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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 145 records · Page 8

Holodeck Testbed Project

The main objective of the Holodeck Testbed is to create a cost effective, realistic, and highly immersive environment that can be used to train astronauts, carry out engineering analysis, develop procedures, and support various operations tasks. Currently, the Holodeck testbed allows to step into a simulated ISS (International Space Station) and interact with objects; as well as, perform Extra Vehicular Activities (EVA) on the surface of the Moon or Mars. The Holodeck Testbed is using the products being developed in the Hybrid Reality Lab (HRL). The HRL is combining technologies related to merging physical models with photo-realistic visuals to create a realistic and highly immersive environment. The lab also investigates technologies and concepts that are needed to allow it to be integrated with other testbeds; such as, the gravity offload capability provided by the Active Response Gravity Offload System (ARGOS). My main two duties were to develop and animate models for use in the HRL environments and work on a new way to interface with computers using Brain Computer Interface (BCI) technology. On my first task, I was able to create precise computer virtual tool models (accurate down to the thousandths or hundredths of an inch). To make these tools even more realistic, I produced animations for these tools so they would have the same mechanical features as the tools in real life. The computer models were also used to create 3D printed replicas that will be outfitted with tracking sensors. The sensor will allow the 3D printed models to align precisely with the computer models in the physical world and provide people with haptic/tactile feedback while wearing a VR (Virtual Reality) headset and interacting with the tools. Getting close to the end of my internship the lab bought a professional grade 3D Scanner. With this, I was able to replicate more intricate tools at a much more time-effective rate. The second task was to investigate the use of BCI to control objects inside the hybrid reality ISS environment. This task looked at using an Electroencephalogram (EEG) headset to collect brain state data that could be mapped to commands that a computer could execute. On this Task, I had a setback with the hardware, which stopped working and was returned to the vendor for repair. However, I was still able to collect some data, was able to process it, and started to create correlation algorithms between the electrical patterns in the brain and the commands we wanted the computer to carry out. I also carried out a test to investigate the comfort of the headset if it is worn for a long time. The knowledge gained will benefit me in my future career. I learned how to use various modeling and programming tools that included Blender, Maya, Substance Painter, Artec Studio, Github, and Unreal Engine 4. I learned how to use a professional grade 3D scanner and 3D printer. On the BCI Project I learned about data mining and how to create correlation algorithms. I also supported various demos including a live demo of the hybrid reality lab capabilities at ComicPalooza. This internship has given me a good look into engineering at NASA. I developed a more thorough understanding of engineering and my overall confidence has grown. I have also realized that any problem can be fixed, if you try hard enough, and as an engineer it is your job to not only fix problems but to embrace coming up with solutions to those problems.

Arias, Adriel↗

Aerodynamics of a finite wing with simulated ice

The effect of a simulated glaze ice accretion on the aerodynamic performance of a three-dimensional wing is studied experimentally. Results are reviewed from earlier two-dimensional tests which show the character of the large leading-edge separation bubbles caused by the simulated ice accretion. The 2-D bubbles are found to closely resemble well known airfoil laminar separation bubbles. For the 3-D experiments a semispan wing of effective aspect ratio five was mounted from the sidewall of the UIUC subsonic wind tunnel. The model uses a NACA 0012 airfoil section on a rectangular planform with interchangeable tip and root sections to allow for 0- and 30-degree sweep. A three-component sidewall balance was used to measure lift, drag and pitching moment on the clean and iced model. Fluorescent oil flow visualization has been performed on the iced model and reveals extensive spanwise and vortical flow in the separation bubble aft of the upper surface horn. Sidewall interaction and spanwise nonuniformity are also seen on the unswept model. Comparisons to the computed flow fields are shown. Results are also shown for roughness effects on the straight wing. Sand grain roughness on the ice shape is seen to have a different effect than isolated 3-D roughness elements.

Bragg, M. B.↗

Virtual Reality Robotic Operation Simulations Using MEMICA Haptic System

There is an increasing realization that some tasks can be performed significantly better by humans than robots but, due to associated hazards, distance, etc., only a robot can be employed. Telemedicine is one area where remotely controlled robots can have a major impact by providing urgent care at remote sites. In recent years, remotely controlled robotics has been greatly advanced. The robotic astronaut, "Robonaut," at NASA Johnson Space Center is one such example. Unfortunately, due to the unavailability of force and tactile feedback capability the operator must determine the required action using only visual feedback from the remote site, which limits the tasks that Robonaut can perform. There is a great need for dexterous, fast, accurate teleoperated robots with the operator?s ability to "feel" the environment at the robot's field. Recently, we conceived a haptic mechanism called MEMICA (Remote MEchanical MIrroring using Controlled stiffness and Actuators) that can enable the design of high dexterity, rapid response, and large workspace system. Our team is developing novel MEMICA gloves and virtual reality models to allow the simulation of telesurgery and other applications. The MEMICA gloves are designed to have a high dexterity, rapid response, and large workspace and intuitively mirror the conditions at a virtual site where a robot is simulating the presence of the human operator. The key components of MEMICA are miniature electrically controlled stiffness (ECS) elements and Electrically Controlled Force and Stiffness (ECFS) actuators that are based on the sue of Electro-Rheological Fluids (ERF). In this paper the design of the MEMICA system and initial experimental results are presented.

NDE NDT composite materials defects inspection↗

Update: Advancement of Contact Dynamics Modeling for Human Spaceflight Simulation Applications

Pong is a new software tool developed at the NASA Johnson Space Center that advances interference-based geometric contact dynamics based on 3D graphics models. The Pong software consists of three parts: a set of scripts to extract geometric data from 3D graphics models, a contact dynamics engine that provides collision detection and force calculations based on the extracted geometric data, and a set of scripts for visualizing the dynamics response with the 3D graphics models. The contact dynamics engine can be linked with an external multibody dynamics engine to provide an integrated multibody contact dynamics simulation. This paper provides a detailed overview of Pong including the overall approach and modeling capabilities, which encompasses force generation from contact primitives and friction to computational performance. Two specific Pong-based examples of International Space Station applications are discussed, and the related verification and validation using this new tool are also addressed.

Contact dynamics↗

Investigating Surveillance Performance for UAS Detect-and-Avoid Systems

Most unmanned aircraft systems will be required to be equipped with a detect-and-avoid system that is capable of maintaining appropriate separation from other aircraft. One of the critical components of detect-and-avoid systems is a surveillance system that identifies potential threat aircraft in real time and tracks these aircraft so that their future trajectories may be used to predict conflicts. The performance of the detect-and-avoid system generally depends on technical parameters of the surveillance system, such as the surveillance range. The quantitative requirements for detect-and-avoid systems will be determined to meet safety metrics for the operation of unmanned aircraft systems in the National Airspace System. This study employs a sensor model comprised of the surveillance range, and horizontal and vertical fields of regard that mainly characterize the overall performance of a surveillance system. In this study, potential metrics for evaluating the performance of a surveillance system were investigated through fast-time simulation with a traffic scenario that included both proposed unmanned aircraft flights and historical visual flight rule aircraft tracks. Using the simulation results, an overall analysis of encounter geometry highlights the encounter characteristics that relate surveillance parameters to safety metrics and detect-and-avoid system performance. Then, given several candidate surveillance volumes, performance and safety metrics are derived; these metrics include the ratio of undetected and late-detected violations and the time to violation at first detection. These example metrics demonstrate the utility of the database of encounters created in this work, a database which will be useful in the derivation of required detect-and-avoid surveillance system requirements.

Lee, Seung Man↗

Numerical modeling studies of wake vortex transport and evolution within the planetary boundary layer

The proposed research involves four tasks. The first of these is to simulate accurately the turbulent processes in the atmospheric boundary layer. TASS was originally developed to study meso-gamma scale phenomena, such as tornadic storms, microbursts and windshear effects in terminal areas. Simulation of wake vortex evolution, however, will rely on appropriate representation of the physical processes in the surface layer and mixed layer. This involves two parts. First, a specified heat flux boundary condition must be implemented at the surface. Using this boundary condition, simulation results will be compared to experimental data and to other model results for validation. At this point, any necessary changes to the model will be implemented. Next, a surface energy budget parameterization will be added to the model. This will enable calculation of the surface fluxes by accounting for the radiative heat transfer to and from the ground and heat loss to the soil rather than simple specification of the fluxes. The second task involves running TASS with prescribed wake vortices in the initial condition. The vortex models will be supplied by NASA Langley Research Center. Sensitivity tests will be performed on different meteorological environments in the atmospheric boundary layer, which include stable, neutral, and unstable stratifications, calm and severe wind conditions, and dry and wet conditions. Vortex strength may be varied as well. Relevant non-dimensional parameters will include the following: Richardson number or Froude number, Bowen ratio, and height to length scale ratios. The model output will be analyzed and visualized to better understand the transport, decay, and growth rates of the wake vortices. The third task involves running simulations using observed data. MIT Lincoln Labs is currently planning field experiments at the Memphis airport to measure both meteorological conditions and wake vortex characteristics. Once this data becomes available, it can be used to validate the model for vortex behavior under different atmospheric conditions. The fourth task will be to simulate the wake in a more realistic environment covering a wider area. This will involve grid nesting, since high resolution will be required in the wake region but a larger total domain will be used. During the first allocation year, most of the first task will be accomplished.

Lin, Yuh-Lang↗

SRMS History, Evolution and Lessons Learned

Early in the development of the Space Shuttle, it became clear that NASA needed a method of deploying and retrieving payloads from the payload bay. The Shuttle Remote Manipulator System (SRMS) was developed to fill this need. The 50 foot long robotic arm is an anthropomorphic design consisting of three electromechanical joints, six degrees of freedom, and two boom segments. Its composite boom construction provided a light weight solution needed for space operations. Additionally, a method of capturing payloads with the arm was required and a unique End Effector was developed using an electromechanical snare mechanism. The SRMS is operated using a Displays and Controls Panel and hand controllers located within the aft crew compartment of the shuttle. Although the SRMS was originally conceived to deploy and retrieve payloads, its generic capabilities allowed it to perform many other functions not originally conceived of. Over the years it has been used for deploying and retrieving constrained and free flying payloads, maneuvering and supporting EVA astronauts, satellite repair, International Space Station construction, and as a viewing aid for on-orbit International Space Station operations. After the Columbia accident, a robotically compatible Orbiter Boom Sensor System (OBSS) was developed and used in conjunction with the SRMS to scan the Thermal Protection System (TPS) of the shuttle. These scans ensure there is not a breach of the TPS prior to shuttle re-entry. Ground operations and pre mission simulation, analysis and planning played a major role in the success of the SRMS program. A Systems Engineering Simulator (SES) was developed to provide a utility complimentary to open loop engineering simulations. This system provided a closed-loop real-time pilot-driven simulation giving visual feedback, display and control panel interaction, and integration with other vehicle systems, such as GN&C. It has been useful for many more applications than traditional training. Evolution of the simulations, guided by the Math Model Working Group, showed the utility of input from multiple modeling groups with a structured forum for discussion.There were many unique development challenges in the areas of hardware, software, certification, modeling and simulation. Over the years, upgrades and enhancements were implemented to increase the capability, performance and safety of the SRMS. The history and evolution of the SRMS program provided many lessons learned that can be used for future space robotic systems.

Jorgensen, Glenn↗

Compilation of Abstracts for SC12 Conference Proceedings

1 A Breakthrough in Rotorcraft Prediction Accuracy Using Detached Eddy Simulation; 2 Adjoint-Based Design for Complex Aerospace Configurations; 3 Simulating Hypersonic Turbulent Combustion for Future Aircraft; 4 From a Roar to a Whisper: Making Modern Aircraft Quieter; 5 Modeling of Extended Formation Flight on High-Performance Computers; 6 Supersonic Retropropulsion for Mars Entry; 7 Validating Water Spray Simulation Models for the SLS Launch Environment; 8 Simulating Moving Valves for Space Launch System Liquid Engines; 9 Innovative Simulations for Modeling the SLS Solid Rocket Booster Ignition; 10 Solid Rocket Booster Ignition Overpressure Simulations for the Space Launch System; 11 CFD Simulations to Support the Next Generation of Launch Pads; 12 Modeling and Simulation Support for NASA's Next-Generation Space Launch System; 13 Simulating Planetary Entry Environments for Space Exploration Vehicles; 14 NASA Center for Climate Simulation Highlights; 15 Ultrascale Climate Data Visualization and Analysis; 16 NASA Climate Simulations and Observations for the IPCC and Beyond; 17 Next-Generation Climate Data Services: MERRA Analytics; 18 Recent Advances in High-Resolution Global Atmospheric Modeling; 19 Causes and Consequences of Turbulence in the Earths Protective Shield; 20 NASA Earth Exchange (NEX): A Collaborative Supercomputing Platform; 21 Powering Deep Space Missions: Thermoelectric Properties of Complex Materials; 22 Meeting NASA's High-End Computing Goals Through Innovation; 23 Continuous Enhancements to the Pleiades Supercomputer for Maximum Uptime; 24 Live Demonstrations of 100-Gbps File Transfers Across LANs and WANs; 25 Untangling the Computing Landscape for Climate Simulations; 26 Simulating Galaxies and the Universe; 27 The Mysterious Origin of Stellar Masses; 28 Hot-Plasma Geysers on the Sun; 29 Turbulent Life of Kepler Stars; 30 Modeling Weather on the Sun; 31 Weather on Mars: The Meteorology of Gale Crater; 32 Enhancing Performance of NASAs High-End Computing Applications; 33 Designing Curiosity's Perfect Landing on Mars; 34 The Search Continues: Kepler's Quest for Habitable Earth-Sized Planets.

HPC↗

Simulation of Aircraft Behaviour on and Close to the Ground

A guide to the current state of the technology of simulating fixed-wing aircraft handling qualities and performance on or close to the ground is presented and pitfalls which may prevent an adequate implementation are indicated. The scope of possible applications in both aircraft design work and pilot training is considered and the requirements for mathematical model definitions and implementations are discussed. The current requirements for visual and motion systems, cockpit cueing, and software modelling are also reviewed, and illustrated with specific examples in areas of aircraft research and development studies and pilot training uses. Needs for further improvements and additional data acquisition are identified.

Barnes, A. G.↗

Analytic Guided-Search Model of Human Performance Accuracy in Target- Localization Search Tasks

Current models of human visual search have extended the traditional serial/parallel search dichotomy. Two successful models for predicting human visual search are the Guided Search model and the Signal Detection Theory model. Although these models are inherently different, it has been difficult to compare them because the Guided Search model is designed to predict response time, while Signal Detection Theory models are designed to predict performance accuracy. Moreover, current implementations of the Guided Search model require the use of Monte-Carlo simulations, a method that makes fitting the model's performance quantitatively to human data more computationally time consuming. We have extended the Guided Search model to predict human accuracy in target-localization search tasks. We have also developed analytic expressions that simplify simulation of the model to the evaluation of a small set of equations using only three free parameters. This new implementation and extension of the Guided Search model will enable direct quantitative comparisons with human performance in target-localization search experiments and with the predictions of Signal Detection Theory and other search accuracy models.

Eckstein, Miguel P.↗

An Analysis of Delay and Travel Times at Sao Paulo International Airport (AISP/GRU): Planning Based on Simulation Model

The occurrence of flight delays in Brazil, mostly verified at the ground (airfield), is responsible for serious disruptions at the airport level but also for the unchaining of problems in all the airport system, affecting also the airspace. The present study develops an analysis of delay and travel times at Sao Paulo International Airport/ Guarulhos (AISP/GRU) airfield based on simulation model. Different airport physical and operational scenarios had been analyzed by means of simulation. SIMMOD Plus 4.0, the computational tool developed to represent aircraft operation in the airspace and airside of airports, was used to perform these analysis. The study was mainly focused on aircraft operations on ground, at the airport runway, taxi-lanes and aprons. The visualization of the operations with increasing demand facilitated the analyses. The results generated in this work certify the viability of the methodology, they also indicated the solutions capable to solve the delay problem by travel time analysis, thus diminishing the costs for users mainly airport authority. It also indicated alternatives for airport operations, assisting the decision-making process and in the appropriate timing of the proposed changes in the existing infrastructure.

Santana, Erico Soriano Martins↗

Distributed Observer Network

NASA s advanced visual simulations are essential for analyses associated with life cycle planning, design, training, testing, operations, and evaluation. Kennedy Space Center, in particular, uses simulations for ground services and space exploration planning in an effort to reduce risk and costs while improving safety and performance. However, it has been difficult to circulate and share the results of simulation tools among the field centers, and distance and travel expenses have made timely collaboration even harder. In response, NASA joined with Valador Inc. to develop the Distributed Observer Network (DON), a collaborative environment that leverages game technology to bring 3-D simulations to conventional desktop and laptop computers. DON enables teams of engineers working on design and operations to view and collaborate on 3-D representations of data generated by authoritative tools. DON takes models and telemetry from these sources and, using commercial game engine technology, displays the simulation results in a 3-D visual environment. Multiple widely dispersed users, working individually or in groups, can view and analyze simulation results on desktop and laptop computers in real time.

Source record↗

Time-on-task decrements in "steer clear" performance of patients with sleep apnea and narcolepsy

Loss of attention with time-on-task reflects the increasing instability of the waking state during performance in experimentally induced sleepiness. To determine whether patients with disorders of excessive sleepiness also displayed time-on-task decrements indicative of wake state instability, visual sustained attention performance on "Steer Clear," a computerized simple RT driving simulation task, was compared among 31 patients with untreated sleep apnea, 16 patients with narcolepsy, and 14 healthy control subjects. Vigilance decrement functions were generated by analyzing the number of collisions in each of six four-minute periods of Steer Clear task performance in a mixed-model analysis of variance and linear regression equations. As expected, patients had more Steer Clear collisions than control subjects (p=0.006). However, the inter-subject variability in errors among the narcoleptic patients was four-fold that of the apnea patients, and 100-fold that of the controls volunteers; the variance in errors among untreated apnea patients was 27-times that of controls. The results of transformed collision data revealed main effects for group (p=0.006), time-on-task (p=0.001), and a significant interaction (p=0.022). Control subjects showed no clear evidence of increasing collision errors with time-on-task (adjusted R2=0.22), while apnea patients showed a trend toward vigilance decrement (adjusted R2=0.42, p=0.097), and narcolepsy patients evidenced a robust linear vigilance decrement (adjusted R2=0.87, p=0.004). The association of disorders of excessive somnolence with escalating time-on-task decrements makes it imperative that when assessment of neurobehavioral performance is conducted in patients, it involves task durations and analyses that will evaluate the underlying vulnerability of potentially sleepy patients to decrements over time in tasks that require sustained attention and timely responses, both of which are key components in safe driving performance.

NASA Discipline Space Human Factors↗

NASA Center for Climate Simulation (NCCS) Presentation

The NASA Center for Climate Simulation (NCCS) offers integrated supercomputing, visualization, and data interaction technologies to enhance NASA's weather and climate prediction capabilities. It serves hundreds of users at NASA Goddard Space Flight Center, as well as other NASA centers, laboratories, and universities across the US. Over the past year, NCCS has continued expanding its data-centric computing environment to meet the increasingly data-intensive challenges of climate science. We doubled our Discover supercomputer's peak performance to more than 800 teraflops by adding 7,680 Intel Xeon Sandy Bridge processor-cores and most recently 240 Intel Xeon Phi Many Integrated Core (MIG) co-processors. A supercomputing-class analysis system named Dali gives users rapid access to their data on Discover and high-performance software including the Ultra-scale Visualization Climate Data Analysis Tools (UV-CDAT), with interfaces from user desktops and a 17- by 6-foot visualization wall. NCCS also is exploring highly efficient climate data services and management with a new MapReduce/Hadoop cluster while augmenting its data distribution to the science community. Using NCCS resources, NASA completed its modeling contributions to the Intergovernmental Panel on Climate Change (IPCG) Fifth Assessment Report this summer as part of the ongoing Coupled Modellntercomparison Project Phase 5 (CMIP5). Ensembles of simulations run on Discover reached back to the year 1000 to test model accuracy and projected climate change through the year 2300 based on four different scenarios of greenhouse gases, aerosols, and land use. The data resulting from several thousand IPCC/CMIP5 simulations, as well as a variety of other simulation, reanalysis, and observationdatasets, are available to scientists and decision makers through an enhanced NCCS Earth System Grid Federation Gateway. Worldwide downloads have totaled over 110 terabytes of data.

Webster, William P.↗

Lidar performance analysis

Section 1 details the theory used to build the lidar model, provides results of using the model to evaluate AEOLUS design instrument designs, and provides snapshots of the visual appearance of the coded model. Appendix A contains a Fortran program to calculate various forms of the refractive index structure function. This program was used to determine the refractive index structure function used in the main lidar simulation code. Appendix B contains a memo on the optimization of the lidar telescope geometry for a line-scan geometry. Appendix C contains the code for the main lidar simulation and brief instruction on running the code. Appendix D contains a Fortran code to calculate the maximum permissible exposure for the eye from the ANSI Z136.1-1992 eye safety standards. Appendix E contains a paper on the eye safety analysis of a space-based coherent lidar presented at the 7th Coherent Laser Radar Applications and Technology Conference, Paris, France, 19-23 July 1993.

Spiers, Gary D.↗

A multiloop approach to modeling motion sensor responses

By using a least squares identification algorithm, a multiloop approach is taken to effectively model the response characteristics of the motion sensors. The inputs to the model include the possible sources of information provided to the human via his motion sensing system. One input models the response of the angular acceleration sensors (second derivative of position) and the second input models the response of the linear sensors (sine of position). The third input is the visual display error provided to the human in the closed loop tracking experiment. Data from a roll axis tracking simulation were analyzed. The major source of pilot lead under the motion mode of operation is discussed for control of plants in which motion information improved performance and in which there was no improvement in performance.

Junker, A. M.↗

Optimal Configuration of Human Motion Tracking Systems: A Systems Engineering Approach

Human motion tracking systems represent a crucial technology in the area of modeling and simulation. These systems, which allow engineers to capture human motion for study or replication in virtual environments, have broad applications in several research disciplines including human engineering, robotics, and psychology. These systems are based on several sensing paradigms, including electro-magnetic, infrared, and visual recognition. Each of these paradigms requires specialized environments and hardware configurations to optimize performance of the human motion tracking system. Ideally, these systems are used in a laboratory or other facility that was designed to accommodate the particular sensing technology. For example, electromagnetic systems are highly vulnerable to interference from metallic objects, and should be used in a specialized lab free of metal components.

Henderson, Steve↗

A real-time, portable, microcomputer-based jet engine simulator

Modern piloted flight simulators require detailed models of many aircraft components, such as the airframe, propulsion system, flight deck controls and instrumentation, as well as motion drive and visual display systems. The amount of computing power necessary to implement these systems can exceed that offered by dedicated mainframe computers. One approach to this problem is through the use of distributed computing, where parts of the simulation are assigned to computing subsystems, such as microcomputers. One such subsystem, such as microcomputers. One such subsystem, a real-time, portable, microcomputer-based jet engine simulator, is described in this paper. The simulator will be used at the NASA Ames Vertical Motion Simulator facility to perform calculations previously done on the facility's mainframe computer. The mainframe will continue to do all other system calculations and will interface to the engine simulator through analog I/0. The engine simulator hardware includes a 16-bit microcomputer and floating-point coprocessor. There is an 8 channel analog input board and an 8 channel analog output board. A model of a small turboshaft engine/control is coded in floating-point FORTRAN. The FORTRAN code and a data monitoring program run under the control of an assembly language real-time executive. The monitoring program allows the user to isplay and/or modify simulator variables on-line through a data terminal. A dual disk drive system is used for mass storage of programs and data. The CP/M-86 operating system provides file management and overall system control. The frame time for the simulator is 30 milliseconds, which includes all analog I/0 operations.

Blech, R. A.↗