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At least 127 records · Page 7

Human Modeling for Ground Processing Human Factors Engineering Analysis

There have been many advancements and accomplishments over the last few years using human modeling for human factors engineering analysis for design of spacecraft. The key methods used for this are motion capture and computer generated human models. The focus of this paper is to explain the human modeling currently used at Kennedy Space Center (KSC), and to explain the future plans for human modeling for future spacecraft designs

Stambolian, Damon B.↗

Development of Human-Spacesuit Interaction Models

Today’s astronaut corps represents a wide range of various anthropometric dimensions. Accommodating this wide range of anthropometry and protecting for size variations in future crews, makes spacesuit sizing and fit a challenging and necessary aspect of suit development. Spacesuit fit can play an important role in performance, but a suit fit assessment, especially in dynamic postures, is difficult without extensive human-in-the-loop testing. One approach to address this issue is to model and simulate the human-spacesuit interactions for a target population early in the design process. The Anthropometry and Biomechanics Facility (ABF) at the NASA Johnson Space Center has been working to incorporate parametric human models based on 3D full-body scan data with spacesuit CAD models that can be driven by the user or imported motion capture data. An articulated spacesuit model combined with a poseable high-fidelity human model allows comparisons to be made between spacesuit capabilities and normal human ranges of motion. Furthermore, predictions can be made as to how a specific individual or population may perform in the suit from the perspective of reach and mobility. In this paper, we will present case study examples of reach, mobility, and fit analyses that can be done with these models and the methodology developed thus far. These models have the potential to become powerful tools for evaluating future spacesuit design architectures from the perspective of optimizing fit and performance.

Jarvis, Sarah↗

Human-centered aircraft automation: A concept and guidelines

Aircraft automation is examined and its effects on flight crews. Generic guidelines are proposed for the design and use of automation in transport aircraft, in the hope of stimulating increased and more effective dialogue among designers of automated cockpits, purchasers of automated aircraft, and the pilots who must fly those aircraft in line operations. The goal is to explore the means whereby automation may be a maximally effective tool or resource for pilots without compromising human authority and with an increase in system safety. After definition of the domain of the aircraft pilot and brief discussion of the history of aircraft automation, a concept of human centered automation is presented and discussed. Automated devices are categorized as a control automation, information automation, and management automation. The environment and context of aircraft automation are then considered, followed by thoughts on the likely future of automation of that category.

Billings, Charles E.↗

NASA Crew Launch Vehicle Approach Builds on Lessons from Past and Present Missions

The United States Vision for Space Exploration, announced in January 2004, outlines the National Aeronautics and Space Administration's (NASA) strategic goals and objectives, including retiring the Space Shuttle and replacing it with a new human-rated system suitable for missions to the Moon and Mars. The Crew Exploration Vehicle (CEV) that the new Crew Launch Vehicle (CLV) lofts into space early next decade will initially ferry astronauts to the International Space Station and be capable of carrying crews back to lunar orbit and of supporting missions to Mars orbit. NASA is using its extensive experience gained from past and ongoing launch vehicle programs to maximize the CLV system design approach, with the objective of reducing total lifecycle costs through operational efficiencies. To provide in-depth data for selecting this follow-on launch vehicle, the Exploration Systems Architecture Study was conducted during the summer of 2005, following the confirmation of the new NASA Administrator. A team of aerospace subject matter experts used technical, budget, and schedule objectives to analyze a number of potential launch systems, with a focus on human rating for exploration missions. The results showed that a variant of the Space Shuttle, utilizing the reusable Solid Rocket Booster as the first stage, along with a new upper stage that uses a derivative of the RS-25 Space Shuttle Main Engine to deliver 25 metric tons to low-Earth orbit, was the best choice to reduce the risks associated with fielding a new system in a timely manner. The CLV Project, managed by the Exploration Launch Office located at NASA's Marshall Space Flight Center, is leading the design, development, testing, and operation of this new human-rated system. The CLV Project works closely with the Space Shuttle Program to transition hardware, infrastructure, and workforce assets to the new launch system . leveraging a wealth of lessons learned from Shuttle operations. The CL V is being designed to reduce costs through a number of methods, ranging from validating requirements to conducting trades studies against the concept design. Innovations such as automated processing will build on lessons learned from the Shuttle, other launch systems, Department of Defense operations experience, and subscale flight tests such as the Delta Clipper-Experimental Advanced (DCXA) vehicle operations that utilized minimal touch labor, automated cryogen ic propellant loading , and an 8-hour turnaround for a cryogenic propulsion system. For the CLV, the results of hazard analyses are contributing to an integrated vehicle health monitoring system that will troubleshoot anomalies and determine which ones can be solved without human intervention. Such advances will help streamline the mission operations process for pilots and ground controllers alike. In fiscal year 2005, NASA invested approximately $4.5 billion of its $16 bill ion budget on the Space Shuttle. The ultimate goal of the CLV Project is to deliver a safe, reliable system designed to minimize lifecycle costs so that NASA's budget can be invested in missions of scientific discovery. Lessons learned from developing the CLV will be applied to the growth path for future systems, including a heavy lift launch vehicle.

Dumbacher, Daniel L.↗

8.4 M Deep Space Habitat– Medical Bay Concept Design and Human Factors Engineering Analysis

Maintaining crew health throughout long duration deep space missions presents significant new design challenges. Since communication with Earth will be limited and it is not possible to return in the event of a medical emergency it is critical that medical care on a deep space mission be as autonomous as possible. The goal of this project was to design and assess a medical system concept for the Deep Space Habitat Concept Demonstrator derived from the core stage of the Space Launch System. The Medical Bay was designed as a primary location to support the medical care of4 crew members on a1000-daymission. It includes workspace, stowage, and direct access to all necessary medical equipment and supplies. A Human Factors Engineering Analysis was conducted to test ergonomic effectiveness and system requirement compliance. This initial design will continue to be used by the Human Factors Engineering Team and the Advanced Concepts Office at NASA’s Marshall Spaceflight Center for further demonstration, analysis, and design conception for deep space travel.

Mary Claire Mancl↗

Concept, Design, & Implementation of a Remote Vehicle Operations Center for Autonomous Missions

The National Aeronautics and Space Administration is supporting research to develop a prototype remote vehicle operations center at Langley Research Center to explore current and future advanced air mobility operations using small unmanned aerial systems vehicles as surrogates for future, larger-scale passenger carrying vehicles. The prototype facility known as the Remote Operations for Autonomous Missions (ROAM) Unmanned Aerial Systems (UAS) Operations Center is being used to explore different roles and responsibilities of remote operators managing multiple autonomous vehicles, with the goal of exploring human-autonomy teaming concepts that enable m:N operations (i.e., m operators managing N vehicles). ROAM has developed into a world-class research, development, and technology (RD&T) environment that can support both the collection of human factors data and the command and control of remote vehicles in beyond visual line of sight conditions. ROAM provides a key capability to enable full end-to-end hardware- and human-in-the-loop simulation testing, connecting with simulated small-UAS and creating a seamless Live-Virtual-Constructive (LVC) environment. This report describes the development of the ROAM UAS Operations Center from concept through design, culminating in the current implementation at NASA’s Langley Research Center.

CERTAIN↗

Z-2 Prototype Space Suit Development

NASA's Z‐2 prototype space suit is the highest fidelity pressure garment from both hardware and systems design perspectives since the Shuttle Extravehicular Mobility Unit (EMU) was developed in the late 1970's. Upon completion it will be tested in the 11' human‐rated vacuum chamber and the Neutral Buoyancy Laboratory (NBL) at the NASA Johnson Space Center to assess the design and to determine applicability of the configuration to micro‐, low‐ (asteroid), and planetary‐ (surface) gravity missions. This paper discusses the 'firsts' the Z‐2 represents. For example, the Z‐2 sizes to the smallest suit scye bearing plane distance for at least the last 25 years and is being designed with the most intensive use of human models with the suit model. The paper also provides a discussion of significant Z‐2 configuration features, and how these components evolved from proposal concepts to final designs.

Ross, Amy↗

Human Modeling For Ground Processing Human Factors Engineering Analysis

There have been many advancements and accomplishments over that last few years using human modeling for human factors engineering analysis for design of spacecraft and launch vehicles. The key methods used for this are motion capture and computer generated human models. The focus of this paper is to explain the different types of human modeling used currently and in the past at Kennedy Space Center (KSC) currently, and to explain the future plans for human modeling for future spacecraft designs.

Tran, Donald↗

Design evaluation in technology assessment: Illustrated by auditory impedance and sound distribution problems

Technology is considered as a culture for changing a physical world and technology assessment questions the inherent cultural capability to modify power and material in support of living organisms. A comprehensive goal-parameter-synthesis-criterion specification is presented as a basis for a rational assessment of technology. The thesis queries the purpose of the assessed problems, the factors considered, the relationships between factors, and the values assigned those factors to accomplish the appropriate purpose. Stationary and sequential evaluation of enviro-organismic systems are delegated to the responsible personalities involved in design; from promoter/designer through contractor to occupant. Discussion includes design goals derived from organismic factors, definitions of human responses which establish viable criteria and relevant correlation models, linking stimulus parameters, and parallel problem-discipline centered design organization. A consistent concept of impedance, as a degradation in the performance of a specified parameter, is introduced to overcome the arbitrary inoperative connotations of terms like noise, discomfort, and glare. Applications of the evaluative specification are illustrated through design problems related to auditory impedance and sound distribution.

Halldane, J. F.↗

Z-2 Prototype Space Suit Development

NASA's Z-2 prototype space suit is the highest fidelity pressure garment from both hardware and systems design perspectives since the Space Shuttle Extravehicular Mobility Unit (EMU) was developed in the late 1970's. Upon completion the Z-2 will be tested in the 11 foot human-rated vacuum chamber and the Neutral Buoyancy Laboratory (NBL) at the NASA Johnson Space Center to assess the design and to determine applicability of the configuration to micro-, low- (asteroid), and planetary- (surface) gravity missions. This paper discusses the 'firsts' that the Z-2 represents. For example, the Z-2 sizes to the smallest suit scye bearing plane distance for at least the last 25 years and is being designed with the most intensive use of human models with the suit model.

Ross, Amy↗

Rover concepts for lunar exploration

The paper describes the requirements and design concepts developed for the First Lunar Outpost (FLO) and the follow-on lunar missions by the Human Planet Surface Project Office at the Johnson Space Center, which include inputs from scientists, technologists, operators, personnel, astronauts, mission designers, and program managers. Particular attention is given to the requirements common to all rover concepts, the precursor robotic missions, the FLO scenario and capabilities, and the FLO evolution.

Connolly, John F.↗

Crew Health and Performance Integrated Data Architecture (CHP-IDA) TechPort May 2024

Future exploration missions to Mars will have increased need for crew autonomy. Crew Health & Performance (CHP) related data on the ISS is currently, manually downlinked and in disparate locations, which limits crew autonomy for future missions. The CHP-IDA project is developing a backend data system platform that grants the ability to seamlessly collect, store, process, and display CHP-related data for exploration missions. This platform allows for integration of data and advanced analytics that offer crew and ground teams better insight into the crew’s health and performance. It also enables applications that can improve the crew’s ability to provide more autonomous medical care during exploration missions. Data will be collected automatically to reduce crew and ground team time and effort and will synchronize across all in-mission vehicles, habitats, and ground as communication delay permits. The Human Research Program’s (HRP) Medical Data Architecture (MDA) project focused on this backend data architecture but for medical data only. The CHP-IDA project, a joint effort between HRP’s Exploration Medical Capability (ExMC) element and the Exploration Medical Integrated Product Team (XMIPT), expands this capability to all relevant CHP-related data. The additional inputs from nutrition, environment, exercise, radiation, and any other relevant sources will give more insight into crew’s health and performance. Currently, the Human Systems Engineering and Integration Division at Johnson Space Center (JSC) is designing the system. The team completed a system requirements review (SRR) in FY22 and now the focus is on core software development, testbed buildup, and use case scenario demonstration. An end-to-end demonstration with multiple data sources across CHP domains is schedule for the end of FY24 where all three focus areas will be displayed. Following this ground demo, the software will be completed, tested, and validated for flight.

Courtney M Schkurko↗

A crew-centered flight deck design philosophy for High-Speed Civil Transport (HSCT) aircraft

Past flight deck design practices used within the U.S. commercial transport aircraft industry have been highly successful in producing safe and efficient aircraft. However, recent advances in automation have changed the way pilots operate aircraft, and these changes make it necessary to reconsider overall flight deck design. The High Speed Civil Transport (HSCT) mission will likely add new information requirements, such as those for sonic boom management and supersonic/subsonic speed management. Consequently, whether one is concerned with the design of the HSCT, or a next generation subsonic aircraft that will include technological leaps in automated systems, basic issues in human usability of complex systems will be magnified. These concerns must be addressed, in part, with an explicit, written design philosophy focusing on human performance and systems operability in the context of the overall flight crew/flight deck system (i.e., a crew-centered philosophy). This document provides such a philosophy, expressed as a set of guiding design principles, and accompanied by information that will help focus attention on flight crew issues earlier and iteratively within the design process. This document is part 1 of a two-part set.

Palmer, Michael T.↗

Design outline for a new multiman ATC simulation facility at NASA-Ames Research Center

A new and unique facility for studying human factors aspects in aeronautics is being planned for use in the Man-Vehicle Systems Research Division at the NASA-Ames Research Center. This facility will replace the existing three cockpit-single ground controller station and be expandable to include approximately seven cockpits and two ground controller stations. Unlike the previous system, each cockpit will be mini-computer centered and linked to a main CPU to effect a distributed computation facility. Each simulator will compute its own flight dynamic and flight path predictor. Mechanical flight instruments in each cockpit will be locally supported and CRT cockpit displays of (e.g.) traffic and or RNAV information will be centrally computed and distributed as a means of extending the existing computational and graphical resources. An outline of the total design is presented which addresses the technical design options and research possibilities of this unique man-machine facility and which may also serve as a model for other real time distributed simulation facilities.

Kreifeldt, J. G.↗

A Return to Innovative Engineering Design, Critical Thinking and Systems Engineering

I believe we are facing a critical time where innovative engineering design is of paramount importance to the success of our aerospace industry. However, the very qualities and attributes necessary for enhancing, educating, and mentoring a creative spirit are in decline in important areas. The importance of creativity and innovation in this country was emphasized by a special edition of the Harvard Business Review OnPoint entitled: "The Creative Company" which compiled a series of past and present articles on the subject of creativity and innovation and stressed its importance to our national economy. There is also a recognition of a lack of engineering, critical thinking and problem-solving skills in our education systems and a trend toward trying to enhance those skills by developing K-12 educational programs such as Project Lead the Way, "Science for All Americans", Benchmarks 2061 , etc. In addition, with respect to spacecraft development, we have a growing need for young to mid-level engineers with appropriate experience and skills in spacecraft design, development, analysis, testing, and systems engineering. As the Director of Engineering at NASA's Johnson Space Center, I realized that sustaining engineering support of an operational human spacecraft such as the Space Shuttle is decidedly different than engineering design and development skills necessary for designing a new spacecraft such as the Crew Exploration Vehicle of the Constellation Program. We learned a very important lesson post Columbia in that the Space Shuttle is truly an experimental and not an operational vehicle and the strict adherence to developed rules and processes and chains of command of an inherently bureaucratic organizational structure will not protect us from a host of known unknowns let alone unknown unknowns. There are no strict rules, processes, or procedures for understanding anomalous results of an experiment, anomalies with an experimental spacecraft like Shuttle, or in the conceptual design of a spacecraft. Engineering design is as much an art as it is a science. The critical thinking skills necessary to uncover lurking problems in an experimental design and creatively develop solutions are some of the same skills necessary to design a new spacecraft. Thus, I believe engineers unfamiliar with or removed from design and development need time to transition and develop the required skill set to be effective spacecraft designers. I believe the creative process necessary in design can be enhanced and even taught as early as grades K-12 and should continue to be nurtured and developed at the university level and beyond. I am going to present a strategy for developing learning teams to address complex multidisciplinary problems and to creatively develop solutions to those problems rapidly at minimal cost. I will frame a real problem, the development of on-orbit thermal protection system repair of the Space Shuttle, and step through the series of skills necessary to enhance the creative process. The case study I will illustrate is based on a real project, the R&D Reinforced Carbon-Carbon (RCC) Repair Team's development of on-orbit repair concepts for damaged Space Shuttle RCC nose cap and/or leading edges.

Camarda, Charles J.↗

Concepts for the Design of Human-Autonomy Systems

Over the last two years a number of workshops or similar meetings have been held under the auspice of NASA Ames Research Center that, although dealing with different primary foci, considered at some level the cross-cutting topic of humans-autonomous systems and the partnership between them. This publication presents findings from the reports of these meetings as they inform the process of designing autonomous systems to work in conjunction with humans. Some workshops were highly relevant to this question, others less so. Drawing from conclusions in these reports, this publication presents, at a high level, a summary of issues that could usefully be considered in the design process of automated systems working with human agents. Although differing in emphases, reports from the several workshops reflect many similar beliefs regarding human-autonomy teaming (HAT). Conclusions can be viewed as generally applicable to various aviation venues—air, ground, and air-ground interactions. The objective of the workshops was primarily to identify issues, concerns, and research needs associated with evolving human-autonomy systems—not in providing solutions. The analysis herewithin is generally limited to the findings in the workshop reports. And, since there was often commonality in findings among the several reports, no attempt is made to ascribe particular findings or observations to particular reports.

autonomy↗

Human Factors Virtual Analysis Techniques for NASA's Space Launch System Ground Support using MSFC's Virtual Environments Lab (VEL)

Using virtual environments to assess complex large scale human tasks provides timely and cost effective results to evaluate designs and to reduce operational risks during assembly and integration of the Space Launch System (SLS). NASA's Marshall Space Flight Center (MSFC) uses a suite of tools to conduct integrated virtual analysis during the design phase of the SLS Program. Siemens Jack is a simulation tool that allows engineers to analyze human interaction with CAD designs by placing a digital human model into the environment to test different scenarios and assess the design's compliance to human factors requirements. Engineers at MSFC are using Jack in conjunction with motion capture and virtual reality systems in MSFC's Virtual Environments Lab (VEL). The VEL provides additional capability beyond standalone Jack to record and analyze a person performing a planned task to assemble the SLS at Kennedy Space Center (KSC). The VEL integrates Vicon Blade motion capture system, Siemens Jack, Oculus Rift, and other virtual tools to perform human factors assessments. By using motion capture and virtual reality, a more accurate breakdown and understanding of how an operator will perform a task can be gained. By virtual analysis, engineers are able to determine if a specific task is capable of being safely performed by both a 5% (approx. 5ft) female and a 95% (approx. 6'1) male. In addition, the analysis will help identify any tools or other accommodations that may to help complete the task. These assessments are critical for the safety of ground support engineers and keeping launch operations on schedule. Motion capture allows engineers to save and examine human movements on a frame by frame basis, while virtual reality gives the actor (person performing a task in the VEL) an immersive view of the task environment. This presentation will discuss the need of human factors for SLS and the benefits of analyzing tasks in NASA MSFC's VEL.

Searcy, Brittani↗

Optical Property Requirements for Glasses, Ceramics and Plastics in Spacecraft Window Systems

This is a preliminary draft of a standard published by the National Aeronautics and Space Administration (NASA) Johnson Space Center (JSC) that is intended to provide uniform window optical design requirements in support of the development of human-rated spaceflight hardware. The material covered in this standard is based on data from extensive testing by the Advanced Sensing and Optical Measurement Branch at NASA Langley Research Center, and compiled into requirements format by the NASA JSC Structural Engineering Division. At the time of this initial document release, a broader technical community has not reviewed this standard. The technical content of this standard is primarily based on the Constellation Program Orion Crew Exploration Vehicle Window Optical Properties Requirements, CxP 72407, Baseline. Unlike other optical requirements documents available for human rated spacecraft, this document includes requirements that ensure functionality for windows that contain glass/ceramic and/or plastic window substrate materials. These requirements were derived by measuring the optical properties of fused silica and aluminosilicate glass window assemblies and ensuring that the performance of any window assembly that includes a plastic pane or panes will meet the performance level of the all-glass assemblies. The resulting requirements are based upon the performance and parameter metrology testing of a variety of materials, including glass, transparent ceramics, acrylics, and polycarbonates. In general, these requirements are minimum specifications for each optical parameter in order to achieve the function specified for each functional category, A through D. Because acrylic materials perform at a higher level than polycarbonates in the optics regime, and CxP/Orion is planning to use acrylic in the Orion spacecraft, these requirements are based heavily on metrology from that material. As a result, two of the current Category D requirements for plastics are cited in such a way that will result in the screening out of polycarbonates. It is acknowledged that many polycarbonates can perform the functions of Category D, such as piloting and imagery with lens with apertures up to 25mm, without performance issues. Therefore, this forward warns users that certain requirements, such as birefringence and wavefront, for Category D plastics need to be revised to allow those polycarbonates that perform adequately in Category D to be accepted, while at the same time, screen out those materials that do not perform up to par. At the time of document release, the requirements in question have been identified by a TBD beside the proposed requirement criteria (which is based upon acrylic performance). Vehicles that are designed with acrylic materials for windowpanes are encouraged to use the values presented in this document for all requirements, in order to ensure adequate optical performance.

Lynda R Estes↗