Search NASA⌕ Search

SEARCH · Search NASA

Results for “Lighting Simulation”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 127 records · Page 7

Measurement and Validation of Bidirectional Reflectance of Space Shuttle and Space Station Materials for Computerized Lighting Models

Task illumination has a major impact on human performance: What a person can perceive in his environment significantly affects his ability to perform tasks, especially in space's harsh environment. Training for lighting conditions in space has long depended on physical models and simulations to emulate the effect of lighting, but such tests are expensive and time-consuming. To evaluate lighting conditions not easily simulated on Earth, personnel at NASA Johnson Space Center's (JSC) Graphics Research and Analysis Facility (GRAF) have been developing computerized simulations of various illumination conditions using the ray-tracing program, Radiance, developed by Greg Ward at Lawrence Berkeley Laboratory. Because these computer simulations are only as accurate as the data used, accurate information about the reflectance properties of materials and light distributions is needed. JSC's Lighting Environment Test Facility (LETF) personnel gathered material reflectance properties for a large number of paints, metals, and cloths used in the Space Shuttle and Space Station programs, and processed these data into reflectance parameters needed for the computer simulations. They also gathered lamp distribution data for most of the light sources used, and validated the ability to accurately simulate lighting levels by comparing predictions with measurements for several ground-based tests. The result of this study is a database of material reflectance properties for a wide variety of materials, and lighting information for most of the standard light sources used in the Shuttle/Station programs. The combination of the Radiance program and GRAF's graphics capability form a validated computerized lighting simulation capability for NASA.

Fletcher, Lauren E.↗

Effects on Training Using Illumination in Virtual Environments

Camera based tasks are commonly performed during orbital operations, and orbital lighting conditions, such as high contrast shadowing and glare, are a factor in performance. Computer based training using virtual environments is a common tool used to make and keep CTW members proficient. If computer based training included some of these harsh lighting conditions, would the crew increase their proficiency? The project goal was to determine whether computer based training increases proficiency if one trains for a camera based task using computer generated virtual environments with enhanced lighting conditions such as shadows and glare rather than color shaded computer images normally used in simulators. Previous experiments were conducted using a two degree of freedom docking system. Test subjects had to align a boresight camera using a hand controller with one axis of rotation and one axis of rotation. Two sets of subjects were trained on two computer simulations using computer generated virtual environments, one with lighting, and one without. Results revealed that when subjects were constrained by time and accuracy, those who trained with simulated lighting conditions performed significantly better than those who did not. To reinforce these results for speed and accuracy, the task complexity was increased.

Maida, James C.↗

Sunlight Simulator for Photovoltaic Testing

Light with normalized spectral irradiance resembling that of airmass 1.5 sunlight striking surface of Earth produced by use of ultraviolet filter to modify output of set of flashlamps used as large-area pulsed solar simulator (LAPSS). Filtered LAPSS light allows more realistic measurements of output of photovoltaic devices when using silicon reference cell having different spectral response characteristic.

Mueller, R. L.↗

Relationship of Exercise, Age, and Gender on Decompression Sickness and Venous Gas Emboli During 2-Hour Oxygen Prebreathe Prior to Hypobaric Exposure

We evaluated four 2-hour oxygen prebreathe protocols combining adynamia (non-walking) and 4 different amounts of exercise for potential use with extravehicular activity (EVA) on the International Space Station. Phase I: upper and lower body exercises using dual-cycle ergometry (75% VO2 max for 10 min). Phase 11: same ergometry plus 24 min of light exercise that simulated space suit preparations. Phase III: same 24 min of light exercise but no ergometry, and Phase IV: 56 min of light exercise without ergometry. After 80 min on 100% O2, the subjects breathed 26.5% O2 - 73.5% N2 for 30 min at 10.2 psi. All subjects performed a series of upper body exercises from a recumbent position for 4 hrs at 4.3 psi to simulate EVA work. Venous gas emboli (VGE) were monitored every 12 min using precordial Doppler ultrasound. The 39 female and 126 male exposures were analyzed for correlations between decompression sickness (DCS) or VGE, and risk variables. The duration and quantity of exercise during prebreathe inversely relates to DCS and VGE incidence. The type and distribution of the 19 cases of DCS were similar to historical cases. There was no correlation of age, gender, body mass index, or fitness level with greater incidence of DCS or all VGE. However there were more Grade IV VGE in males > 40 years (10 of 19) than in those =< 40 years (3 of 107), with p<0.01 from Fisher's Exact Chi square The latency time for VGE was longer (103 min +/- 56 SD, n = 15 versus 53 min +/- 31, n =13) when the ergometry occurred about 15 min into the prebreathe than when performed at the start of the prebreathe, but the order of the ergometry did not influence the overall DCS and VGE incidence. An increasing amount of exercise during prebreathes reduced the risk of DCS during subsequent exposures to 4.3 psi. Age, gender, or fitness level did not correlate with the incidence of DCS or VGE (combination of Grades I-IV). However males greater than 40 years had a higher incidence of Grade IV VGE.

Conkin, J.↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Velocity and Temperature Measurements in High-speed Flows with Naturally Present Dust Particles Using Rayleigh and Mie Scattering

Dust particles and occasional moisture condensations are unavoidable reality of all wind tunnels. On the path to pursue a goal of velocity and temperature measurements in large transonic and supersonic wind tunnels we have created a tabletop, spectrally resolved, Rayleigh-Mie scattering setup around a small jet fed by ambient and lightly seeded air to determine the viability and accuracy of the technique. The other reality of a wind tunnel setup is the background scattering or the glare at laser frequency, which contaminates the Rayleigh-Mie scattered light. This is simulated by backgrounds with different reflectivity towards the collection optics. Light from a CW laser is delivered via an optical fiber and the scattered light is spectrally resolved using a stabilized Fabry-Perot interferometer, followed by imaging on an EMCCD camera. A model of the of the combined background glare, Mie scattering, and the Rayleigh spectrum was fitted to the camera image using maximum likelihood estimation. Since the background glare occurs at the known frequency of the incident light and the Mie scattering peak corresponds to the Doppler shift from the bulk velocity, both were easily identified, and provided a measure of flow velocity. Preliminary results show that the Rayleigh spectrum can also be resolved, which provides a measure of temperature. It is observed that a slight drift of the laser frequency during data collection affected fitting of the model function leading to larger error. A feedback loop-based stabilization system is on development to take advantage of slight tunability of the laser via a piezo-control. Preliminary results are presented in the abstract. More extensive data from a systematic survey will be presented in the final paper.

Rayleigh scattering↗

Velocity and Temperature Measurements in High-speed Flows with Naturally Present Dust Particles Using Rayleigh and Mie Scattering

Dust particles and occasional moisture condensations are unavoidable reality of all wind tunnels. On the path to pursue a goal of velocity and temperature measurements in high-speed wind tunnels we have created a tabletop, spectrally resolved, Rayleigh-Mie scattering setup around a small jet fed by ambient and air with different particle concentration to determine the accuracy of the technique. The other reality of a wind tunnel setup is the spurious reflection and scattering of the incident laser beam by solid surfaces (flare light), which contaminates the Rayleigh-Mie scattered light. This is simulated by backgrounds with different reflectivity towards the collection optics. Light from a CW laser is delivered via an optical fiber and the scattered light from a point on the laser path is spectrally resolved using a stabilized Fabry-Perot interferometer, followed by imaging on an EMCCD camera. A model of the combined background glare, Mie scattering, and the Rayleigh spectrum was fitted to the camera image using maximum likelihood estimation. It was observed that the present modeling approach can extract velocity and temperature with reasonable accuracy when the intensity of the Mie scattered light is less than or comparable to that of the Rayleigh scattered light; beyond that error in velocity measurement remains reasonable ±12m/s but the temperature measurement becomes progressively more inaccurate. Increasingly the flare light is found to cause a bias error in velocity. Similar trend is observed in the presence of both the flare light and the Mie scattered light. The setup has provided a set of data for the future improvement of the modeling procedure, and demonstrated that even in the case of large amount of dust particles and large flare light the present technique can provide measurement of velocity with reasonable accuracy.

Rayleigh scattering↗

Multiple scattering of light in a spherical cometary atmosphere with an axisymmetric dust jet. II - Image simulation

A numerical solution for the multiple light scattering in spherical axisymmetric geometry is applied to the simulation of images of a coma as it would appear to a near-flying satellite such as Giotto. The appearance of symmetric comas and dust jets is examined in detail; the nucleus visibility is studied; the effect of forward scattering is considered; and single and multiple scattering effects are quantified. Attention is given to simulated images of a coma with a hollow cone of dust, as predicted by dust-gas hydrodynamic modeling. The cone's appearance is very similar to the northern area of activity on Comet Halley, observed by the Giotto HMC.

Chick, Kenneth M.↗

Light-emission measurements of iron at simulated meteor conditions.

Ionization and spectral emission (3500-4200 A) cross-sections have been measured for FE + N2, O2 reactions between 350 and 2000 eV. Meteor luminous efficiencies from 3500 to 5400 A were calculated from these measurements. These results are thought to be accurate within plus or minus 40% for meteor velocities greater than 35 km/sec and at conditions where free molecular flow prevails. A general tendency is exhibited for a decrease in the luminous efficiency with increasing velocity. The present results compare favorably with previous meteor simulation experiments.

Boitnott, C. A.↗

Active Wide-Field Sky Simulator Design for the JPL Astrometry Testbed

Exoplanet detection through astrometry will provide mass measurements that are key to our understanding of exoplanet demographics. Astrometric surveys are also critical pre-cursor observations for identifying targets for future direct imaging missions, such as the HabEx and LUVOIR mission concepts. However, Earth-mass planets orbiting Sun-like stars within 10 pc only cause a 0.3 uas astrometric signal, which is about two orders of magnitude smaller than the current state-of-the-art. In order to advance the technologies needed for future astrometry instruments, a testbed capable of simulating and measuring equivalent Earth-like exoplanet astrometric signals was created. The testbed has a stable light source that simulates a field of stars and can introduce a sub-uas astrometric signal onto a central artificial target star. This is done by illuminating an array of pinholes lithographically printed onto a glass substrate and translating, with picometer resolution, a target-star pinhole located on a centrally cut flexure feature. To detect this motion, a diffractive pupil is used to calibrate the limiting optical distortions of an Offner relay. Presented in this paper are the requirements, design, and implementation of the wide-field astrometry testbed’s light source.

Bendek, Eduardo↗

Simulation and simulator development of a separate surface attitude command control system for light aircraft

A detailed description is presented of the simulation philosophy and process used in the development of a Separate Surface Attitude Command control system (SSAC) for a Beech Model 99 Airliner. The intent of this system is to provide complete three axes stability augmentation at low cost and without the need for system redundancy. The system, although aimed at the general aviation market, also has applications to certain military airplanes as well as to miniature submarines.

Roskam, J.↗

Use of a Tantalum Liner to Reduce Bore Erosion and Increase Muzzle Velocity in Two-Stage Light Gas Guns

Muzzle velocities and gun erosion predicted by earlier numerical simulations of two stage light gas guns with steel gun tubes were in good agreement with experimental values. In a subsequent study, simulations of high performance shots were repeated with rhenium (Re) gun tubes. Large increases in muzzle velocity (2 - 4 km/sec) were predicted for Re tubes. In addition, the hydrogen-produced gun tube erosion was, in general, predicted to be zero with Re tubes. Tantalum (Ta) has some mechanical properties superior to those of Re. Tantalum has a lower modulus of elasticity than Re for better force transmission from the refractory metal liner to an underlying thick wall steel tube. Tantalum also has greater ductility than Re for better survivability during severe stress/strain cycles. Also, tantalum has been used as a coating or liner in military powder guns with encouraging results. Tantalum has, however, somewhat inferior thermal properties to those of rhenium, with a lower melting point and lower density and thermal conductivity. The present study was undertaken to see to what degree the muzzle velocity gains of rhenium gun tubes (over steel tubes) could be achieved with tantalum gun tubes. Nine high performance shots were modeled with a new version of our CFD gun code for steel, rhenium and tantalum gun tubes. For all except the highest velocity shot, the results with Ta tubes were nearly identical with those for Re tubes. Even for the highest velocity shot, the muzzle velocity gain over a steel tube using Ta was 82% of the gain obtained using Re. Thus, the somewhat inferior thermal properties of Ta (when compared to those of Re) translate into only very slightly poorer overall muzzle velocity performance. When this fact is combined with the superior mechanical properties of Ta and the encouraging performance of Ta liners/coatings in military powder guns, tantalum is to be preferred over Re as a liner/coating material for two stage light gas guns to increase muzzle velocity and reduce bore erosion.

Launchers↗

Evolution and interaction of large interplanetary streams

A computer simulation for the evolution and interaction of large interplanetary streams based on multi-spacecraft observations and an unsteady, one-dimensional MHD model is presented. Two events, each observed by two or more spacecraft separated by a distance of the order of 10 AU, were studied. The first simulation is based on the plasma and magnetic field observations made by two radially-aligned spacecraft. The second simulation is based on an event observed first by Helios-1 in May 1980 near 0.6 AU and later by Voyager-1 in June 1980 at 8.1 AU. These examples show that the dynamical evolution of large-scale solar wind structures is dominated by the shock process, including the formation, collision, and merging of shocks. The interaction of shocks with stream structures also causes a drastic decrease in the amplitude of the solar wind speed variation with increasing heliocentric distance, and as a result of interactions there is a large variation of shock-strengths and shock-speeds. The simulation results shed light on the interpretation for the interaction and evolution of large interplanetary streams. Observations were made along a few limited trajectories, but simulation results can supplement these by providing the detailed evolution process for large-scale solar wind structures in the vast region not directly observed. The use of a quantitative nonlinear simulation model including shock merging process is crucial in the interpretation of data obtained in the outer heliosphere.

Whang, Y. C.↗

South Pole Lunar Lighting Studies for Driving Exploration on the Lunar Surface

NASA’s Artemis lunar missions will face new exploration challenges due to inherently low sun angles in the lunar south pole region. Whereas the Apollo missions were afforded sunlight for approximately 8 to 50-degrees above the horizon, sunlight for the next lunar missions will only be 1 to 2-degrees about the horizon. With this low angle, long shadows and high contrasts of light and dark areas will be faced by the crew and remote teleop operators while exploring the lunar surface. With this in mind, NASA developed an integrated virtual Lighting and Navigation Simulation to understand these challenges. Two studies have been conducted in this Lunar South Pole environment to evaluate the effects of natural and artificial lighting on driving and navigating a lunar rover across the surface. Early NASA studies, such as this, are used to aid in developing techniques and explore concepts of operations to promote mission success and crew safety. In the Phase One development evaluation, six astronauts were teleported to ten different lighting conditions. For each location, drivers were to drive to an imaginary target approximately 200-meters straight ahead and provide subjective feedback on their ability to drive under the given lighting conditions. Phase Two, a more operational study, four astronauts and a remote operator tested five different Artemis lunar mission scenarios. Results indicated sun direction at such low angles, especially when driving a high speed, can severely impact the crew’s ability to safely drive the rover. In the up-sun situation, with the sun directly in the driver’s eyes and compounded long shadows, the consistent preference among drivers was to initiate a tacking strategy of approximately +/- 20 to 30-degrees to improve visibility. This maneuver does require more time and rover energetics. Conversely, driving down-sun required the crew to tack as well to avoid the shadow of rover blocking the terrain. Less appreciated is how the surrounding landscape is lit. Traveling into shadowed areas, especially while facing a lit terrain beyond the shadowed area, drivers enter at their own risk due to pupil contraction making artificial lights useless. Additionally, the constant transitioning between dark and light areas are mentally taxing to the crew and natural navigational references such as the stars are invisible and therefore unusable. Slope and depth magnitude are very difficult hazards to judge when approaching a shadowed crater. This naturally leads to slower driving speeds than originally anticipated. As for observing scientifically interesting features, assessing them accurately varies greatly by the lighting condition. In most cases, the task can be completed, but the strategy is to use the sun to one’s advantage. Crew workload distribution in the cockpit for driving operations was split amongst crew. The driver primarily focused attention on visual terrain (80%) but referenced displays approximately 20% of the time, while the co-pilot/navigator generally provided directional cues to the driver. These natural lighting conditions present significant challenges for safe rover operations; however, early studies having given investigators a “first-look” into understanding of how operating on the South Lunar Pole can be accomplished.

LTv↗