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At least 127 records · Page 7

2022 Innovation Fair - Simulation Facility to Develop Synchronization Standards for VR Visuals and Motion

Integrating Virtual Reality into the Vertical Motion Simulator for research into the future of simulation and flight To create software and hardware for integration of a Virtual Reality (VR) Head Mounted Display (HMD) into the Ames Vertical Motion Simulator for the purpose of developing and utilizing an empirical human-in-the-loop (HITL) testing method to determine spatial and temporal registration thresholds required for aligning VR Visuals with platform base motion.

Innovation Fair↗

Performance evaluation of the USGS velocity model for the San Francisco Bay Area

In this study, we evaluated the performance of the United States Geological Survey velocity model developed for the San Francisco Bay Area (SFBA), version 21.1. The evaluation was performed through high-resolution three-dimensional physics-based ground motion simulations of seven small-magnitude earthquakes (ranging from magnitude 3.8 to 4.4) that occurred on the eastern side of the San Francisco Bay. The simulations were performed in the frequency range from 0 to 5 Hz with a minimum shear-wave velocity of 250 m/s, which allowed the capture of wave propagation effects of the near-surface soft materials that characterize local basins. Based on the direct comparison of Fourier amplitude spectra between recorded and simulated ground motions for more than 250 stations, we found that the velocity model generally performs well in the frequency range of 0.2–5 Hz. The median value of the Fourier amplitude residuals was found to be near zero for all seven earthquakes. The slight over-prediction of 0.2 log-natural units at frequencies above 3 Hz in our simulations was attributed to the potentially inaccurate representation of the source radiation pattern by a double-couple point source model, and simple representation of shallow small-scale underground structural complexity in the velocity model. Maps of spectral amplitude differences between the simulated and recorded data were used to identify areas responsible for systematic ground motion over-predictions or under-predictions. For example, while some sub-domains over soft sediments show over-prediction patterns, the block east of the Hayward fault is prone to exhibit patterns of under-prediction. These maps can be used to guide future refinements of the SFBA velocity model. Since our simulation methodology allows for the decoupling of the source and wave propagation effects, the ground motion data generated by our simulations can also be used to quantify the epistemic uncertainty due to the velocity model, in empirically based ground motion estimates for the SFBA.

58 GEOSCIENCES↗

Motion Cueing Algorithm Modification for Improved Turbulence Simulation

Atmospheric turbulence cueing produced by flight simulator motion systems has been less than satisfactory because the turbulence profiles have been attenuated by the motion cueing algorithms. Cardullo and Ellor initially addressed this problem by directly porting the turbulence model output to the motion system. Reid and Robinson addressed the problem by employing a parallel aircraft model, which is only stimulated by the turbulence inputs and adding a filter specially designed to pass the higher turbulence frequencies. There have been advances in motion cueing algorithm development at the Man-Machine Systems Laboratory, at SUNY Binghamton. In particular, the system used to generate turbulence cues has been studied. The Reid approach, implemented by Telban and Cardullo, was employed to augment the optimal motion cueing algorithm installed at the NASA LaRC Simulation Laboratory, driving the Visual Motion Simulator. In this implementation, the output of the primary flight channel was added to the output of the turbulence channel and then sent through a non-linear cueing filter. The cueing filter is an adaptive filter; therefore, it is not desirable for the output of the turbulence channel to be augmented by this type of filter. The likelihood of the signal becoming divergent was also an issue in this design. After testing on-site it became apparent that the architecture of the turbulence algorithm was generating unacceptable cues. As mentioned above, this cueing algorithm comprised a filter that was designed to operate at low bandwidth. Therefore, the turbulence was also filtered, augmenting the cues generated by the model. If any filtering is to be done to the turbulence, it will utilize a filter with a much higher bandwidth, above the frequencies produced by the aircraft response to turbulence. The authors have developed an implementation wherein only the signal from the primary flight channel passes through the nonlinear cueing filter. This paper discusses three new algorithms. Testing shows that the new methods provide the pilot with a more realistic sensation of turbulence; the cues are not attenuated by algorithm. Results of offline testing show the credibility of the models. Offline test verification was based primarily on the evaluation of the power spectral density of the outputs and the time response.

Ercole, Anthony V.↗

Effects of Motion Fidelity on Pilot Performance Using Mixed-Reality Visuals

This paper investigates the effects of simulator motion fidelity on pilot performance using mixed-reality visuals. In NASA’s Vertical Motion Simulator, eleven pilots flew a lift-plus-cruise electric vertical takeoff and landing vehicle in a vertiport approach and landing task under four different motion conditions: no motion, small hexapod motion, large hexapod motion, and full motion. The simulator motion condition statistically significantly affected: 1) the severity of cybersickness, 2) motion ratings, 3) final approach and take-off boundary crossing groundspeeds, 4) longitudinal touchdown point, and 5) battery time remaining after landing. These results suggest that the use of motion systems in simulators with virtual- or mixed-reality visuals is warranted.

simulation↗

Evaluation of the Barracuda Software Package for Simulating Bubble Motion in Vibrating Liquid-Filled Containers

The commercial software package Barracuda, developed by CPFD Software for simulating particle-laden fluid flows, is evaluated as a means to simulate the motion of bubbles in vibrating liquid-filled containers. Demonstration simulations of bubbles rising due to buoyancy forces in a cylinder filled with silicone oil and angled at 0, 30, 45, and 60 degrees from the vertical were performed by CPFD Software. The results of these simulations are discussed, and the capabilities of Barracuda for simulating bubble motion are assessed. It was determined that at present Barracuda does not meet the needs of the desired application. Further developments that would enable its use for this application are highlighted.

42 ENGINEERING↗

Flight Simulator Platform Motion and Air Transport Pilot Training

The influence of flight simulator platform motion on pilot training and performance was examined In two studies utilizing a B-727-200 aircraft simulator. The simulator, located at Ames Research Center, Is certified by the FAA for upgrade and transition training in air carrier operations. Subjective ratings and objective performance of experienced B-727 pilots did not reveal any reliable effects of wide variations In platform motion de- sign. Motion platform variations did, however, affect the acquisition of control skill by pilots with no prior heavy aircraft flying experience. The effect was limited to pitch attitude control inputs during the early phase of landing training. Implications for the definition of platform motion requirements in air transport pilot training are discussed.

Lee, Alfred T.↗

Effects of Motion Fidelity on Pilot Performance Using Mixed-Reality Visuals

This paper investigates the effects of simulator motion fidelity on pilot performance using mixed-reality visuals. In NASA’s Vertical Motion Simulator, eleven pilots flew a lift-plus-cruise electric vertical takeoff and landing vehicle in a vertiport approach and landing task with four different motion conditions: no motion, small hexapod motion, large hexapod motion, and full motion. The simulator motion condition statistically significantly affected: 1) the severity of cybersickness, 2) motion ratings, 3) final approach and take-off boundary crossing groundspeed, 4) longitudinal touchdown point, and 5) battery time remaining after landing. The findings suggest that motion systems are essential in simulators with virtual- or mixed-reality visuals when it is required to have pilot flying performance similar to that in real flight.

mixed reality↗

Performance assessment of near-fault buildings subjected to physics-based simulated earthquake ground motions with fling step

The effects of the co-seismic static offset (known as fling step) and associated velocity pulses on civil structures have been difficult to study because the static offset is typically removed during the processing of earthquake ground motion records. Simulated ground motions contain fling features and require no processing; therefore, they create new opportunities for representing fling features in seismic hazard analysis and assessing their influence on the seismic demands on near-fault structures. We use physics-based fault rupture simulations to study the characteristics of ground motions with fling step and the sensitivity of the near-fault structural demands to strong fling features. We uncover that simulated ground motions with a large fling step tend to have higher spectral intensity than those without a fling step at the same rupture distance, especially at periods longer than 2 s. As a result, the structural demands on flexible buildings tend to be the most sensitive to the fling features. Statistical analysis suggests that the ground motion spectral shape (represented by spectral accelerations at multiple periods) is—in most cases—a sufficient predictor of the structural demands on near-fault low-rise and mid-rise buildings at locations that are susceptible to strong fling effects. Finally, ground motion record selection experiments reveal that representing the spectral shape features at periods that are most relevant to a given structure may be an effective strategy to reduce the bias in the estimated demands on near-fault long-period structures when the available database of records is considered deficient in fling features.

Fling step↗

Strain System for the Motion Base Shuttle Mission Simulator

The Motion Base Shuttle Mission Simulator (MBSMS) Strain System is an innovative engineering tool used to monitor the stresses applied to the MBSMS motion platform tilt pivot frames during motion simulations in real time. The Strain System comprises hardware and software produced by several different companies. The system utilizes a series of strain gages, accelerometers, orientation sensor, rotational meter, scanners, computer, and software packages working in unison. By monitoring and recording the inputs applied to the simulator, data can be analyzed if weld cracks or other problems are found during routine simulator inspections. This will help engineers diagnose problems as well as aid in repair solutions for both current as well as potential problems.

Huber, David C.↗

Human heading estimation during visually simulated curvilinear motion

Recent studies have suggested that humans cannot estimate their direction of forward translation (heading) from the resulting retinal motion (flow field) alone when rotation rates are higher than approximately 1 deg/sec. It has been argued that either oculomotor or static depth cues are necessary to disambiguate the rotational and translational components of the flow field and, thus, to support accurate heading estimation. We have re-examined this issue using visually simulated motion along a curved path towards a layout of random points as the stimulus. Our data show that, in this curvilinear motion paradigm, five of six observers could estimate their heading relatively accurately and precisely (error and uncertainty < approximately 4 deg), even for rotation rates as high as 16 deg/sec, without the benefit of either oculomotor or static depth cues signaling rotation rate. Such performance is inconsistent with models of human self-motion estimation that require rotation information from sources other than the flow field to cancel the rotational flow.

NASA Center ARC↗

Flight simulator platform motion and air transport pilot training

The effect of a flight simulator platform motion on the performance and training of a pilot was evaluated using subjective ratings and objective performance data obtained on experienced B-727 pilots and pilots with no prior heavy aircraft flying experience flying B-727-200 aircraft simulator used by the FAA in the upgrade and transition training for air carrier operations. The results on experienced pilots did not reveal any reliable effects of wide variations in platform motion design. On the other hand, motion variations significantly affected the behavior of pilots without heavy-aircraft experience. The effect was limited to pitch attitude control inputs during the early phase of landing training.

Lee, Alfred T.↗

Testing a satellite automatic nutation control system

Testing of a particular nutation control system for the synchronous meteorological satellite (SMS) is described. The test method and principles are applicable to nutation angle control for other satellites with similar requirements. During its ascent to synchronous orbit, a spacecraft like the SMS spins about its minimum-moment-of-inertia axis. An uncontrolled spacecraft in this state is unstable because torques due to fuel motion increase the nutation angle. However, the SMS is equipped with an automatic nutation control (ANC) system which will keep the nutation angle close to zero. Because correct operation of this system is critical to mission success, it was tested on an air-bearing table. The ANC system was mounted on the three-axis air-bearing table which was scaled to the SMS and equipped with appropriate sensors and thrusters. The table was spun up in an altitude chamber and nutation induced so that table motion simulated spacecraft motion. The ANC system was used to reduce the nutation angle. This dynamic test of the ANC system met all its objectives and provided confidence that the ANC system will control the SMS nutation angle.

Hrasiar, J. A.↗

Objective Motion Cueing Criteria Investigation Based on Three Flight Tasks

This paper intends to help establish fidelity criteria to accompany the simulator motion system diagnostic test specified by the International Civil Aviation Organization. Twelve air- line transport pilots flew three tasks in the NASA Vertical Motion Simulator under four different motion conditions. The experiment used three different hexapod motion configurations, each with a different tradeoff between motion filter gain and break frequency, and one large motion configuration that utilized as much of the simulator's motion space as possible. The motion condition significantly affected: 1) pilot motion fidelity ratings, and sink rate and lateral deviation at touchdown for the approach and landing task, 2) pilot motion fidelity ratings, roll deviations, maximum pitch rate, and number of stick shaker activations in the stall task, and 3) heading deviation after an engine failure in the takeoff task. Significant differences in pilot-vehicle performance were used to define initial objective motion cueing criteria boundaries. These initial fidelity boundaries show promise but need refinement.

pilot training↗

Effects of Different Heave Motion Components on Pilot Pitch Control Behavior

The study described in this paper had two objectives. The first objective was to investigate if a different weighting of heave motion components decomposed at the center of gravity, allowing for a higher fidelity of individual components, would result in pilot manual pitch control behavior and performance closer to that observed with full aircraft motion. The second objective was to investigate if decomposing the heave components at the aircraft's instantaneous center of rotation rather than at the center of gravity could result in additional improvements in heave motion fidelity. Twenty-one general aviation pilots performed a pitch attitude control task in an experiment conducted on the Vertical Motion Simulator at NASA Ames under different hexapod motion conditions. The large motion capability of the Vertical Motion Simulator also allowed for a full aircraft motion condition, which served as a baseline. The controlled dynamics were of a transport category aircraft trimmed close to the stall point. When the ratio of center of gravity pitch heave to center of gravity heave increased in the hexapod motion conditions, pilot manual control behavior and performance became increasingly more similar to what is observed with full aircraft motion. Pilot visual and motion gains significantly increased, while the visual lead time constant decreased. The pilot visual and motion time delays remained approximately constant and decreased, respectively. The neuromuscular damping and frequency both decreased, with their values more similar to what is observed with real aircraft motion when there was an equal weighting of the heave of the center of gravity and heave due to rotations about the center of gravity. In terms of open- loop performance, the disturbance and target crossover frequency increased and decreased, respectively, and their corresponding phase margins remained constant and increased, respectively. The decomposition point of the heave components only had limited effects on pilot manual control behavior and performance.

manual control↗

Feasibility of the LAMMPS SPH Package for Simulating Bubble Motion in Vibrating Containers

The Smoothed Particle Hydrodynamics (SPH) package within LAMMPS is explored as a possible tool for simulating the motion of bubbles in a vibrating liquid-filled container. As an initial test case, the unphysical but computationally less intense situation of a two-dimensional single bubble rising in a quiescent liquid under the influence of gravity is considered herein. Although physically plausible behavior was obtained under certain conditions, this behavior depends strongly on the system parameters. Moreover, the large density ratio between the liquid and bubble requires extremely small timesteps, which make the simulations undesirably computationally expensive. Ultimately, it was determined that this method is not feasible for providing quantitatively accurate results for the desired application.

42 ENGINEERING↗

Motion-base simulator results of advanced supersonic transport handling qualities with active controls

Handling qualities of the unaugmented advanced supersonic transport (AST) are deficient in the low-speed, landing approach regime. Consequently, improvement in handling with active control augmentation systems has been achieved using implicit model-following techniques. Extensive fixed-based simulator evaluations were used to validate these systems prior to tests with full motion and visual capabilities on a six-axis motion-base simulator (MBS). These tests compared the handling qualities of the unaugmented AST with several augmented configurations to ascertain the effectiveness of these systems. Cooper-Harper ratings, tracking errors, and control activity data from the MBS tests have been analyzed statistically. The results show the fully augmented AST handling qualities have been improved to an acceptable level.

Feather, J. B.↗

Illusory self motion and simulator sickness

Presented here is a discussion of simulator sickness (with applications to motion sickness and space sickness) based on the notion of senses as perceptual systems, and the sensory conflict theory. Most forms of the sensory conflict theory unnecessarily propose the existence of a neural store. The neural store is thought to consist of a record of previous perceptual experiences against which currently experienced patterns of stimulation are compared. The authors seek to establish that in its most parsimonious form the sensory conflict theory does not require a construct such as the neural store. In its simpler form, the sensory conflict theory complements and extends Gibson's view of the senses as perceptual systems.

Hettinger, Lawrence J.↗

Transfer-of-Training Research at NASA Ames Research Center

In this presentation, I will first give an overview of some of the research being performed at the Human Systems Integration Division of NASAs Ames Research Center. In the second part of the presentation, I will discuss two studies that investigate the effects of simulator motion on pilot transfer of training. In a study funded by the Federal Aviation Administration, task performance is used to investigate the effects of motion on the training of 4 challenging tasks in a transport category aircraft. In addition, the effectiveness of recently proposed objective motion cueing criteria for training simulators are evaluated. The second study, part of the NASA Aeronautics Research Program, focuses on optimizing simulator motion for maximum transfer of stall recovery training and utilizes a cybernetic approach to measure transfer of training.

Zaal, Peter M. T.↗