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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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128 records · Page 8

Interaction of a Boundary Layer with a Turbulent Wake

The objective of this grant was to study the transition mechanisms on a flat-plate boundary layer interacting with the wake of a bluff body. This is a simplified configuration presented and designed to exemplify the phenomena that occur in multi-element airfoils, in which the wake of an upstream element impinges on a downstream one. Some experimental data is available for this configuration at various Reynolds numbers. The first task carried out was the implementation and validation of the immersed-boundary method. This was achieved by performing calculations of the flow over a cylinder at low and moderate Reynolds numbers. The low-Reynolds number results are discussed, which is enclosed as Appendix A. The high-Reynolds number results are presented in a paper in preparation for the Journal of Fluid Mechanics. We performed calculations of the wake-boundary-layer interaction at two Reynolds numbers, Re approximately equal to 385 and 1155. The first case is discussed and a comparison of the two calculations is reported. The simulations indicate that at the lower Reynolds number the boundary layer is buffeted by the unsteady Karman vortex street shed by the cylinder. This is shown: long streaky structures appear in the boundary layer in correspondence of the three-dimensionalities in the rollers. The fluctuations, however, cannot be self-sustained due to the low Reynolds-number, and the flow does not reach a turbulent state within the computational domain. In contrast, in the higher Reynolds-number case, boundary-layer fluctuations persist after the wake has decayed (due, in part, to the higher values of the local Reynolds number Re achieved in this case); some evidence could be observed that a self-sustaining turbulence generation cycle was beginning to be established. A third simulation was subsequently carried out at a higher Reynolds number, Re=3900. This calculation gave results similar to those of the Re=l155 case. Turbulence was established at fairly low Reynolds number, as a consequence of the high level of the free-stream perturbation. An instantaneous flow visualization for that case is shown. A detailed examination of flow statistics in the transitional and turbulent regions, including the evolution of the turbulent kinetic energy (TKE) budget and frequency spectra showed the formation and evolution of turbulent spots characteristic of the bypass transition mechanism. It was also observed that the turbulent eddies achieved an equilibrium, fully developed turbulent states first, as evidenced by the early agreement achieved by the terms in the TKE budget with those observed in turbulent flows. Once a turbulent Reynolds stress profile had been established, the velocity profile began to resemble a turbulent one, first in the inner region and later in the outer region of the wall layer. An extensive comparison of the three cases, including budgets, mean velocity and Reynolds stress profiles and flow visualization, is included. The results obtained are also presented.

Piomelli, Ugo↗

Biological Visualization, Imaging and Simulation(Bio-VIS) at NASA Ames Research Center: Developing New Software and Technology for Astronaut Training and Biology Research in Space

The Bio- Visualization, Imaging and Simulation (BioVIS) Technology Center at NASA's Ames Research Center is dedicated to developing and applying advanced visualization, computation and simulation technologies to support NASA Space Life Sciences research and the objectives of the Fundamental Biology Program. Research ranges from high resolution 3D cell imaging and structure analysis, virtual environment simulation of fine sensory-motor tasks, computational neuroscience and biophysics to biomedical/clinical applications. Computer simulation research focuses on the development of advanced computational tools for astronaut training and education. Virtual Reality (VR) and Virtual Environment (VE) simulation systems have become important training tools in many fields from flight simulation to, more recently, surgical simulation. The type and quality of training provided by these computer-based tools ranges widely, but the value of real-time VE computer simulation as a method of preparing individuals for real-world tasks is well established. Astronauts routinely use VE systems for various training tasks, including Space Shuttle landings, robot arm manipulations and extravehicular activities (space walks). Currently, there are no VE systems to train astronauts for basic and applied research experiments which are an important part of many missions. The Virtual Glovebox (VGX) is a prototype VE system for real-time physically-based simulation of the Life Sciences Glovebox where astronauts will perform many complex tasks supporting research experiments aboard the International Space Station. The VGX consists of a physical display system utilizing duel LCD projectors and circular polarization to produce a desktop-sized 3D virtual workspace. Physically-based modeling tools (Arachi Inc.) provide real-time collision detection, rigid body dynamics, physical properties and force-based controls for objects. The human-computer interface consists of two magnetic tracking devices (Ascention Inc.) attached to instrumented gloves (Immersion Inc.) which co-locate the user's hands with hand/forearm representations in the virtual workspace. Force-feedback is possible in a work volume defined by a Phantom Desktop device (SensAble inc.). Graphics are written in OpenGL. The system runs on a 2.2 GHz Pentium 4 PC. The prototype VGX provides astronauts and support personnel with a real-time physically-based VE system to simulate basic research tasks both on Earth and in the microgravity of Space. The immersive virtual environment of the VGX also makes it a useful tool for virtual engineering applications including CAD development, procedure design and simulation of human-system systems in a desktop-sized work volume.

Smith, Jeffrey↗