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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 145 records · Page 8

A re-analysis of the causes of Boeing 727 'black hole landing' crashes

A review is presented of Kraft and Elworth's (1969) investigation and analysis of night visual approaches; their data is reanalyzed, and the reliability of the visual angle hypothesis is discussed. To increase pilot awareness of the hazardous illusions inherent in black hole landings, it was suggested that pilots should monitor their altimeters more often during night approaches. It was also recommended that greater attention should be given to airport design, so that the effects of black hole conditions could be minimized.

Schwirzke, Martin F. J.↗

The virtual wind tunnel

Consideration is given to the design and implementaion of a virtual environment linked to a graphics workstation for the visualization of complex fluid flows. The user wears a stereo head-tracked display which displays 3D information and an instrumented glove to intuitively position flow-visualization tools. The idea is to create for the user an illusion that he or she is actually in the flow manipulating visualization tools. The user's presence does not disturb the flow so that sensitive flow areas can be easily investigated. The flow is precomputed and can be investigated at any length scale and with control over time. Particular attention is given to the visualization structures and their interfaces in the virtual environment, hardware and software, and the performance of the virtual wind tunnel using flow past a tapered cylinder as an example.

Bryson, Steve↗

A synthetic environment for visualization and planning of orbital maneuvers

An interactive proximity operations planning system, which allows on-site planning of fuel-efficient, multi-burn maneuvers in a potential multi-space-craft environment has been developed and tested. This display system most directly assists planning by providing visual feedback in a synthetic virtual space that aids visualization of trajectories and their constraints. Its most significant features include (1) an 'inverse dynamics' algorithm that removes control nonlinearities facing the operator and (2) a stack-oriented action-editor that reduces the order of control and creates, through a 'geometric spreadsheet,' the illusion of an inertially stable environment. This synthetic environment provides the user with control of relevant static and dynamic properties of way-points during small orbital changes allowing independent solutions to otherwise coupled problems of orbital maneuvering.

Ellis, Stephen R.↗

A direct gravitational lensing test for 10 exp 6 solar masses black holes in halos of galaxies

We propose a method that will be able to detect or exclude the existence of 10 exp 6 solar masses black holes in the halos of galaxies. VLBA radio maps of two milliarcsecond jets of a gravitationally lensed quasar will show the signature of these black holes - if they exist. If there are no compact objects in this mass range along the line of sight, the two jets should be linear mappings of each other. If they are not, there must be compact objects of about 10 exp 6 solar masses in the halo of the galaxy that deform the images by gravitational deflection. We present numerical simulations for the two jets A and B of the double quasar 0957 + 561, but the method is valid for any gravitationally lensed quasar with structure on milliarcsecond scales. As a by-product from high-quality VLBA maps of jets A and B, one will be able to tell which features in the maps are intrinsic in the original jet and which are only an optical illusion, i.e., gravitational distortions by black holes along the line of sight.

Wambsganss, Joachim↗

Telescopic observations - Visual, photographic, polarimetric

The paper divides the high points of telescopic observations of Mars into three time periods: historical, missions support (recent), and present. Particular attention is given to visual and photographic observations, with brief discussions of spectroscopic and polarization studies. Major topics of Martian phenomena included are albedo features, polar caps, dust storms, and white clouds. The interannual variability of the recessions of seasonal polar caps has been compared to dust storm activity, but this relationship remains uncertain. Only a very limited number of canals can be related to markings on the Viking images. The remainder are argued to be optical illusions created by observers pushing their perceived resolution beyond practical limits.

Martin, Leonard J.↗

System Would Generate Virtual Heads-Up Display

Proposed helmet-mounted electronic display system superimposes full-color alphanumerical and/or graphical information onto observer's visual field. Displayed information projected directly onto observer's retinas, giving observer illusion of full-size computer display in foreground or background. Display stereoscopic, holographic, or in form of virtual image. Used by pilots to view navigational information while looking outside or at instruments, by security officers to view information about critical facilities while looking at visitors, or possibly even stock-exchange facilities to view desktop monitors and overhead displays simultaneously. System includes acousto-optical tunable filter (AOTF), which acts as both spectral filter and spatial light modulator.

Lambert, James L.↗

Global considerations for implementation of telemedicine

In Dec. 1989, the United Nations proclaimed the Decade 1990-1999 as the International Decade for Natural Disasters Reduction (IDNDR). The Decade identified a number of research programs. IDNDR, provides a unique opportunity to explore the potential offered by the emerging technologies, and to promote, develop, and support those technologies deemed adequate to make the next century a safer one, especially in the poorest countries of the world. But all this improvement cannot be accomplished in a vacuum. We must begin now to eliminate pitfalls and illusions. A new attitude must emerge. In the scope of reducing human damages resulting from disasters, we must reconsider the cross-cultural understanding, and reach a real awareness which combines humility with a sense of relativeness. Promoting the right context is essential to the mandate of the Decade.

Lechat, M. F.↗

Higher order Bezier circles

Rational Bezier and B-spline representations of circles have been heavily publicized. However, all the literature assumes the rational Bezier segments in the homogeneous space are both planar and (equivalent to) quadratic. This creates the illusion that circles can only be achieved by planar and quadratic curves. Circles that are formed by higher order rational Bezier curves which are nonplanar in the homogeneous space are shown. The problem of whether it is possible to represent a complete circle with one Bezier curve is investigated. In addition, some other interesting properties of cubic Bezier arcs are discussed.

Chou, Jin↗

ATOS-1: Designing the infrastructure for an advanced spacecraft operations system

The space industry has identified the need to use artificial intelligence and knowledge based system techniques as integrated, central, symbolic processing components of future mission design, support and operations systems. Various practical and commercial constraints require that off-the-shelf applications, and their knowledge bases, are reused where appropriate and that different mission contractors, potentially using different KBS technologies, can provide application and knowledge sub-modules of an overall integrated system. In order to achieve this integration, which we call knowledge sharing and distributed reasoning, there needs to be agreement on knowledge representations, knowledge interchange-formats, knowledge level communications protocols, and ontology. Research indicates that the latter is most important, providing the applications with a common conceptualization of the domain, in our case spacecraft operations, mission design, and planning. Agreement on ontology permits applications that employ different knowledge representations to interwork through mediators which we refer to as knowledge agents. This creates the illusion of a shared model without the constraints, both technical and commercial, that occur in centralized or uniform architectures. This paper explains how these matters are being addressed within the ATOS program at ESOC, using techniques which draw upon ideas and standards emerging from the DARPA Knowledge Sharing Effort. In particular, we explain how the project is developing an electronic Ontology of Spacecraft Operations and how this can be used as an enabling component within space support systems that employ advanced software engineering. We indicate our hope and expectation that the core ontology developed in ATOS, will permit the full development of standards for such systems throughout the space industry.

Poulter, K. J.↗

Transfer of perceptual adaptation to space sickness: What enhances an individual's ability to adapt?

The objectives of this project were to explore systematically the determiners of transfer of perceptual adaptation as these principles might apply to the space adaptation syndrome. The perceptual experience of an astronaut exposed to the altered gravitational forces involved in spaceflight shares much with that of the subject exposed in laboratory experiments to optically induced visual rearrangement with tilt and dynamic motion illusions such as vection; and experiences and symptoms reported by the trainee who is exposed to the compellingly realistic visual imagery of flight simulators and virtual reality systems. In both of these cases the observer is confronted with a variety of inter- and intrasensory conflicts that initially disrupt perception, as well as behavior, and also produce symptoms of motion sickness.

Source record↗

A Collection of The Movies

This video contains computer-generated animation made from still data sets processed by computer to give the illusion of flying around the objects. 'Earth - The Movie' uses cloud data from satellites and geographical data from maps. 'L.A. - The Movie' was taken from Landsat data of the Los Angeles area. This was the first experimental demonstration of the technology. 'Mars - The Movie' was taken from Viking orbiter data. 'Miranda - The Movie' was made from a mosaic of 9 frames taken by Voyager of the Uranium moon, Miranda. The last movie is 'Monterey - The Bay.'

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Stereokinetic effect and its relation to the kinetic depth effect

The stereokinetic effect (SKE) has been defined and studied by nested circular patterns rotating on a turntable. Circles must appear not to rotate as they revolve, which in turn results in their appearing to translate relative to one another. A powerful illusion of object depth results even though the individual circles do not undergo an appropriate foreshortening consistent with their apparent changes in slant. It is suggested and tested that the SKE is based on the changing positions between the nested contours despite the absence of any change within each contour, whereas the kinetic depth effect (KDE) entails both kinds of change. It follows that a turntable method of presentation is not necessary, and between-contour transformations can be simulated by computer animation. Displays consisting of simple translations were shown to evoke robust depth impressions as were patterns consisting of contours of varying shapes. Comparisons of the depth, compellingness, and rigidity of matched SKE and KDE displays are reported. The SKE is taken to be paradigmatic for how the visual system perceives depth when observing small object rotations that occur in everyday situations.

Proffitt, Dennis R.↗

Atmospheric chemistry of the reaction ClO + O2 reversible reaction ClO (center dot) O2: Where it stands, what needs to be done, and why?

Possible existence and chemistry of ClO (center dot) O2 was originally proposed to explain the Norrish-Neville effect that O2 suppresses chlorine photosensitized loss of ozone. It was also thought that ClO (center dot) O2 might have some atmospheric chemistry significance. Recently, doubts have been cast on this proposal, because certain laboratory data seem to imply that the equilibrium constant of the title reaction is so small that ClO (center dot) O2 may be too unstable to matter. However, those data create only a superficial illusion to that effect, because on a closer analysis they do not disprove a moderately stable and chemically significant ClO (center dot) O2. Furthermore, our state-of-the-science accurate computational chemistry calculations also suggest that ClO (center dot) O2 may be a weakly bound ClOOO radical with a reactive (2)A ground electronic state. There is therefore a need to design and perform definitive experimental tests of the existence and chemistry of the ClO (center dot) O2 species, which we discuss and which have the potential to mediate the chlorine-catalyzed stratospheric ozone depletion.

Prasad, Sheo S.↗

An embedding for the big bang

A cosmological model is given that has good physical properties for the early and late universe but is a hypersurface in a flat five-dimensional manifold. The big bang can therefore be regarded as an effect of a choice of coordinates in a truncated higher-dimensional geometry. Thus the big bang is in some sense a geometrical illusion.

Wesson, Paul S.↗

The CAVE (TM) automatic virtual environment: Characteristics and applications

Virtual reality may best be defined as the wide-field presentation of computer-generated, multi-sensory information that tracks a user in real time. In addition to the more well-known modes of virtual reality -- head-mounted displays and boom-mounted displays -- the Electronic Visualization Laboratory at the University of Illinois at Chicago recently introduced a third mode: a room constructed from large screens on which the graphics are projected on to three walls and the floor. The CAVE is a multi-person, room sized, high resolution, 3D video and audio environment. Graphics are rear projected in stereo onto three walls and the floor, and viewed with stereo glasses. As a viewer wearing a location sensor moves within its display boundaries, the correct perspective and stereo projections of the environment are updated, and the image moves with and surrounds the viewer. The other viewers in the CAVE are like passengers in a bus, along for the ride. 'CAVE,' the name selected for the virtual reality theater, is both a recursive acronym (Cave Automatic Virtual Environment) and a reference to 'The Simile of the Cave' found in Plato's 'Republic,' in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are. Rather than having evolved from video games or flight simulation, the CAVE has its motivation rooted in scientific visualization and the SIGGRAPH 92 Showcase effort. The CAVE was designed to be a useful tool for scientific visualization. The Showcase event was an experiment; the Showcase chair and committee advocated an environment for computational scientists to interactively present their research at a major professional conference in a one-to-many format on high-end workstations attached to large projection screens. The CAVE was developed as a 'virtual reality theater' with scientific content and projection that met the criteria of Showcase.

Kenyon, Robert V.↗

User Directed Tools for Exploiting Expert Knowledge in an Immersive Segmentation and Visualization Environment

Volumetric data sets have become common in medicine and many sciences through technologies such as computed x-ray tomography (CT), magnetic resonance (MR), positron emission tomography (PET), confocal microscopy and 3D ultrasound. When presented with 2D images humans immediately and unconsciously begin a visual analysis of the scene. The viewer surveys the scene identifying significant landmarks and building an internal mental model of presented information. The identification of features is strongly influenced by the viewers expectations based upon their expert knowledge of what the image should contain. While not a conscious activity, the viewer makes a series of choices about how to interpret the scene. These choices occur in parallel with viewing the scene and effectively change the way the viewer sees the image. It is this interaction of viewing and choice which is the basis of many familiar visual illusions. This is especially important in the interpretation of medical images where it is the expert knowledge of the radiologist which interprets the image. For 3D data sets this interaction of view and choice is frustrated because choices must precede the visualization of the data set. It is not possible to visualize the data set with out making some initial choices which determine how the volume of data is presented to the eye. These choices include, view point orientation, region identification, color and opacity assignments. Further compounding the problem is the fact that these visualization choices are defined in terms of computer graphics as opposed to language of the experts knowledge. The long term goal of this project is to develop an environment where the user can interact with volumetric data sets using tools which promote the utilization of expert knowledge by incorporating visualization and choice into a tight computational loop. The tools will support activities involving the segmentation of structures, construction of surface meshes and local filtering of the data set. To conform to this environment tools should have several key attributes. First, they should be only rely on computations over a local neighborhood of the probe position. Second, they should operate iteratively over time converging towards a limit behavior. Third, they should adapt to user input modifying they operational parameters with time.

Senger, Steven O.↗

Its a Wind, Its a Wave, Its Two Phenomena in One: Jerry Schubert, Superrotation, and the UV Markings on Venus

In the early 1970's, ground-based astronomers had already discovered that Ultraviolet (UV) cloud markings on Venus reappeared every 4 days. When radar evidence later revealed a 243-day rotation period for the solid planet, planetary scientists were faced with a quandary: Could the Venus atmosphere really move 60 times as fast as the planet below, or were the apparent movements of the UV features just an illusion caused by propagating waves? The former explanation seemed unlikely - a planet that hardly rotates should generate only a very sluggish circulation. The historical impact of Jerry Schubert's moving flame theory was twofold: It was the forerunner of current thermal tide explanations of the cloud-level superrotation, but it was also the first plausible mechanism for explaining a seemingly inconsistent set of observations. In 1974, Mariner 10 acquired UV images of the Venus clouds at unprecedented levels of detail. Although few have noted it, this began the shift of planetary atmospheric research primarily from the domain of astronomy to that of meteorology. Jerry was among the first scientists to apply terrestrial meteorology to the analysis of planetary data. At that time a young UCLA graduate student with plans to do research on mantle convection, but having flunked the solid earth geophysics section of his departmental comprehensive exam, was gently invited by Jerry to switch to atmospheric science. Jerry suggested that the Venus UV features could be revealing both superrotating winds and planetary-scale waves at the same time, and that we could distinguish the two by looking at motions on different spatial scales. This was my first science research lesson - the complexity of real geophysical systems. Over the next couple of years I was inculcated with Jerry's philosophy of a comprehensive, rigorous approach to research, which manifested itself as a scouring of the literature and the UCLA meteorology faculty to learn about every possible type of planetary-scale wave. The resulting identification of large-scale UV features on Venus as the product of Kelvin and Rossby-type wave motions was validated by extensive Pioneer Venus observations a decade later and remains one of the best examples of the use of terrestrial knowledge to understand other planets.

DelGenio, Anthony↗

Visual Orientation in Unfamiliar Gravito-Inertial Environments

The goal of this project is to better understand the process of spatial orientation and navigation in unfamiliar gravito-inertial environments, and ultimately to use this new information to develop effective countermeasures against the orientation and navigation problems experienced by astronauts. How do we know our location, orientation, and motion of our body with respect to the external environment ? On earth, gravity provides a convenient "down" cue. Large body rotations normally occur only in a horizontal plane. In space, the gravitational down cue is absent. When astronauts roll or pitch upside down, they must recognize where things are around them by a process of mental rotation which involves three dimensions, rather than just one. While working in unfamiliar situations they occasionally misinterpret visual cues and experience striking "visual reorientation illusions" (VRIs), in which the walls, ceiling, and floors of the spacecraft exchange subjective identities. VRIs cause disorientation, reaching errors, trigger attacks of space motion sickness, and potentially complicate emergency escape. MIR crewmembers report that 3D relationships between modules - particularly those with different visual verticals - are difficult to visualize, and so navigating through the node that connects them is not instinctive. Crew members learn routes, but their apparent lack of survey knowledge is a concern should fire, power loss, or depressurization limit visibility. Anecdotally, experience in mockups, parabolic flight, neutral buoyancy and virtual reality (VR) simulators helps. However, no techniques have been developed to quantify individual differences in orientation and navigation abilities, or the effectiveness of preflight visual. orientation training. Our understanding of the underlying physiology - for example how our sense of place and orientation is neurally coded in three dimensions in the limbic system of the brain - is incomplete. During the 16 months that this human and animal research project has been underway, we have obtained several results that are not only of basic research interest, but which have practical implications for the architecture and layout of spacecraft interiors and for the development of astronaut spatial orientation training countermeasures.

Oman, Charles M.↗