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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 127 records · Page 7

Optimal generalized multistep integration formulae for real-time digital simulation

The problem of discretizing a dynamical system for real-time digital simulation is considered. Treating the system and its simulation as stochastic processes leads to a statistical characterization of simulator fidelity. A plant discretization procedure based on an efficient matrix generalization of explicit linear multistep discrete integration formulae is introduced, which minimizes a weighted sum of the mean squared steady-state and transient error between the system and simulator outputs.

Moerder, D. D.↗

The Investigation of Optimal Discrete Approximations for Real Time Flight Simulations

The results are presented of an investigation of discrete approximations for real time flight simulation. Major topics discussed include: (1) consideration of the particular problem of approximation of continuous autopilots by digital autopilots; (2) use of Bode plots and synthesis of transfer functions by asymptotic fits in a warped frequency domain; (3) an investigation of the various substitution formulas, including the effects of nonlinearities; (4) use of pade approximation to the solution of the matrix exponential arising from the discrete state equations; and (5) an analytical integration of the state equation using interpolated input.

Parrish, E. A.↗

A Reflective Framework for Performance Management (REFORM) of Real-Time Hybrid Simulation

Currently, the lack of (1) a sufficiently integrated, adaptive, and reflective framework to ensure the safety, integrity, and coordinated evolution of a real-time hybrid simulation (RTHS) as it runs, and (2) the ability to articulate and gauge suitable measures of the performance and integrity of an experiment, both as it runs and post-hoc, have prevented researchers from tackling a wide range of complex research problems of vital national interest. To address these limitations of the current state-of-the-art, we propose a framework named Reflective Framework for Performance Management (REFORM) of real-time hybrid simulation. REFORM will support the execution of more complex RTHS experiments than can be conducted today, and will allow them to be configured rapidly, performed safely, and analyzed thoroughly. This study provides a description of the building blocks associated with the first phase of this development (REFORM-I). REFORM-I is verified and demonstrated through application to an expanded version of the benchmark control problem for real-time hybrid simulation.

Amin Maghareh↗

Comments on a proposed standard wind hazard environment and its use in real-time aircraft simulations

A set of mean-wind profiles and associated turbulence models have been proposed by the FAA as a standard wind hazard environment to be used in piloted training and research simulators. The 'wind hazard package' is described along with a 'strawman' method of implementation into the real-time simulation of NASA's Terminal Configured Vehicle (TCV). Simulation results of both piloted and automatic landings have raised questions about the validity of the wind hazard environment, and the use of a lumped parameter quasi-steady flow aerodynamic model in this environment. Areas of discussion will include turbulence models, span and area averaging filters, gust penetration effects, and the need for the addition of terms in the moment equations to represent unsteady flow characteristics.

Dieudonne, J. E.↗

Statistical analysis of piloted simulation of real time trajectory optimization algorithms

A simulation of time-optimal intercept algorithms for on-board computation of control commands is described. The effects of three different display modes and two different computation modes on the pilots' ability to intercept a moving target in minimum time were tested. Both computation modes employed singular perturbation theory to help simplify the two-point boundary value problem associated with trajectory optimization. Target intercept time was affected by both the display and computation modes chosen, but the display mode chosen was the only significant influence on the miss distance.

Price, D. B.↗

Avoiding pitfalls in simulating real-time computer systems

The software simulation of a computer target system on a computer host system, known as an interpretive computer simulator (ICS), functionally models and implements the action of the target hardware. For an ICS to function as efficiently as possible and to avoid certain pitfalls in designing an ICS, it is important that the details of the hardware architectural design of both the target and the host computers be known. This paper discusses both host selection considerations and ICS design features that, without proper consideration, could make the resulting ICS too slow to use or too costly to maintain and expand.

Smith, R. S.↗

V/STOL tilt rotor study. Volume 5: A mathematical model for real time flight simulation of the Bell model 301 tilt rotor research aircraft

A mathematical model for real-time flight simulation of a tilt rotor research aircraft was developed. The mathematical model was used to support the aircraft design, pilot training, and proof-of-concept aspects of the development program. The structure of the mathematical model is indicated by a block diagram. The mathematical model differs from that for a conventional fixed wing aircraft principally in the added requirement to represent the dynamics and aerodynamics of the rotors, the interaction of the rotor wake with the airframe, and the rotor control and drive systems. The constraints imposed on the mathematical model are defined.

P B Harendra↗

Application of real-time engine simulations to the development of propulsion system controls

The development of digital controls for turbojet and turbofan engines is presented by the use of real-time computer simulations of the engines. The engine simulation provides a test-bed for evaluating new control laws and for checking and debugging control software and hardware prior to engine testing. The development and use of real-time, hybrid computer simulations of the Pratt and Whitney TF30-P-3 and F100-PW-100 augmented turbofans are described in support of a number of controls research programs at the Lewis Research Center. The role of engine simulations in solving the propulsion systems integration problem is also discussed.

Szuch, J. R.↗

Application of real-time engine simulations to the development of propulsion system controls

The development of digital controls for turbojet and turbofan engines can be facilitated by the use of real-time computer simulations of the engines. The engine simulation provides a 'test-bed' for evaluating new control laws and for checking and 'debugging' control software and hardware prior to engine testing. This paper describes the development and use of real-time, hybrid computer simulations of the Pratt & Whitney TF30-P-3 and F100-PW-100 augmented turbofans in support of a number of controls research programs at the Lewis Research Center. The role of engine simulations in solving the propulsion systems integration problem is also discussed.

Szuch, J. R.↗

A simple dynamic engine model for use in a real-time aircraft simulation with thrust vectoring

A simple dynamic engine model was developed for use in thrust vectoring control law development and real-time aircraft simulation. Engine dynamics were simulated using a throttle rate limiter and low-pass filter. This paper includes a description of a method to account for axial thrust loss resulting from thrust vectoring and the development of the simple dynamic engine model and its incorporation into the F-18 high alpha research vehicle (HARV) thrust vectoring simulation. The simple dynamic engine model was evaluated at Mach 0.2, 35,000-ft altitude and at Mach 0.7, 35,000-ft altitude. The simple dynamic engine model is within 3 percent of the steady state response, and within 25 percent of the transient response of the complete nonlinear dynamic engine model.

Johnson, Steven A.↗

Team Training and Retention of Skills Acquired Above Real Time Training on a Flight Simulator

Above Real-Time Training (ARTT) is the training acquired on a real time simulator when it is modified to present events at a faster pace than normal. The experiments related to training of pilots performed by NASA engineers (Kolf in 1973, Hoey in 1976) and others (Guckenberger, Crane and their associates in the nineties) have shown that in comparison with the real time training (RTT), ARTT provides the following benefits: increased rate of skill acquisition, reduced simulator and aircraft training time, and more effective training for emergency procedures. Two sets of experiments have been performed; they are reported in professional conferences and the respective papers are included in this report. The retention of effects of ARTT has been studied in the first set of experiments and the use of ARTT as top-off training has been examined in the second set of experiments. In ARTT, the pace of events was 1.5 times the pace in RTT. In both sets of experiments, university students were trained to perform an aerial gunnery task. The training unit was equipped with a joystick and a throttle. The student acted as a nose gunner in a hypothetical two place attack aircraft. The flight simulation software was installed on a Universal Distributed Interactive Simulator platform supplied by ECC International of Orlando, Florida. In the first set of experiments, two training programs RTT or ART7 were used. Students were then tested in real time on more demanding scenarios: either immediately after training or two days later. The effects of ARTT did not decrease over a two day retention interval and ARTT was more time efficient than real time training. Therefore, equal test performance could be achieved with less clock-time spent in the simulator. In the second set of experiments three training programs RTT or ARTT or RARTT, were used. In RTT, students received 36 minutes of real time training. In ARTT, students received 36 minutes of above real time training. In RARTT, students received 18 minutes of real time training and 18 minutes of above real time training as top-off training. Students were then tested in real time on more demanding scenarios. The use of ARTT as top-off training after RTT offered better training than RTT alone or ARTT alone. It is, however, suggested that a similar experiment be conducted on a relatively more complex task with a larger sample of participants. Within the proposed duration of the research effort, the setting up of experiments and trial runs on using ARTT for team training were also scheduled but they could not be accomplished due to extra ordinary challenges faced in developing the required software configuration. Team training is, however, scheduled in a future study sponsored by NASA at Tuskegee University.

Ali, Syed Friasat↗

High performance flight simulation at NASA Langley

The use of real-time simulation at the NASA facility is reviewed specifically with regard to hardware, software, and the use of a fiberoptic-based digital simulation network. The network hardware includes supercomputers that support 32- and 64-bit scalar, vector, and parallel processing technologies. The software include drivers, real-time supervisors, and routines for site-configuration management and scheduling. Performance specifications include: (1) benchmark solution at 165 sec for a single CPU; (2) a transfer rate of 24 million bits/s; and (3) time-critical system responsiveness of less than 35 msec. Simulation applications include the Differential Maneuvering Simulator, Transport Systems Research Vehicle simulations, and the Visual Motion Simulator. NASA is shown to be in the final stages of developing a high-performance computing system for the real-time simulation of complex high-performance aircraft.

Cleveland, Jeff I., II↗

A simple dynamic engine model for use in a real-time aircraft simulation with thrust vectoring

A simple dynamic engine model was developed at the NASA Ames Research Center, Dryden Flight Research Facility, for use in thrust vectoring control law development and real-time aircraft simulation. The simple dynamic engine model of the F404-GE-400 engine (General Electric, Lynn, Massachusetts) operates within the aircraft simulator. It was developed using tabular data generated from a complete nonlinear dynamic engine model supplied by the manufacturer. Engine dynamics were simulated using a throttle rate limiter and low-pass filter. Included is a description of a method to account for axial thrust loss resulting from thrust vectoring. In addition, the development of the simple dynamic engine model and its incorporation into the F-18 high alpha research vehicle (HARV) thrust vectoring simulation. The simple dynamic engine model was evaluated at Mach 0.2, 35,000 ft altitude and at Mach 0.7, 35,000 ft altitude. The simple dynamic engine model is within 3 percent of the steady state response, and within 25 percent of the transient response of the complete nonlinear dynamic engine model.

Johnson, Steven A.↗

Development and verification of real-time, hybrid computer simulation of F100-PW-100(3) turbofan engine

A real time, hybrid computer simulation of a turbofan engine is described. Controls research programs involving that engine are supported by the simulation. The real time simulation is shown to match the steady state and transient performance of the engine over a wide range of flight conditions and power settings. The simulation equations, FORTRAN listing, and analog patching diagrams are included.

Szuch, J. R.↗

Dataflow computing approach in high-speed digital simulation

New computational tools and methodologies for the digital simulation of continuous systems were explored. Programmability, and cost effective performance in multiprocessor organizations for real time simulation was investigated. Approach is based on functional style languages and data flow computing principles, which allow for the natural representation of parallelism in algorithms and provides a suitable basis for the design of cost effective high performance distributed systems. The objectives of this research are to: (1) perform comparative evaluation of several existing data flow languages and develop an experimental data flow language suitable for real time simulation using multiprocessor systems; (2) investigate the main issues that arise in the architecture and organization of data flow multiprocessors for real time simulation; and (3) develop and apply performance evaluation models in typical applications.

Ercegovac, M. D.↗

Numerical derivation of linear perturbation model from nonlinear real-time vehicle simulations - A means of validation and increased credibility

A numerical technique has been developed which generates linear perturbation models from nonlinear real-time aircraft vehicle simulations at Langley Research Center. The technique is very general and can be applied to simulations of any system described by nonlinear differential equations. Linear models about various trim conditions have been obtained from simulations of the Boeing 737, Northrop F5-E, Cessna 180, Sikorsky CH-54, and NASA/Army Rotor Systems Research Aircraft (RSRA). One use of the derived linear models is as a validation and verification tool for the nonlinear simulation.

Dieudonne, J. E.↗

Effect of display parameters on pilots' ability to approach, flare and land

A workstation study is undertaken in which pilots conduct simulated landings via video images, and the effects are evaluated of field of view (FOV), magnification, resolution, update rate, and the use of aiding symbology. The simulation is conducted on the Advanced Real-time Simulation System with real-time controls, computer-generated imagery, and cockpit instrument displays. Five pilots fly 45 test runs with varying levels of FOV, update rate, aiding symbology, resolution, and magnification. Increased FOVs improve the runway streaming cues, and the pilots are shown to prefer unity magnification. Aiding symbology is shown to improve flare initiation and approach-heading variation, and the pilots prefer to use aiding symbology during the landing task. Update rate is also shown to have a critical effect on the pilots' ability to land the simulated aircraft.

Batson, Vernon M.↗

Measurement of tilt rotor VTOL rotor wake-airframe ground aerodynamic interference for application to real time flight simulation

The hover and low speed rotor wake-airframe-ground aerodynamic characteristics of the XV-15 tilt rotor research aircraft were determined in wind tunnel tests of a scale model. Results of the wind tunnel tests were applied to real flight time simulation. The principal findings of the wind tunnel tests are summarized. The effect of aerodynamic interference on the handling qualities of the aircraft is analyzed. It was determined that aerodynamic interference effects are significant in hover and at low speeds, with the influence being more pronounced in ground effect than out of it. At airspeeds above 60 knots, aerodynamic interference does not have a significant effect on handling characteristics.

Gaffey, T. M.↗