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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 145 records · Page 8

Graphics Flutter Analysis Methods, an interactive computing system at Lockheed-California Company

An interactive computer graphics system, Graphics Flutter Analysis Methods (GFAM), was developed to complement FAMAS, a matrix-oriented batch computing system, and other computer programs in performing complex numerical calculations using a fully integrated data management system. GFAM has many of the matrix operation capabilities found in FAMAS, but on a smaller scale, and is utilized when the analysis requires a high degree of interaction between the engineer and computer, and schedule constraints exclude the use of batch entry programs. Applications of GFAM to a variety of preliminary design, development design, and project modification programs suggest that interactive flutter analysis using matrix representations is a feasible and cost effective computing tool.

Radovcich, N. A.↗

Vegetation Canopies and Objects of Arbitrary Shapes: Computer Generation and Bidirectional Reflectance Calculations

A general computer graphics based model is presented for computer generation of objects of arbitrary shape and for calculating Bidirectional Reflectance Factor (BRF) and scattering from them, in the optical region. The computer generation uses a modified Lindemayer system (L system) approach. For rendering on a computer screen, the object is divided into polygons, and innovative computer graphics techniques are used to display the object and to calculate the scattering and reflectance from the object. The use of the technique is illustrated with scattering from canopies of simulated corn plants and from a snow covered mountain. The scattering is quantified using measures like BRF and albedo and by rendering the objects with brightness of each of the two facets of a polygon proportional to the amount of light scattered from the object in the viewer's direction.

Goel, Narenda S.↗

Decluttering Methods for Computer-Generated Graphic Displays

Symbol simplification and contrasting enhance viewer's ability to detect particular symbol. Report describes experiments designed to indicate how various decluttering methods affect viewer's abilities to distinguish essential from nonessential features on computer-generated graphic displays. Results indicate partial removal of nonessential graphic features through symbol simplification effective in decluttering as total removal of nonessential graphic features.

Schultz, E. Eugene, Jr.↗

Combining high performance simulation, data acquisition, and graphics display computers

Issues involved in the continuing development of an advanced simulation complex are discussed. This approach provides the capability to perform the majority of tests on advanced systems, non-destructively. The controlled test environments can be replicated to examine the response of the systems under test to alternative treatments of the system control design, or test the function and qualification of specific hardware. Field tests verify that the elements simulated in the laboratories are sufficient. The digital computer is hosted by a Digital Equipment Corp. MicroVAX computer with an Aptec Computer Systems Model 24 I/O computer performing the communication function. An Applied Dynamics International AD100 performs the high speed simulation computing and an Evans and Sutherland PS350 performs on-line graphics display. A Scientific Computer Systems SCS40 acts as a high performance FORTRAN program processor to support the complex, by generating numerous large files from programs coded in FORTRAN that are required for the real time processing. Four programming languages are involved in the process, FORTRAN, ADSIM, ADRIO, and STAPLE. FORTRAN is employed on the MicroVAX host to initialize and terminate the simulation runs on the system. The generation of the data files on the SCS40 also is performed with FORTRAN programs. ADSIM and ADIRO are used to program the processing elements of the AD100 and its IOCP processor. STAPLE is used to program the Aptec DIP and DIA processors.

Hickman, Robert J.↗

Comparative Results of Tests on Several Different Types of Nozzles

This paper presents the results of tests conducted to determine the effect of the constructional elements of a Laval nozzle on the velocity and pressure distribution and the magnitude of the reaction force of the jet. The effect was studied of the shapes of the entrance section of the nozzle and three types of divergent sections: namely, straight cone, conoidal with cylindrical and piece and diffuser obtained computationally by a graphical method due to Professor F. I. Frankle. The effect of the divergence angle of the nozzle on the jet reaction was also investigated. The results of the investigation showed that the shape of the generator of the inner surface of the entrance part of the nozzle essentially has no effect on the character of the flow and on the reaction. The nozzle that was obtained by graphical computation assured the possibility of obtaining a flow for which the velocity of all the gas particles is parallel to the axis of symmetry of the nozzle, the reaction being on the average 2 to 3 percent greater than for the usual conical nozzle under the same conditions, For the conical nozzle the maximum reaction was obtained for a cone angle of 25deg to 27deg. At the end of this paper a sample computation is given by the graphical method. The tests were started at the beginning of 1936 and this paper was written at the same time.

Kisenko, M. S.↗

Interactive graphical computer-aided design system

System is used for design, layout, and modification of large-scale-integrated (LSI) metal-oxide semiconductor (MOS) arrays. System is structured around small computer which provides real-time support for graphics storage display unit with keyboard, slave display unit, hard copy unit, and graphics tablet for designer/computer interface.

Edge, T. M.↗

A user's guide for DTIZE an interactive digitizing and graphical editing computer program

A guide for DTIZE, a two dimensional digitizing program with graphical editing capability, is presented. DTIZE provides the capability to simultaneously create and display a picture on the display screen. Data descriptions may be permanently saved in three different formats. DTIZE creates the picture graphics in the locator mode, thus inputting one coordinate each time the terminator button is pushed. Graphic input devices (GIN) are also used to select function command menu. These menu commands and the program's interactive prompting sequences provide a complete capability for creating, editing, and permanently recording a graphical picture file. DTIZE is written in FORTRAN IV language for the Tektronix 4081 graphic system utilizing the Plot 80 Distributed Graphics Library (DGL) subroutines. The Tektronix 4953/3954 Graphic Tablet with mouse, pen, or joystick are used as graphics input devices to create picture graphics.

Thomas, C. C.↗

Graphics mini manual

The computer graphics capabilities available at the Center are introduced and their use is explained. More specifically, the manual identifies and describes the various graphics software and hardware components, details the interfaces between these components, and provides information concerning the use of these components at LaRC.

Taylor, Nancy L.↗

Computational Virtual Reality (VR) as a human-computer interface in the operation of telerobotic systems

This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniques as a human-computer interface tool in the operation of telerobotic systems. VR techniques offer very valuable task realization aids for planning, previewing and predicting robotic actions, operator training, and for visual perception of non-visible events like contact forces in robotic tasks. The utility of computer graphics in telerobotic operation can be significantly enhanced by high-fidelity calibration of virtual reality images to actual TV camera images. This calibration will even permit the creation of artificial (synthetic) views of task scenes for which no TV camera views are available.

Bejczy, Antal K.↗

SU-E-T-64: CG-Based Radiation Therapy Simulator with Physical Modeling for Avoidance of Collisions Between Gantry and Couch Or Patient

Purpose: It is time-consuming and might cause re-planning to check couch-gantry and patient-gantry collisions on a radiotherapy machine when using couch rotations for non-coplanar beam angles. The aim of this study was to develop a computer-graphics (CG)-based radiation therapy simulator with physical modeling for avoidance of collisions between gantry and couch or patient on a radiotherapy machine. Methods: The radiation therapy simulator was three-dimensionally constructed including a radiotherapy machine (Clinac iX, Varian Medical Systems), couch, and radiation treatment room according to their designs by using a physical-modeling-based computer graphics software (Blender, free and open-source). Each patient was modeled by applying a surface rendering technique to their planning computed tomography (CT) images acquired from 16-slice CT scanner (BrightSpeed, GE Healthcare). Immobilization devices for patients were scanned by the CT equipment, and were rendered as the patient planning CT images. The errors in the collision angle of the gantry with the couch or patient between gold standards and the estimated values were obtained by fixing the gantry angle for the evaluation of the proposed simulator. Results: The average error of estimated collision angles to the couch head side was -8.5% for gantry angles of 60 to 135 degree, and -5.5% for gantry angles of 225 to 300 degree. Moreover, the average error of estimated collision angles to the couch foot side was -1.1% for gantry angles of 60 to 135 degree, and 1.4% for gantry angles of 225 to 300 degree. Conclusion: The CG-based radiation therapy simulator could make it possible to estimate the collision angle between gantry and couch or patient on the radiotherapy machine without verifying the collision angles in the radiation treatment room.

60 APPLIED LIFE SCIENCES↗

Investigations into the shape-preserving interpolants using symbolic computation

Shape representation is a central issue in computer graphics and computer-aided geometric design. Many physical phenomena involve curves and surfaces that are monotone (in some directions) or are convex. The corresponding representation problem is given some monotone or convex data, and a monotone or convex interpolant is found. Standard interpolants need not be monotone or convex even though they may match monotone or convex data. Most of the methods of investigation of this problem involve the utilization of quadratic splines or Hermite polynomials. In this investigation, a similar approach is adopted. These methods require derivative information at the given data points. The key to the problem is the selection of the derivative values to be assigned to the given data points. Schemes for choosing derivatives were examined. Along the way, fitting given data points by a conic section has also been investigated as part of the effort to study shape-preserving quadratic splines.

Lam, Maria↗

Semiautomated Management Of Arriving Air Traffic

System of computers, graphical workstations, and computer programs developed for semiautomated management of approach and arrival of numerous aircraft at airport. System comprises three subsystems: traffic-management advisor, used for controlling traffic into terminal area; descent advisor generates information integrated into plan-view display of traffic on monitor; and final-approach-spacing tool used to merge traffic converging on final approach path while making sure aircraft are properly spaced. Not intended to restrict decisions of air-traffic controllers.

Erzberger, Heinz↗

A microbased shared virtual world prototype

Virtual reality (VR) allows sensory immersion and interaction with a computer-generated environment. The user adopts a physical interface with the computer, through Input/Output devices such as a head-mounted display, data glove, mouse, keyboard, or monitor, to experience an alternate universe. What this means is that the computer generates an environment which, in its ultimate extension, becomes indistinguishable from the real world. 'Imagine a wraparound television with three-dimensional programs, including three-dimensional sound, and solid objects that you can pick up and manipulate, even feel with your fingers and hands.... 'Imagine that you are the creator as well as the consumer of your artificial experience, with the power to use a gesture or word to remold the world you see and hear and feel. That part is not fiction... three-dimensional computer graphics, input/output devices, computer models that constitute a VR system make it possible, today, to immerse yourself in an artificial world and to reach in and reshape it.' Our research's goal was to propose a feasibility experiment in the construction of a networked virtual reality system, making use of current personal computer (PC) technology. The prototype was built using Borland C compiler, running on an IBM 486 33 MHz and a 386 33 MHz. Each game currently is represented as an IPX client on a non-dedicated Novell server. We initially posed the two questions: (1) Is there a need for networked virtual reality? (2) In what ways can the technology be made available to the most people possible?

Pitts, Gerald↗

Benefits of Exchange Between Computer Scientists and Perceptual Scientists: A Panel Discussion

We have established several major goals for this panel: 1) Introduce the computer graphics community to some specific leaders in the use of perceptual psychology relating to computer graphics; 2) Enumerate the major results that are known, and provide a set of resources for finding others; 3) Identify research areas where knowledge of perceptual psychology can help computer system designers improve their systems; and 4) Provide advice to researchers on how they can establish collaborations in their own research programs. We believe this will be a very important panel. In addition to generating lively discussion, we hope to point out some of the fundamental issues that occur at the boundary between computer science and perception, and possibly help researchers avoid some of the common pitfalls.

Kaiser, Mary K.↗

Computer simulation of environmental, hazard scenarios in space

The development of the Advanced Computer Graphics Laboratory at NASA/JSC will enable NASA engineers to utilize state-of-the-art computer systems to simulate and analyze current and planned space missions. These systems utilize computer graphics to animate automated satellite rendezvous and docking, satellite servicing, tether operations, as well as remote manipulator activities and assembly of large space structures including the space station. These computer simulations enhance the engineering evaluation of possible hazardous scenarios in space by allowing users to view from any point in space these activities and determine if any potential problem could occur.

Brown, R. H.↗

Computer-aided light sheet flow visualization

A computer-aided flow visualization process has been developed to analyze video images acquired from rotating and translating light sheet visualization systems. The computer process integrates a mathematical model for image reconstruction, advanced computer graphics concepts, and digital image processing to provide a quantitative and visual analysis capability. The image reconstruction model, based on photogrammetry, uses knowledge of the camera and light sheet locations and orientations to project two-dimensional light sheet video images into three-dimensional space. A sophisticated computer visualization package, commonly used to analyze computational fluid dynamics (CFD) data sets, was chosen to interactively display the reconstructed light sheet images, along with the numerical surface geometry for the model or aircraft under study. A description is provided of the photogrammetric reconstruction technique, and the image processing and computer graphics techniques and equipment. Results of the computer aided process applied to both a wind tunnel translating light sheet experiment and an in-flight rotating light sheet experiment are presented. The capability to compare reconstructed experimental light sheet images and CFD solutions in the same graphics environment is also demonstrated.

Stacy, Kathryn↗

Computer-Aided Light Sheet Flow Visualization

A computer-aided flow visualization process has been developed to analyze video images acquired from rotating and translating light sheet visualization systems. The computer process integrates a mathematical model for image reconstruction, advanced computer graphics concepts, and digital image processing to provide a quantitative and visual analysis capability. The image reconstruction model, based on photogrammetry, uses knowledge of the camera and light sheet locations and orientations to project two-dimensional light sheet video images into three-dimensional space. A sophisticated computer visualization package, commonly used to analyze computational fluid dynamics (CFD) data sets, was chosen to interactively display the reconstructed light sheet images, along with the numerical surface geometry for the model or aircraft under study. A description is provided of the photogrammetric reconstruction technique, and the image processing and computer graphics techniques and equipment. Results of the computer aided process applied to both a wind tunnel translating light sheet experiment and an in-flight rotating light sheet experiment are presented. The capability to compare reconstructed experimental light sheet images and CFD solutions in the same graphics environment is also demonstrated.

Stacy, Kathryn↗

Toward a computational theory for motion understanding: The expert animators model

Artificial intelligence researchers claim to understand some aspect of human intelligence when their model is able to emulate it. In the context of computer graphics, the ability to go from motion representation to convincing animation should accordingly be treated not simply as a trick for computer graphics programmers but as important epistemological and methodological goal. In this paper we investigate a unifying model for animating a group of articulated bodies such as humans and robots in a three-dimensional environment. The proposed model is considered in the framework of knowledge representation and processing, with special reference to motion knowledge. The model is meant to help setting the basis for a computational theory for motion understanding applied to articulated bodies.

Mohamed, Ahmed S.↗