from a Forward Looking Infrared Radiation Camera, gimbal-mounted at the front of the aircraft and slaved to the pilot's line-of-sight, to obtain wide-angle visual coverage. Although these displays are proved to be effective in Apache and Cobra helicopter night operations, they demand very high pilot proficiency and work load. Experimental work presented in the paper has shown that part of the difficulties encountered in vehicular control by means of these displays can be attributed to the narrow viewing aperture and head/camera slaving system phase lags. Both these shortcomings will impair visuo-vestibular coordination, when voluntary head rotation is present. This might result in errors in estimating the Control-Oriented Visual Field Information vital in vehicular control, such as the vehicle yaw rate or the anticipated flight path, or might even lead to visuo-vestibular conflicts (motion sickness). Since, under these conditions, the pilot will tend to minimize head rotation, the full wide-angle coverage of the Helmet-Mounted Display, provided by the line-of-sight slaving system, is not always fully utilized.

Grunwald, Arthur J.↗

Helmet-Mounted Liquid-Crystal Display

Helmet-mounted binocular display provides text and images for almost any wearer; does not require fitting for most users. Accommodates users from smallest interpupillary distance to largest. Two liquid-crystal display units mounted in helmet. Images generated seen from any position head can assume inside helmet. Eyes directed to position for best viewing.

Smith, Steve↗

Conceptual Design of a Tiltrotor Transport Flight Deck

A tiltrotor transport has considerable potential as a regional transport, increasing the air transportation system capacity by off-loading conventional runways. Such an aircraft will have a flight deck suited to its air transportation task and adapted to unique urban vertiport operating requirements. Such operations are likely to involve steep, slow instrument approaches for vertical and extremely short rolling take-offs and landings. While much of a tiltrotor transport's operations will be in common with commercial fixed-wing operations, terminal area operations will impose alternative flight deck design solutions. Control systems, displays and guidance, and control inceptors must be tailored to both routine and emergency vertical flight operations. This paper will survey recent experience with flight deck design elements suitable to a tiltrotor transport and will propose a conceptual cockpit design for such an aircraft. A series of piloted simulations using the NASA Ames Vertical Motion Simulator have investigated cockpit design elements and operating requirements for tiltrotor transports operating into urban vertiports. These experiments have identified the need for a flight director or equivalent display guidance for steep final approaches. A flight path vector display format has proven successful for guiding tiltrotor transport terminal area operations. Experience with a Head-Up Display points to the need for a bottom-mounted display device to maximize its utility on steep final approach paths. Configuration control (flap setting and nacelle angle) requires appropriate augmentation and tailoring for civil transport operations, flown to an airline transport pilot instrument flight rules (ATP-IFR) standard. The simulation experiments also identified one thrust control lever geometry as inappropriate to the task and found at least acceptable results with the vertical thrust control lever of the XV-15. In addition to the thrust controller, the attitude control of a tiltrotor transport may be effected through an inceptor other than the current center sticks in the XV-15 and V-22. Simulation and flight investigations of side-stick control inceptors for rotorcraft, augmented by a 1985 flight test of a side-stick controller in the XV-15 suggest the potential of such a device in a transport cockpit.

Decker, William A.↗

Helmet-Mounted Display Design Guide

Helmet Mounted Displays (HMDs) present flight, navigation, and weapon information in the pilot's line of sight. The HMD was developed to allow the pilot to retain aircraft and weapon information while looking off boresight. This document reviews current state of the art in HMDs and presents a design guide for the HMD engineer in identifying several critical HMD issues: symbol stabilization, inadequate definitions, undefined symbol drive laws, helmet considerations, and Field Of View (FOV) vs. resolution tradeoff requirements. In particular, display latency is a key issue for HMDs. In addition to requiring further experimental studies, it impacts the definition and control law issues. Symbol stabilization is also critical. In the case of the Apache helicopter, the lack of compensation for pilot head motion creates excessive workload during hovering and Nap Of the Earth (NOE) flight. This translates into excessive training requirements. There is no agreed upon set of definitions or descriptions for how HMD symbols are driven to compensate for pilot head motion. A set of definitions is proposed to address this. There are several specific areas where simulation and flight experiments are needed: development of hover and NOE symbologies which compensate for pilot head movement; display latency and sampling, and the tradeoff between FOV, sensor resolution and symbology.

HEAD UP DISPLAYS↗

Experiments in teleoperator and autonomous control of space robotic vehicles

A research program and strategy are described which include fundamental teleoperation issues and autonomous-control issues of sensing and navigation for satellite robots. The program consists of developing interfaces for visual operation and studying the consequences of interface designs as well as developing navigation and control technologies based on visual interaction. A space-robot-vehicle simulator is under development for use in virtual-environment teleoperation experiments and neutral-buoyancy investigations. These technologies can be utilized in a study of visual interfaces to address tradeoffs between head-tracking and manual remote cameras, panel-mounted and helmet-mounted displays, and stereoscopic and monoscopic display systems. The present program can provide significant data for the development of control experiments for autonomously controlled satellite robots.

Alexander, Harold L.↗

Devescovinid trichomonad with axostyle-based rotary motor ("Rubberneckia"): taxonomic assignment as Caduceia versatilis sp. nov

An amitochondriate trichomonad cell of the family Devescovinidae (Class Parabasalia), helped demonstrate the fluid model of lipoprotein cell membranes. This wood-ingesting symbiont in the hindgut of the dry wood-eating termite Cryptotermes cavifrons is informally known to cell biologists as "Rubberneckia". As the microtubular axo-style complex generates force causing clockwise movement of the entire anterior portion of the cell at the shear zone the protist displays "head" rotation. Studies by phase contrast and videomicroscopy of live cells, of whole mounts by scanning, and thin sections by transmission electron microscopy extend the observations of Tamm and Tamm [24-26] and Tamm [19-23]. Habitat, cell shape, size, nuclear features, parabasal apparatus and other morphological details permit the assignment of "Rubberneckia" to Kirby's cosmopolitan genus Caduceia. This large-sized devescovinid has distinctive parabasal gyres, an axostylar rotary, motor, and regularly-associated nonflagellated, fusiform and flagellated rod epibiotic surface bacteria. In addition to regularly aligned epibionts intranuclear and endocytoplasmic bacteria are abundant and hydrogenosomes are Present. "Rubberneckia" is compared here to the other seven species of Caduceia. Since it is clearly sufficiently distinctive to warrant new species status, we named it C. versatilis.

Non-NASA Center↗

Helmet-Mounted Visual Display For Flight Simulation

Helmet-mounted visual display system provides pilot with broad range of visual information for flight simulation. Offers nearly unlimited field of regard. Optical fibers transmit wide-angle images in response to motions of head. Two "pancake" lenses mounted on lightweight helmet. Cable of optical fibers carries images to each lens. "Light-valve" projectors deliver computer-generated binocular images to cables.

Cook, Anthony M.↗

A helmet mounted display to adapt the telerobotic environment to human vision

A Helmet Mounted Display system has been developed. It provides the capability to display stereo images with the viewpoint tied to subjects' head orientation. The type of display might be useful in a telerobotic environment provided the correct operating parameters are known. The effects of update frequency were tested using a 3D tracking task. The effects of blur were tested using both tracking and pick-and-place tasks. For both, researchers found that operator performance can be degraded if the correct parameters are not used. Researchers are also using the display to explore the use of head movements as part of gaze as subjects search their visual field for target objects.

Tharp, Gregory↗

The distributed virtual windtunnel

An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the visualizations is performed on a Convex C3240 computer, and the visualization data are transferred over a high-speed network to a Silicon Graphics Iris workstation for rendering. A boom-mounted six-degree-of-freedom head-position-sensitive stereo CRT (cathode ray tube) system is used for display. A hand-position-sensitive glove controller is used for controlling various tracers for the visualization of the flow. User commands are sent to the Convex, which interprets these commands and computes the corresponding visualization. With this architecture, several users may share and cooperatively control the visualization generated by the Convex. The distributed architecture is also interesting to those using conventional screen and mouse interfaces.

Bryson, Steve↗

Pilot vehicle interface on the advanced fighter technology integration F-16

This paper focuses on the work load aspects of the pilot vehicle interface in regard to the new technologies tested during AMAS Phase II. Subjects discussed in this paper include: a wide field-of-view head-up display; automated maneuvering attack system/sensor tracker system; master modes that configure flight controls and mission avionics; a modified helmet mounted sight; improved multifunction display capability; a voice interactive command system; ride qualities during automated weapon delivery; a color moving map; an advanced digital map display; and a g-induced loss-of-consciousness and spatial disorientation autorecovery system.

Dana, W. H.↗