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At least 145 records · Page 8

Initial utilization of the CVIRB video production facility

Video disk technology is one of the central themes of a technology demonstrator workstation being assembled as a man/machine interface for the Space Station Data Management Test Bed at Johnson Space Center. Langley Research Center personnel involved in the conception and implementation of this workstation have assembled a video production facility to allow production of video disk material for this propose. This paper documents the initial familiarization efforts in the field of video production for those personnel and that facility. Although the entire video disk production cycle was not operational for this initial effort, the production of a simulated disk on video tape did acquaint the personnel with the processes involved and with the operation of the hardware. Invaluable experience in storyboarding, script writing, audio and video recording, and audio and video editing was gained in the production process.

Parrish, Russell V.↗

Electronic data generation and display system

The Electronic Data Generation and Display System (EDGADS) is a field tested paperless technical manual system. The authoring provides subject matter experts the option of developing procedureware from digital or hardcopy inputs of technical information from text, graphics, pictures, and recorded media (video, audio, etc.). The display system provides multi-window presentations of graphics, pictures, animations, and action sequences with text and audio overlays on high resolution color CRT and monochrome portable displays. The database management system allows direct access via hierarchical menus, keyword name, ID number, voice command or touch of a screen pictoral of the item (ICON). It contains operations and maintenance technical information at three levels of intelligence for a total system.

Wetekamm, Jules↗

Direct broadcast satellite-radio, space-segment/receiver tradeoffs

The balance between receiver complexity and the required satellite equivalent isotropically radiated power (EIRP) for Direct Broadcast Satellite-Radio (DBS-R) service is addressed. In general the required receiver complexity and cost can be reduced at the expense of higher space-segment cost by allowing a higher satellite EIRP. The tradeoff outcome is sensitive to the total number of anticipated receivers in a given service area, the number of audio programs, and the required audio quality. An understanding of optimum choice of satellite EIRP for DBS-R under various service requirements is a critical issue at this time when International Radio Consultative Committee (CCIR) is soliciting input in preparation for the International Telecommunications Union (ITU) planning conference for the service.

Golshan, Nasser↗

NASDA's Advanced On-Line System (ADOLIS)

Spacecraft operations including ground system operations are generally realized by various large or small scale group work which is done by operators, engineers, managers, users and so on, and their positions are geographically distributed in many cases. In face-to-face work environments, it is easy for them to understand each other. However, in distributed work environments which need communication media, if only using audio, they become estranged from each other and lose interest in and continuity of work. It is an obstacle to smooth operation of spacecraft. NASDA has developed an experimental model of a new real-time operation control system called 'ADOLIS' (ADvanced On-Line System) adopted to such a distributed environment using a multi-media system dealing with character, figure, image, handwriting, video and audio information which is accommodated to operation systems of a wide range including spacecraft and ground systems. This paper describes the results of the development of the experimental model.

Yamamoto, Yoshikatsu↗

Voice and video transmission using XTP and FDDI

The use of Xpress Transfer Protocol (XTP) and Fiber Distributed Data Interface (FDDI) provides a high speed and high performance network solution to multimedia transmission that requires high bandwidth. FDDI is an ANSI and ISO standard for a MAC and physical layer protocol that provides a signaling rate of 100 Mbits/sec and fault tolerance. XTP is a transport and network layer protocol designed for high performance and efficiency and is the heart of the SAFENET Lightweight Suite for systems that require performance or realtime communications. The testbed consists of several commercially available Intel based i486 PC's containing off-the-shelf FDDI cards, audio analog-digital converter cards, video interface cards, and XTP software. Unicast, multicast, and duplex audio transmission experiments have been performed using XTP software. Unicast and multicast video transmission is in progress. Several potential commercial applications are described.

Drummond, John↗

Challenges to the successful implementation of 3-D sound

The major challenges for the successful implementation of 3-D audio systems involve minimizing reversals, intracranially heard sound, and localization error for listeners. Designers of 3-D audio systems are faced with additional challenges in data reduction and low-frequency response characteristics. The relationship of the head-related transfer function (HRTF) to these challenges is shown, along with some preliminary psychoacoustic results gathered at NASA-Ames.

Begault, Durand R.↗

Sounds of silence: How to animate virtual worlds with sound

Sounds are an integral and sometimes annoying part of our daily life. Virtual worlds which imitate natural environments gain a lot of authenticity from fast, high quality visualization combined with sound effects. Sounds help to increase the degree of immersion for human dwellers in imaginary worlds significantly. The virtual reality toolkit of IGD (Institute for Computer Graphics) features a broad range of standard visual and advanced real-time audio components which interpret an object-oriented definition of the scene. The virtual reality system 'Virtual Design' realized with the toolkit enables the designer of virtual worlds to create a true audiovisual environment. Several examples on video demonstrate the usage of the audio features in Virtual Design.

Astheimer, Peter↗

Video Skimming and Characterization through the Combination of Image and Language Understanding Techniques

Digital video is rapidly becoming important for education, entertainment, and a host of multimedia applications. With the size of the video collections growing to thousands of hours, technology is needed to effectively browse segments in a short time without losing the content of the video. We propose a method to extract the significant audio and video information and create a "skim" video which represents a very short synopsis of the original. The goal of this work is to show the utility of integrating language and image understanding techniques for video skimming by extraction of significant information, such as specific objects, audio keywords and relevant video structure. The resulting skim video is much shorter, where compaction is as high as 20:1, and yet retains the essential content of the original segment.

IMAGE PROCESSING↗

Head-Up Auditory Displays for Traffic Collision Avoidance System Advisories: A Preliminary Investigation

The advantage of a head-up auditory display was evaluated in a preliminary experiment designed to measure and compare the acquisition time for capturing visual targets under two auditory conditions: standard one-earpiece presentation and two-earpiece three-dimensional (3D) audio presentation. Twelve commercial airline crews were tested under full mission simulation conditions at the NASA-Ames Man-Vehicle Systems Research Facility advanced concepts flight simulator. Scenario software generated visual targets corresponding to aircraft that would activate a traffic collision avoidance system (TCAS) aural advisory; the spatial auditory position was linked to the visual position with 3D audio presentation. Results showed that crew members using a 3D auditory display acquired targets approximately 2.2 s faster than did crew members who used one-earpiece head- sets, but there was no significant difference in the number of targets acquired.

Begault, Durand R.↗

Remembering Apollo 11: The 30th Anniversary Data Archive CD-ROM

On July 20, 1969, the human race accomplished its single greatest technological achievement of all time when a human first set foot on another celestial body. Six hours after landing at 4:17 p.m. Eastern Standard Time (with less than thirty seconds of fuel remaining), Neil A. Armstrong took the "small step" into our greater future when he stepped off the Lunar Module, named Eagle, onto the surface of the Moon, from which he could look up and see Earth in the heavens as no one had done before him. He was shortly joined by Edwin "Buzz" Aldrin, and the two astronauts spent twenty-one hours on the lunar surface and returned forty-six pounds of lunar rocks. After their historic walks on the Moon, they successfully docked with Michael Collins, patiently orbiting the cold but no longer lifeless Moon alone in the Command module Columbia. This CR-ROM is intended as a collection of hard to find technical data and other interesting information about the Apollo 11 mission, as well as the apollo program in general. It includes basic overviews, such as a retrospective analysis, an annotated bibliography, and history of the lunar-orbit rendezvous concept. It also contains technical data, such as mission operations reports, press kits, and news references for all of the Apollo missions, the Apollo spacecraft, and the Saturn V launch vehicle. Rounding out this CD-ROM are extensive histories of the lunar Orbiter program (the robotic predecessor to Apollo, biographies of the Apollo astronauts and other key individuals, and interesting audio-visual materials, such as video and audio clips, photo galleries, and blueprint-like diagrams of the Apollo spacecraft.

Edgar M Cortright↗

Archiving of Planetary Ring Data

Stellar occultation data provide our only Earth-based means of probing planetary rings at kilometer spatial resolution. The occultation data archive at MIT contains original data and analysis products of stellar occultations by the ring systems of the planets Jupiter, Saturn, Uranus, and Neptune observed by members of the group (and other groups) from 1977 to the present. During this time period, several media have been used to record and store the original and processed data: (1) chart records; (2) printed output, (3) audio reel tape; (4) audio cassette tape; (5) 7-track, 1/2-inch computer tape; (6) 9-track, 1/2-inch computer tape at 800, 1600, and 6250 bpi; (7) NOVA disk platters (2.5 and 5.0 Mbyte); (8) write once optical disks; (9) punched cards; and (10) read-write optical disks. With the rapid change of computer technology over this time period, some of these media have become not only obsolete, but nearly extinct. In particular, it has become nearly impossible to find any facilities that can still read 800 bpi tapes, which contain the only copies of several important data sets for the ring system of Uranus. In particular, we have an extensive ring data collection that includes data sets for the following Uranian ring occultations: U0, U11, U12, U13, U14, U25, U17, and U36.

Elliot, James L.↗

Improved Open-Microphone Speech Recognition

Many current and future NASA missions make extreme demands on mission personnel both in terms of work load and in performing under difficult environmental conditions. In situations where hands are impeded or needed for other tasks, eyes are busy attending to the environment, or tasks are sufficiently complex that ease of use of the interface becomes critical, spoken natural language dialog systems offer unique input and output modalities that can improve efficiency and safety. They also offer new capabilities that would not otherwise be available. For example, many NASA applications require astronauts to use computers in micro-gravity or while wearing space suits. Under these circumstances, command and control systems that allow users to issue commands or enter data in hands-and eyes-busy situations become critical. Speech recognition technology designed for current commercial applications limits the performance of the open-ended state-of-the-art dialog systems being developed at NASA. For example, today's recognition systems typically listen to user input only during short segments of the dialog, and user input outside of these short time windows is lost. Mistakes detecting the start and end times of user utterances can lead to mistakes in the recognition output, and the dialog system as a whole has no way to recover from this, or any other, recognition error. Systems also often require the user to signal when that user is going to speak, which is impractical in a hands-free environment, or only allow a system-initiated dialog requiring the user to speak immediately following a system prompt. In this project, SRI has developed software to enable speech recognition in a hands-free, open-microphone environment, eliminating the need for a push-to-talk button or other signaling mechanism. The software continuously captures a user's speech and makes it available to one or more recognizers. By constantly monitoring and storing the audio stream, it provides the spoken dialog manager extra flexibility to recognize the signal with no audio gaps between recognition requests, as well as to rerecognize portions of the signal, or to rerecognize speech with different grammars, acoustic models, recognizers, start times, and so on. SRI expects that this new open-mic functionality will enable NASA to develop better error-correction mechanisms for spoken dialog systems, and may also enable new interaction strategies.

Abrash, Victor↗

The Cam Shell: An Innovative Design With Materials and Manufacturing

Most of the personal audio and video recording devices currently sold on the open market all require hands to operate. Little consideration was given to designing a hands-free unit. Such a system once designed and made available to the public could greatly benefit mobile police officers, bicyclists, adventurers, street and dirt motorcyclists, horseback riders and many others. With a few design changes water sports and skiing activities could be another large area of application. The cam shell is an innovative design in which an audio and video recording device (such as palm camcorder) is housed in a body-mounted protection system. This system is based on the concept of viewing and recording at the same time. A view cam is attached to a helmet wired to a recording unit encased in a transparent body-mounted protection system. The helmet can also be controlled by remote. The operator will have full control in recording everything. However, the recording unit will be operated completely hands-free. This project will address the design considerations and their effects on material selection and manufacturing. It will enhance the understanding of the structure of materials, and how the structure affects the behavior of the material, and the role that processing play in linking the relationship between structure and properties. A systematic approach to design feasibility study, cost analysis and problem solving will also be discussed.

Chung, W. Richard↗

Rocket Engine Numerical Simulator (RENS)

Work is being done at three universities to help today's NASA engineers use the knowledge and experience of their Apolloera predecessors in designing liquid rocket engines. Ground-breaking work is being done in important subject areas to create a prototype of the most important functions for the Rocket Engine Numerical Simulator (RENS). The goal of RENS is to develop an interactive, realtime application that engineers can utilize for comprehensive preliminary propulsion system design functions. RENS will employ computer science and artificial intelligence research in knowledge acquisition, computer code parallelization and objectification, expert system architecture design, and object-oriented programming. In 1995, a 3year grant from the NASA Lewis Research Center was awarded to Dr. Douglas Moreman and Dr. John Dyer of Southern University at Baton Rouge, Louisiana, to begin acquiring knowledge in liquid rocket propulsion systems. Resources of the University of West Florida in Pensacola were enlisted to begin the process of enlisting knowledge from senior NASA engineers who are recognized experts in liquid rocket engine propulsion systems. Dr. John Coffey of the University of West Florida is utilizing his expertise in interviewing and concept mapping techniques to encode, classify, and integrate information obtained through personal interviews. The expertise extracted from the NASA engineers has been put into concept maps with supporting textual, audio, graphic, and video material. A fundamental concept map was delivered by the end of the first year of work and the development of maps containing increasing amounts of information is continuing. Find out more information about this work at the Southern University/University of West Florida. In 1996, the Southern University/University of West Florida team conducted a 4day group interview with a panel of five experts to discuss failures of the RL10 rocket engine in conjunction with the Centaur launch vehicle. The discussion was recorded on video and audio tape. Transcriptions of the entire proceedings and an abbreviated video presentation of the discussion highlights are under development. Also in 1996, two additional 3year grants were awarded to conduct parallel efforts that would complement the work being done by Southern University and the University of West Florida. Dr. Prem Bhalla of Jackson State University in Jackson, Mississippi, is developing the architectural framework for RENS. By employing the Rose Rational language and Booch Object Oriented Programming (OOP) technology, Dr. Bhalla is developing the basic structure of RENS by identifying and encoding propulsion system components, their individual characteristics, and cross-functionality and dependencies. Dr. Ruknet Cezzar of Hampton University, located in Hampton, Virginia, began working on the parallelization and objectification of rocket engine analysis and design codes. Dr. Cezzar will use the Turbo C++ OOP language to translate important liquid rocket engine computer codes from FORTRAN and permit their inclusion into the RENS framework being developed at Jackson State University. The Southern University/University of West Florida grant was extended by 1 year to coordinate the conclusion of all three efforts in 1999.

Davidian, Kenneth O.↗

Medical Monitoring during Short Radius Centrifugation in Bed-rested Subjects

The artificial gravity pilot project was designed to investigate the efficacy of daily exposure to a Gz acceleration gradient for counteracting the physiologic decrements induced by prolonged bed rest. A short radius centrifuge was used to produce a Gz gradient such that 1 g was applied at the level of the subject s heart and 2.5 g at the feet. For inclusion in the study, subjects were required to complete a 75-minute screening spin on the centrifuge. During the study, each active treatment subject was scheduled for a 60-minute spin each day for 20 consecutive days. During centrifugation, subjects were continuously monitored by a physician for signs and symptoms of pre-syncope, motion sickness, arrhythmias, joint/muscle pain and any other unanticipated problems. The physician was also present to provide emergency care in the case of a medical emergency. Cameras mounted on the centrifuge were used to provide a means of observing the subject s face and torso. Audio communication was continuously maintained. Other monitoring tools included two-lead EKG tracings, pulse oximetry, intermittent sphygmomanometer readings, lights in the peripheral visual field, and continuous blood pressure readout from a tonometry device. Thirty screening runs were attempted using twenty-seven subjects. Seven of these runs were terminated early for symptoms of pre-syncope, motion sickness, or GI distress. A total of eight subjects completed the active treatment arm of the study. Of the 160 centrifuge runs that were scheduled for these eight treatment subjects, 152 were completed, seven were terminated early, and one was not attempted. Of the seven early terminations, four were related to symptoms of pre-syncope, one to leg pain, one to GI discomfort, and one to equipment failure. Three terminations for adverse symptoms occurred on the first treatment day. Three terminations occurred on day nineteen of treatment and within 24 hours after scheduled soleus and quadriceps muscle biopsies. We have summarized the relative usefulness of the information obtained by the various monitoring modalities in making a decision to terminate a centrifuge run. The video and audio communication information was essential to the decision-making process. Heart rate and EKG tracings are considered valuable, even though no spins were terminated due to significant arrhythmias. The tonometer device was generally not reliable in this application. Our observations suggest that subjects may be less tolerant of centrifugation just after starting bed rest and after invasive procedures.

Reinertson, Randal↗

Real time simulation using position sensing

An interactive exercise system including exercise equipment having a resistance system, a speed sensor, a controller that varies the resistance setting of the exercise equipment, and a playback device for playing pre-recorded video and audio. The controller, operating in conjunction with speed information from the speed sensor and terrain information from media table files, dynamically varies the resistance setting of the exercise equipment in order to simulate varying degrees of difficulty while the playback device concurrently plays back the video and audio to create the simulation that the user is exercising in a natural setting such as a real-world exercise course.

Studor, George F.↗

A muiti-mode modulation and demodulation system and method

An improved system and method for modulation, demodulation and signal processing for single sideband communications systems which provides correction for the adverse effects of rapid fading characteristics in a mobile environment. The system provides modulation through a modified Weaver modulator in which the audio input is processed to produce an output in the form of an upper sideband having a pilot tone in a spectral gap at approximately midband. The receiver includes a modified Weaver demodulator and a correction signal generating circuit which processes the received faded audio input and pilot tone to produce a correcting signal. The correcting signal is mixed with the received signal to regenerate unfaded versions of both the signal and pilot by removing random amplitude and phase modulations imposed on them by the fading.

Stevenson, Carl R.↗

Wireless augmented reality communication system

The system of the present invention is a highly integrated radio communication system with a multimedia co-processor which allows true two-way multimedia (video, audio, data) access as well as real-time biomedical monitoring in a pager-sized portable access unit. The system is integrated in a network structure including one or more general purpose nodes for providing a wireless-to-wired interface. The network architecture allows video, audio and data (including biomedical data) streams to be connected directly to external users and devices. The portable access units may also be mated to various non-personal devices such as cameras or environmental sensors for providing a method for setting up wireless sensor nets from which reported data may be accessed through the portable access unit. The reported data may alternatively be automatically logged at a remote computer for access and viewing through a portable access unit, including the user's own.

Devereaux, Ann↗