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At least 127 records · Page 7

A knowledge-based decision support system for payload scheduling

This paper presents the development of a prototype Knowledge-based Decision Support System, currently under development, for scheduling payloads/experiments on space station missions. The DSS is being built on Symbolics, a Lisp machine, using KEE, a commercial knowledge engineering tool.

Tyagi, Rajesh

NASA systems autonomy demonstration project: Advanced automation demonstration of Space Station Freedom thermal control system

The NASA Systems Autonomy Demonstration Project (SADP) was initiated in response to Congressional interest in Space station automation technology demonstration. The SADP is a joint cooperative effort between Ames Research Center (ARC) and Johnson Space Center (JSC) to demonstrate advanced automation technology feasibility using the Space Station Freedom Thermal Control System (TCS) test bed. A model-based expert system and its operator interface were developed by knowledge engineers, AI researchers, and human factors researchers at ARC working with the domain experts and system integration engineers at JSC. Its target application is a prototype heat acquisition and transport subsystem of a space station TCS. The demonstration is scheduled to be conducted at JSC in August, 1989. The demonstration will consist of a detailed test of the ability of the Thermal Expert System to conduct real time normal operations (start-up, set point changes, shut-down) and to conduct fault detection, isolation, and recovery (FDIR) on the test article. The FDIR will be conducted by injecting ten component level failures that will manifest themselves as seven different system level faults. Here, the SADP goals, are described as well as the Thermal Control Expert System that has been developed for demonstration.

Dominick, Jeffrey

An architecture for intelligent task interruption

In the design of real time systems the capability for task interruption is often considered essential. The problem of task interruption in knowledge-based domains is examined. It is proposed that task interruption can be often avoided by using appropriate functional architectures and knowledge engineering principles. Situations for which task interruption is indispensable, a preliminary architecture based on priority hierarchies is described.

Sharma, D. D.

Hidden-Markov-Model Analysis Of Telemanipulator Data

Mathematical model and procedure based on hidden-Markov-model concept undergoing development for use in analysis and prediction of outputs of force and torque sensors of telerobotic manipulators. In model, overall task broken down into subgoals, and transition probabilities encode ease with which operator completes each subgoal. Process portion of model encodes task-sequence/subgoal structure, and probability-density functions for forces and torques associated with each state of manipulation encode sensor signals that one expects to observe at subgoal. Parameters of model constructed from engineering knowledge of task.

Hannaford, Blake

Assessing the impact of modeling limits on intelligent systems

The knowledge bases underlying intelligent systems are validated. A general conceptual framework is provided for considering the roles in intelligent systems of models of physical, behavioral, and operational phenomena. A methodology is described for identifying limits in particular intelligent systems, and the use of the methodology is illustrated via an experimental evaluation of the pilot-vehicle interface within the Pilot's Associate. The requirements and functionality are outlined for a computer based knowledge engineering environment which would embody the approach advocated and illustrated in earlier discussions. Issues considered include the specific benefits of this functionality, the potential breadth of applicability, and technical feasibility.

Rouse, William B.

Applications of artificial intelligence to mission planning

The scheduling problem facing NASA-Marshall mission planning is extremely difficult for several reasons. The most critical factor is the computational complexity involved in developing a schedule. The size of the search space is large along some dimensions and infinite along others. It is because of this and other difficulties that many of the conventional operation research techniques are not feasible or inadequate to solve the problems by themselves. Therefore, the purpose is to examine various artificial intelligence (AI) techniques to assist conventional techniques or to replace them. The specific tasks performed were as follows: (1) to identify mission planning applications for object oriented and rule based programming; (2) to investigate interfacing AI dedicated hardware (Lisp machines) to VAX hardware; (3) to demonstrate how Lisp may be called from within FORTRAN programs; (4) to investigate and report on programming techniques used in some commercial AI shells, such as Knowledge Engineering Environment (KEE); and (5) to study and report on algorithmic methods to reduce complexity as related to AI techniques.

Ford, Donnie R.

Lessons learned in the development of the STOL intelligent tutoring system

Lessons learned during the development of the NASA Systems Test and Operations Language (STOL) Intelligent Tutoring System (ITS), being developed at NASA Goddard Space Flight Center are presented. The purpose of the intelligent tutor is to train STOL users by adapting tutoring based on inferred student strengths and weaknesses. This system has been under development for over one year and numerous lessons learned have emerged. These observations are presented in three sections, as follows. The first section addresses the methodology employed in the development of the STOL ITS and briefly presents the ITS architecture. The second presents lessons learned, in the areas of: intelligent tutor development; documentation and reporting; cost and schedule control; and tools and shells effectiveness. The third section presents recommendations which may be considered by other ITS developers, addressing: access, use and selection of subject matter experts; steps involved in ITS development; use of ITS interface design prototypes as part of knowledge engineering; and tools and shells effectiveness.

Seamster, Thomas

A design for an intelligent monitor and controller for space station electrical power using parallel distributed problem solving

The emphasis is on defining a set of communicating processes for intelligent spacecraft secondary power distribution and control. The computer hardware and software implementation platform for this work is that of the ADEPTS project at the Johnson Space Center (JSC). The electrical power system design which was used as the basis for this research is that of Space Station Freedom, although the functionality of the processes defined here generalize to any permanent manned space power control application. First, the Space Station Electrical Power Subsystem (EPS) hardware to be monitored is described, followed by a set of scenarios describing typical monitor and control activity. Then, the parallel distributed problem solving approach to knowledge engineering is introduced. There follows a two-step presentation of the intelligent software design for secondary power control. The first step decomposes the problem of monitoring and control into three primary functions. Each of the primary functions is described in detail. Suggestions for refinements and embelishments in design specifications are given.

Morris, Robert A.

Hidden Markov model analysis of force/torque information in telemanipulation

A model for the prediction and analysis of sensor information recorded during robotic performance of telemanipulation tasks is presented. The model uses the hidden Markov model to describe the task structure, the operator's or intelligent controller's goal structure, and the sensor signals. A methodology for constructing the model parameters based on engineering knowledge of the task is described. It is concluded that the model and its optimal state estimation algorithm, the Viterbi algorithm, are very succesful at the task of segmenting the data record into phases corresponding to subgoals of the task. The model provides a rich modeling structure within a statistical framework, which enables it to represent complex systems and be robust to real-world sensory signals.

Hannaford, Blake

Fluidized-Solid-Fuel Injection Process

Report proposes development of rocket engines burning small grains of solid fuel entrained in gas streams. Main technical discussion in report divided into three parts: established fluidization technology; variety of rockets and rocket engines used by nations around the world; and rocket-engine equation. Discusses significance of specific impulse and ratio between initial and final masses of rocket. Concludes by stating three important reasons to proceed with new development: proposed engines safer; fluidized-solid-fuel injection process increases variety of solid-fuel formulations used; and development of fluidized-solid-fuel injection process provides base of engineering knowledge.

Taylor, William

Research into the development of a knowledge acquisition taxonomy

The focus of the research was on the development of a problem solving taxonomy that can support and direct the knowledge engineering process during the development of an intelligent tutoring system. The results of the research are necessarily general. Being only a small initial attempt at a fundamental problem in artificial intelligence and cognitive psychology, the process has had to be bootstrapped and the results can only provide pointers to further, more formal research designs.

Fink, Pamela K.

Passive acquisition of CLIPS rules

The automated acquisition of knowledge by machine has not lived up to expectations, and knowledge engineering remains a human intensive task. Part of the reason for the lack of success is the difference in the cognitive focus of the expert. The expert must shift his or her focus from the subject domain to that of the representation environment. In doing so this cognitive shift introduces opportunity for errors and omissions. Presented here is work that observes the expert interact with a simulation of the domain. The system logs changes in the simulation objects and the expert's actions in response to those changes. This is followed by the application of inductive reasoning to move the domain specific rules observed to general domain rules.

Kovarik, Vincent J., Jr.

Debugging expert systems using a dynamically created hypertext network

The labor intensive nature of expert system writing and debugging motivated this study. The hypothesis is that a hypertext based debugging tool is easier and faster than one traditional tool, the graphical execution trace. HESDE (Hypertext Expert System Debugging Environment) uses Hypertext nodes and links to represent the objects and their relationships created during the execution of a rule based expert system. HESDE operates transparently on top of the CLIPS (C Language Integrated Production System) rule based system environment and is used during the knowledge base debugging process. During the execution process HESDE builds an execution trace. Use of facts, rules, and their values are automatically stored in a Hypertext network for each execution cycle. After the execution process, the knowledge engineer may access the Hypertext network and browse the network created. The network may be viewed in terms of rules, facts, and values. An experiment was conducted to compare HESDE with a graphical debugging environment. Subjects were given representative tasks. For speed and accuracy, in eight of the eleven tasks given to subjects, HESDE was significantly better.

Boyle, Craig D. B.

Risk management and expert system development methodology

A risk-based expert-system development methodology has been developed to provide guidance to managers and technical personnel and to serve as a standard for developing expert systems. Expert-system development differs from conventional software development in that the information needed to prepare system requirements for expert systems is not known at the outset of a project and is obtained by knowledge engineering methods. The paper describes the expert-system life cycle, development methodology, and the approach taken in this methodology to manage and reduce the risks in expert system development. Also examined are the risks of using and of not using a methodology, the studies undertaken to validate the provisions of the expert system development methodology, and the results of these validation studies.

Hull, Larry

Automated Spacelab Stowage Expert System for SLS missions

Issues related to the development of the Automated Spacelab Stowage Expert System (ASSESS) are examined including the problem domain, design, and status. The ASSESS concept is designed to configure stowage items into Spacelab lockers with an expert-system approach in which knowledge is available for every item and locker and for the complete heuristics. ASSESS employs the Knowledge Engineering Environment for development, and graphic displays present data on the items, lockers, and general system status. The automatic and manual modes are presented; the former provides the capability for an automatic solution to the stowage of a set of items into Spacelab lockers based on stowage heuristics defined and/or set by the user. The approach and heuristics algorithms are shown to permit the effective practical solution of NP-hard problems.

Kao, C. Y.

Assessing the impact of modeling limits on intelligent systems

The knowledge bases underlying intelligent systems are validated. A general conceptual framework is provided for considering the roles in intelligent systems of models of physical, behavioral, and operational phenomena. A methodology is described for identifing limits in particular intelligent systems, and the use of the methodology is illustrated via an experimental evaluation of the pilot-vehicle interface within the Pilot's Associate. The requirements and functionality are outlined for a computer based knowledge engineering environment which would embody the approach advocated and illustrated in earlier discussions. Issues considered include the specific benefits of this functionality, the potential breadth of applicability, and technical feasibility.

Rouse, William B.

Character selecting advisor for a role-playing game

Role-playing games have been a source of much pleasure and merriment for people of all ages. The process of developing a character for a role-playing game is usually very, very time consuming, delaying what many players consider the most entertaining part of the game. An expert system has been written to assist a player in creating a character by guiding the player through a series of questions. This paper discusses the selection of this topic, the knowledge engineering, the software development, and the resulting program that cuts the time of character development from about 4 hours to 30 minutes. The program was written on a PC and an Apollo in CLIPS 4.3 and currently runs on the Apollo.

Redfield, Carol L.