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At least 127 records · Page 7

The effect of a visual/motion display mismatch in a single axis compensatory tracking task

An experiment was performed to determine the effect of a performance mismatch between the visual and motion display systems on a real time piloted aircraft simulation. Pilots performed a compensatory roll tracking task with dynamics typical of medium jet transports. Between 0 and 10 rad/sec, visual and motion system responses were equivalent to either unity or a first order lag at 4.8 rad/sec. Pilot describing functions and error scores were calculated. Results show that the mismatch between visual and motion display systems has no significant effect. It is the absence of high frequency visual and/or motion cues which significantly affects pilot performance.

Shirachi, D. K.↗

A Theoretical and Experimental Analysis of the Outside World Perception Process

The outside scene is often an important source of information for manual control tasks. Important examples of these are car driving and aircraft control. This paper deals with modelling this visual scene perception process on the basis of linear perspective geometry and the relative motion cues. Model predictions utilizing psychophysical threshold data from base-line experiments and literature of a variety of visual approach tasks are compared with experimental data. Both the performance and workload results illustrate that the model provides a meaningful description of the outside world perception process, with a useful predictive capability.

Wewerinke, P. H.↗

Pursuit tracking and higher levels of skill development in the human pilot

A model of the human pilot is offered for pursuit tracking tasks; the model encompasses an existing model for compensatory tracking. The central hypothesis in the development of this model states that those primary structural elements in the compensatory model responsible for the pilot's equalization capabilities remain intact in the pursuit model. In this latter case, effective low-frequency inversion of the controlled-element dynamics occurs by feeding-forward derived input rate through the equalization dynamics, with low-frequency phase droop minimized. The sharp reduction in low-frequency phase lag beyond that associated with the disappearance of phase droop is seen to accompany relatively low-gain feedback of vehicle output. The results of some recent motion cue research are discussed and interpreted in terms of the compensatory-pursuit display dichotomy. Tracking with input preview is discussed in a qualitative way. In terms of the model, preview is shown to demand no fundamental changes in structure or equalization and to allow the pilot to eliminate the effective time delays that accrue in the inversion of the controlled-element dynamics. Precognitive behavior is discussed, and a model that encompasses all the levels of skill development outlined in the successive organizations of perception theory is finally proposed.

Hess, R. A.↗

Piloted simulation of hover and transition of a vertical attitude takeoff and landing aircraft

Piloted simulation studies of candidate control systems for VATOL aircraft were conducted on a six degree of freedom simulator. Hover and transitions from wing-born to hovering flight were performed, with and without turbulence, on a representative high performance fighter configuration. Deflection of the rear engine nozzle provided pitch and yaw control moments in concert with reaction controls for roll. Unique motion cues in hover result from the vertical displacement of the cockpit and the thrust vectoring nozzles. Abundant control power available with moderate engine nozzle deflection combined with rate feedback for stability augmentation provided very satisfactory control.

Hill, G. C.↗

Active control technology experience with the Space Shuttle in the landing regime

An interesting description was provided of the development of the shuttle flight control systems. Of particular concern was a tendency to excite PIO during the landing phase. Both ground based and in-flight simulation were used to study the problem. It was found that in-flight simulation was the only reliable method to use in the study of PIO. Two of the major contributions to the PIO problem were found to be system time delay and the lack of a clear motion cue at the pilot's location following a pitch up command. The PIO problem was solved by reducing the demands of the piloting task and introducing an adaptive stick gain limiter.

Powers, B. G.↗

Investigation of imaging and flight guidance concepts for rotorcraft zero visibility approach and landing

A simulation experiment to explore the use of an augmented pictorial display to approach and land a helicopter in zero visibility conditions was conducted in a fixed base simulator. A literature search was also conducted to determine related work. A display was developed and pilot in-the-loop evaluations were conducted. The pictorial display was a simulated, high resolution radar image, augmented with various parameters to improve distance and motion cues. Approaches and landings were accomplished, but with higher workloads and less accuracy than necessary for a practical system. Recommendations are provided for display improvements and a follow on simulation study in a moving based simulator.

Mckeown, W. L.↗

A methodology for the assessment of manned flight simulator fidelity

A relatively simple analytical methodology for assessing the fidelity of manned flight simulators for specific vehicles and tasks is offered. The methodology is based upon an application of a structural model of the human pilot, including motion cue effects. In particular, predicted pilot/vehicle dynamic characteristics are obtained with and without simulator limitations. A procedure for selecting model parameters can be implemented, given a probable pilot control strategy. In analyzing a pair of piloting tasks for which flight and simulation data are available, the methodology correctly predicted the existence of simulator fidelity problems. The methodology permitted the analytical evaluation of a change in simulator characteristics and indicated that a major source of the fidelity problems was a visual time delay in the simulation.

Hess, Ronald A.↗

The role of flight planning in aircrew decision performance

The role of flight planning in increasing the safety and decision-making performance of the air transport crews was investigated in a study that involved 48 rated airline crewmembers on a B720 simulator with a model-board-based visual scene and motion cues with three degrees of freedom. The safety performance of the crews was evaluated using videotaped replays of the flight. Based on these evaluations, the crews could be divided into high- and low-safety groups. It was found that, while collecting information before flights, the high-safety crews were more concerned with information about alternative airports, especially the fuel required to get there, and were characterized by making rapid and appropriate decisions during the emergency part of the flight scenario, allowing these crews to make an early diversion to other airports. These results suggest that contingency planning that takes into account alternative courses of action enhances rapid and accurate decision-making under time pressure.

Pepitone, Dave↗

Ground-simulation investigations of VTOL airworthiness criteria for terminal-area operations

Several ground-based simulation experiments undertaken to investigate concerns related to tilt-rotor aircraft airworthiness were conducted. The experiments were conducted on the National Aeronautics and Space Administration (NASA) Ames Research Center's Vertical Motion Simulator, which permits simulation of a wide variety of aircraft with a high degree of fidelity of motion cueing. Variations in conversion/deceleration profile, type of augmentation or automation, level of display assistance, and meteorological conditions were considered in the course of the experiments. Certification pilots from the Federal Aviation Administration (FAA) and the Civil Aviation Authority (CAA) participated, in addition to NASA research pilots. The setup of these experiments on the simulator is summarized, and some of the results highlighted.

Lebacqz, J. V.↗

Simulation motion effect on single axis compensatory tracking

An experiment that examined how changes in a motion platform drive filter affect pilot-vehicle performance and opinion was conducted on the NASA Ames Vertical Motion Simulator. Pilots controlled a simplified helicopter model in the vertical or the directional axis and tracked a randomly moving target aircraft in the presence of a random disturbance. With both tasks, variations from full motion to fixed-base conditions were made in the high-pass drive filter gain and natural frequency. The results indicate that vertical motion did not affect the open-loop pilot-vehicle target-tracking crossover frequency, but target-tracking phase margins improved with increased filter gain or decreased natural frequency. Vertical disturbance-rejection crossover frequency increased with decreasing filter natural frequency, while disturbance rejection phase margins improved with increasing filter gain. Vertical tracking errors increased significantly when all vertical motion was removed. No significant differences were measured among the directional configurations, which indicates that pure yaw motion cues may not be as important as previously thought in flight simulation.

Schroeder, Jeffery A.↗

Visual information for judging temporal range

Work in our laboratory suggests that pilots can extract temporal range information (i.e., the time to pass a given waypoint) directly from out-the-window motion information. This extraction does not require the use of velocity or distance, but rather operates solely on a 2-D motion cue. In this paper, we present the mathematical derivation of this information, psychophysical evidence of human observers' sensitivity, and possible advantages and limitations of basing vehicle control on this parameter.

Kaiser, Mary K.↗

Evaluation of simulation motion fidelity criteria in the vertical and directional axes

An evaluation of existing motion fidelity criteria was conducted on the NASA Ames Vertical Motion Simulator. Experienced test pilots flew single-axis repositioning tasks in both the vertical and the directional axes. Using a first-order approximation of a hovering helicopter, tasks were flown with variations only in the filters that attenuate the commands to the simulator motion system. These filters had second-order high-pass characteristics, and the variations were made in the filter gain and natural frequency. The variations spanned motion response characteristics from nearly full math-model motion to fixed-base. Between configurations, pilots recalibrated their motion response perception by flying the task with full motion. Pilots subjectively rated the motion fidelity of subsequent configurations relative to this full motion case, which was considered the standard for comparison. The results suggested that the existing vertical-axis criterion was accurate for combinations of gain and natural frequency changes. However, if only the gain or the natural frequency was changed, the rated motion fidelity was better than the criterion predicted. In the vertical axis, the objective and subjective results indicated that a larger gain reduction was tolerated than the existing criterion allowed. The limited data collected in the yaw axis revealed that pilots had difficulty in distinguishing among the variations in the pure yaw motion cues.

Schroeder, Jeffery A.↗

Historical Review of Piloted Simulation at NASA Ames

This paper traces the conception and development of in-flight and ground based simulators at NASA Ames Research Center, starting in 1947 and continuing to the early 1990's. Problems with their development and operation and how limitations were handled are recounted. Advances needed in simulator equipment to improve performance and fidelity to gain pilot acceptance are discussed. The uses of these simulators in various aircraft research and development programs and their importance to aircraft design and flight testing are reviewed. Challenges remaining include a better understanding of the tradeoff between motion cues and visual cues, the importance of simulation sophistication when examining aircraft with marginal handling qualities characteristics, and the continuing need for upgrading simulation technology as more complex problems are encountered. Additional research is needed to understand the human behavior aspect in the pilot/simulator system.

Anderson, Seth B.↗

The Effect of Lateral-Directional Control Coupling on Pilot Control of an Airplane as Determined in Flight and in a Fixed-Base Flight Simulator

A flight and fixed-base simulator study was made of the effects of aileron-induced yaw on pilot opinion of aircraft lateral-directional controllability characteristics. A wide range of adverse and favorable aileron-induced yaw was investigated in flight at several levels of Dutch-roll damping. The flight results indicated that the optimum values of aileron- induced yaw differed only slightly from zero for Dutch-roll damping from satisfactory to marginally controllable levels. It was also shown that each range of values of aileron-induced yawing moment considered satisfactory, acceptable, or controllable increased with an increase in the Dutch- roll damping. The increase was most marked for marginally controllable configurations exhibiting favorable aileron-induced yaw. Comparison of fixed-base flight simulator results with flight results showed agreement, indicating that absence of kinesthetic motion cues did not markedly affect the pilots' evaluation of the type of control problem considered in this study. The results of the flight study were recast in terms of several parameters which were considered to have an important effect on pilot opinion of lateral-directional handling qualities, including the effects of control coupling. Results of brief tests with a three-axis side-arm controller indicated that for control coupling problems associated with highly favorable yaw and cross-control techniques, use of the three-axis controller resulted in a deterioration of control relative to results obtained with the conventional center stick and rudder pedals.

Vomaske, Richard F.↗

Runway Texture and Grid Pattern Effects on Rate-of-Descent Perception

To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.

Schroeder, J. A.↗

Showride

New entertainment product, a cross between an amusement park ride and a wide screen movie has been developed with assistance of NASA's Industrial Application Center at the University of Southern California. 'Showride' synchronizes sight, sound and feelings of movement. Center provided literature searches of holographic display systems, motion cues, piloted flight simulation and other sophisticated technologies. Result is a total sensory experience. Participants sit in a small 12 person cabin that reflects any design scheme, such as a spaceship, submarine, or room. The front of each cabin is completely filled by a giant movie screen. A four track audio system envelopes you in sound.

Source record↗

Mitigating Motion Base Safety Issues: The NASA LaRC CMF Implementation

The NASA Langley Research Center (LaRC), Cockpit Motion Facility (CMF) motion base design has taken advantage of inherent hydraulic characteristics to implement safety features using hardware solutions only. Motion system safety has always been a concern and its implementation is addressed differently by each organization. Some approaches rely heavily on software safety features. Software which performs safety functions is subject to more scrutiny making its approval, modification, and development time consuming and expensive. The NASA LaRC's CMF motion system is used for research and, as such, requires that the software be updated or modified frequently. The CMF's customers need the ability to update the simulation software frequently without the associated cost incurred with safety critical software. This paper describes the CMF engineering team's approach to achieving motion base safety by designing and implementing all safety features in hardware, resulting in applications software (including motion cueing and actuator dynamic control) being completely independent of the safety devices. This allows the CMF safety systems to remain intact and unaffected by frequent research system modifications.

Bryant, Richard B., Jr.↗

Immersive cyberspace system

An immersive cyberspace system is presented which provides visual, audible, and vibrational inputs to a subject remaining in neutral immersion, and also provides for subject control input. The immersive cyberspace system includes a relaxation chair and a neutral immersion display hood. The relaxation chair supports a subject positioned thereupon, and places the subject in position which merges a neutral body position, the position a body naturally assumes in zero gravity, with a savasana yoga position. The display hood, which covers the subject's head, is configured to produce light images and sounds. An image projection subsystem provides either external or internal image projection. The display hood includes a projection screen moveably attached to an opaque shroud. A motion base supports the relaxation chair and produces vibrational inputs over a range of about 0-30 Hz. The motion base also produces limited translation and rotational movements of the relaxation chair. These limited translational and rotational movements, when properly coordinated with visual stimuli, constitute motion cues which create sensations of pitch, yaw, and roll movements. Vibration transducers produce vibrational inputs from about 20 Hz to about 150 Hz. An external computer, coupled to various components of the immersive cyberspace system, executes a software program and creates the cyberspace environment. One or more neutral hand posture controllers may be coupled to the external computer system and used to control various aspects of the cyberspace environment, or to enter data during the cyberspace experience.

Park, Brian V.↗